- BSP Lighting
- out of memory for pbuffer
- Multiple windows - please help !!!
- ColorTable & GeForce driver 44.03 BUG on Windows XP
- how to display chinese in OpenGL
- Refresh rate.....
- help with ati_embm
- EMBM in OpenGL
- glFogCoordfEXT problem
- Mixing VAR and system memory
- Best nVidia drivers in terms of correctness (not speed)?
- On Benchmarking
- viewer for pro/e,UG?
- OpenGl and Thread
- NVIDIA dets 44.10 w 'auto detect' o/c
- Hardware Issues
- Multiple light problem
- Anisotropic filtering
- 2D annotations/labels on 3D canvas
- NormalMapper format specs?
- OT? rendering a static ammount of polygons for any scene
- Vertex Program help!
- regarding mouse motion
- floating point buffers
- Reading frames in real time
- Principal curvature?
- Invert Destination Color
- Have you noticed EXT_depth_float?
- vertex programs, what is changeing
- rendering to texture - 2° part
- MFC and openGL.
- point sprites and alpha
- lsched_setscheduler SCHED_FIFO
- How to get driver version ?
- How to do Linear Z buffer
- WGL_ARB_render_texture trouble
- Fastest way to draw a smooth contour surface?
- Stencil Shadows Artefacts.
- mesh parametrization
- texgen and large texture coord
- Zfail or Zpass with Stencil Shadows Volume?
- Another Readpixels Topix (not Optimization)
- NvTriStrip
- GeForce FX Dawn Demo
- where can I find the TIN model code ?
- REAL fisheye view with OpenGL
- Any ideas?
- Looking for developer (shaders, nvidia, opengl)
- how to do fast 2d graphics?
- Render to texture with floating point pbuffers
- Questions on TrueType fonts
- Multiple windows in MFC
- how to realize smoke effects with Opengl
- popup menu in OpenGL.
- Error: GLUquadric
- GPU CPU parallelism
- c# wglGetProcAdress and OpenGL extensions
- Render to texture
- Plastic Finish
- what is the default projection matrix ?
- glCopyTexImage2D
- How usefull is GL_EXT_clip_volume_hint
- OpenGL nVidia SDK problem
- Water with texture shader
- convolution
- (OT) Polygon optimizing routine.
- Feedback Mode and Multitexturing
- jpeg screenshots
- Filter channel planes!
- weird behaviour (VP)
- Polygon Tessellation Problem
- Rendering pipeline advice needed.
- 3D-textures - internal format
- AGP vs PCI mode detection
- Texture indirection on 9700 Pro
- glDrawPixels problem in CAD application !
- Has anyone tested gluX?
- NVidia / ARB_fragment_program / how to update local parameters?
- Mixing VAR and VertexProgram Problem
- File format for world
- Question about texture transparent effect
- KIL in VP?
- Bezier Question
- aa vs resolution
- (use_BSP || !use_BSP) && (BSP_rendering_tricks)
- No draw to pbuffer (?)
- GLUT compiling error on Borland C++ 5.02
- VOB performance
- several shaders
- I'm looking for a Free lance developer !
- billboarding
- OT: rumors
- Water reflections
- Heavy rounding in RGB16 ?
- MultiDrawArrays
- repeat a sub texture, is it possible?
- ATI: VBO+VertexProgram
- VBO with dynamic (animated) mesh, still worth it ??
- Repeated data in vbo
- ATI and render to texture rectangle
- "Pixel-precise" sum of rendered textures ?
- cgGet program parameter problem (FX5200)
- problem at the compilation to display a window with SDL and opengl
- glTexImage2D at interactive rates
- Need help on ATI fragment shader
- GL_TEXTURE_RECTANGLE_NV or TEXTURE_2D
- Ati drivers bug ??
- PLZ HELP: convert mouse coordinate(2d) to 3D with using OpenGL
- glutPostRedisplay!
- Problem with scrolling in a MDI...
- about how to program radial blur
- Problem switching from conventional vertex arrays to VBO's
- VBO
- Multi Planar Reformatting (MPR) ??? what is
- Render context from bitmap?
- the sample of using Video As Texture
- strange grey when you resize...
- Problems with modulating of textures
- pbuffer, and backbuffer cant share textures??
- GL Dialog Box (revisited)
- Radeon 9800 Pro - Questions
- Overlays and glReadPixels()
- Head Mounted Displays
- Texture Tearing ... Two planes
- How to Render Upside down?
