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  1. Draw call reordering
  2. Frame time increases significantly after exactly 30 seconds
  3. atomic counter buffer mapping
  4. Texture distortion
  5. Frustum problems - URGENT!
  6. driver implementation and design
  7. Texture bind performance ?
  8. Picking with OpenGL ES 2.0
  9. coordinates and point on click
  10. Urgent issue regarding to linking GL!!
  11. VBO performance question.
  12. Choppy movement with floats
  13. List of OpenGL functions per version
  14. glBufferSubData memory usage increasing
  15. glCopyTexSubImage3D issue with mutlisample FBO
  16. Uniform Buffer Objects performance issues
  17. Rendering to texture, then using texture on next frame...
  18. Stereoscopic 3D not using quadbuffer
  19. Reasons for glPopAttrib causing indirect errors
  20. Applying two rotations to the same object
  21. (gl_FragCoord.z / gl_FragCoord.w) for quick depth calculation, camera to fragment?
  22. Compressing a texture that's already in VRAM
  23. float texture: OpenGL vs OpenGL ES
  24. Cascaded Light-Space Variance Shadow Map Distance Problem
  25. Water fountain simulation
  26. Opengl Surface normals in Chromadepth terrain
  27. Texture Transparency .BMP
  28. Problem with glTexSubImage3D() and GL_TEXTURE_2D_ARRAY
  29. WebGL pathtracing - Xmas competition
  30. Determine the texture target from the GLuint
  31. Wirting out VBO/EBO data from a compute shader
  32. Text, Fonts, etc
  33. Efficient transfer of planar images for rendering in OpenGL?
  34. intel map texture extension
  35. Queries regarding Geometry Shaders
  36. Visual artifact resulting from reading texture coordinate in geom shader
  37. OpenGL ES and PBO ?
  38. Simple convolution question
  39. compute shader and imageStore to image2D miplevel
  40. Colision detection cycle
  41. eglMakeCurrent() failing with EGL_BAD_MATCH
  42. help: problem with glGenVertexArrays()
  43. glFramebufferTexture2D gives corruption with cube map textures
  44. help: problem getting OpenGL v4.30 context (or newer than OpenGL v2.10 context)
  45. The opengl typedefs
  46. deferred spotlight shadow map value issues
  47. OpenGL Compute Shaders vs OpenCL
  48. Computer shader write to image3D not work
  49. Sampling a texel array
  50. Looking for OpenGL programmer for my indie game project
  51. wglSwapIntervalEXT problem
  52. shader passing and rendering texture huge problem
  53. Want to use TTF
  54. GLdouble
  55. glDrawElements of GL_TRIANGLES with a stride for indices, not vertices?
  56. How do I apply hair?
  57. How to code openGL4.0 program on windows platform?
  58. copy color attachment vs mrt
  59. Binding to a different depth buffer.
  60. Whats with with my VBO code?
  61. Shadow Mapping Depth Buffer not storing 32bit floats…
  62. Inferred rendering
  63. glCopyImageSubData issue
  64. Stencil shadows, ambient pass and transparent objects
  65. glMultiDrawElements
  66. Exporting Functions within a Shader Program.
  67. Free video memory efficiently
  68. Parallizing OpenGl polygon rendering
  69. glDisable(GL_TEXTURE_BUFFER)?
  70. Perspective projection of a 3D head
  71. Internal format base type for GL_RGBA8
  72. a good compact vertex format?
  73. Postprocess based Stereoscopic ?
  74. ClearBufferData + shader_buffer_store
  75. Mouse X/Y ray to Sphere Intersection to world space point
  76. Shadow Mapping with FBO problem
  77. Direct Volume Rendering with C language
  78. glCompressedTexImage2D seems to cause segfault.
  79. Occlusion Culling with FBO+PBO+glReadPixels_async
  80. Need help on shadow mapping
  81. Divide by zero
  82. Optimal Streaming Strategy
  83. reasons for lack of programmable depth/stencil?
