- EXT_paletted_texture replacement for FX
- wglGetProcAddress() strange behavior...?
- ATI / NVIDIA
- Architecture questions
- Fragment programs and ARB_shadow (on ATI hw)
- glslang... when?
- Convolution
- please help me out
- OpenGL buffer operation?
- Getting frames from video
- SoftQuadro compability/alternatives?
- light + attenuation + scissor
- About the cubemap
- Is it possible to using OpenGL to produce 2D image FX?
- VBO troubles :-)
- rendering performance with displaylist
- Height of a object
- Detect overlaping polygons?
- VP & FP replacements for fix function
- OT ... NV35 Cards
- Best VBO format
- SDL question
- search the book about "image and video processing"
- 'Heirarchal' picking
- selecting texture for rotations
- seams in cube map...
- call for OpenGL forum improvement !!!
- Bump mapping
- Rotation Problem
- changing axis of rotation and center of rotation in openGL performer
- PBuffer creation..... ?
- VP & FP Scene Graph design
- tangentspace for non-textured geometry
- Displacement mapping
- Changing Shadow darkness
- bump mapping...
- Ambient lighting VP (should be easy)
- glRenderMode(GL_SELECT) ... glEnable(GL_GO_FAST_PLEASE) ...
- arb_buffer_region with viewport
- OpenGL lights don't attenuate!
- TGA Loading Problems
- True 10-bit frame buffer ... ?
- Yay! Siggraph's in San Diego...
- glDrawPixels()/glReadPixels on pbuffer
- error 32817 after call glColorTableEXT
- Help whit a ENGINE 3d Terrain Selection
- glBlendFunc
- NV: VBO Bug?
- Efficient Terrain Tiling (GL/Xbox/GameCube)
- Help with VAR
- Copying from the back-buffer
- Problem with the 5900Ultra
- the usage of "glConvolutionFilter2D()"
- AGP texture transfer time
- how to improve pixel maps resolution?
- Specular lighting (again)
- Displacement map pseudo
- NVIDIA driver crash
- High precision sum?
- TRUFORM Tesselation with PNTriangles
- I need help running my opengl code in Codewarrior
- The daily lighting question ;-)
- nVidia VBO trouble
- Multitexturing question
- what is vertex shader and fragment shader?
- 4XS AA in OpenGL?
- VBO interleaved arrays
- Screensaver resources
- Texture Displaying Problem
- Rendering Entities
- Multiple cube maps
- Using 256Mb memory video cards
- Cannot light up the scene...whats wrong?!
- vertex reading color how to
- Rip mapping
- High performance Intellisample problem
- vertex program question (relative adressing and matrices)
- Leather Shader?
- How to turn off antialiasing?
- PLEASE SUCH PEOPLE DONT LOVE INFO THEY LOVE ONLY TO BE....
- Accumulation buffer's useless
- Now it's moderated!
- missing FP state params
- creating fonts
- VR Shader man support OpenGL 1.4 and OpenGL 2.0 Shader language
- internal data formats in openGL
- What the 3D matrix vectors mean
- ARB_vp issue on ATI
- Depth/displacement map standards ?
- Glow in the Dark Textures
- Why TNTs dont support ARB_texture_env_combine
- Per-Pixel Lighting with no Register Combiners.
- Dual monitor performance issues.
- VBO Performance Test
- Exact Halving of FPS when clipping an Alpha Blended Quad
- Best way to determine support for EXT_shared_texture_palette at runtime?
- Line-of-Sight algorithms/methods
- Preservation of GL state for unsupported extensions
- Per fragment specular
- autom texture coord gen and cg
- SGI Onyx4 UltimateVision Comments?
- ARB VP & FP Samples
- SwapBuffers does not respect WS_CLIPCHILDREN
- TexGen and Texture Matrix Question
- bump mapping and display lists
- Setting constants in AFP
- Stencil buffer not hardware supported??
- ActiveX altering OpenGL's front facing polygon mode
- Can lighting be implemented with texture mapping?
- VBO context binding
- Capping problem
- Check out my dot3 pixel lights and stencil shadows
- Please help with Nurbs and Texture
- XOR effect to show object selection?
- gluNurbsSurface
- Memory Overflow with glEnable(GL_VERTEX_PROGRAM_ARB) ?
- alpha blending
- Problem in drawing Bezier curve using Opengl evaluators
- Fresnel term in a texture ?
- glColor3ub
- Storing normal-data for animated models
- Nurbs Surface in OpenGL
- Setting Alpha to 1.0 in a Texture
- OpenGL depth buffer copy
- Simple IBR demo
- glPolygonMode: GL_LINE is software and GL_FILL is hardware ?
- Good 3D modeler ?
- ARB Question
- ARB_Vertex_Program
- OpenGL debuggers and poll on front page
- Anyone know of GL_NV_point_sprite has ever work on ATI cards?
