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  1. all of us trying but nothing in our hands...
  2. dynamic color key wityh RC ?
  3. texture coordinates
  4. Where can i find DevIL ?
  5. gluPerspective Question
  6. Here's and interesting question....
  7. DDS file information?
  8. fast color lookups
  9. glTexCoordPointer and multi texturing
  10. OT but useful : ASE animations
  11. Problem with DevIL
  12. env_combine and transparency
  13. SGIS_generate_mipmap & Radeon8500
  14. Problem with names
  15. How to setup glutJoystickFunc
  16. Floating point cube maps?
  17. Using HILO textures with Cg
  18. How to calculate texcoords in N-Patches?
  19. Multitexturing Conflicting with Single Texturing
  20. Problems mapping 2d window coordinates to 3d system coordinates
  21. Direct Projection
  22. OT: Smooth matrix transition
  23. combiners... multiplying two textures
  24. OpenApp project!
  25. projection..
  26. 3d Modeller (AGAIN PLEASE HeLp!!)
  27. the excellent algorithm of 3dsMax
  28. Materials and Textures
  29. Making a ripple
  30. Multiple occlusion queries
  31. Simple ARB_multisample example
  32. Building an adjacency graph
  33. Stencil Read -> RGB Write query
  34. Gamma change
  35. ase files + shadow volume
  36. reading image file into an array
  37. The selection buffer????
  38. Ok, now we know how long we have been coders, but how about what we do for a living?
  39. All textures enabled
  40. RGB565 textures?
  41. state.matrix.mvp?
  42. why only one side of image show on the screen?
  43. how to rotate a object around different axes for many times?
  44. how can I use the new functions come with Opengl1.4?
  45. A hard projection question
  46. Multitexture
  47. NVida driver bug/s
  48. Depth Buffering Question
  49. enabling unused attributes
  50. ATI pbuffer
  51. What do you think?
  52. How to highlight visible edges
  53. using textures with quad strips
  54. glClipPlane && glBitmap && glRasterPos && (NV || ATI)
  55. Light Problems
  56. Floating point buffers & deferred shading
  57. Extension Question
  58. Triple Buffer
  59. question on octrees
  60. nvparse documentation
  61. TGA and seg fault....
  62. DoubleBuffer - Invisible Cursor
  63. sphere-cube-objects
  64. Names for 3D engines
  65. How to identify the conjoint edge of two faces?
  66. Shameless Plug
  67. separate specular misbehaves
  68. How to switch lightening off
  69. vertex arrays and light calculations
  70. Expert Opinion Required.......
  71. Lighting with exposure
  72. GeForce3-Driver Bug ? since 4072 when Clipping and Tesselation
  73. ARB_vertex_program & multiple textures
  74. Writing text vertically
  75. Fullscreen exit under Win98/NT4
  76. Normal and height maps
  77. SkyBox
  78. What is ID3DXMesh::Optimize Method?
  79. why display list doesn't work?
  80. Just released Spider3D v3.5
  81. Opengl Crash when ProcessMessages used
  82. i cannot call pDC->SetMapMode(MM_LOMETRIC)?
  83. On display list sharing
  84. Fonts How to make a uniform appearance on Mac and Windows.
  85. masking+multitexturing
  86. glBegin/End - 5ms!
  87. Collision detection, and an octree, Sort of.
  88. Why does this code freeze the computer?
  89. glDrawPixels Problem
  90. NV register combiers into standard OpenGL?
  91. Windowless Rendering
  92. What is NVIDIA "forceSW" and why is it slow?
  93. GLU_TESS_VERTEX question
  94. render to texture
  95. Hardware overlays and GL compatibility.....
  96. Any Info about December ARB meeting?
  97. ASE File
  98. 3D figure generator
  99. GL_EXT_texture_rectangle conflicting specs
  100. Generate heightmap from a picture?
  101. After reading "How long have you been programming"
  102. vertex programming can accelerate the speed of model creation?
  103. Nvidia GeForce3-4 driver problem!
  104. How would I select Individual objects??
  105. GL_CLAMP_TO_BORDER hardware support
  106. OpenGL & multithreading
  107. big/little-endian troubles
  108. Laggy 2D animation
  109. tiled texture
  110. gluPerspective question
  111. Enabling Blend when rendering to a pbuffer
  112. OpenApp v1.00
  113. S3 SuperSavage & OpenGL
  114. Introducing the AME Ascii Model Export file format (plug)
  115. Strange fps behavior...
  116. how to print a text in a specified portion of a screen
  117. What are multiple windows good for?
  118. i need source code of voloume rendering based 2dTexture
  119. i need source code of voloume rendering based 2dTexture(best) or 3d texture
  120. shadow volumes
  121. spheres with common part
  122. Interesting cube mapping problem
  123. Can you declare glLoadObjects with a array?
  124. arb vertex program question
  125. gluCylinder in a specific direction
  126. order independent demo
  127. RAY CASTING??!!
  128. who can offer me complete source code of volume rendering !!!