  84. Is it possible to bind a texture to an FBO and an image?
  85. Cube Map FBO Omni-Directional Shadow Mapping Issues
  86. transform feedback + glDrawElementsInstanced (REVISITED)
  87. gl_position.w = ???? How do I calculate the W coord directly without perspective mat
  88. glGetShaderiv
  89. glDrawElementsIndirect() with ELEMENT_ARRAY_BUFFER offset ??
  90. Blur the depth buffer
  91. glDrawElements access violation on AMD card, weird behavior
  92. Having trouble with 2nd layer / nested FrameBufferObjects
  93. Getting positions and rotations for a limb?
  94. Is the OpenGL specification source data publicly available?
  95. How to read data from digital terrain model files in VC++ application for OpenGL
  96. Kinect+Projector Mapping Questions
  97. using GLX_EXT_texture_from_pixmap with XComposite
  98. How does gl_position.zw effect zbuffer?
  99. glDrawArraysInstanced max number of instances?
  100. Volume Rendering of CT-Images
  101. Triangle Edge Rasterization Anomaly
  102. Best practice for mipmapping normal maps?
  103. Geometry shader - a threat for high performance
  104. Merge PBO with multi gpu
  105. mesh deformed on GPU but accesible on CPU
  106. How to use GLUT
  107. using glFramebufferRenderbuffer to clear color attachment
  108. OpenGL SC
  109. more Intel peculiarities
  110. Render to Texture, with Buffer Texture
  111. Constant manipulators size.
  112. Rotating around arbitry point troubles
  113. Vertex attribute streams
  114. Displaying objects like you would see them in real-life
  115. HW implemetation of trigonometry
  116. Having 2 objects being controlled and moved at the same time
  117. TBN Matrix for smoothed vertices
  118. What is the definition of Augmented Reality and Virtual Reality?
  119. Invalid enumerant error on conditional render with AMD catalyst (linux)
  120. VAOs slower than glVertexAttribPointer on all implementations
  121. Fluid Simulation
  122. Picking objects without GL_ARB_framebuffer_object extension
  123. OpenGL Rotation/Translation Problem
  124. Shader link error after installing latest NVidia Quadro driver (311.35)
  125. Exaggerated Elevations on Globe
  126. What is the maximum number of Uniform Buffer Objects I can make?
  127. Do glGet__() functions always modify their argument even on error?
  128. Deferred PointLight in view space
  129. FBO performance: who is right?
  130. Problem with VBO
  131. Covering clipped opening in geometry with surface
  132. Urgent: Pacman ... need help, one level , drop .dat ?
  133. Binding separable programs to an unbound program pipeline
  134. Problem with moving a object!
  135. Problem with 3D stereoscopic view -- Please Help
  136. GL_MULTISAMPLE and square/round points
  137. VAO/VBO indices [re]ordering
  138. VSM Shadows inverted falloff
  139. FBO and glTexImage2D
  140. Individual Textur Projection
  141. Strategies for optimizing OpenGL-based animated/zoomable 2D UI rendering
  142. Loading Texture - Taoframework.
  143. Backface Rendering
  144. Tessellation with Transform Feedback
  145. ping-pong between two FBO's small error
  146. Pointer alignment
  147. MRT : write to a single output
  148. screen-space reflections
  149. simultaneous localization and mapping with OpenGL ( 2D ) ?
  150. Bindless Textures + Instancing
  151. Problems with projective texture.
  152. fast shadows on smooth terrain
  153. Dashed thic lines
  154. Having issue with rotation of cube
  155. AMD Transform Feedback GPU Memory Leaky
  156. Two contexts - glReadPixels
  157. VBO following Objects are the same
  158. Strange OGL Behaviour
  159. What goes in my shader when doing hardware occlusion query?
  160. gl_VertexId, gl_InstanceID, gl_PrimitiveID, but where is gl_IndexID
  161. glVertexAttribPointer causes INVALID_VALUE error in OpenGL 4.0?
