- selection&added clipping planes
- Quake3 bsp question (not really openGL question)
- Textures with alpha channel concerns
- Triangle size
- surface Rendering
- 128X128 texture causes CRASH!
- Converting to Black/White image
- Has anyone else seen this
- How to show object-color through light-color?
- SMP in Q3A (question to the NVidia guys out there)
- drawing in different buffers
- Math problem
- Open Inventor for Windows
- about 16bit texture
- about glDrawArrays
- Directdraw over a Opengl window possible?
- Setup View Frustrum Defined By Planes??
- gluScaleImage appears to be corrupting my data
- Ways to avoid binding textures
- Rendering scenarios
- How Expensive are redundant State Changes?
- glNormalPointer question
- Driver transform speed without HW T&L
- Polygon tessellation problem
- Displaylists and T&L
- GL_STACK_UNDERFLOW error?
- texture coordinate array enabled but texture mapping not?
- FXT1 texture compression Photoshop plugin
- GL_BITMAP
- mirror,mirror tell me who is beautifull?
- 4 bits textures on GeForce boards q?
- gpu idle?
- How to optimize glCopyTexSubImage2D?
- Kernel386 error...
- Depth-Sort
- GDI and openGL etc.
- dragging objects under a mouse
- blending
- opengl contests...
- multitexturing
- modelview matrix question
- Edge Flag annomaly
- Smooth texture-transitions..
- Realtime Skeletal Deformation
- landscape optimisation....
- About Q3's face_t & brush_t
- Trouble with color depth!!!
- Hardware View Frustrum culling---is it possible?
- glCopyTexImage2D Problem
- Curved Surfaces
- Maybe a bug in VC++
- i need a c code, that opens a *.exe application(not opengl question)
- Pointing your model in the correct direction?
- Vertex Array
- displays lists vs arrays
- Normals - Where do they point to???
- Offscreen rendering
- glut with ms-vc and asus gf2
- Can anyone help?
- how draw lines or squares with the mouse?
- How to rebind shared textures?
- Multithreaded OpenGL in W32 child-windows
- win2k and MSVC
- Volumetric effects
- hardware accelerated transparency
- AAS files
- Tri-Strips
- 3d studio max importing
- Bug in W2K OpenGL?
- Textures & Vertex Arrays question...
- ase documentation
- Flickering Mouse Cursor
- SGI's RGB read_texture function: Public domain?
- Per Pixel Coloring for Nice Color Ramp
- typo in glext.h?
- Require immediate help
- generating tex coords
- glutGameMode & vsync
- slection by color
- using glReadPixels
- Using global variables in VC++
- Quake 3 and Vertex Arrays
- OpenGL in Java
- _auxDIBImageLoadA@4
- OpenGL and ActiveX controls
- Best Data Structure
- Self illum primitives
- Vertex Sharing.
- mouse dragging - help
- Accumulation buffer
- ARB_Multitexture question: Opacity levels for each active tex unit?
- opengl freeze windows with s3 video card
- CLAMPING FRAME RATE TO VERTICAL REFRESH
- Upcoming pixel/register glEXT's, problems with DX8 Pixel Shaders, & more-
- opengl and win 32
- What do drivers do actually?
- Detecting edges
- Volumetric fog problems......,
- NVOPENGL Error
- Visibility Algorithms
- gluSphere and Textures
- Plugins/Loaders
- Depth sorting polys!
- Sofimage loader
- best zoom & fit a 3d geometrical object into the other generated from raw
- wglUseFontBitmaps - Performance Hit
- GL_COLOR_LOGIC_OP Oddity.
- Texturing the front and back of a quad...
- Preferred method for determining extension support (WIN32)...
- Updating multiple views in MFC
- NVIDIA GeForce 2 graphics corruption using OpenGL
- Anyone know about OpenAL....
- Data Structures and Vertex Arrays
- My data
- What are Octrees, bsps, etc. ?
- view dir from modleview
- Transparency Question?
- Copying data to VAR..
- Code for 2d Maze
- 2D Maze Code
- 2d map editor ?
- shadow stitchling problems
- Can this be done fast?
- win32
- Interleaved arrays and static data and not getting any!
- VAR boggles...