- How to generate Tangent & Binormal from a given Face?
- Printing in logical units (e.g.1 Unit = 1 mm)
- 3D Models from Image Slices
- How can I make a texture repeatable?
- generic vertex attributes and datatypes
- OT: HL2 FSAA prob, what did they mean?
- volumetric clouds
- Acc buffer + filters + compositing techniques..
- calculating viewing angle & back-to-front ordering
- Retrieving computed data
- is there a performance difference between vertexpointer alignment, if...
- OpenGL extension book - Opinions
- glTexImage2D() - RGBA or BGRA ... does it matter?
- how do i configure FAA in opengl?
- using pixel textures in NV_texture_shader
- texture vs. register combiners
- Counting polygons in a LOD filled model
- iluminatting my engine
- fpbuffer question
- Changing Implementation-Dependent State Variables
- Fixed-function Light Attenuation
- 10bit framebuffer
- Bezier Curves
- TRIANGLE TEXTURE MAPPING
- Expense of OpenGL Error Checking.
- Concave Polys & Stencil Buffer?
- convert bitmap stream to a texture???
- thoughts about the GLSlang spec.
- Fragment shader parameters
- Hardware cursor disappears
- WGL_PBUFFER_LARGEST_ARB
- distributed rendering (on hardware) - realizeable ??
- vertex & fragment programs issues
- 3D Engine: Render optimization basics?
- vertex programs and extreme number of matrix transformations
- Try My 3D Model Editor Alpha Plz
- pb with gluPartialDisk
- virtual fish tank ask for help
- Floating Point Texture
- ARB June Meeting
- Find the X,Y,Z coordinates of a surface in the viewport when mouse is moved over it??
- OT : Timing difference between win 9x and win2k/xp
- what is the reason of texture mapping flickering
- Multitexturing Question...
- ARB_texture_compression and SGIS_generate_mipmaps
- not able to read depth value correctly from zbuffer using glReadPixels
- NVIDIA's magic depthbuffer
- VBO and stencil shadows(/fillrate intense stuff)?
- pbuffers and glCopyTexSubImage2D
- texture problems when doing multiple passes
- Creating Objects
- Specular origin problem
- Multipass texturing
- How to use the same(share) texture in different OpenGL contexts.
- OpenGL on Parallel
- Who can tell me how to insert AutoCAD or CATIA 3D object or file into OpenGL program?
- How to know the GPU activity
- On compressed textures again. s3tc3 [vs] s3tc5
- Multitexture
- stencil shadows- edges aren't projected correctly
- VBO and separate vertex arrays
- Q: Changing colormap of texture after creation
- shaders performances
- 3D & 4D web rendering interfaces
- [Q] gluUnProject with perspective projection
- Shadow Volume Problems
- Threads
- How to enable light when using color infomation
- shadow maps and fragment program
- can i give the input of the vertices during the execution?
- compilation doesn't end....Help me..
- .raw loader prob
- PBuffer with mipmaps
- glReadPixels+fp
- Focus issues with GLwMDrawingArea widget
- glTexImage3D() problem
- Any way to use GlSlang at the Moment ?
- Alphatest -> bad performance
- mapping scientific data to a texture
- [n00b] What's a überbuffer?
- Glslang & Linking
- glReadPixels and correct depth values with FSAA
- the new OpenGL 1.5 ARB extension are in the registry
- Optimizing particles rendering
- Extreme use of GPU...
- Driver components mis-match. Exit is the only option.
- 36-bit,48-bit texture formats.
- ATI_separate_stencil
- Any tutorials on loading Maya characters (with animation) into OpenGl?
- Reading dotXSI files into OpenGL?
- Reading dotXSI files into OpenGL?
- Can you specify tangent slope/strength of control points for Beziers?
- unable to get gl context
- ati_fragment_shader bug?
- VBO performance questions
- NVidia, dualview, pixel buffers.
- If any ideas -> just add 2 code, thx
- Nvidia texture compression + pbuffer bug?
- floating point buffer demo?
- ARB_VBO, one VBO per Stream/Channel/Attrib
- particles/vbo
- VBO on linux, NVIDIA drivers 4496
- Print large size over 10000 X 10000 pixels
- Crash when switching back to desktop res _and_ VBO was used
- Bad 24 bit textures
- rectangluar depth texture on ATI card.
- Max size of 1 VBO-buffer and max memory accessible with VBO
- This is pretty amazing........
- Intel v boards
- Errors of Porting to OpenGL 1.2 for Managed C++ coding in VC++.NET (2002)
- Multiple lights with vertex shaders
- timing when vertical sync is ON
- Texture3D emulation
- context menu in XP/2000
- 3D-Math
- Matrix Vision
- DirectX 9
- Need help urgently
- Geforce 3 vs GL_POINTS