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  1. PDR strange behaviour...
  2. accessing shadow map
  3. PCI Express - Is anything going to change?
  4. blanding and 32 bits float textures
  5. Curves and surface interpolation with NURBS
  6. Can I do these with shaders?
  7. NV_register_combiners vs. shaders
  8. problems with drawing mouse cursor!
  9. Volume texture problems!
  10. exe file...
  11. Performance Question
  12. about the lod of a shadow map
  13. different textures in pbuffer
  14. problem of glReadPixels
  15. Limits of nVidia PDR (pixel data range)mode
  16. Please test our OpenGL game (screenshots and download link inside).
  17. OpenGL 2.0 news
  18. Damn Excited by Next Gen Hardware :)
  19. PBO
  20. VBO issue on GeForce 4200 Go (det4487)
  21. Problem Binding 3D texture?
  22. LOD Selection
  23. pls help to print
  24. PBuffers performance problem
  25. procedural water and caustics
  26. VBO Limits?
  27. why speed decrease when using Lists or vertex pointer
  28. GLUI Problem
  29. WGL_TEXTURE_RECTANGLE_NV problems
  30. Pbuffer read backs
  31. Orbit camera
  32. using GL_FLOAT for texture targets
  33. Trouble with display lists and intel cards
  34. glDrawPixel problem
  35. Image Maths
  36. shadow question
  37. OGL Fullscreen
  38. off-screen rendering
  39. Undesired clearing of the front buffer
  40. gl lighting and camera rotation
  41. OpenGL and multiple threads
  42. Depth component texture precission problem
  43. Controlling Antialiasing and anisotropic settings in driver
  44. multiple bezier patches
  45. glCopyPixels for depth buffer
  46. How do I identify the point beyond the object?
  47. Gamma correction
  48. Backbuffer alpha test
  49. Perspective shadow maps
  50. OGL App cause Tooltips Pblem!
  51. gl_ext.h, and arb_precision_hint
  52. VBO krasch
  53. Camera Issues
  54. glActiveTextureARB issues!!!
  55. OpenGL Rendering
  56. Texture memory issue
  57. NV_float_buffer
  58. >>> Intermediate vertex buffers
  59. ARB vp question
  60. Brightness/Contrast
  61. glu_tess_combine vertex_data problem
  62. VBO + selection buffer = crash on NV 56.64
  63. what is GL_NVX_conditional_render?
  64. disable multitexture/uvs when done?
  65. GL_CONSTANT bug in 56.64?
  66. VBO & element arrays for tri strips
  67. glSampleMapATI
  68. OpenGL Swap Buffers Blocking.
  69. EXT_render_target discussion?
  70. EXT_render_target
  71. How to turn on/off light between 2D and 3D object
  72. How to use new extension (render_target)?
  73. 3D Texture Optimizations
  74. perspective correct texturing and projective textures
  75. Nvidia Cg krasch
  76. render to texture: storage ?
  77. Reflective bump mapping
  78. Will PBO fix glDrawPixels?
  79. a question about texture coloring
  80. GL_TEXTURE_RECTANGLE_NV and S3TC
  81. NV38 & NV35 all the same?
  82. Printing OpenGL Graphics
  83. Specular per-pixel lighting problem
  84. Per vertex static color and dynamic alpha
  85. "Drawing" 32 bit directions
  86. How to load a 3ds max file into OpenGL?
  87. problem about the parallelism of OpenGL
  88. texturing earths image on a sphere
  89. Buffer Object Copy
  90. TexSubImage2D woes...
  91. copying from pbuffer to window
  92. Bitmaps
  93. gl_arb_point_sprite and billboarding
  94. Does NVIDIA card support "WGL_ARB_make_current_read"
  95. ATI cat 8 and RC1 driver crash
  96. Weird rendering behaviour
  97. Masking a portion of a model
  98. How do I get shading info?
  99. Refraction/Reflection
  100. passing multitexture coords to vbo's
  101. Eyefish matrix?
  102. Which spec defines generic vertex attrib
  103. share textures among RCs in different threads,is it possible?
  104. Buffers
  105. hide openGL window
  106. hide openGL window
  107. nv gl version(cass)
  108. GLSL wher is it...?
  109. z-bias formula
  110. Performance issues texbind / DisplayList / VBO sort
  111. bump mapped water/reflection
  112. which method should I use:RTT vs CopyTexSubImage()
  113. retrieving pixel coordinates
  114. PFD_DOUBLEBUFFER and resize crash
  115. Loading 3DS files
  116. Vertex Buffer Object's Mapping
  117. fragment shader multiple texcoords input
  118. switching bettween textures in vertex arrays
  119. Stroke based rendering
  120. HDR Rendering
  121. NV_fragment_program2
  122. OpenGL ES v1.1 survey on Matrix Palette size
  123. input/audio/windowing system
  124. Bitmaps Drawing
  125. using DirectDraw output as an OpenGL texture
  126. glDrawPixels (or how to lose your time infinitely)
