- Reflections
- Need Test on Windows95
- GL_POLYGON_SMOOTH_HINT
- Refelctions without a stencil buffer
- TColor with glColor and glClearColor
- can opengl do per pixel shading?
- Call me stupid but...
- Object Selection using back buffer
- VERY IMPORTANT, please !!!
- GL_ARB_MULTITEXTURE & alpha blending, is it possible?
- How does EXT_texture_env_combine work?
- HPR camera system
- glPolygonOffset bug?
- :confused:Glut and window close.
- Doom3
- Blending?
- Shaders
- modeler outputing opengl code
- Still Rotations...
- Vertex arrays with weights
- control '' has no parent window
- What has happened with the forum?
- Displaylists and GeForce cards ?
- OpenGL Panel Component
- Getting vertices out of glut-objects ?
- glDisable(GL_LIGHTING) kills framerate
- are vertex arrays really faster
- ASE file texture encoding... help
- 3D math sites
- Saving screen to bitmap
- mapping a video stream
- Vector Angles - Math - Help Please :)
- Offline Rendering
- pfa-bw
- Is this illegal?
- SwapBuffers: copy or swap?
- GeForce2 MX Z-buffer
- How to use pisking in texture mode?
- Multiple passes alpha textures..
- nightime rendering
- geometry limited
- Switching res on the fly w/ OpenGL on a PC
- How Quake3 dynamic lighting works?
- Auto Texture-Coords Generation! HELP!
- Camera(View) and World transforms
- writing to buffer WITHOUT writing to screen
- Time scalor
- BLENDING & LIGHTING problems
- automatic face indices from vertex list
- Drawing objects with an interpolated function
- problem on picking
- Vertex Arrays
- Drawing into texture memory
- volumetric effects
- Problem with nvidia cards
- OpenGL as a Cross-Platform 2D API?
- Skybox Weird EDGES
- would it be useful to write a utility program that...
- Loading .3ds files using 3dsftk
- Edge/ Corner Detection
- Mipmap Borders
- How do I define MAX texture memory allocation of a 3d card ?
- ATI Cards
- Postcript output
- Billboarding (alpha blending that is)
- Need to do fullscreen, but it doesn't work.
- HW acceleration and non-rectangular windows (Win32)
- Environment mapping as seen in Quake 3
- Strange problems(Dissapearing Faces)!
- Using glPixelTransfer
- How to use volume texture in opengl 1.1 on window platform.?
- Additive Blending
- Equivalent to D3DRENDERSTATE_AMBIENT?
- Problem with Matrix stack and View position movement.
- 3dstudio max Biped imports
- Hi, I need help on the pick object with mouse on the screen.
- HELP, can't use extensions !
- Multi windows
- placing a TLabel on top of a TPanel with OpenGL on it
- Fast Ortho Text and Graphics
- Urgent
- How to blend two textures together in hardware
- How to detect GL version at compile-time
- How to turn Rotate(degree, x, y,z) to Rotate(degreex, x,0,0), Rotate(degreey, 0,y,0).
- Texture Mapping in side the sphere.
- Help! Problem with an OpenGL view
- Moving Objects
- Is Kernighan / Ritchie book good for start with C ???
- Tracking an object with gluLookAt()
- How to perform wbuffering using OpenGL
- How load DXF or other vector formats to OpenGl object?
- Triple buffering?
- Window to fullscreen without closing the window?
- Stationary (directional) light? How?
- glDrawElements ??
- ARB extensions
- Flight simulator type camera control
- Life using stencil buffer
- How draw fill non convex polygon in OpenGl?
- How to assign multitexture coords using vertex array?
- Is this correct?
- color change ignored in a certain situation...
- Ortho/Camera Question
- Odd problem with MultiTex and lighting
- How to draw 3d letter in Unix system?
- Screen Saver problems with WINAPI WinMain()
- Display lists memory overhead?
- HELP!! GLUT V.S. Motif
- cube environment mapping
- Texture Swapping
- GL_EXT_compiled_vertex_array problem.
- About 3D Registration...
- Mirror Matrices
- othogonal view
- help!!
- save me from glGenTextures-induced baldness!
- drawing a 3D donut
- Lighting
- Skeletal Animation...
- Interesting Observation
- Curves
- Problems with texture coordinates in OpenGL.
- Don't use Glut !
