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  1. Colour diffs ... HP SV6 vs SGI O2
  2. Save the zbuffer
  3. Radeon 9700 color dept problem - desired: 32 bit, get: 16 bit
  4. multi-viewport problem!
  5. Max. 3D texture size??
  6. Soft shadows - demo
  7. BSP vs Portal systems
  8. OpenGL Oval Logo
  9. How to use arrow keys
  10. Texturing problems;
  11. glIsTexture with Cubemaps
  12. OpenGL and callback function
  13. PocketGL & iPAQ
  14. dot product bump mapping
  15. Using VRAM and AGP RAM at the same time
  16. Texture compression, mipmapping and ATI
  17. Set clip plane background
  18. WHY @NV drivers (75 Hz)
  19. Radeon 9700 & PBuffers
  20. Help with multitexturing
  21. Perspective division fun (ATI R200 specific?)
  22. OpenGL + MFC + glTranslated = black screen
  23. rectangle texture and paletted texture problem
  24. New Version Of My 3D Game
  25. Good tutorial for morphism?
  26. Vertex selection
  27. Different order of triangle rendering?
  28. Rendering errors
  29. color index mode in overlay plane
  30. Transparent Objects
  31. Problem with GL_PROJECTION / GL_MODELVIEW matrices
  32. NV_texture_shader and dot products
  33. How can I access the final Buffer?
  34. moving around in 3d space
  35. Please, I need some help!!!!
  36. extensions files parser
  37. Register Combiners and Vertex Programs
  38. Vertex Arrays and Multiple Normals
  39. Opposite of Scissor Test?
  40. oops!! stumbled in a pool of 3d points... pls help!!
  41. AGP pixel upload/download
  42. texturing md2s
  43. How to make one window for dual displays?
  44. Is there a command that I can use that tells the OpenGL to stop applying rotations?
  45. Ray-tracing (very interesting)
  46. Normal glFog vs Register Combiner Fog
  47. ARB_window_pos and 2d font display
  48. OT: gmax + exporting
  49. Sharing Vertex/Fragment Programs across Rendering Contexts
  50. Some advice wether I should use a vertex array?
  51. Speed up cloud rendering
  52. multipass lighting with alpha
  53. 3DS and ASE File Loader - C++ - Help Plz
  54. Error defining Varible
  55. Windowless OpenGL
  56. why was the nv_evaluators extension discontinued in NVIDIA's detonator 40 driver?
  57. Shark Movement help
  58. problems with antialiasing of lines
  59. Blending over white background
  60. Lightmaps and the Z buffer.
  61. Control Points + Quadric ?
  62. How expensive are clipping planes?
  63. Problems with gluLookAt and Calculating Frustum
  64. Orienting the camera without gluLookAt
  65. Win32 printing using metafile
  66. You know that little thing that tells you what object you selected!!! RIGHT!
  67. You know that little thing that tells you what object you selected!!! RIGHT!
  68. How to draw a Nebulae?
  69. High Dynamic Range Resources + cube maps
  70. glTexImage2D speed
  71. Well Gurus, how is OpenGL 2.0 coming along?
  72. VAR: One big memory chunk or some smaller ones?
  73. OpenSceneGraph?
  74. update object buffer with ATI VAO
  75. custom projections
  76. Oblique Projection
  77. I'm confused
  78. My program is slow on some computers
  79. Determine affine transform of object and apply it to other
  80. Pixelformat Descriptor ...
  81. it worked on my machine but rendered as ... triangles?
  82. Shadows and lights.
  83. Shadow Maps
  84. Register combiners and blending?
  85. yet another gluUnProject question...
  86. a place to find materials and/or lights ?
  87. glOrtho problem
  88. HW compitability
  89. Search For Example
  90. Scene Graphs?
  91. Per-pixel distance attenuation on GeForce2?
  92. OpenGL Tesselation Bug?
  93. writing to tgas with alpha
  94. Projective texture mapping.
  95. SetPixelFormat -- what is the descriptor for?
  96. Is glHint(GL_FOG_HINT, GL_NICEST) not implemented in Redhat?
  97. Problems with glVertexPointer
  98. Need for a live chat forum.
  99. dependent textures
  100. Triple Buffer
  101. Drawing infinite shadow volumes confusion
  102. importing 3dsmax model into my opengl app
  103. Latest APPLE extensions
  104. Wildcat VP OpenGL 2.0 experience anyone?
  105. Doom 3 lighting effects.
  106. User Clipping planes on GF4
  107. 1D texture or vertex color?
