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  1. link error
  2. other windows client areas...
  3. OpenGL implementation details link
  4. Maybe a glGenTextures trick
  5. Runway lights ????
  6. Multithreaded OpenGL
  7. Productivity and waste
  8. How i can draw rotated text in 2D?
  9. Fullscreen flipping
  10. Another topic about vertex programs
  11. Font problem in the forum ???
  12. Very off topic
  13. Is there a problem with the Matrox G450?
  14. Rotate, using Sin, Cin??? Help!
  15. Multitexture, lightmaps and voodoo3
  16. Shadow Volumes/Stencil Buffer
  17. shadow maps vs shadow volumes
  18. WGL Color Palettes
  19. Area sources with BRDF lighting
  20. vertex array question
  21. Character mapping questions
  22. Using Q3 BSP format and Q3Radiant for a commercial game project
  23. How to do fast & smooth shading?
  24. School Research Project
  25. Best way to draw mesh with face normals?
  26. gluPerspective vs glOrtho
  27. Combiners & Pixel Shaders.
  28. VBLANK and timing
  29. program works w/ generic, not with accel. why?
  30. Depth of Field
  31. What are faster?
  32. Multiple translucency Objects .
  33. Blending
  34. glReadPixels doesn't copy alpha values
  35. 3ds no problem... DOH!
  36. Fast normalization - slightly off topic
  37. explicitly setting z values
  38. Dot3 vs EVBM: Which is better?
  39. Selection buffer and 2D bitmap
  40. Unicode Font
  41. glColour3f doesn't work on my gluSphere
  42. Creating dynamic arrays ??
  43. Lights Turn Off When Single Buffering?
  44. Upside down bitmaps in OpenGL
  45. OpenGL in COM/ATL
  46. Many free tutorials!!!
  47. Reflections with stencil buffer
  48. can i place objects from 3d studio in my games
  49. coordinates..?
  50. Water coords in heightmap
  51. Whole world seems...? Inside out?
  52. TexCoord4d-what does the q coord. do?
  53. Vsync & WGL_swap_control
  54. wierd memory error.
  55. Cool spark/particle effect demo
  56. heightfield + texturemapping
  57. shooting a bullet
  58. Q: How to draw objects with sizes based on the number of pixels?
  59. Problem with glPolygonMode
  60. Problems with Lines on GeForce 2 Ultra
  61. glTexSubImage2D problems
  62. Nvidia rigid bodis demo
  63. blending trouble
  64. problems with blending....
  65. Game Demo
  66. glXCreateContext and sharing lists
  67. g400 vs GeForce
  68. Please HELP!. Getting distorted textures???
  69. Program freezes
  70. Antialiasing in the Overlay Buffer using WGL
  71. ModelView_Matrix
  72. Feeble minded newbie invades the real forum, got to do it.
  73. Help me!!!!!
  74. Please help me understand CVAs
  75. Rise's Technology
  76. Line by line rendering
  77. Reversing order of triangles during a strip
  78. PixelFormat with layer? or not?
  79. Mouse problems ...
  80. Q: same z value?
  81. Program is eating up memory...for what?
  82. Mirrors and portals
  83. GLUT - And how to get the fu**ing hDC
  84. OpenIL and Borland C++ Builder
  85. GLS and other questions
  86. How to specify texture matrix on multiple channels??
  87. linking errors when including header file
  88. lines vs. vertex arrays
  89. Are Are Display lists always supposed to be faster?
  90. How to check triangle-triangle intersection?
  91. Using wglAllocateMemoryNV (VAR) correctly...
  92. S3 Savage/IX w/MW in Win98 hangs the computer
  93. Wow! Detonator 10.5 and T&L performance
  94. GeForce 256 Performance Problem with Borland C++ Builder
  95. Interpolation/Extrapolation/Splines
  96. Multitreading
  97. nVidia, pay attention! Problems with Lines on GeForce 2 Ultra
  98. Implementing stecil buffer
  99. changing from perspective to ortho back to perspective
  100. Flipping in fullscreen mode
  101. Implementing a Camera with a Matrix.
  102. using glGenTextures with multidimensional array
  103. Decent Style Observer
  104. MAX_3D_TEXTURE_SIZE
  105. Will inline functions really speed up my application?
  106. a problem about wglMakeCurrent
  107. nVidia & Stereo Support
  108. getting analytical solution from open gl.
  109. How to make different Projection View in the split windows
  110. glReadPixels - again
  111. Binormals and tangents
  112. Problems with Lightwave angles in OpenGL.
  113. Environment mapping problem
  114. Mutiple rendering planes using GLX
  115. Mixing 2D and 1D textures.
  116. vertex array is not rendering - why?
