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  1. Call for experiences with threading and game design.
  2. Masking with GL_ALPHA texture
  3. Animated Textures
  4. Area Light Source
  5. rendering line widths
  6. Faster Matrix Multiplies
  7. Bug in culling when GL_LIGHT_MODEL_TWO_SIDE is active
  8. two GL contexts at once
  9. WGL_NV_allocate_memory
  10. Help wanted...
  11. Interfacing OpenGL with a Webcam...
  12. Register combiners
  13. window repair w2k
  14. overlay layer with color index mode
  15. glReadPixel with video memory
  16. Best format for glReadPixels ?
  17. texture mapping forcing glDrawElements to software?
  18. !!ARGH!! *.MAX file loader - does any one know how to load this file format? !HELP!
  19. MD2 vs. MD3 vs. HL-LIFEModels vs. UT-Models...
  20. raytracing
  21. Arbitrary domain transformations
  22. Help with NV_vertex_array_range && EXT_compiled_vertex_array
  23. Environment mapping - spherical
  24. Vertex position after tranformation?
  25. BackBuffer creation fails.
  26. Indirect3D open project
  27. gl texture memory management
  28. Multiple lightmaps on one poly
  29. OpenGL 1.3
  30. opengl transformed 3d vertice to 2d screen space
  31. vertex shaders
  32. Hidden line
  33. attn: Eric
  34. Texture Coordinate Interpolation Scheme
  35. Multithreaded Rendering
  36. Getting 3D ray from 2D point
  37. Please give me advice on Vertex Arrays
  38. FPS counter
  39. Textures with color-key?
  40. OpenGL Extensions
  41. are GL_COLOR_INDEX textures converted to RGBA-Textures?
  42. hirerchical animation system
  43. setting hardware device
  44. vrml97 object rotation ( the sfrotation format)
  45. WIN32/MFC window class registration question...
  46. multiple light sources
  47. Back Buffer Retrieval
  48. Unreal Tournament like watereffect
  49. PolygonOffset and SGI Hardware
  50. Particle engines
  51. Choosing OpenGL device
  52. glViewPort() Error outside a glBegin()
  53. Vertex Array optimisation.
  54. Please Help
  55. Profiler
  56. Stereograph
  57. knot points and control points in NURBS
  58. Question for Matt and other driver developers
  59. wrong texture coords on md2
  60. Texture matrices.
  61. Rotation problem, i even do a WEB page to let you see my problem
  62. saving an octree
  63. Evaluators and optimization
  64. NURBS
  65. Strange behaviour with OpenGL/MFC/VC++ - Any Ideas?
  66. Auxiliary buffers
  67. Multi-platform engine with C++.
  68. Texture speed up in OpenGL with GeForce2
  69. PIII 600 faster than AMD Athlon 800?
  70. internal texture formats & nvidia
  71. clearing card memory
  72. small warning: no email for 2 weeks
  73. texGen and CVA
  74. How to avoid redundant transformations
  75. Can I directory draw GL scene in memory?
  76. OpenGL Extensions
  77. bezier meshes?
  78. Reflective Textures
  79. 16bits textures..
  80. Shadows and Plane equations
  81. _Weird_ problem
  82. drawing two polygons is preferably to two sided lighting
  83. lightmap storing
  84. Make an Editable Mesh from Spheres!
  85. How can I use a texture's alpha values for blending?
  86. Collision Detection
  87. lightmaping and volumetric shadows
  88. I want to modify Texture Objects in real time.
  89. :) MERRY CHRISTMAS
  90. Enviromental Mapping
  91. Pixel/vertexshaders in OpenGL or equivalent?
  92. Compiled Vertex Arrays, GeForce2, Crash !?
  93. GLUT.pas for Delphi?
  94. Lightmaps
  95. GL Performance -- MFC vs. Hardcore Windows
  96. Multiple windows
  97. my total matrix is missing something...
  98. texture blending
  99. Texture coords generation and stipple buffer
  100. glulookat not working :-(
  101. Lightmaps
  102. Compiled Vertex Arrays
  103. picking objects
  104. Tutorials Site
  105. EXT_compiled_vertex_array
  106. q3 like shaders
  107. Example source for importing models
  108. Evaluator & texture coordinate
  109. How to check for a collision between a triangle and a sphere
  110. textures with multiple rendering contexts
  111. Interpolation and extension
  112. glLockArraysEXT\glUnlockArraysEXT?
  113. accessing data inside an AUX_RGBImageRec structure
  114. Texture Mapping Height maps
  115. Problems with setting up GL in separate thread
  116. Some advice please.
  117. Projective texture mapping
  118. Manually loading GL DLL
  119. 2 textures on one face
  120. Quaternion Problems
  121. View Vector
  122. Happy New Year!
  123. strange problems with Geforce2 MX
  124. using ARB_texture_compression
  125. Overlighting
  126. 3d mouse coords.
  127. GDI errors
  128. tesselation & textures
  129. Disable Opengl (temporary) on my computer
  130. how switch off - DirectDraw on my comp
  131. per-pixel point light using one tex unit
  132. application crashed when closed with 3dfx card.