  127. numbers range
  128. alpha testing & lighting don't go together
  129. glInterleavedArrays
  130. Gtkglext how to make?
  131. NV40
  132. let GPU and CPU all busy
  133. ARB march meeting notes
  134. Newest GPU: NVIDIA 6800 Ultra , link in message to find out all about it..
  135. glDisable generating an error on NV30 cards
  136. Problem building a heat effect using a particle engine (with screenshots)
  137. Inverse Transforming Pick Ray
  138. mouse coordinates
  139. Problem with direction constraint
  140. Register Combiner With FP ?
  141. UnrealEngine 3
  142. 3D Models with Texture Coordinates and Texture images
  143. DestroyWindow makes DDERR_SURFACELOST
  144. texEnv
  145. need help with this rotation problem
  146. Increase search limits
  147. OpenGL camera
  148. How to compile under Linux
  149. Water
  150. Calculating face normals
  151. volume rendering and combiners
  152. About glutPostRedisplay()
  153. pixel shaders in Geforce 3 ??
  154. Lighting and Shadows in pre-rendered scene..!
  155. Need help setting blending for lightmapping
  156. flip pdf pages
  157. extensions dependancy question
  158. Apply a marble like surface to Quad
  159. Matrix composition
  160. gl/image.h?
  161. Writting a 3d engine
  162. CSG with OpenGL
  163. OpenGL: Windows vs Linux
  164. NV40 glReadPixels..
  165. ARB_FP execution:before or after depth test?
  166. Where wglAllocateMemoryNV belong?
  167. glTexGenf - Problem .. the old story ..:(
  168. Mesh Problem
  169. z-buffer problems
  170. vbo, multidraw, ati
  171. Immediate Mode vs Vertex Arrays vs VBO
  172. Hidden Surface Removal!
  173. Blending the accumulation buffer into the color buffer
  174. z fighting with arb_vertex_program
  175. Fading from one scene to another
  176. real time image display
  177. Cone Navigation
  178. Superbuffer vs. VBO/PBO/EXT_render_target
  179. building up an height map
  180. a GUI for writing shaders
  181. ForceWare 56.72 great precision BUG [EDIT: no bug...]
  182. getting the Ortho
  183. updated EXT_render_target spec (rev 2)
  184. OpenGL / QT / fullscreen
  185. Mixing fixed function and vertex programs (shaders)
  186. VBO pereformance questions
  187. RFC: buffer description language
  188. GFX:Depth replacement bug?
  189. Problem: projective texture matrix with shadow mapping.
  190. gluUnProject returns wrong values
  191. NV_half_float?
  192. draw part of VBO?
  193. Rendering Arcs and stipple patterns.
  194. ReadPixels from "offline" memory!
  195. Camera Normal { viewing Volume Collisions }
  196. stencil buffer question
  197. diffuse bumpmapping with ARB_vertex_program
  198. render without creating a window?
  199. SlangFX anyone interested?
  200. PBuffer & Texture Sharing
  201. Graphics card capabilities for DEVELOPERS
  202. error message: error in last display list
  203. GL_NV_register_combiners -> GL_ARB_texture_env_*
  204. geometry instance (geometry shaders)
  205. Projective texturing: mapping screenspace pos -> (u,v)
  206. vendor independent instancing support for opengl?
  207. pb with pbuffer
  208. Problem loading NVB files
  209. NVIDIA Occlusion Queries makes me MAD!
  210. Multitexture Question
  211. Fragment Reproduction
  212. vbo's = bad lighting
  213. Random RGB Texture in ARBfp
  214. Shader Emulator
  215. Single texture on multiple triangle strips
  216. Terrain with Multitexturing and Texture Blending
  217. Grid generation for an complex polygon
  218. simulating fire in opengl - cant remember link
  219. pbuffer transparency
  220. Apply gradient over mesh of antialiased primitives
  221. Unique ID Colors for Primitives
  222. Flashing in Full Screen?
  223. TexSubImage to bound pbuffers?
  224. global storage register(s)?
  225. Textures stretching
  226. 3d line intersection on the same plane
  227. GL_ARB_point_sprite problem
  228. wglCopyContext between pbufffers?
  229. gtk
  230. fractal tree
  231. Problems with NV_Occlusion_Query
  232. Crystal Space is looking for engine/OpenGL programmers
  233. Shadow maps problem with ATI
  234. Depth-Buffer -> Frame Buffer
  235. Picking Technique Opinions
  236. Load xyz files
  237. Opengl Shaders
  238. pbuffers not thread safe?
  239. OpenGL On ATI vs NVidia
  240. Dynamic/Streaming VBO: how to use? how do they actually work?
  241. Advances In Realtime Graphics.
  242. Octrees+Frustum Culling+Occlusion Queries
  243. Best technique to render the same model in different locations
  244. crazy idea...
  245. how to take the two different textures into one texture?
  246. New Seamless Texturing Technique
  247. how to load files saved as following formats into OpenGL application--Need help!
  248. How to test whether a point is inside or outside the closed face?
  249. Shadow Mapping
  250. sound in OpenGL