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  1. Draw To Bitmap problem
  2. Voodoo 3 card won't run my OpenGL screensaver, runs other ones fine.
  3. Headers
  4. Texturing non-primitive objects...
  5. Ray casting for Selection
  6. Multi Texturing
  7. Problems with Pixel Mapping
  8. Snapshot screen sapture
  9. Overlays in Win32?
  10. Ocean Simulator - Procedural Textures
  11. Scrolling an image inside a texture
  12. GL_NV_fence and GL_NV_vertex_array_range
  13. 5.6.5 16 bits texel format
  14. fog not respecting depth?
  15. Found alot of .plans
  16. Better way to make the faces
  17. gamma?
  18. Making an AVI movie of an animation
  19. glDrawPixels
  20. Loading a JPEG as texture...
  21. opengl window in a dialog box
  22. indexed textures
  23. Using wglAllocateMemoryNV
  24. Problem with Ogl window
  25. UnAccelerated on NT
  26. Guide me...Whats next?
  27. Alpha in offscreen
  28. 3D Painting
  29. NURBS problem
  30. DOesnt read my OpenGl
  31. Input to process.
  32. OpenGL for computer vision
  33. speed
  34. Extensions are gone, help!!
  35. geforce 2 + fsaa + frame buffer
  36. Drawing Kanji fonts using openGL
  37. Semisolid polys and z-buffer? (trees...)
  38. fastest opengl rendering
  39. Windws clears my window white! How to stop it? Please help!!!
  40. ActiveX control and OpenGl
  41. Rotations
  42. FREE 3DS->BSP src, OpenGL example.
  43. CLIPPING problems after activating the FOG
  44. HELP WITH PIXMAPS
  45. fan vs strip....
  46. Glut and Xm
  47. glflush/glfinish
  48. Faces stored in arrays
  49. vertex arrays help
  50. Vertex weights without an extension??
  51. HELP! hardware acceleration
  52. Addtive texture transparency
  53. Normals
  54. Fullscreen problem?
  55. FYI: OGLMulTex is a great tool for working out multitexturing issues
  56. Animation with MFC
  57. Terrain Thoughts
  58. Compiled vertex array support in Rage128 drivers
  59. ARB_texture_env_add - EXT_texture_env_add
  60. about env-mapping and spherical one
  61. Lighting and the world
  62. glReadPixels/glDrawPixels
  63. Lightmapping with multitexturing
  64. Multiple Views in the same window
  65. octrees
  66. Selection
  67. OpenGL via java over WAP?
  68. Display list behavior question
  69. ROP with OpenGL
  70. problem with linear fog - can't set the start and the end value
  71. Random texture distortion
  72. Fast Selection
  73. GlReadPixels Selectively
  74. fog in an orthographic projection
  75. Multithreaded rendering in Windows
  76. Hierarchical Models? Help!
  77. Special renderer for "impossible 3D scene"
  78. How do I know if a program is getting hardware aceleration?
  79. animation - the stuff that matters!!
  80. Vertex arrays.
  81. PopMatrix or Translate
  82. Opengl App Wizard?
  83. Viewer Independant Env. Mapping
  84. Weird Antialiasing
  85. using glDrawPixels with separated R G B
  86. combining two depth images
  87. 3DMax-LIKE Modeller
  88. Vertex arrays / buffers / whatevers
  89. help with my bsp tree
  90. Help in ISRAEL
  91. Blending Question?
  92. Motion Blur/Warp effect
  93. Texturerendering
  94. VertexSwap?
  95. Simple triangle interpolation
  96. Angle between two vectors
  97. Voxels
  98. Read pixel color at world coords
  99. Blending Opaque and transparent objects
  100. real depth values
  101. palleted textures
  102. Accessing the Rendering buffer..
  103. A problem on multithread OpenGL program on Windows98
  104. Glui won't work with Windows NT
  105. Multi-resolution meshes
  106. Windows Programming RC (rendering context)
  107. Problem with rendering to multiple windows on WIN98
  108. Octree Building Problem
  109. Texture Environment Modes
  110. TT Fonts in UNIX with OpenGL
  111. Overlay or not
  112. moving a camera (quats?)
  113. How come my glPointSize() is not functioning at all?
  114. Octrees, BSPs, others
  115. XOR in RGB
  116. Multiple Views
  117. 3D Model on the Web
  118. Interleaved arrays
  119. Direct3D- why is it better at...
  120. why a 3D graphics engine
  121. Ocean Rendering Advice
  122. writing display lists to file
  123. Do you know... ?
  124. OpenGL extensions and card drivers.
  125. help me
  126. register combiner
  127. How long for an engine approx ?
  128. Beam trees
  129. Using raster graphics to display a mouse pointer
  130. color or material change in glu NURBS obj
  131. Quake3
  132. From viewport to billboard
  133. z-buffer from anywhere in space
  134. z-buffer from anywhere in space
  135. Bug in glReadPixels/dlDrawPixels
  136. Original depth values.
  137. 3DSMax-Like rotations...
