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  1. Nice to see they finally clean up these boards.
  2. Extracting cubic beziers from .OBJ files
  3. Detecting Accelerated OpenGL and switching to the correct size
  4. Selecting only fully enclosed objects
  5. Opened New OpenGL related site
  6. printing text
  7. Phong-Shading vs. PerPixel-Lightning vs. Gouraud-Shading
  8. Vertex Arrays with just Texture coordinates changed
  9. metrics for state change load
  10. Environment Mapping!?
  11. Selection limitations and questions
  12. Generating own UV coords. How?
  13. How to get the coordinate in OpenGL
  14. glTexSubImage2D to beat size limit
  15. 3D Textures (and gluScaleImage)
  16. device.h
  17. glGetError problem
  18. Anti-aliasing in real time !
  19. Texture quallity problems
  20. augmented reality
  21. Dynamic texture problem
  22. Object Selection
  23. Display lists with OO C++
  24. Texture tiling
  25. Want to do trees
  26. Texture Management
  27. Terrain alogrithm
  28. Specular hilight and texturemapping...
  29. GtkGL win32 port...
  30. Sorting alogrithm
  31. Raising the dead...
  32. Triangle Strip Algorithm
  33. gluQuadric + memory problems
  34. Fogging problems: Matrox MGA-G200 and STB Velocity 4400
  35. JAVA OpenGL (Magician)Discussion Forums
  36. Problems with glReadPixels???
  37. Live Video. Augmented Reality
  38. problem with my SkySquad !
  39. Bypassing OpenGL T&L
  40. texture lost
  41. z-buffer/flickering
  42. optimizations
  43. Using gluUnProject
  44. Loading Textures by glTexImage2D
  45. Loading PCX skins
  46. Save rendering as animation
  47. GL_EXT_separate_specular_color
  48. Tesselation problem on Windows NT
  49. Collision Detection
  50. Enumerating Avaliable Renderes
  51. Quick and smooth panning of a complex scene without flicker
  52. Raytracing & Raycasting using 3DHardware
  53. Timing
  54. sized internal format bpp maximums
  55. gloss maps
  56. How to get HDC for back buffer
  57. OT: Physics, need help!
  58. transforming fron (x, y, z) to (x, y)
  59. Help with BSPs?
  60. GL_ARB_multitexture
  61. View Box Coords?
  62. Triangle fan
  63. Zbuffer
  64. gluLookAt and the modelview matrix
  65. Anybody encapsulate OpenGL in an ActiveX component?
  66. Sorting transparent objects, qsort()
  67. Z-buffer
  68. Moving an object with respect to the camera
  69. normal rescaling
  70. different results on different cards...
  71. How to place md2 models ???
  72. writing numbers on the screen
  73. Opened new OpenGL related site!!!
  74. multithreading
  75. Texture perspective correction
  76. glTexImage2D not working
  77. OpenGL 1.2
  78. Global Coordinate System Transformations
  79. OpenGL and GLUT under windows 98
  80. Developement under Linux
  81. Problem with lighting model on TNT2 boards
  82. OpenGL and Java
  83. How do I use my voodoo 2 card in my OpenGL/GLUT game???
  84. Rotations again !
  85. Vector from Vertex to Viewer
  86. collision detection visual c++
  87. Need help with GLU tesselator!!
  88. Quaternions
  89. Performance !
  90. Texturing Objects build from Triangles
  91. passing Vertex +Face list to opengl
  92. Texture mapping by hand
  93. Assigning pointers
  94. identify sharp edges
  95. Scene graph, LGPL, interest?
  96. Anti-Aliasing Lines Using Texture Mapping
  97. Problem with Feedback Mode / Selection / glPassthrough
  98. Displaylist behavior
  99. Reading pixels from the back buffer
  100. problems with 8-bit color on win95/8
  101. Problem with Fog
  102. Which OpenGL implementation to use under Windows?
  103. antialiasing and gamma correction
  104. How can I transform 3D Coordinates into 2D screen coordinates
  105. Sorry , how can I transform 2D screen coordinates (given by the mouse) on 3D coord.
  106. Is there a way...
  107. openGL softwere emulation
  108. AMD Athlon && win32 OpenGL
  109. 2D to 3D
  110. procedural textures
  111. BSP-Trees!!!!
  112. Textures...
  113. Having trouble compiling a program
  114. sounds
  115. read vertices of 3ds file
  116. texturing problem
  117. Multitexturing with GL_ARB_multitexture
  118. Help setting up opengl w/ Borland
  119. Selecting DLLs for 98 and NT4
  120. creating a 3D object on a mouse click
  121. Need help using glReadPixels to read framebuffer
  122. Tiled Height Field question?
  123. doublebuffering four viewports?
