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  1. Upgrading Opengl 1.1 to use the ARB extensions...How?
  2. How to make Textures look like as in Serios Sam Test or SOF
  3. Nurbs and control points
  4. EVALUATORS
  5. Depth Buffer Reading
  6. Texture swapping time hit
  7. optomizing for the GeForce
  8. 40k OpenGL app taking up 112MB of RAM what the smeg is going on?
  9. "sierra" effect...
  10. GLUT GameMode tutorial
  11. I know what is the bottleneck but how to solve it ?
  12. not-so-urgent questions
  13. Light attenuation
  14. Loading .mdl files
  15. Explain mipmapping to me again...
  16. How can i do depth sorting
  17. Which cards can handle quads in hw?
  18. DisplayLists Size:Speed
  19. Where are the .EXT headers?
  20. Skydome and clouds...
  21. TRI_FAN vs TRIS_STRIP
  22. Skinned Skeletal Animation
  23. Vertex Shaders in OGL
  24. Antialiased curves problem.
  25. Indrema console.
  26. Now this is bawled up!
  27. Rendering directly to texture memory
  28. Matrox G400 and multiple rendering contexts. Help!
  29. Need fastest way to grab frame buffer
  30. Loading .dxf files
  31. ASE files && normals
  32. Color reduction problem with textures
  33. Light over a quad
  34. Using textures bigger than 256x256
  35. mipmap level selection
  36. fog and matrix : please, help me !
  37. 3D objects and 2D hud
  38. Quad Trees
  39. c and c++
  40. obj loader
  41. glReadPixels and Win2000
  42. repainting a part of a Displaylist ---- Stencil buffer
  43. Creating textures ???
  44. Hardware T&L Tutorials/Suggestions/Code
  45. Generating Textures
  46. Where can i find OPENGL 1.2 Help File?
  47. Linear Algebra Book
  48. A question
  49. Unify triangles orientation.
  50. Inverse kinematics...
  51. Writing to backbuffer using other methods
  52. Where is a model's "anchor" point in OpenGL?
  53. Optimizing into strips
  54. Texturing a surface from a volume
  55. Partitioning a quad into smaller quads
  56. Lightmapping
  57. simulating stars at infinity
  58. Problems with Blending
  59. Switching to grayscale
  60. wierd projection
  61. taper lines
  62. Distorted Projection
  63. What are strips?
  64. Texture mishandling or bug?
  65. Read/Draw Pixels Alternative
  66. Displaying Triangle Outlines
  67. what...???
  68. nVidia OpenGL driver bug
  69. Using glTexCompressedSubImage()
  70. Mesh generation from irregular point sets
  71. c language
  72. hard slow down when adding poly'S
  73. Geforce256 running faster than Geforce2 GTS?!
  74. Problem : GL_FEEDBACK mistake.
  75. glDrawElements slower than glColor* + glVertex*
  76. glArrayElement not drawing properly.What am I doing wrong?
  77. I'm dying, help me!
  78. Render Context problem Windows 2000
  79. converting between coordinate schemes...
  80. Optimized Lists
  81. pbm with cube mapping
  82. cylindrical mapping
  83. How would you explode a piece like this?
  84. metaballls
  85. Splines and orientation
  86. voodoo issue and/or alpha cube help??
  87. Register Combiner weirdness
  88. NV_Vertex_program
  89. Slicing images?
  90. glRasterPos/matrices?
  91. Cutting Planes
  92. Multitexture and Reflections
  93. doing a 3D lensflare
  94. one more register question
  95. 3d isometric style landscape hints
  96. Animations with 3ds-files
  97. how do i do a few console lines at the bottom of an opengl screen.
  98. the Genesis 3D engine
  99. Video Syncronization
  100. nVidia specific.
  101. vectors and rotations
  102. Texture Color Table - Correct setup?
  103. glReadPixels on GeForce2
  104. LOCAL_VIEWER doesn't work ! Help me !
  105. Help on Drawpixel or elimination of small black spots
  106. cubic environment mapping coordinates
  107. Texturing in 3dsmax -> OpenGL
  108. Lightwave objects and OpenGL
  109. Texturing curves????
  110. Equivalent of martix palettes in OpenGL?
  111. Texture color
  112. how to store vertex data in video memory ?