  117. Black Bordering in OpenGL
  118. VAR & Video Memory
  119. nVidia and playblast
  120. Saving a Display List out to a text file
  121. Per pixel lighting
  122. Particle Blending
  123. Antialiased fonts with wglUseFontBitmaps possible???
  124. Open Geometry Book?
  125. Depth refinement
  126. Black border
  127. the bad stencil buffer support
  128. complex object modeling
  129. Alphatest vs Blend
  130. starting stereo
  131. Real time Antialiasing
  132. Repeating a texture map on each quad of a glyCylinder.
  133. **Mux Error in NV_Register_Combiners**
  134. Fonts: HW vs. SW
  135. 1050 on win2k
  136. What are the possible ways to draw objects in scene?
  137. GL_REFLECTION_MAP_NV not working
  138. GF3 opens on Mac???
  139. selection buffer
  140. I want a GeForce3
  141. Spotlights
  142. OpenGL Networked Game
  143. OpenGL Offscreen Buffer
  144. Texturing a triangel with 3 weighted textures
  145. serious help needed
  146. color on the stencil buffer
  147. are the quarternions the best option?
  148. 3 questions....
  149. Offscreen w/ hardware - when?
  150. sticky windows... a trail?
  151. 3D file manager
  152. Vertex arrays - behind the scenes
  153. Geforce MX under W2K slow down, need help
  154. Rendering To Texture
  155. Fading in OpenGL
  156. Modelling surfaces
  157. texture parameters vs. texture-unit parameters
  158. multitexturing with GL_RGB
  159. Can someone show me a quick example of multitexturing?
  160. FSAA - and fast.
  161. Cube Map EMBM
  162. Refreshing Window
  163. milliseconds or seconds?
  164. Wireframe REALLY slow on a GeForce2...what's going on?
  165. Help needed!!!
  166. Opengl Function
  167. how to enforce zbuffer precision on OpenGL
  168. Fullscreen Performance
  169. How are the S and T's calculated in Auto mode?
  170. glEnable(GL_TEXTURE_GEN)
  171. Bounding Volume Trees in C++
  172. Switching to fullscreen, aesthetic question
  173. Simple lighting questions
  174. Handling brightness & contrast in real-time
  175. Scene Fading
  176. Lighting & Texturing not working despite using GL_MODULATE
  177. Projective texture mapping problem
  178. Texture file format
  179. wierd cutoff? plz help
  180. Spherical harmonics
  181. Enslaving the graphics processor
  182. color with a 3ds loader
  183. What's wrong with ogl lighting?
  184. giving input from external file
  185. GF3 vertex shader perfomance is slow?
  186. T&L ?!?!?!?!?!?!?!?!
  187. Cartoon filters
  188. Geforce 256 pixel shader VS Geforce 3 ps
  189. zoom by rubberband box
  190. Data type implementation of gluLookat()
  191. openGL + SCSI
  192. use the buffer
  193. Saving Rendered Image to File
  194. NULL pointers retrieved when querying GL_KTX_buffer_region's functions
  195. radeon and wgl_ext_swap_control
  196. ARB/ATI_vertex_blend specs
  197. Collision Detection
  198. german site for openGL-programmers
  199. quad joint problem
  200. Need help making an app on an octain
  201. .tga textures anywhere?
  202. Direct X (they forced me to use it!)
  203. OpenGL & Windows 2000
  204. Is list compilation slow?
  205. Projection of 3d Structure
  206. how to do soft shadow?
  207. To clip or not to clip ?
  208. GL_KTX_buffer_region what is it?
  209. Bitmap Fonts
  210. Full Screen anti-aliasing
  211. How to get a GeForce 3 PC card
  212. The Best Approach to Vertex Arrays?
  213. Handling huge textures on a quad to simulate landscapes
  214. How do you get an object to cast a shadow?
  215. GL_EXT_texture_env_combine how-to
  216. nvOpenGLspecs.pdf available ... shortly
  217. Must see this !
  218. tutorials and sources
  219. Opengl on game consoles, such as Playstation2?
  220. Temporary OGL Context
  221. glTexSubImage
  222. Landscape; blend the textures?
  223. Cutting polygons
  224. A little help with VAR....
  225. NVidia demo
  226. Face Normals vs. Vertex Normals
  227. concerning pbuffers + texsubcopy
  228. texture wrapping
  229. Geforce3 vertex shader question
  230. Multitexturing and Vertex Arrays
  231. Luminous texels
  232. Exception handling?
  233. querying memory on boards
  234. Two OpenGL questions need your help!
  235. PCI graphics card
  236. Like a beginner :)
  237. Refraction
  238. Vertex Arrays and GF3
  239. Nice colours fo a colour height map.
  240. Geforce3 question - Please answer!
  241. vertex programs
  242. Vertex Program: Simulating OpenGL !
  243. Question about scissor test oddity
  244. Vertex programs vs CVAs and T&L
  245. draw xyz axes
  246. Any tips on making water "look" good?
  247. Vertex Sorting
  248. NVIDIA OpenGL SDK available...
  249. Multithreading problems
  250. Multitexture & two pass texture blending