  124. Compiling with Borland 3.1
  125. Sharing textures in multithreading app.
  126. New Game Console based on OpenGL!
  127. capturing frame buffer w/o the rendition of the image on the o/p window
  128. WinNT - Extension: Shared Texture Palette
  129. Vertex Arrays v Display Lists
  130. Quake 3 Curved Surfaces
  131. opengl colors
  132. normals.?.?
  133. g400 Stenciling problem ...
  134. Polygon size & world scale
  135. Coordinate systems
  136. Selection Buffering
  137. Texture coordinate generation
  138. Model file specifications...
  139. reversing transformation
  140. Need better Performance!!!
  141. interactive options
  142. New Article:"OpenGL initialization in Windows"
  143. Front End for Simulator
  144. loading RAW files / general model loading question
  145. 3d modeller explanation...
  146. a question about the using of stero buffer
  147. Impossible Texture Issue?
  148. NATE, AndersO, "anonymous", COCO, Michael.....where are you!!!!!
  149. diplay lists vs. vertex arrays (again)
  150. Programming for shutter glasses
  151. MFC with opengl
  152. General 3d-Discussion Forums?
  153. transformations
  154. OpenGL on different renderers
  155. Light mapping
  156. Automatic Texture Coordinates Generation
  157. float vs. double forms of OpenGL functions
  158. Reflections
  159. Quad Tree Algorithm
  160. Opengl mode changing
  161. Feedback Buffer Problems
  162. problems with radial fog
  163. Clipping question
  164. glScissor - rectangles
  165. textures and surfaces
  166. Generic GDI and alpha band
  167. Anyone willing to offer pointers on howto-Isometric Engines?
  168. Marathon OpenGL Texture Problem
  169. Getting 2D Graphics into OpenGL
  170. Choosing pixel format after Direct Draw
  171. GL_COMPILE_AND_EXECUTE / GL_COMPILE
  172. New OpenGL Demo Pack
  173. visible surface detection w.r.t. ray tracing
  174. win extension undocumented?!
  175. crash with fog extension
  176. 3dfx Voodoo 3000 problems
  177. Doing multitexturing with ARB_multitexture
  178. V-Sync in OpenGl??
  179. Using ext_paletted_texture
  180. Selection and Win2k
  181. Selection and Win2k
  182. Banshee
  183. openGL/glX colour question for the gurus.
  184. OpenGL usder Cygwin, dll problem
  185. Matrox G400 initialisation
  186. transformations
  187. Test for visibility
  188. drawing an object on a dialog box
  189. dynamically generated textures...
  190. Projected Textures
  191. rendering md2 model
  192. texturing a md2 model
  193. Hardware T & L
  194. Anyone knows polygons smoothing ?
  195. Environment mapping
  196. Testers wanted ...
  197. are vertex arrays non-destructive?
  198. The OpenGL Challenge
  199. Cube maps
  200. Mouse Pointer OpenGL Killer
  201. Using hardware transformations for matrix operations
  202. Possible to do an AimBot in openGL mode of Counter-Strike?
  203. OpenGL MDI in VC++
  204. Color bug !!!!!!
  205. Want to get a prize from OpenGL site?
  206. stencil???
  207. Fullscreen Rendering
  208. 3D collision in OpenGL
  209. glTexPointer
  210. extensions and unix
  211. Getting Normal vectors
  212. Could you test my program now?
  213. OpenGL's version of Colorkeying textures
  214. Texture loading performance (IRIX, Onyx2)
  215. Compiled vertex arrays on Onyx2, iR
  216. texture mapping really dark
  217. texturing pointers
  218. clipping plane problem
  219. Urgent : gluPickMatrix with VC++
  220. Screen Coords?
  221. Getting View Frustumīs Planes in OpenGl????
  222. Drawing intersections between surfaces and planes
  223. dual paraboloid environment mapping
  224. Looking for experienced OpenGL programmers.
  225. Perspective Projection Matrix Derivation
  226. Urgent:Modelview-Matrix!!
  227. Urgent: glDrawPixels with glFrustum
  228. Vertex Arrays
  229. Depth Buffering
  230. hardware accleration
  231. Point Parameters Extension blending
  232. glFrustum Frustrations
  233. Lighting doesn't work :(
  234. position
  235. Moving around in 3d space with input
  236. Texture-env + multitexture
  237. Fixed size (can't find a better name...)
  238. 2d Warping.
  239. Z value from the feed back buffer
  240. Math behind gluLookAt
  241. OpenGL with split window
  242. G200 & OpenGL problem
  243. How to dectect if a application render using OpenGL?
  244. Rotation around arbitrary axis
  245. 3d texture maps (linux, TNT2, X4.0, new drivers)
  246. glStencilOp's GL_INCR & GL_DECR behaviour when masked?
  247. JPEG loader?
  248. ...glTexSubImage bug?
  249. getting vertice values after transformtions
  250. How to convert vrml viewpoint to glulookat?