  113. Texture borders
  114. Grayscale rendering
  115. Grayscale rendering
  116. OpenGL Appwizard
  117. Texture Mapping on Triangular Segment
  118. Draw Multibyte Text
  119. Collision detection packages
  120. Vector Camera
  121. Mipmapping problem
  122. Two OpenGL panels on single VB form?
  123. Normals to metaballs
  124. Light probs... again...
  125. Strange phenomena
  126. Can two HDC share one OpenGL context in VB?
  127. texture memory management
  128. 3DFX or NVidia bug
  129. Problems with 3Dfx OpenGL window creation.
  130. Disabling Multitexturing
  131. More on mipmapping?
  132. BSP-Trees
  133. Portals
  134. Billboards...
  135. I'm coming crazy...help me
  136. 2D Graphics
  137. Geez... rotation again..
  138. WGL_EXT_swap_control on TNT2
  139. Moving objects in 3D
  140. glui & glut & jpg
  141. The big picture of Q3's curved surfaces?
  142. using the GL_EXT_fog_coord extension
  143. My window in fullscreen is not over all the others.
  144. Java and OpenGL
  145. Quake Models
  146. bezier surfaces
  147. OpenGL 1.2 gl.h
  148. How to draw flares?
  149. Will OpenGL generic software implementation survive?
  150. CSG at per-vertex basis.
  151. how do i read from the zbuffer?
  152. No accumulation buffer !!!!!!
  153. Switching on/off antialiasing on GeForce2 and GLUT
  154. Loosing textures after rendering in DIBSection --- The solution.
  155. Mipmapping hints on Windows
  156. Acronym city: H/W T&L vs. S/W transforms
  157. Vertex arrays
  158. Mesh-deformation skeleton
  159. Problem: OpenGL display disappears
  160. camera transformations
  161. real time cube map
  162. GLUI
  163. Q: How to draw an arrow?
  164. 3D Studio file madness!
  165. gl aint telling me the truth about texture internal format
  166. Picking 'volume' intersections.
  167. check it out
  168. NURBS_Property GLU_PARAMETRIC_ERROR
  169. Paletted texture
  170. Scanline vs raytracing
  171. Shadows
  172. Display lists not so speedy
  173. What consumer cards have aux. buffers?
  174. 3D Studio MAX Troubles
  175. Textures
  176. Forcing the use of generic software implementation
  177. Blocking
  178. glRasterPos problem
  179. Text-ure mapped quads
  180. How to extract a 3d rotation from a matrix?
  181. Custom projection matrix: part ortho, part frustum
  182. Maintaining FPS
  183. texture feedback to memory, When?
  184. readPixels then drawPixels fails, why?
  185. Quirks with display lists on geforce2?
  186. auxDIBImageLoad
  187. Incorrect RGB values from ReadPixels
  188. GeForce 2 GTS / GeForce 2 MX
  189. Frustum Culling - Does this sound about right?
  190. Level of detail idea
  191. GeForce to Quadro ?
  192. Finding how much memory is on graphics card
  193. Phong Shading in OpenGL, Writing Text to the Screen
  194. Pipeline stall question
  195. How can i do it to stop when i am running into a tree or something else??
  196. Performance question
  197. General questions..
  198. What am I missing? (bounding sphere vs frustum)
  199. A dynamic LOD idea
  200. How can I draw a circle on an existing object's surface?
  201. Switching between screen resolutions/color depth
  202. Fonts in OpenGL
  203. Offset surface
  204. Texture Generation
  205. Why is DirectX more dominant than OpenGL ??!!
  206. video synchronization
  207. System crashes, freezes and locks up!!!
  208. Paletted texture support on Nvidia/Linux?
  209. textures with bezier patches
  210. OpenGL in C# ?
  211. How to use glPolygonOffset()?
  212. multitexturing coords & Texture matrix..
  213. Delphi: interactive OGL
  214. Texture Quality
  215. Sorting of transparent primitives ...
  216. GL_CLIP_VOLUME_CLIPPING_HINT_EXT
  217. GL_EXT_paletted_texture on NVIDIA GeForce
  218. Skyboxes and corners...
  219. MDI and texturing problem?
  220. Custom projection matrix (UV problem??)
  221. Shadow volume
  222. More musings on NV_vertex_program and skinning
  223. GeForce Texturing Win9x vs WinNT4
  224. Multithreading a 3DEngine...this is nasty!?
  225. Is this a NVIDIA only board ?
  226. OpenGL and windows.
  227. Reflection TexGen with Cube Maps
  228. Texture objects
  229. Shadowing
  230. .ASE and .MA file formats
  231. 2Dto3D
  232. using 3DFX Voodoo2
  233. texture management problems
  234. OpenGL / Direct3D / Glide
  235. playing .avi files
  236. CO-ORD detection
  237. Texture problem (u,v)
  238. Vertex array not much faster?
  239. Problem with displaymode switching
  240. continous display lists to render a terrain! how?
  241. Limitation on two-sided rendering?
  242. Hatch with OpenGL ?
  243. MD2 Time Based Animating
  244. Frustum Culling Tutorial Available
  245. Portal engine/editor
  246. OpenGL/MFC MDI/Context overlap...
  247. md2 interpolation optimizations....
  248. CAD programming & selection rendering...
  249. RC's in MDI application
  250. Performance: inline functions