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  1. Particle system problem
  2. How can I render multiple child windows at the same time?
  3. NVidia: Where has GL_EXT_vertex_weighting gone?
  4. triangle winding.
  5. State Management
  6. Transparent background for texture mapped fonts
  7. gluNurbs and "mapMesh" print out
  8. testing p-buffers, RTT,... plenty of bugs
  9. water question
  10. Bumpmaps...
  11. Render To Texture pbuffer and Multisampling
  12. render to texture with texture
  13. Hiding gluSPhere()
  14. Official nVidia ForceWare 52.16 and nothing about GLSL
  15. Urgent: Extrapolate 2D image to give 3D effect
  16. Depth to texture for compositing
  17. shadow volume (mesh inside shadow volume of another)
  18. More than one lightmap
  19. Release OpenGL before window destruction
  20. ATI, GL_COMPRESSED_* and glCopyTexImage2D
  21. multi-pass, dot3 & z-fighting
  22. GL_BITMAP w/ glReadPixels?
  23. Polygon Front and Back faces
  24. Rendering frames of animation. VertexArrays?
  25. GL_ARB_pixel_buffer_object
  26. Nvidia's Unified Compiler
  27. HDR frame buffer blending
  28. using VBO with Trianglestrips
  29. Move Stuff in 3D!
  30. Average luminance of the scene
  31. Stencil operation question
  32. Change vertices using vertex shader
  33. Shadow mapping with Detonator 52.16 - Broken?
  34. Move an Image with mouse on the scene?
  35. 3d textures
  36. SGIS MipMapping and Anisotrpoic Filtering...
  37. Parametric surface, normal vectors questions
  38. Motion Blur
  39. Penalty while uploading vertex buffer
  40. PLLLLLEASE help me
  41. CG + Render to texture
  42. How fast is fast?
  43. How to draw with OpenGL in memory instead of window ?
  44. OpenGl Text in Qt3.2
  45. NVB rendering ?
  46. Sun & halo
  47. OpenGL Display Lists and Shaders
  48. ATI OpenGL and SetWindowRGN
  49. Boundary Conditions for Cellular Automata
  50. Halo's Sun
  51. Selection over a polygonal region
  52. Easier method for lights in vertex program?
  53. How can i view the jpeg image in the openGl?
  54. VBO performance problem (driver bug?) on Geforce 4
  55. adding diffuse and specular bump mapping
  56. Rendering a HEAVY load of static billboards
  57. 3D textures
  58. Trackball and panning
  59. OpenGL and Multithread
  60. Nvidia card texture setting problem
  61. Fast selection
  62. Clip space volume in opengl
  63. Shadow Mapping problem
  64. Vertical text in OpenGL/Win32
  65. Where to place texture generators, bindings etc. in C++ classes?
  66. Is there a way to keep vertices and textures in the graphics card memory at all times
  67. What's the best way to organize mesh structure - for speed
  68. Slow gluBuild2DMipmap(...)
  69. glRotate(), precision points
  70. ARB_vp & ARB_fp problem
  71. Is there anyone ever using opengl to create swept volume?
  72. Selection
  73. Pbuffers z buffer
  74. Advanced question!!!!!!!!!!!!!!!!!!!!
  75. How does the structure of your renderer class look like?
  76. Problem with glReadPixels under WindowsXP
  77. Scaling World Coordinates...
  78. VBO/VP/AttribArrays Horribly slow on GFFx 5200Ultra
  79. ARB_vp/fp optimization
  80. GL_LINE_SMOOTH on my laptop
  81. Access to all video memory
  82. Halo shadows
  83. What are the vertex shaders?
  84. Bounding polygon
  85. Invalid Vars Passed to OpenGL
  86. Implementing transformations fot Selection
  87. OpenGL ASSIGNMENT
  88. Projective Shadow Has Black Boxes Everywhere
  89. Shadow rendering techniques
  90. back/front cliping plane ratio
  91. image over opengl app??
  92. How to print the pixels in the matrix format?
  93. Transforming planes in2 homogenouse coordonates
  94. MFC Message Loop and GLView refresh
  95. problems with axis direction
  96. Loading Textures from JPEGs
  97. Bluring Texture
  98. cgGLBindProgram crashes on fp20
  99. Sunlight and sky modeling
  100. how to use the glreadpixels() and glgetpixelmap()?