  133. Retrieving to matrix
  134. Client/Server and OpenGL
  135. Blitting like DirectDraw
  136. how disable run(load) OpenGl32.dll
  137. XOpenGL.dll: interested anyone ?
  138. world culling
  139. Skydome techniques
  140. opengl speed up
  141. Windowed Voodoo2 possible?
  142. textureproblem
  143. About Voodoo5 Video Card
  144. ogl Extensions
  145. Saving front buffer for later vram use?*$!
  146. Depth Testing doesn't work with GL_LINES, but it works with GL_TRIANGLES
  147. wgl vs glut
  148. How to use tripple buffering with ogl
  149. Poly Transformation with Octree/Frustum culling
  150. Pixel Formats and Screen Resolution
  151. adding win32 menus and toolbars
  152. how to use both gdi and opengl
  153. Surfaces & Trimming
  154. Need help with geometry...
  155. Front to back drawing...
  156. GL_LINES Crashes my app.
  157. Correct transformations?
  158. Teapot vs. Spheres -- confused
  159. rendering pipline help?? thoughts, ideas, questions! :)
  160. OpenGL and Win2K?
  161. Screw NVidia!
  162. GeForce2 wireframe performance in my engine...
  163. Lost Mouse Events with GLUT
  164. Efficiently Packing Lightmaps of Arbitrary Dimensions
  165. How to do real time smooth blending of Triangles using OpenGL
  166. How can you set a pivot point for a 3dmodel?
  167. Picking points using OpenGL
  168. How to export Vertex Weights ?
  169. About the Fake Envirment Mapping in Q3?
  170. OpenGL's Sphere Mapping
  171. Point shifting
  172. wgl
  173. buffer region extension(s ?)
  174. is an octree the same as a bsp?
  175. opengl with watcom?
  176. multitexuring and vertex arrays
  177. rebel act's blade
  178. OpenGL portal examples/tutorials?
  179. glutGameModeString
  180. Texture Matrix Implementations
  181. Warcraft 3 landscape texturing....
  182. blending from one texture to another accross the face of a polygon - quickly?
  183. Using the reflection vector in Spherical Environment Mapping
  184. Stereo images and 3D glasses
  185. Front buffer XOR rendering not works on GeForce2
  186. OGL blending
  187. n-control points for bezier
  188. 3d Studio Max
  189. Odd OpenGL rendering problems in Win2K
  190. GL_ARB_texture_env_sub?
  191. Triangle strips
  192. a user inputs triangles and they have to display
  193. Lightmap calculation problems
  194. problems with multitexturing and lines
  195. Changing refresh rate and interlaced video mode
  196. Blending & Multitexture & Vertex array??
  197. Stencil buffer question
  198. Vertex Arrays (glInterleavedArrays) - Help!
  199. Single Window
  200. Nurbs Tesselation
  201. Opengl animation looks 'wrong' when windows gets busy!???
  202. Looking for info on GeForce2MX / MacOS
  203. Adding particle effects to models?
  204. Non-squared Textures
  205. How to do smooth shading using my own color set
  206. MAX normals
  207. glDrawElements or glDrawArrays?
  208. Rendering to Texture/DIB
  209. What is the difference between bilinear and trilinear filtering?
  210. read object data from a ASC file
  211. Creating a set of TRI STRIPS from a grid of vertexes
  212. Axonometric viewing for skyboxes
  213. Anyone wanna test my 3d engine?
  214. We aren't prepared for GOOD shadows!
  215. DIBs again...
  216. Multipass rendering
  217. GL_NV_texgen_reflection
  218. Z-buffer problems
  219. Z-buffer problems
  220. Portable OpenGL Solutions
  221. selection with transparent textures
  222. Vertex Shaders
  223. Smooth polygons speed - GeForce weakness ?
  224. Multiple MFC views with OpenGL
  225. How to make a poly always face the viewer?
  226. Transfer of a Direct Draw surface to OpenGl
  227. SDI+splitter+OpenGL
  228. glDeleteTextures / glGenTextures crash!
  229. linux stuff
  230. Depth sorting with transparant billboards
  231. Problem in Beginner Board
  232. NV_vertex_array_range extension
  233. Planar Shadows
  234. Frustum Culling with a set of Index Vertex Arrays?
  235. Graphics books
  236. A picture in a wall, without create a new object
  237. Obtaining the frustum clipping planes
  238. Open Inventor for Windows
  239. Opensource Graphics Library....
  240. Any cool 3d real time tech magazine ?
  241. Cut an ellipsoide in several parts (half, 3/4, y axis..)
  242. Terrain, rendering texture-tiles..
  243. Adding alpha channel to textures
  244. Are the 8 lights in OGL free on T&L cards?
  245. s3tc compression
  246. graphics cards
  247. how to avoid 16Bit ZBuffer artefacts??
  248. Using the stencil buffer to cap solids
  249. Video?!?!?..........Embedded in OpenGL????
  250. Hairy balls