- GL_SGIX_polynomial_ffd spec?
- Passing an indexed triangle strip array to opengl?
- synchronizing rendering on 2 PC's
- anyone can explain NV combiner and nvparse
- final clearup
- DXTC textures with DeviL (OpenIL)?
- Vertex Programs Programming
- glCombinerStageParameterfvNV??????
- White Textures :(
- Selection mode from the driver's perspective
- GL_FUNC_REVERSE_SUBTRACT_EXT, order independent alpha?
- Setting up GLUT skeleton in Borland 6.0
- glext with VBO
- nv25 highlights
- GL_RGB8 vs GL_RGBA8 & 3D Textures
- Shading problem
- JPEGLIB
- Changing Resolution
- VBO demo
- PBuffer and Fullscreen switching
- Glut or gtk ? or both ?
- how to extract nurbs control points
- Depth texture and register combiners..
- How to histogram an image in frame buffer ?
- Can you clever types...
- GL_CLAMP*... is there a another/better way?
- create a rendering context in Win32
- cg and floating point pbuffer textures...
- glRotatef() Rotation Matrix
- glGenTextures/DeleteTextures performance
- Dithered drawpixels in display lists?
- loading extensions, etc...
- Distortion Problem
- Vertex Array question - double indexing
- strange glReadPixels results!
- Problem changing pixmap font colour
- a problem about terrain lod using quadtree
- Encode OpenGL Demo as MPEG
- textures
- ATI Fragment Shader Program Question
- Decomposing a Fragment Shader
- announcement
- Question on isosurface?
- Frame Rate Puzzle ?
- OT (ish): Quake2 Source Code
- GL_NVX_ycrcb spec?
- Bump Mapping
- Textures: To the Power of 2 or Not to the ...
- 3d floating point textures on nvidia...
- Back projecting shadow maps
- Stencil maksing
- NV35 extensions
- Problem with Opengl version
- calculations
- Extensions and portability
- Two bump-mapping questions
- How to import two 3D format in a project?
- Driver emulated vp
- how to output the program to autocad
- Earth Shadow How To
- everybody know...?
- For ZENGAR only! (Private post)
- DirectX->Direct3D
- Rendering md2 mesh via vertex array, texturing problem
- VertexArray glBindTexture not working.
- can't get 128 bit color buffer on Radeon 9700
- GeForce 4200Go and 3d textures
- Performance of this demo improved by multitexturing extensions?
- portal visibility using hw acceleration?
- ARB_vbo & GL context
- Texture pixel formats
- (OT), c++ question about bit fields.
- how to match mm with pixels
- Model data
- automatic tex cood gen + vertex programs...
- (shamelessly off topic) Call for moderators
- Another bump mapping question
- What limits the number of textures?
- changing color while rotating
- display a cube inside another bigger cube
- strange texture size
- Testing please...
- setting GL_PROJECTION_MATRIX ?
- Front or Back buffer problem
- Alternative to "order independent transparency"
- help with my camera func
- poll - visit the home page
- S3TC question
- OpenGL compatibility problem
- _glutKeyboardUpFunc@4
- "z fighting" when clip plane is exactly on top of a face
- sphere env mapping in ARB_VERTEX_PROGRAM not same between ATI and NVidia
- PBuffer and glCopyTexSubImage2D
- Context switches
- Including GLU
- "Lighting"
- Direction vector from quaternion? (sorry)
- how to show text on SGI-IRIX(6.5) machine using glutBitmapCharacter
- obj based terrain
- Calculate Volume?
- glutwacom
- full-scene AA
- Multithread texture loading (new facts)
- how to print text using glutBitmapCharacter() on SGI-Irix
- State changes vs front to back and other stuff
- Pre calc vertex lights
- Interpolation
- 3D textures: size, performance, palettes
- Why is clipping done when it is?
- per pixel lighting using fragment program
- Thoughts on the NV35?
- Problem with mirror recursion
- Depth Textures & Dependant AR Textures
- Problem with WGL_ARB_buffer_region Can Somebody help?
- skin blending
- Glut and mice
- NVEmulate
- ATI_pixel_format_float very slow... normal ?
- text vanishes
- Want to build Mesh Painting app -- I know how -- preferences poll
- Phong Bump Mapping
- Slug Production : 25 programs for OpenGL
- how to render one scene for two (different) cameras
- GLUT -> another GUI
- cannot show the true color
- code about bezier
- glVertexArrayRangeNV performance
- ARBvbo && NV && linux ... once again
- To find the current ordinate.
- no antialiasing in full screen mode
- extension support failure randomly ???
- Page turning effect ...