  138. Targa Playback
  139. how to draw in opengl frame on device context whitout using opengl routine ?
  140. MultiTexturing probs on TnT2.
  141. Avoiding screen
  142. Angles...
  143. More realism in the games...
  144. OpenGL VS DX8
  145. cameras
  146. 3D Texture Interpolation
  147. how to orientate a vector towards a point
  148. to draw a cylinder in 3d , given its endpoints.
  149. Bounding regions
  150. Anyone know Performer?
  151. BackFace Culling Swapping
  152. jpegs
  153. Bezier and OpenGL Big Willy Style
  154. Pixel formats
  155. Win32 - Display Lists and memory leak?
  156. TnL in OpenGL vs D3D
  157. Why is zbuffering slow?
  158. Making polys realy bright with texturing
  159. Game UI in OpenGL
  160. Image-scrolling, with Texture ?!
  161. GDI...
  162. Bone animation & Vertex Array
  163. glOrtho aspect ratio question?
  164. Info about Quad trees.
  165. Draw To Bitmap HDC
  166. Loading Vertex Data
  167. Shadow/light Mapping
  168. OpenGL Based GUI Kit?
  169. Help on transformations
  170. OpenGL new version
  171. Transparency and 2d pixmaps overlayed
  172. How to input a data file on a disk with mouse in OpenGL or Glut program?
  173. Where can i download OpenGL API Reference?
  174. I need your code !
  175. Fast rendering to texture.
  176. Visual Basiv(VB) and mip mapping
  177. how to use indexed color in OpenGL?
  178. OpenGL under Windows 2000 Problem, who can help me ?
  179. doing Fonts in OpenGL
  180. parsing a .ASE file
  181. How do collision engines work?
  182. I know how to map a texture. how do i make a picture be a texture?
  183. Weird Fullscreen/Release Bug
  184. Multitexture?
  185. C++ and Classes
  186. ICD Unloading
  187. BSP Trees
  188. Is it advisable to use use OpenGL for 2D sections of a program?
  189. A way to enable TRUE vsync with Win32 + OGL ?
  190. PVS
  191. Question about file conversion
  192. camera position
  193. need help please. drawing a house
  194. anyone have resources on input for interactive opengl program?
  195. Are quads rendered as fast as triangles
  196. NV_vertex_program available ?!
  197. confusion with triangle strips / skydome
  198. Weird thing with DescribePixelFormat
  199. Zooming
  200. Projected textures
  201. Feedback mode T&L
  202. Multithreading with GLUT and OpenGL
  203. What files are these functions in?
  204. Explain me: Immediate mode and Retained mode. In OGL and D3D!
  205. many free tutorials in many subjects-recomended!
  206. gluBuild2dMipmaps(glu32) unknow ufo error
  207. Selection problem
  208. Colour conversion
  209. Shadow Mapping
  210. Can anyone get fogging to work on the ATI Rage Pro?
  211. Using MMX functions; how to ?
  212. Textures depth
  213. How to make up a waiting function/subroutine
  214. Books
  215. Warning for TNT 1 users !!!
  216. Can the display list created in OpenGl be stored as a file and read ?
  217. OpenGL and Delphi Problem
  218. T&L related
  219. Full screen without GLUT Libraries under Win32
  220. Shadow
  221. sorting polys
  222. Question about multi-pass rendering and the depth buffer.
  223. HELP!!! drawing a simple 2D Maze.
  224. Multimonitor under OGL (nvidia)
  225. Please help, ICD vs. Generic driver
  226. Movement with OpenGL?
  227. Displaying Text
  228. ports between SGi's and Win32 using glut
  229. curved tubes
  230. copyPixels too slow
  231. Multi-threading with Detonator3 Drivers
  232. RDC in a splitter... gives me errors
  233. Non-Scaling objects.
  234. SELECTION BUFFER
  235. Video Memory Fragmentation
  236. I'm in a bind :) Viewspace/DepthBuffer
  237. Multiple Monitors
  238. Shadow y-coordinate, how to set ?
  239. How to retrieve the data in GLUnurbsObj?
  240. Boolean subtraction between Brep models
  241. 3dfx crash
  242. 3D Game Programming
  243. Texture problem
  244. many free tutorials in many subjects-recomended!
  245. How to switch to unaccellerated view?
  246. Fonts
  247. Transform and Lighting, bandwidth caching and interactivity...
  248. Texture Mask
  249. Help needed on NURB
  250. GL_EXT_paletted_texture