View Full Version : OpenGL on Macintosh
- GLUT/OpenGL Code in Cocoa or Carbon
- texture file loading problem
- GLU crash using QT
- Help! Very new at this!
- The Complete Bug List of ARB_vertex_program on MacOS X
- Little bug on 3DS Loader
- Getting started in gaming
- OpenGL Installation
- bitmap readers for texture
- gl.h path
- compile speed on OSX
- What sort of project
- Quicktime Movies as Textures
- Using the GPU (Graphics Card)
- view window
- Need OpenGL 1.4 or higher driver for Mac
- [Platform Differences]
- switching to mac
- GL_RGBA , GL_TEXTURE_RECTANGLE_EXT and ATI Mac
- GLSL using Cg / MacOS
- OpenGL confusion
- GLSL and Tiger
- pbuffers / depth_component internalForma
- OpenGL problems with Classic Apps. in X.3
- New Tiger features
- AGL + Fullscreen broken in Tiger ?
- Software GLSL
- Setting up OpenGL with Xcode
- AGLContext & GLUT
- shader effects on mac
- glutStrokeCharacter prints freeglut stroke font not found
- Shared Library w/ internal AGL calls
- texture performance
- List availibility
- mac extensions question
- GLSL and MacOS 10.4--no acceleration?
- GL_ALPHA16 on 6800?
- More on GLSL and OS 10.4 - ARB?
- NURBS
- Texture compression and mipmaps
- Modifying PBuffers/textures on the hardware?
- VBO broken in MacOS 10.4
- Depth Buffer Question
- ASCII Codes for BS and DEL are reversed
- Slow app due to glCopyTexSubImage2D()
- Extremly bad performace on OSX
- aux0
- GLSL - don't get shaders working
- MacOS 10.4.3 : Major OpenGL upgrade for Tiger
- Using CGGLContextCreate
- accelerated offscreen rendering
- How to install GLUT on MAC?
- open gl and xcode
- Occlusion Query
- error message during runtime
- Include SDL framework to cocoa package
- Switching from DirectX to AGL
- background not working
- AGL switch from fullscreen to windowed
- Converting drawable coords to viewport coords
- introduction to programming opengl on os x
- OpenGL Context to CGContext & Printing
- Changing Window Bounds; Quality Volume Rendering SDK
- glDrawRangeElements broken on new MacBook Pro?
- FBO
- VertexAttribs with matrices
- GL_EXT_stencil_two_side
- Cocoa OpenGLView contexts
- Tiger GLSL Drivers
- GLX or AGL ?
- gluTessCallback compile error on OSX
- glutInit conflicts with fstream output
- shadows
- GLX *and* AGL?
- CGGLContextCreate And OpenGL
- another core graphics question -- textures
- Problem with vertexAttrib on macbook Pro
- fonts on a cocoa/opengl app
- shadows
- How to get started on mac os x?
- Textures problem
- OpenGL version
- Anyone using generic attributes with VBO successfully?
- problem with texture on Mac
- universal build
- article
- debugger question
- mac glut questions
- Sample GL code for Mac that doesn't use glut
- intel gma 950
- glBitmap works different on PPC and Intel ?
- any OGL + Xgrid experience here?
- trying to build app using glut
- vbo question
- PDF export & printing
- What GL extensions are on OSX.4 as of now?
- OpenGL function calls without available contexts ...
- OpenGL versions / Extensions under MacOSX
- glsl/leopard
- Nehe Tutorial Projects (Newbie Question)
- Cocoa fullscreen
- Quartz Composer GLHeightField Modification
- Carbon Event Loop
- Screwed up depth buffer?
- How to get GL_GLEXT_FUNCTION_POINTERS to work?
- AGL Shared Context
- Logical operations
- Full screen problems in 10.5
- Starting OpenGL on the Mac
- mac vbl
- gl_ClipVertex nvidia 8600
- Geometry Shaders...
- glsl/leopard freeze hw
- NSImage and Radiance .hdr files
- How widespread is support for FBOs and aux color
- Problems drawing 2D rects o 3D NSOpenGLView
- NSOpenGLView vs Custom View
- Preflight creat large FBOs, detecting errors
- How to get the current renderer?
- glsl/nvidia/ati
- Framebuffer objects are a mess under Leopard.
- Developing OpenGL under Xcode 3.0
- Threaded rendering using NSOpenGLView?
- OpenGL Profiler for the GeForce 8800 GT ?
- performance
- What is the fast GL flavor?
- glReadPixels/gluUnProject/cocoa
- iPhone OpenGL ES Simulator
- FBO + multisample and blitting
- glut installed won't complie
- Mac 3D Texture Formats
- osg
- texture compression
- multiple monitors and glsl
- glTexSubImage2D(GL_TEXTURE_2D, ... ) & 10.5.3
- glew file
- [glVertex3v & glnormal3fv equivalents ?]