- My first serious topic
- MODIFY vertices in hardware
- Fog Polygon Volumes - Artifact
- OT: Native cursors and OpenGL
- Reflaction in UT2k/Splinter Cell ...
- glReadPixels
- More tex units needed
- Depth Peeling using OSMesa and two Depth-Buffers
- Animate md5 model?
- VBO BindBufferARB scope
- Any way for ARB_floating point shaders ?
- Vertex program fog
- Recursive mirror questions
- OT: Doom3 & OpenGL & Xbox
- VSync: control panel vs wglSwapIntervalEXT
- Dynamic Cube Map Problem?
- 16x16Bit Normalmaps
- Number of texture units on GeforceFX
- Yay! ARB_vertex_buffer_object supported in ATI's Catalyst 3.4 drivers!
- NVidia Quadro4 900 XGL can't multisample in a window?!
- glColor3f clamping to [0;1] with float buffer?
- 3D texture-size, framerate drop
- PC interrupt using glClear
- New OpenGL performance FAQ?
- Matrix stacks
- Weird CVA Problem
- Working with the GPU
- Radeon 9600 or GeForceFX Go -- when?
- ATI Radeon does not support multisampling in PBuffer!?
- WGL_ARB_buffer_region problem
- vertex_buffer_object
- glVertexAttribPointerARB
- working with GL_NV_occlusion_query
- cloud impostor rendering
- Using two vertex arrays to render a single series of vertices?
- Distort Matrix?
- Dynamic Texture Space
- Radeon 9700 problem with blending on 64bit rgba non-float pbuffers ?
- Why glReadPixels() does not work in software mode
- GL_ARB_vertex_buffer_object details
- OpenGL 2.0 drivers
- ATI: Problems with VBO
- examples of video effects using OpenGL
- Post-TnL Vertex Cache use on nVidia?
- Dynamic shadows for a portal engine
- gluTess usage?
- Help needed: GL_COMBINE_EXT and how to map RGB to ALPHA ?
- Refraction
- Frustum Culling with modelview and projection matrixes
- GL_GENERATE_MIPMAP_SGIS and GL_LUMINANCE
- GeforceFX behavior anomaly
- Rendering an FEA mesh...
- dot3 weird problem , help needed !
- Driver Bug??
- fragment programs: secondary color?
- fragment program performances
- glCopyTexImage2D unpleasentness.
- Particle blending mess
- HELP ! glColorTableEXT does not work for me
- Generating and Loading textures
- BSP not rendering
- Tangent space and animation
- Vertex Arrays and lightmapping question.
- High precision Opengl
- 2 questions about shadowmapping
- Sample code for displaying RGBAZ images
- light , color, smooth, stripe
- EXT_texture_lod_bias and fragment programs
- nVidia drivers & 3dmark2003
- which Quadro cards no longer support paletted textures?
- GL ERROR : invalid value
- Texture filers on ATI
- Memory leak when deleting texture
- how do "depth of field" ?
- Anti-aliasing sample distribution
- Skybox Edge Artifact w/Radeon
- graphics
- Can I use OpenGL without specifying a window
- disable clipping
- how to compose two images according to their zbuffer values?
- my motion blur don't work
- OpenGL wrapper to extract geometry data
- Arabic text
- Early-Z on FX
- help!! unknown bug?? GL ERROR : invalid value
- Fullscreen GL on 6 screens?
- Has anyone tried 44.01?
- multiple pbuffers
- Please help me out. Use 8bit texture without glColorTableEXT
- projective texturing help
- how execute instructions when there is no events/no key pressed ?
- PBuffers and WGL_ALPHA_BITS_ARB=16
- Advice for display lists and multiple views
- Bezier surfaces and NV_evaluators
- per pixel attenuation
- glut is it responsible of the slowness of my application ?
- Multi-monitors, Microsofts OGL screensavers do it, why can't I??
- STREAM_DRAW vs DYNAMIC_DRAW
- Updating nv_fragment_program parameters not working?
- glDrawPixels() optimization
- extension loading .lib
- Slow performance due to large background image (texture).
- bounding box collision responce..
- Radeon + Win2k
- Rotating clouds
- GL performance analysis?
- ATI Radeon Family lighting problems ..
- 3D coordinates from 2D raster position
- Seams with mirrored parts tweaking
- Where can I get the detailed information about the OpenGL extenstions
- OpenGL Multiple views?
- a new book "The OpenGL Extensions Guide"
- render to texture
- render a scene without an opengl window
- LONG POST: TNT2 initialisation problem (technical specs posted)
- extract (zfar-znear) from projection matrix
- I need game programmers
- What editors to use?