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  1. EXT_paletted_texture replacement for FX
  2. wglGetProcAddress() strange behavior...?
  3. ATI / NVIDIA
  4. Architecture questions
  5. Fragment programs and ARB_shadow (on ATI hw)
  6. glslang... when?
  7. Convolution
  8. please help me out
  9. OpenGL buffer operation?
  10. Getting frames from video
  11. SoftQuadro compability/alternatives?
  12. light + attenuation + scissor
  13. About the cubemap
  14. Is it possible to using OpenGL to produce 2D image FX?
  15. VBO troubles :-)
  16. rendering performance with displaylist
  17. Height of a object
  18. Detect overlaping polygons?
  19. VP & FP replacements for fix function
  20. OT ... NV35 Cards
  21. Best VBO format
  22. SDL question
  23. search the book about "image and video processing"
  24. 'Heirarchal' picking
  25. selecting texture for rotations
  26. seams in cube map...
  27. call for OpenGL forum improvement !!!
  28. Bump mapping
  29. Rotation Problem
  30. changing axis of rotation and center of rotation in openGL performer
  31. PBuffer creation..... ?
  32. VP & FP Scene Graph design
  33. tangentspace for non-textured geometry
  34. Displacement mapping
  35. Changing Shadow darkness
  36. bump mapping...
  37. Ambient lighting VP (should be easy)
  38. glRenderMode(GL_SELECT) ... glEnable(GL_GO_FAST_PLEASE) ...
  39. arb_buffer_region with viewport
  40. OpenGL lights don't attenuate!
  41. TGA Loading Problems
  42. True 10-bit frame buffer ... ?
  43. Yay! Siggraph's in San Diego...
  44. glDrawPixels()/glReadPixels on pbuffer
  45. error 32817 after call glColorTableEXT
  46. Help whit a ENGINE 3d Terrain Selection
  47. glBlendFunc
  48. NV: VBO Bug?
  49. Efficient Terrain Tiling (GL/Xbox/GameCube)
  50. Help with VAR
  51. Copying from the back-buffer
  52. Problem with the 5900Ultra
  53. the usage of "glConvolutionFilter2D()"
  54. AGP texture transfer time
  55. how to improve pixel maps resolution?
  56. Specular lighting (again)
  57. Displacement map pseudo
  58. NVIDIA driver crash
  59. High precision sum?
  60. TRUFORM Tesselation with PNTriangles
  61. I need help running my opengl code in Codewarrior
  62. The daily lighting question ;-)
  63. nVidia VBO trouble
  64. Multitexturing question
  65. what is vertex shader and fragment shader?
  66. 4XS AA in OpenGL?
  67. VBO interleaved arrays
  68. Screensaver resources
  69. Texture Displaying Problem
  70. Rendering Entities
  71. Multiple cube maps
  72. Using 256Mb memory video cards
  73. Cannot light up the scene...whats wrong?!
  74. vertex reading color how to
  75. Rip mapping
  76. High performance Intellisample problem
  77. vertex program question (relative adressing and matrices)
  78. Leather Shader?
  79. How to turn off antialiasing?
  80. PLEASE SUCH PEOPLE DONT LOVE INFO THEY LOVE ONLY TO BE....
  81. Accumulation buffer's useless
  82. Now it's moderated!
  83. missing FP state params
  84. creating fonts
  85. VR Shader man support OpenGL 1.4 and OpenGL 2.0 Shader language
  86. What the 3D matrix vectors mean
  87. internal data formats in openGL
  88. ARB_vp issue on ATI
  89. Depth/displacement map standards ?
  90. Glow in the Dark Textures
  91. Why TNTs dont support ARB_texture_env_combine
  92. Per-Pixel Lighting with no Register Combiners.
  93. Dual monitor performance issues.
  94. VBO Performance Test
  95. Exact Halving of FPS when clipping an Alpha Blended Quad
  96. Best way to determine support for EXT_shared_texture_palette at runtime?
  97. Line-of-Sight algorithms/methods
  98. Preservation of GL state for unsupported extensions
  99. Per fragment specular
  100. autom texture coord gen and cg
  101. SGI Onyx4 UltimateVision Comments?
  102. ARB VP & FP Samples
  103. SwapBuffers does not respect WS_CLIPCHILDREN
  104. TexGen and Texture Matrix Question
  105. bump mapping and display lists
  106. Setting constants in AFP
  107. Stencil buffer not hardware supported??
  108. ActiveX altering OpenGL's front facing polygon mode
  109. Can lighting be implemented with texture mapping?
  110. VBO context binding
  111. Capping problem
  112. Check out my dot3 pixel lights and stencil shadows
  113. Please help with Nurbs and Texture
  114. XOR effect to show object selection?
  115. gluNurbsSurface
  116. Memory Overflow with glEnable(GL_VERTEX_PROGRAM_ARB) ?
  117. alpha blending
  118. Problem in drawing Bezier curve using Opengl evaluators
  119. Fresnel term in a texture ?
  120. glColor3ub
  121. Storing normal-data for animated models
  122. Nurbs Surface in OpenGL
  123. Setting Alpha to 1.0 in a Texture
  124. OpenGL depth buffer copy
  125. Simple IBR demo
  126. glPolygonMode: GL_LINE is software and GL_FILL is hardware ?
