- use glTexSubImage2D() to update the image?
- changing video modes - fatal error in kernel
- loosing hw accel?
- How to get glTexSubImage2D() work?
- Man I need help so bad! Quickly too!
- coordinate
- My team needs a manager - volunteers?
- Stencil buffer only for hardware?
- help on glTexSubImage2d(), urgent!1
- Register Combiners + bump mapping
- Using multiple textures for terrain rendering
- lights
- Quake 2 bsp file
- Blending and textures
- Problems with multiple rendering contexts and windows!
- glselection! need help now!
- Drawing order and RGBA images
- OpenGl.org - ranking system?
- nurbs and curves, info needed
- T&L
- Height field question?
- About glAreTexturesResident
- Off-screen frame buffer
- Help Forum or Fudge Forum 2?
- Got my web page up!
- 100+ FPS and jirky animation...
- Game Engine
- Definitive Guide to Material Properties?
- Following Terrain Height
- Using an alternate context
- Games?
- How to use GL functions outside of WM_PAINT message
- OpenGL screensaver password problem
- transparency and stuff
- CSG or Brep with opengl
- still my worst nightmare...
- Viper 550 - Hardware acceleration swith off ?
- EXT_shared_texture_palette question
- Overdriving lights.
- pseudo-isometric projection matrix
- Strange OpenGL crashes on some PC's.
- 3DS Format
- BSP Trees
- Human Figure
- Hey all! Can you guys please test this OpenGL app?
- GL_ALPHA and Texture memory
- Problems with S3TC
- OpenGL and GDI
- glTexSubImage2D() REALLY slow on a GeForce2 card....HELP
- floating point error in glRasterPos() if after glFrustum?
- quake3 models
- Lighting and Transparency
- pseudo-isometric projection matrix
- .3ds format!
- automatically rescale objects
- glSelection help... please?
- Best way to define a plane
- How to clean up video memory after OpenGL
- The Problem of Blend and readpixels.
- Do 3D input with the mouse?
- trying cool stuff with mutliple viewports??
- AngleVector?
- Volumetic lighting
- where is wrong? help!
- Material
- cpu usage..
- Normals?
- how do you do it
- game
- The Opalis-Demo is released!!!
- cross-platform binary files (c++)
- particle system question
- Quaternions, Euler Angles and Matrices...
- Models and Animation
- Rendering order of transparent objects and particles
- ASE format: FACES
- information on loading *.wrl?
- calculating the angle camera/normals
- basic concepts
- Intersection problem
- proper rendering for particles?
- ALTOGL and Win2K
- z-sorting
- Relative cost of modelview transforms?
- ROAM
- BSP tree ?
- How to handle WM_DISPLAYCHANGE?
- OpenGL game
- GL_SMOOTH artefacts
- XBCT I've got a Quake3 viewer question for ya
- Matrix Math
- GLUquadrics....
- Screen RayTrace/Selection/Culling
- TEST
- Using an OpenGL window as Windows wallpaper
- Ever wanted to play an AVI on a polygon?
- Multi-threaded app (problem with redraw on WM_MOV)
- Color Cycling
- About glBindTextureEXT, glGenTexturesEXT, glDeleteTexturesEXT & glAddSwapHintRectWIN
- Collisions (I need help!)
- hardware accumulation buffer (FSAA)
- Zbuffer and 1/z-s
- FrameBuffer to texture
- Need Tester with 3d Prophet 2 card.
- Placing trees on Terrain with mouse?
- Who would win in a fight? Gates or Ellison!
- Geforce MX good for dev?
- Weighting NURBS
- Prob. with glTexImage2d
- combine 2D and 3D graphics together
- Polygon winding
- Binary Trees
- Pan & rotation center...
- glDrawElements
- array creation on the fly?
- when to start learning bsp trees
- Spacebox textures
- GL_EXT_compiled_vertex_array ?
- Texture engine problem....
- Usage of ZBuffer instead of stencil buffer.
- anti-aliasing
- ChoosePixelFormat() & MDI
- no ogl .. just a real life help request....