- glext
- floating point 3d texture on nvidia 8600 (MacBook)
- Fullscreen, Displays, Virtual Screens
- Texture dimensions
- OpenGl, Cocoa, 2D image
- Need some help
- Point Sprites and texture manipulation..
- GL_NORMALIZE
- this glsl 1.3 thing
- Problem with user interaction and OpenGL
- Shadows
- Can I draw to 2 viewports with one OpenGL context?
- gldGetTextureLevel
- shadow mapping under macos 10.4
- Problems on MacIntel
- About number of texture image units
- Question about GL_EXT_texture3D
- setting up OpenGL via terminal on MacOSx 10.5
- GL_EXT_texture3D
- Help with plataform issue
- error on PFNGLFOGCOORDFEXTPROC
- ati
- floating point fbo ping pong
- OpenGL 3.0 on OSX when?
- Geforce 9400M OpenGL supported extension here
- Luminance texture not working
- Texture mapping on a mac?
- open GL code not being sent to gpu?!
- GLSL Shader Development
- Query used VRAM
- OpenGL 1.1.2 Mac os9
- Picking catastrophe...
- AGL rendering on a separate thread
- I need to only render outside of a rectangle
- Distinguishing shared vs. dedicated VRAM
- OpenGL Compiler for MacOS X 10.3.2 PPC
- Better drivers in Snow Leopard?
- OSX.6 GL support listed here
- GLSL gl_FrontFacing errneousley always true?
- NSImage of text quality
- disappearing polygons
- Slow readback on ATI
- Is 256MB enough for OpenGL development?
- Are PBOs always available on Macs running >= 10.5?
- error with wine: openGL failed to load libGL
- Full Screen antialiasing in iphone opengl
- OpenGL GLUTGameMode
- Importing 3D objects to openGL
- Bump mapping on iphone opengl
- OpenGL3 and Mac
- Scale the Contents of pixelBuffer
- depth testing in iphone opengl
- Graphing kit
- How to render to texture in iphone opengl
- Basic compile question
- How do I get started?
- PRIMITIVE_RESTART on mac
- GLUT on Snow Leopard
- Double buffering and picking
- PVR textures in OpenGL
- Mac OS X 10.6.3 New Extensions
- modern benchmarks?
- gl_FragDepth: undeclared identifier
- 10.6.3 screwed up my shaders!
- Snow Leopard, GLUT & GLEW - glGenTextures MISSING
- OpenGL 4.0 and Mac
- SC2 Beta
- help! osx performance incredible slow vs windows
- incorrect OGL header / sdk / XCode framework?
- Framebuffer Objects Slaughter Performance
- Compiles--Does Not Render
- glutHideWindow on OS X
- Trying to get GLUT working on Xcode
- luminance alpha float16 on mac not working ?
- FBO incomplete ?
- Weirdness with far away objects... works on Win
- OpenGL ES vs Quartz 2D
- problem with glutPostRedisplay and XCode issues
- TEXTURE_COMPARE_FUNC broken on Mac for 32bit prog?
- Creating an OpenGL context on a hidden window
- ClanLib 2.2 Mac port help required
- glDrawPixels, a fragment shader and OSX 10.5
- OpenGL 3.2 in OSX 10.7
- glLightModelfv crashes in vtkOpenGLRenderer
- Strange Color Swizzle needed
- glReadPixels halts my app
- Problem with OpenGL apps on Mac 10.6
- GL_HALF_FLOAT slowdow
- Large resolution textures on OSX
- Max memory for OGL with 320M?
- Sample Ray Tracing Program
- OpenGL ES texture mapping and handling...
- What is wrong with this shader?
- Uniform Buffer Objects are available in 10.6.7
- SwapBuffer command in X11 on a Mac
- Only half screen displayed on OS X
- OpenGL basecode in XCode/Snow Leopard
- Understand how visual effects are possible on Mac
- Apple capability matrix updated for MacOS 10.7
- Mac OS X Lion: CHUD (OpenGL Profiler & Shark)
- So what do you guys think of Apple's 3.2 drivers?
- OpenGL Shader Builder, Lion, and GLSL 1.50
- GLUT Window Starts out Minimized
- async glReadPixels on HD3000 stalls the pipeline
- Cloning
- glBlitFramebuffer multisampled fbo on OSX ATI
- texure mapping anti-alias
- GLUT and OpenGL 3.2
- OpenGL 3.0+ context setup in XCode4 using Lion
- MacOS X 10.8, OpenGL support?
- installing freeGLUT in Lion
- GL_RENDER returns null
- Multiple context for one window in single thread
Powered by vBulletin® Version 4.2.0 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.