  127. Good 3D modeler ?
  128. ARB Question
  129. ARB_Vertex_Program
  130. OpenGL debuggers and poll on front page
  131. Anyone know of GL_NV_point_sprite has ever work on ATI cards?
  132. How to generate Tangent & Binormal from a given Face?
  133. Printing in logical units (e.g.1 Unit = 1 mm)
  134. 3D Models from Image Slices
  135. How can I make a texture repeatable?
  136. generic vertex attributes and datatypes
  137. OT: HL2 FSAA prob, what did they mean?
  138. volumetric clouds
  139. Acc buffer + filters + compositing techniques..
  140. calculating viewing angle & back-to-front ordering
  141. Retrieving computed data
  142. is there a performance difference between vertexpointer alignment, if...
  143. OpenGL extension book - Opinions
  144. glTexImage2D() - RGBA or BGRA ... does it matter?
  145. how do i configure FAA in opengl?
  146. using pixel textures in NV_texture_shader
  147. texture vs. register combiners
  148. Counting polygons in a LOD filled model
  149. iluminatting my engine
  150. fpbuffer question
  151. Changing Implementation-Dependent State Variables
  152. Fixed-function Light Attenuation
  153. 10bit framebuffer
  154. Bezier Curves
  155. TRIANGLE TEXTURE MAPPING
  156. Expense of OpenGL Error Checking.
  157. Concave Polys & Stencil Buffer?
  158. convert bitmap stream to a texture???
  159. thoughts about the GLSlang spec.
  160. Fragment shader parameters
  161. Hardware cursor disappears
  162. WGL_PBUFFER_LARGEST_ARB
  163. distributed rendering (on hardware) - realizeable ??
  164. vertex & fragment programs issues
  165. 3D Engine: Render optimization basics?
  166. vertex programs and extreme number of matrix transformations
  167. Try My 3D Model Editor Alpha Plz
  168. pb with gluPartialDisk
  169. virtual fish tank ask for help
  170. Floating Point Texture
  171. ARB June Meeting
  172. Find the X,Y,Z coordinates of a surface in the viewport when mouse is moved over it??
  173. OT : Timing difference between win 9x and win2k/xp
  174. what is the reason of texture mapping flickering
  175. Multitexturing Question...
  176. ARB_texture_compression and SGIS_generate_mipmaps
  177. not able to read depth value correctly from zbuffer using glReadPixels
  178. NVIDIA's magic depthbuffer
  179. VBO and stencil shadows(/fillrate intense stuff)?
  180. pbuffers and glCopyTexSubImage2D
  181. texture problems when doing multiple passes
  182. Creating Objects
  183. Specular origin problem
  184. Multipass texturing
  185. How to use the same(share) texture in different OpenGL contexts.
  186. OpenGL on Parallel
  187. Who can tell me how to insert AutoCAD or CATIA 3D object or file into OpenGL program?
  188. How to know the GPU activity
  189. On compressed textures again. s3tc3 [vs] s3tc5
  190. Multitexture
  191. stencil shadows- edges aren't projected correctly
  192. VBO and separate vertex arrays
  193. Q: Changing colormap of texture after creation
  194. shaders performances
  195. 3D & 4D web rendering interfaces
  196. [Q] gluUnProject with perspective projection
  197. Shadow Volume Problems
  198. Threads
  199. How to enable light when using color infomation
  200. shadow maps and fragment program
  201. can i give the input of the vertices during the execution?
  202. compilation doesn't end....Help me..
  203. .raw loader prob
  204. PBuffer with mipmaps
  205. glReadPixels+fp
  206. Focus issues with GLwMDrawingArea widget
  207. glTexImage3D() problem
  208. Any way to use GlSlang at the Moment ?
  209. Alphatest -> bad performance
  210. mapping scientific data to a texture
  211. [n00b] What's a überbuffer?
  212. Glslang & Linking
  213. glReadPixels and correct depth values with FSAA
  214. the new OpenGL 1.5 ARB extension are in the registry
  215. Optimizing particles rendering
  216. Extreme use of GPU...
  217. Driver components mis-match. Exit is the only option.
  218. 36-bit,48-bit texture formats.
  219. ATI_separate_stencil
  220. Any tutorials on loading Maya characters (with animation) into OpenGl?
  221. Reading dotXSI files into OpenGL?
  222. Reading dotXSI files into OpenGL?
  223. Can you specify tangent slope/strength of control points for Beziers?
  224. unable to get gl context
  225. ati_fragment_shader bug?
  226. VBO performance questions
  227. NVidia, dualview, pixel buffers.
  228. If any ideas -> just add 2 code, thx
  229. Nvidia texture compression + pbuffer bug?
  230. floating point buffer demo?
  231. ARB_VBO, one VBO per Stream/Channel/Attrib
  232. particles/vbo
  233. VBO on linux, NVIDIA drivers 4496
  234. Print large size over 10000 X 10000 pixels
  235. Crash when switching back to desktop res _and_ VBO was used
  236. Bad 24 bit textures
  237. rectangluar depth texture on ATI card.
  238. Max size of 1 VBO-buffer and max memory accessible with VBO
  239. Intel v boards
  240. This is pretty amazing........
  241. Errors of Porting to OpenGL 1.2 for Managed C++ coding in VC++.NET (2002)
  242. Multiple lights with vertex shaders
  243. timing when vertical sync is ON
  244. Texture3D emulation
  245. context menu in XP/2000
  246. 3D-Math
  247. Matrix Vision
  248. DirectX 9
  249. Need help urgently
  250. Geforce 3 vs GL_POINTS