- Accumulating Transformations & Rotations
- Maths stuff regarding Collision detection. (Polygons edge algorythm)
- combining textures and lighting
- Multiple UV Coords per Vertex for a Lightmapper
- Fog and multipass rendering
- un projecting corners
- polygon coords -> pixel coords
- Quake2 Lightmap Size / Coordinates
- 3D Texture Mapping & Elsa Gloria II
- Background in OpenGL
- glOrtho or gluPerspective ....
- Multithreaded OpenGL ?
- CSG demo
- 2D meshes in 3D
- seting normals for a torus
- Win32: Rendering to the desktop?
- Win32 ScreenSaver API File I/O problems
- Fog problems
- What are the benefits of the stencil buffer
- GL not rendering to a portion of the viewport
- transform rotate -> x,y,z
- Fog & Clipping distortion
- Laptops with Hardware T&L ?
- Visual Basic syntax for gluTessCallback()
- Blend textures with two passes...
- OpenGL - How can I do my own fog without glFog()?
- Glut and multi threading
- Vertex weighting extension with CVA?
- Sound lib
- real time antialiasing
- OpenGL on a Dual-Head PC
- derivation of perspective matrices
- Texture Projection
- A Bubble
- Polygon tesselation with glu
- Vertex Array problem...
- How to display multiple viewports on a GL window?
- Perspective -> Orthographic -> Perspective. Textures die!!?
- Window shot -> AUX_RGBImageRec (grrrr)
- open Gl 1.2 header files and lib files for Windows 2000
- texture sharing
- Lighting and display lists
- Any idea about building 3D scene files?
- Surprise !
- Old school screen fading routines
- Very impressed so far with my Radeon...
- Nvidia Register Combiner ?
- Questions about vertex arrays
- Strafe
- More extension string 'fun'
- blur the backbuffer
- C++ exceptions and performace
- A good clipping algorithm
- How to transfer the zbuff values got from the select mode before using gluUnproject?
- Bizarre alpha problem.
- Performance issues
- Speed problems with OpenGL.
- How to set CS_OWNDC in MFC, info here!
- Elipses
- Gradient Background with OpenGL
- 16-bit textures
- gl_fog
- More multi-window woes...
- Interactive NURBS editing
- Voodoo 3 - Texture limitations?
- The Radeon Disappointment
- Texture distortions
- Modelview transformations
- glClearColor alpha parameter ?useless?
- View frustum plane equations..... and culling
- Fast depth&stencil buffer displaying...?
- What are AUX buffers for ? Or, might it be powerfull in realtime ?
- Mipmapping accuracy
- Optimal Vertex Array Size
- fullscreen with MFC
- Spherical Lookat()
- Help - material properties
- How to structure data for HT&L vs Texture Sorting
- Nvidia bug/question/suggestion
- Fast Texture Switching
- smooth normals
- Stencil Shadows tutes...
- Lightmaps and special effects
- Multipass lighting/texture question.
- VRML97 to OpenGL
- Move the camera, or the world?
- Animation timing
- Tessellation & Exceed 3D
- Sphere Map on drugs??
- glPixelZoom oddities with glDrawPixels
- Display() stalled by screen refresh?
- Changine OpenGL to my own (eulerian) coordinate system
- Cube Environment Mapping ?
- Textured Text
- Swap Control Extension
- (Un)Project (moving object with mouse problem).
- what causes glGenLists to return th error "Invalid Operation"?
- help!
- Stereo apps on ASUS-7700 deluxe and Win98se
- Release key event in GLUT
- What's up with Q3 "LoadLibrarie()"
- Form Factors, View Factors, Configuration factors
- glBindTexture problem
- How to get the VRAM size.
- 3D WindowManager using OpenGL
- Cards that have 3D, paletted textures?
- 3d clipping
- How do i calculate the 3d Frustrum clipping pyramid?
- GlutTimerFunc and a Constant Framerate
- Mysterious frame buffer stuff
- Extentions?
- z-buffer fighting
- Problem with UV coor with the Matrox G200
- Image redraw on Windows
- Lighting
- Copy from texture memory to frame buffer
- Hey NVidia guys, help me out!
- Sphere rotation -- tricky question
- Generating texture coordinates evenly
- Terrain texturing, any nice,fast,good ideas ?
- Display list performance
- vertex buffers in display lists
- accumulation buffer
- GL_NV_vertex_program extension (l'Arlesienne)
- No perspective correction when clipping?
- Clamping colours AFTER blend
- Daisy Chaining Blending Equations