- MFC vs Win32 for GL app framework
- normals and multitex
- mipmapping
- visibility test
- Lighting Question
- interleaved arrays on ATI Rage Pro
- Lightmapping
- 2d collision
- 3d collision detection
- Saving the matrix
- Saving the matrix
- Porting with OpenGL
- render shaows without lightmap ????
- display lists
- curve surfaces & elevation map
- radix sort and blending
- rendering faces by texture & bsp
- Pixel Mapping
- zooming
- The new NVidia .522 drivers rock
- Multitexture_ARB+glArrays
- Thougths on Timing an OpenGL Application...
- Rendering directly to bitmaps.
- Chroma Keying
- Hole in a wall
- snapshot
- Is there another GL app runnng?
- Could opengl render to main memory directly?
- plane testing
- plane testing
- problem with TexCoor/VertexArray/MultiTex
- Translations with Quaternions
- Transformations pipeline
- Fog
- softimage tangents
- quake2 map reader
- Problems with new NVidia drivers
- Display Lists
- Vertex Culling
- How to get generic UNACCELERATED OpenGL context?
- gouraud shading
- "2D" effects
- OpenGL Driver Information Viewer tool
- Bounding Box Visible In View Frustrum??
- 4 textures component with multitex?
- Kinetics 1K
- OpenGL and Multiple Monitors
- MilkShape SDK
- black area on right of screen in Windows
- elevation map
- RELIC! GORK! Help Me damn You!
- Have u used "GL_REPLACE"?
- Opalis-demo revised!!!!!
- Distortion Effect
- OpenGL and Windows main menu
- BorlandC/C++ - OpenGL - And Pentium Code
- Urgent--texture mapping and gluUnProject
- Bone animations
- Multitexture and Vertex Arrays
- Microsoft OpenGL bug - any work around?
- GL_texture_combine_dot_EXT?
- light position relative to object coordinate system?
- What's the glextension string for T&L???
- ms xbox hardware acceleration
- Text-Image Sizes
- Multitexturing without "Multitexturing"???
- check this out (if you hate MS)
- environemental cube mapping
- SIMPLE opengl bump mapping tutorial
- windows implementation question
- 3dfx textures not working
- gluLookAt
- Textures on Nurb Surfaces
- Where is GL_TEXTUREn_ARB defined?
- Problem with MultiTexturing! :(
- wglGetProcAddress
- HELP!!! GLW Problems
- SIMD Extensions
- Partial sphere texturing.
- Depth Masking
- Another rotation instead of glRotate ???
- Implicit surfaces and normals
- Half-Life bulletholes
- DDS files and S3TC?
- Behavior of glLockArraysEXT()?
- disabling clipping in OpenGL
- Multitexture + Blending
- Periodic nurbs
- How to create a FULLSCREEN window with GLUT ??
- MFC question (off topic a bit)
- glAlphaFunc() and blending
- optimization
- Question on Pixel Format operations
- surface/mesh for 3d-points
- Concave polygon
- Error handling and debugging
- Crashing My Plane and Converting To Borland??
- GL Error: LoadLinearTlb failed : Bad address
- Planar Shadows
- Points and colors
- OpenGL with VB and CSG (or any other technique ?!)
- Skeletal animation
- Stencilbuffer and interlaced rendering
- "Screen Capture and File Format"
- dynamic textures
- problem w/ reflection maps when going from multipass to multitexture
- How to import a 3D Studio Max model?
- only make some faces transparend
- How to create faces
- Culling and Blending
- Z-fighting: stripes
- Extensions
- Bsp questions.
- Heightmaps
- Read values in OpenGl Matrix
- 2D Drawing
- How To Do An Own Adobe Plugin
- buffer question
- How can i calculate values for the GL_SPOT_EXPONENT parameter of opengl-lighting
- Monochrome bitmap as Alpha texture
- alpha blended textures ???
- Multiple Pipes & windows
- The Accumulation Buffer is too slow...?
- orhogonal stuff
- normals
- How to make a 3d modeller?
- Snapping object in 3D world to a point...