  162. Create torus with different colored segments
  163. VBOs slow?
  164. How to Set Camera View using gluLookAt() function?
  165. Thick dashed lines
  166. Custom Depth Test Problem?
  167. How to use tessellation ???
  168. Is PatchParameter a link-time attribute of the GL program?
  169. don't let vbo destory all
  170. hide mesh or change material in reflections
  171. obj file drawing Bezier with deCasteljau without Bernstein
  172. How should I apply 'color texture' and 'shadow mapping' on one model meanwhile?
  173. Timer query result unavailable after swap buffers call
  174. 3D Sculpting
  175. Problems about the construction of normalization cubemap
  176. very fast range circles ?
  177. Endless loop of bitmaps // vsync fails
  178. Transparency without background
  179. oblique near plane in projection matrix
  180. Loading Images with TR - OpenGL Tile Rendering library?
  181. glVertexAttribFormat/glDrawArrays issue
  182. How do you combine the shadow map with image textures?
  183. How to apply Texture on .obj using Android ?
  184. vertex buffer object for vertices&colors
  185. Run OpenGL application at boot time Windows 7
  186. 'glMapBuffer' was not declared in this scope
  187. Post processing
  188. Password for Subversion repository of XML API Registry
  189. Update of FB attached texture is ultra-expensive
  190. Deferred Shadow Mapping (another one)
  191. zoom to the area selected by the rubber band
  192. NVidia GPU affinity example?
  193. Push / pop states in modern OpenGL
  194. Async PBO Texture upload with Mipmapping
  195. copy data from non OpenGL context thread
  196. Issues with UBO std140 shared between different shaders using latest nVidia drivers
  197. Problem with Zoom In/Out and glOrtho : Model flipped
  198. program crash in combination with compute shaders
  199. problem with display lists
  200. SwapBuffers() in another thread
  201. How can I convert a 3D model to a depth map?
  202. OpenGL glm::rotate question: How do I change the point of rotation using glm, matrixs
  203. Some help with VBOs and glDrawElements()
  204. Oblique near clipping on perspective matrix
  205. FBO and viewport
  206. glew does not fetch glDrawArraysInstancedBaseInstance
  207. GLSL: why is alpha value modifying RGB??
  208. Unexpected GPU triangle rasterization output
  209. Color-key transparency for a texture image
  210. OpenGL screen space motion blur
  211. problem with glGenLists
  212. Evaluate a possible new main page for the Wiki
  213. VBO that can hold multiple VBO's?
  214. 10 bits dpx texture
  215. a promblem about view frustum culling
  216. Texture Buffer Object (TBO) and Instancing
  217. Switching from glVertexAttribPointer to glVertexAttribFormat
  218. GL_EXT_direct_state_access surrogate functions C++
  219. Depth Buffer to texture issues
  220. Problem writing to SBO in geometry shader
  221. How to improve zoom and panning functionality OpenGL-ES 2
  222. GL_EXT_separate_shader_objects Performance ?
  223. Wiki Question: Program Introspection
  224. Simulating Sensors In OpenGL?
  225. mipmaping and NPOT textures
  226. glGenerateMipmap takes too long
  227. Loading Screen
  228. problem with glBufferAddressRangeNV
  229. Texture not filling on complete Object in Android
  230. Reversing perspective foreshortening.
  231. Bind a texture as a VBO ?
  232. Shake on screen / ground .
  233. 2D drawing, making 2d polygone 1 texel more thick to get rid of border noise
  234. Nvidia's GPU affinity extension is a complete failure
  235. Carving up GPU memory dynamically
  236. Using texture mapping for small rotatable 2d ornaments
  237. Poor First Run Performance
  238. Using textures instead of points in a map OpenGl-ES 2.0
  239. Some triangles flash infrequently !!
  240. OpenGL 4.2, How to Copy a color texture into a depth texture ?
  241. Having some trouble with my projection matrix.
  242. I just need guidance
  243. GUI order
  244. Why VSync can not be opened under Windows7?
  245. GL_EXT_framebuffer_blit - down-sampling details?
  246. VBO size doubts in weird testing results
  247. a big vertex array or a ser of small vertex array?
  248. perfect screen quad aligned and GL_NEAREST
  249. How to load a .obj file? Why do I have errors?
  250. Writing directly to the stencil buffer