- fp environment/local parameters
- nasty texture seams
- glReadPixels and glWritePixels
- fragment program problems
- More Matrox Suckage (grrrrrr)
- does glReadPixels read front, or backbuffer
- glBlendFunc & glReadPixel
- Need suggestions... (might be slightly OT)
- Problem texturing with new nvidia drivers
- OT: Opinions about OGRE please
- Animated Model Formats
- How to use gluUnproject in 4 openGL windows
- Image comparison
- How fast is occlusion culling supposed to be?
- how to draw "Masked" 2D image with fade-in/out
- A new way of color blending
- How can I do muti-view selection which in one view
- the way of grabbing video data rendered by OpenGL other than glReadPixels()
- vertex program ARB.....
- GL_ARB_vertex_buffer_object
- glreadPixels & gluUnProject problem
- Easy question: state.light[n].position in fp
- 2 question about gfx-cards
- Any idea of how this AA effect is achieved?
- 3D line segment to 2D pixel height?
- Error using "glBlendEquationEXT" ??
- Stupid little det.4403 VBO bug
- Photo Realistic images
- Visualization Tool for a cutting process
- Volume rendering app - please test?
- a big problem with radial blur
- WUXGA Displays (16:10) ...
- Catalyst 3.5 and VBO/VAO
- OpenGL 1.X and 2.0 extensions ?
- vp program and "result"
- affine depth replace and dependant hilo in one pass, is this possible?
- Texture & pixel format
- problems with my new ATI Radeon 9700
- Multiple buffers for a single vertex
- Wolfenstein:Enemy Territory error
- ARB_Vertex_program for skeletal animation
- TEXTURE_RECTANGLE_NV without pbuffers?
- Card Manufactures Make Drivers for Certin Apps
- ARB_pixel_buffer_object
- 3D texture size problem again (is posible the same driver bug, or it is my bug )
- gluNurbsSurface ... runs slow and slower ... and stops ...
- chosing graphics card
- glutmainloop again!!!
- Shadow Volume, Capping & Open edges
- glConvolutionFilter2D
- Bezier Mesh ... No Normals :o(
- NV_float_buffer example
- Using multitexture with vertex arrays
- vertex program and cull face fake?
- Pbuffers, wglMakeCurrent, Run Time Error
- DescribePixelFormat
- NV register combiners
- Back faces ... Why ?
- How to capture the distance between the center of mesh to the edge of screen?
- GL_EXT_texture_rectangle
- OT: where have the minutes gone?
- Why does this vertex-program not work?
- A way to blend in 16-bit/channel modes ?
- Strange(?) behavior of glDrawPixels
- S3TC / DXTC Questions
- Blitting
- glFlush ran right after OpenGL initialization = background RGB (115,178,181). Why?
- Geometry storage in modern 3D hardware
- interpolating between textures
- Texture Alpha Masking
- win32 & OpenGL
- windows regions
- Another Win32 issue
- VBO+Vertex Arrays: AGP Memory access speed
- recovering opengl's nurbs' mesh
- How to wrap GL calls?
- How to setup Projection Matrix for resolution independent coordinates
- how to read *.grd file using opengl
- nvidia drivers to do frustum culling?
- NV vp tracking a lights position
- How to create like 3dmax's animate ?
- GL_ARB_texture_env_combine problems
- The old histogram extension
- how can i write text in my 3d scene
- OpenGL multi threading under Windows and C
- Weird VBO perf
- Fixed function in VP / FP
- register combiners vs. environment combine
- Rotation for point sprites
- wrappers...
- glTranslatef
- WGL_ARB_pbuffer and GLX_SGIX_pbuffer
- Accumulation buffer
- opengl program canna run
- Rendering per light and rendeing at once: different results...
- GLSlang approved by ARB
- NV_texgen_reflection software equivalent
- Normalization in Reg. Combiners vs. Cubemaps
- fragment program spotlights
- Ray traycing
- Help with stencil please...
- GL_TEXTURE_3D
- wglShareLists and multiple Rendering Contexts with different resolutions
- replacing a single channel with glTexSubImage2D
- openGL selection buffer returns 0
- Subtracting objects
- Yet more view manipulation stuff...
- ARB unit 2 realtime updating
- Opengl with Radeon Mobility
- problem with flares and halos
- OT: 64 MB or 128MB card? (3D textures)
- Loading keyframes and animations from 3DS files?
- texture LOD behavior
- Normals of triangles and display... ?
- How to render 8 pixels per clock with NV3x?
- vol rendering and blending
- Rendering to a framebuffer in Linux, BUT not with GLX.
- opengl texture
- Quake III BSP Files
- Specular lighting papers?
- GL_TEXTURE_ENV_COLOR BUG ???
- Black Blended smoke???
- QT & OpenGL transformation matrices
- Vertex and Fragment programs questions
- optimising GL_POINTS rendering