  101. Please see my posts on nurbs in opengl in beginners forum.
  102. volume coloring
  103. My Texture Class + A Question about an Addition..
  104. Deleting Shared Textures
  105. need models
  106. debugging crashes in the DLL
  107. how to convert 3d to 2d
  108. White Paper about Vertex Buffer Objects at nvidia website
  109. Really no way to get the points calculated from nurbs objects in opengl???
  110. Mesa source code: where are the nurbs surface/curve evaluation function implemented?
  111. Depth Image Format
  112. OpenGL 1.5 specs out
  113. Heightmaps -- generate from x,y,z, coords...
  114. Tron 2.0 like glow
  115. When will it be included in the drivers ?
  116. how to access cg fragment z value
  117. Where is the OpenGL power?
  118. i give up - need help with multi-texture
  119. shadow mapping - pbuffers
  120. Low framerate in stencil reflection
  121. How to use OpenGL hardware acceleration in Windows
  122. OpenGL Texcoord to pixel
  123. New Red Book?
  124. Screensaver problem: textures
  125. F-buffer of ATI's card (excerpt from an interview)
  126. Image Selection
  127. ARB_point_sprite & NV_point_sprite on Catalyst 3.9
  128. Creating a "cloak blur" effect
  129. cylinder with a hole
  130. fast upload texture
  131. Conformance tests for drivers?
  132. Feedback Buffer
  133. mipmapping
  134. combining an image with 3d graphics
  135. Really need your help... gluUnProject and revolving bsplines around axis...
  136. ogl-problem
  137. Use a pbuffer as texture while rendering in another pbuffer
  138. GL_ABGR_EXT
  139. POINT_FADE_THRESHOLD_SIZE_ARB
  140. -ve values for viewport
  141. different frame rates
  142. can somebody plzzzz help me with VB & OGL
  143. Overlay
  144. histogram
  145. Fragmentation
  146. NVIDIA VBO + glDrawElements() bug or feature?
  147. simple register combiner question
  148. Texture Quad Font Blending
  149. Rotation matrix
  150. i never thought settin a viewport would be such a pain
  151. do u have opengl source code?
  152. Complicated question....
  153. somebody plz plz plz plz plzzzzzzzzzz help
  154. Topic
  155. secondary color, ARB_vertex_program, NVIDIA
  156. Probs with projective shadow mapping
  157. ARB FP 1.1
  158. [Slightlt OT] Congrats to 3DLabs
  159. Relation between buffer(screen) resolution and occlusion query
  160. FPS working but too fast....
  161. Post What Video Card You Use Here:
  162. ReadPixels on ATI.
  163. alpha test on radeon 9700
  164. displaying float buffers
  165. home-made depth fill problem/questions?
  166. Texture Lightning Problem
  167. GL_ARB_shading_language_100 support
  168. Color scales
  169. Re: simple register combiner question: help!
  170. depth peeling - back to front
  171. initializing openGL window
  172. the "classic" opengl32.dll crash under win32
  173. VP address register
  174. vertex & fragment profiles
  175. GL SELECT MODE urgent!!
  176. Select only fully enclosed objects
  177. LOD techniques
  178. Time complexity with respect to the length of fragment shader.
  179. Grabbing full screen
  180. Bumpmapping?
  181. OT: Threads - why not?
  182. tesselation issues
  183. Sampling of 3D textures on Geforce FX faster than Radeon?
  184. Performance issue with multiple rendering threads- Plzz Help
  185. rendering an alpha key
  186. blending : replace color
  187. Register combiner question
  188. VBO useless on Quadro2 pro (any driver) ?
  189. Texture generator software
  190. ETA for ARB_texture_non_power_of_two ?
  191. GPU or CPU for Matrix Operations?
  192. GL_INVALID_OPERATION
  193. OpenGLed but slow
  194. how to use vertex arrays with multiple normals per vertex ?
  195. Same Plane Mesh Optimization
  196. WGL and fullscreen mode
  197. WGL and VBL syncing
  198. stencil shadows in vertex program?
  199. Fast Rendering
  200. Antialiasing Problems when using WGL_ARB_pbuffer
  201. Rendering in a hidden window
  202. PBuffer - depth component
  203. Slow glcopy with active antialiasing
  204. detail texture fading out into distance
  205. gluLookAt() function
  206. abt gluPersepctive()
  207. Help with planar reflections
  208. Cg lerp() performance on Geforce FX 5600
  209. glDepthRange problem
  210. OpenGL regions
  211. Everything going toward the origin?
  212. OpenGL without glut
  213. OpenGL 2 support on Catalyst hotfix.
  214. Multisampling & NV_render_to_texture
  215. Could do with some advanced help!
  216. GLSL & Inverse matrices
  217. Fastest methods of determination object's screen size
  218. Correct curvature.
  219. glFlush in render to texture cubemap pbuffer
  220. 3D Max to OpenGL
  221. scaling & translating outline fonts
  222. Calculating the scissor-rect of a poly
  223. VAR Equivalent on ATI hardware
  224. gettin a snapshot of the screen?
  225. glcopyteximage2d help
  226. Problems with textures in a renderthread
  227. One simple question
  228. Skinning/Blending with T&L
  229. Wireframe is slower then fill?
  230. rendering in multiple windows ...HELP
  231. Taking a screenshot of a moving object and antialias the screenshot
  232. shadow map filtering
  233. Latest ARB meeting notes?
  234. A question about transparency ,deep test,color and light.
  235. from depth texture to world space
  236. Texture fast upload
  237. Linux OGL occassional flicker...
  238. rtg format in Maya
  239. Catalyst 3.8 bug - glDrawPixels
  240. problems getting a screen shot
  241. volume of N points in space
  242. What's wrong with my shadow matrix?
  243. automatic recreation of display lists
  244. GF 440MX - only 16-bit Z-buffer?
  245. Bumpy Road
  246. NVidia Forceware drivers and VBO
  247. OpenGL and pthread.
  248. 2 performance questions
  249. Glow, silhouettes, cube lighting, fresnel reflection, ...
  250. Angle extraction from matrix