  129. How to change the brightness?
  130. Plataform Independent Text raster
  131. clarification
  132. A little OT: Call For Papers
  133. ATI_vertex_array_object questions
  134. Frustum Culling help
  135. glutSwapBuffers
  136. Drivers that contain ARB_fragment_program?
  137. S3 DeltaChrome - bidirectional depth & color buffers ??
  138. How to open files dynamically in opengl
  139. PBuffer ReadBack Woes
  140. OpenGL and MFC
  141. Will OpenGL 2.0 support per pixel lighting?
  142. Game Institute
  143. Is there document about Procedural Texture
  144. Texture Displaying Problem
  145. ARB_fragment_program equivalent ATI_fragment_shader
  146. Infinite shadow volumes V.S. finite length
  147. closet vertex to camera.
  148. VAR: Write sequentially?
  149. Is it me or the 9700? Only 1/3 gf4 speed!
  150. Sharing Rendering Context, Multithreading
  151. importing maya models into opengl prog.
  152. Fog with GL_ARB_fragment_program
  153. Stencil Shadow Volumes - End capping
  154. Strange stencilled shadow error
  155. Q: bump mapping & display lists
  156. glTexImage3D Problem
  157. glClipPlane problem in VB
  158. GL_ATI_texture_float bug ?
  159. converting delphi to c/c++
  160. What does the glEnable and glDisable code look like?
  161. [slightly OT] Free renderbump tool beta
  162. Clipping plane and mirror
  163. Indices for indexed primitives with VAR
  164. Local Axies?
  165. Why there is no ALPHA component in COLOR buffer?
  166. GL_ARB_multitexture with cygwin
  167. Usage of different mag and min filters
  168. View Frustum Question
  169. state managment for pbuffer/render_texture
  170. What is CVA?
  171. What does it means??
  172. GLU tesselator, combine callback, advanced query
  173. Somekind OT: strange frame-times on high tri count
  174. Help Wanted
  175. Quad buffered stereo : how fast is changing draw buffers?
  176. Opengl 1.2 extensions
  177. Bumpmapping != Normalmapping ???
  178. Objects bones uvs from 3DMax
  179. single or multiple vertex arrays per mesh?
  180. Making a texture with alpha blending
  181. Antialiasing not working with Geforce4 card
  182. Solid C++/Windows Profiler
  183. Heightmap continuity
  184. Texture projection with stenciling
  185. Is the performance acceptable?
  186. How to construct a fast and pretty skybox?
  187. manipulating objects (interactive)
  188. pbuffer/render_texture + VAR = awful slow ?
  189. Collision Detection! Help me please
  190. What's the requirement of cg
  191. WGL_ARB_pixel_format + SetPixelFormat
  192. ARB_vertex_program documentation
  193. Bizarre fog bug
  194. Turning off glActiveTextureARB
  195. Speed: Linux vs. W2000
  196. take a look at this...
  197. GLUT Fails to build ( LINUX )
  198. Strange behaviour on Quadro cards
  199. Should I dismiss "Opengl" Lighting all togeather?
  200. VERY OT: IT WORKS, ha ha ha ha ha.
  201. gluBuild3DMipmaps Problem
  202. Animation Redisplaying
  203. SkyBox and camera
  204. Depth Of Field
  205. One displaylist, multiple textures bound to polys
  206. transparent layer over transparent layer
  207. U/V coord.'s while using "auxSolid....()" out of GL-auxilary library ??
  208. ARB solution for GF3/4 and Radeon 8500?
  209. Mesh creation of 2D areas
  210. ReadPixels Performance
  211. NVidia PerPixel Reflections - getting desperate now...
  212. ColorTable Headache
  213. Exception by running a java3d application
  214. Pbuffer as back buffer?
  215. Texture
  216. glutWarpPointer question
  217. Projection - project out instead of in, how?
  218. Sharing tangents between faces
  219. Thanks
  220. How to use NVs HILO textures for BM?
  221. Weird texture behaviour
  222. S.O.S. Please!
  223. Good Job Interview Questions
  224. Questions from students to experts
  225. rotating an object around a defined point
  226. Textureunits
  227. Frustum Culling la HoD
  228. openGL -> .3ds
  229. Optimizing simple game renderer
  230. Rendering the depth buffer to a texture + FSAA == slow?
  231. Extendible File Format
  232. Modelviewmatrix
  233. quadtree / frustum help
  234. Quadtree/octree to Boundary conversion
  235. Texture Unload Problem
  236. Transfering depth to alpha and other things
  237. WGL: enumChildProcCallback
  238. New Website
  239. Warning : Readpixel depth component value
  240. how to create 2D fractal images using OpenGL
  241. Renderbump (raycasting, etc)
  242. NV_vertex_array_range vs. ATI _vertex_array_object
  243. 4x3 Matrix for 3D
  244. Problem with SGIS_generate_mipmap
  245. What your results?
  246. artifacts in stencil shadows
  247. textured point sprites using vertex and fragment programs
  248. retrieving mouse 3d coordinates
  249. Rendering multiple Unreal-style skyboxes in a scene
  250. MDL(half-life models) and textures