- camera rotation matrix calculation
- which side of a plane is a vertex located?
- glReadPixels and glDrawPixels
- Multiple GL Windows
- Dimensions in the OpenGL Matrix
- Iris Performer
- shadows independent of movement
- glReadPixels() doesnt return exact values
- OpenGL v1.2 for windows
- wglSwapInterval not registering...
- Any trick to get a depth buffer image?!
- fixed framerate
- does anyone know how to do this with OGL?
- Can't access gamedev.net... Help
- Bump mapping in UT and Q3
- ase explain
- Lighting of previously backface polygons
- missing support for per index data
- 3DS writer problem
- User defined clip planes: Transform by modelview matrix...
- does openg multiply not necessary matrixs?
- Pixel shaders for GL?
- Which comes first? Convolution or Blending?
- OpenGL1.2
- how to update the normals
- Colored background with smooth transition
- fog on wildcat 4210
- To anyone that coded a quake3 bsp viewer
- How to use wglAllocateMemoryNV?
- Geomorphs in ROAM
- Render to texture ?
- Want a sub window in main window
- Reading the Depth Buffer - Why so slow?
- YUV 4:2:2 Video in OpenGL
- shadow problem
- What is "front buffer 3D clipping" in QuadroX?
- dynamic array?
- NORMAL_MAP texgen and the texture matrix
- Fonts in OpenGL
- Film Grain in OpenGL
- Curves that interpolate points
- Environmental effects in OpenGL
- Texture coordinates
- Transparency and speed of rendering
- Lightmap generation
- Registering for the Developer Program of NVidia
- Depth Testing
- glRenderMode(GL_SELECT); screws matrix stack on GForce ULTRA
- Motion Capture Data Format
- OpenGL initialization on W2K with multiple monitors
- High resolution timer for simulation ?
- how to use this extensions...
- Mipmapping on a GeForce 2
- Multiple SwapBuffers and VSYNC
- Implications of SetWindowLong() and SetWindowPos()
- point inside 6 planes
- Background issue
- Model Loading - Which is better?
- multipass vs depth testing....
- texture mapping on tessellated polygon
- Quake3 coordinate system
- Win2K AGP limitation ?
- Full Screen Anti-aliasing
- multipass rendering on G400
- GL_ARB_texgen_reflection
- Rotating object
- Cubic Spline
- Wanna displaying text ?
- Help!!!!
- Layer fog?
- help: turn 2-pass blend into 1-pass multitex+combine
- Maximum Intensity Casting ? How
- rendering
- Damn IE5 please help!
- OpenGL to image map
- Nehe Window Base Code Error
- GUI Creation
- in-between points between 2 vertices
- Engines
- multi-threading and the hGLRC
- Lost Mouse Events when using glutAttachMenu()
- Q3A file format question
- Q: how to draw a 2D square in a 3D space?
- OpenGL1.2 / Win2K
- glDrawArrays and GL calls in between && redundant points
- Official Drivers...
- *.map file format
- Accumulation Buffer
- Any method to texture map a tessellated polygon?
- Opinion Poll: GLU in production code
- Interpolation between two Bezier position keys
- Dang 3D Math!
- 3ds writer problem
- What are shaders and how do you use them?
- ZBuff Problem on NVIDIA GeForce?
- Bézier patch best method
- Texture download performance
- Help.. GL_NV_vertex_range causes a crash..
- Model animation - General
- -=ULTRA URGENT=- Need Help
- Why do texture HEIGHTs have to be powers of 2?
- are there disadvantages of using materials?
- What are skyboxes?
- Rendering into non-rectangular windows
- Texture coordinates
- X-O style game...how would you do it?
- detect lines drawn with a specific thickness?
- winged-edge data structure
- Selecting vertices
- Rotation data to/from matrix
- position
- wglAllocateMemoryNV problem
- Is there a standard test for ATI & NVIDIA for openGL?
- [OT] Wavelets
- Rendering "into" a texture
- rendering normal
- Hardware/Softare how to select?
- Stencil Buffer
- glOrtho - Redbook - Woo's errata
- Plasma arcs (lightning effects)
- Whats the bast way to do this?
- GL_ATIX_texture_env_dot3
- multitexture problems
- NV_VERTEX_PROGRAM