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jimtime
02-07-2005, 08:24 PM
will someone please tell me what the problem is here. i tried to find my graphics card but i couldn't. i am an idiot.

--- Common Initialization ---
Medal of Honor Allied Assault 1.00 win-x86 Dec 6 2001
----- FS_Startup -----
Current search path:
C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak5.pk3 (259 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak4.pk3 (593 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak3.pk3 (669 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak2.pk3 (4722 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak1.pk3 (772 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak0.pk3 (11175 files)
C:\PROGRA~1\EAGAME~1\MOHAA/main

----------------------
18190 files in pk3 files
execing default.cfg
execing menu.cfg
execing newconfig.cfg
Config: unnamedsoldier.cfg
couldn't exec configs/unnamedsoldier.cfg
couldn't exec localized.cfg
execing autoexec.cfg
Unknown command "fov"
couldn't exec custom.cfg
...detecting CPU, found Intel Pentium III

------- Input Initialization -------
Initializing DirectInput...
Couldn't set DI coop level
Falling back to Win32 mouse support...
------- Input Initialization Complete ------- 62
You are now setup for easy mode.
----- Client Initialization -----
Called FadeSound with: 0.000000
----- Initializing Renderer ----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 4: 800 600 FS
...using colorsbits of 16
...calling CDS: ok
...registered window class
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 16, 16, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...GLW_ChoosePFD( 16, 16, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (4)
...setting mode 4: 800 600 FS
...using colorsbits of 16
...calling CDS: ok
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 16, 16, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...GLW_ChoosePFD( 16, 16, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (3)
...shutting down QGL
...unloading OpenGL DLL
...assuming '3dfxvgl' is a standalone driver
...initializing QGL
...WARNING: missing Glide installation, assuming no 3Dfx available
...shutting down QGL
GLW_StartOpenGL() - could not load OpenGL subsystem

bronze
02-18-2005, 11:10 AM
I have the same problem.it seems that these ppl don't care because i'm the only one that has replyed you.all they care about is ppl giving them suggestions on how to make open gl better i can't even find a download fix for the same problem you have when a year ago it was available to download right to your harddrive to fix it fast.now there just a school for teaching coding and ****..if by some chance they do give you a downloadable fix please e-mail me bronze@cebridge.net

Thanks

02-18-2005, 02:29 PM
Originally posted by jimtime:
will someone please tell me what the problem is here. i tried to find my graphics card but i couldn't. i am an idiot. Hi jimtime,

Just from reading the error messages, I'm thinking it is probably your video card.

To find out what kind of video card you have, go to START... RUN.. and type "dxdiag" you can then get the info from the display tab.

What are the minimum requirements to play Medal of Honor: Allied Assault and Spearhead?


Answer
Operating System:
Windows XP
Windows Me
Windows 2000
Windows 98
Windows 95
Note: Windows NT is not supported
450 MHz Intel Pentium II or 500 MHz AMD Athlon processor
128 MB RAM
8x CD-ROM/DVD-ROM drive
1.2 GB free hard disk space plus space for saved games
Note: Additional space is required for Windows swap-files and the DirectX 8.0 installation.
16 MB OpenGL capable video card using one of the below mentioned chipsets with DirectX 8.0 compatible drivers.
NVIDIA GeForce3
NVIDIA GeForce2
NVIDIA GeForce 256
NVIDIA Riva TNT2
NVIDIA Riva TNT
ATI Radeon
ATI Rage 128 Pro
ATI Rage 128
PowerVR3 Kyro II
PowerVR Kyro

DirectX 8.0 compatible sound card

02-18-2005, 02:31 PM
Originally posted by bronze:
I have the same problem.it seems that these ppl don't care because i'm the only one that has replyed you.all they care about is ppl giving them suggestions on how to make open gl better i can't even find a download fix for the same problem you have when a year ago it was available to download right to your harddrive to fix it fast.now there just a school for teaching coding and ****..if by some chance they do give you a downloadable fix please e-mail me bronze@cebridge.net

Thanksbronze,

OpenGL is free. All of the posters in this forum are volunteers. If you want immediate assistance on a particular game, I suggest you contact the manufacterer of that game.

In this case, EA games provides an online help system which anyone with a keyboard and internet can access, 24 hours a day, 7 days a week....

http://eatech.custhelp.com/cgi-bin/eatech.cfg/php/enduser/std_alp.php?

bronze
02-18-2005, 04:07 PM
then quit advertising open gl on ea games about your quick fix blah...blah.. blahh open gl still has a link on the Mohaa game..

02-18-2005, 04:45 PM
Originally posted by bronze:
then quit advertising open gl on ea games about your quick fix blah...blah.. blahh open gl still has a link on the Mohaa game..Uh...

1) As explained before... this is a forum of users by users...

2) OpenGl doesn't advertise

3) OpenGl does not make fixes for games

4) The link you are referring to is accurate. MOHAA uses OpenGL.

5) Your problem with MOHAA has nothing to do with OpenGl

02-19-2005, 04:12 AM
jimtime got no response because he said:


Originally posted by jimtime:
i am an idiot.
I take that for granted, unfortunately for him, I dont waste my time with his kind.

As for you bronze, you should get your facts straight, otherwise you make yourself just look like him.

In addition to what Uh said already:

OpenGL is a standard, not a product. Companies use the OpenGL logo to show that they follow this standard. This is not an advertisment for OpenGL, it's the other way around.

We dont have to help you, and in your case I sure as hell, dont want to.