View Full Version : Do I need a hardware accelerator to run OpenGl applications?

11-27-2001, 05:12 AM
I realize that for games in full screen, it would be necessary. But what about simple things like glxgears in smaller windows?

11-27-2001, 06:46 AM
No, you don't actually need an accelerator. But the only things that will run are very simple apps, like the blue/red book, Mesa demos, etc.

These should be ok in a window, but be warned even some of these may require an extension or two. If you look at the software OpenGL renderer for Win32, you won't get the multitexture extension.