  108. VAR confusion
  109. vp matrix loading
  110. A little problem with gluUnproject..
  111. Screen to world transform, without gluUnproject
  112. problem with gluUnProject
  113. physics engine
  114. Particle Engine
  115. Can I use dual head 3d card to do opengl
  116. long undocumented NVidia extensions
  117. GeForce FX
  118. Alternative to paletted textures
  119. define double-monitor window
  120. Wierd glLockArraysEXT() segfault occurring.
  121. Blending offscreen rendered textures
  122. How to get intersection points?
  123. Erroneous cylinder normals with "glu_inside"
  124. Problem with GL_TEXTURE_RECTANGLE_NV
  125. D3D or OpenGL...How about...BOTH?
  126. OT: Destructable landscape.
  127. Projection Mathmatics
  128. VAR: FF vs Shader Performance
  129. I need an equation....
  130. Encapsulation and Collision detection
  131. Depth peeling
  132. Glut Display reload?
  133. Frustum Culling Theory
  134. GL_DOT3_RGB_ARB and GL_COMBINE_ALPHA_ARB
  135. NV driver errors in event viewer?
  136. ARB_fragment_program
  137. Learning how to use extensions.
  138. Vertex Program for n input values
  139. Driver Size Mismatch
  140. Fog NICEST appears enables in new NVIDIA Driver
  141. Gluunproject returning wrong coordinates
  142. Polygon Counter
  143. Vertex Extrusion
  144. Fisheye lens?
  145. What do we really gain from OpenGL 2.0?
  146. Antialiasing and glfinish
  147. Can i make a point transparents?
  148. how to draw few volumetric smoke cubes in a tunnel?
  149. Slope of a 3D line...HELP
  150. Problem with "Picking"
  151. Problem glX rendering into multiple windows
  152. Perpixel lit terrain artifacts
  153. Polygon trianglize arithmetic?
  154. Early Z-Reject and Depth-Modes
  155. 3d Modelling HELP PLEASE!!! ARRGHH
  156. how to cut image to samll?
  157. How to eliminate a hidden line?
  158. Texture Loader
  159. save/restore background in Modeling app
  160. depth buffer growth function
  161. Normal maps
  162. Camera issues
  163. Shadow volumes and nasty surfaces
  164. TK Library
  165. Fun stuff: cooking
  166. Editing textures in memory?
  167. N00b shadow question...
  168. OT: Fun way to re-boot your computer
  169. glDrawBuffer( GL_NONE ) expected behaviour
  170. Volumetric fog
  171. How to get rid og garbage?
  172. DX9
  173. Cg Final 1.0 Released
  174. Floating-point arithmetic precision
  175. Morphing
  176. OpenGL bump water
  177. How can I draw a coordinate axes fixed on the left-lower of the graphics window?
  178. texturedistortion when using texture borders
  179. Cross Platform OpenGL -HOW??!!
  180. Where Can I get good .rgb for sky & water
  181. GLX_NV_float_buffer
  182. Stencil Shadow Volumes problem
  183. Adding up on the gpu.
  184. Alpha Blending Question
  185. ARB_fragment_program specification question
  186. probable bug in nvidia linux drivers secondary_color
  187. about projection matrix calculation
  188. Terrain technology demo
  189. glAlphaFunc style function for colors?
  190. Most Efficient MultiTexturing
  191. Retrieve the center of a sphere
  192. NV_OCCLUSION_QUERY extention for occlusion culling
  193. Happy XMAS OpenGL coders..........
  194. Some questions about Alphatesting
  195. Shadow Volume Optimizations
  196. Render to 4 Windows - Problem
  197. Game engine
  198. IGES and STEP214 CAD format models
  199. relationship between mouse position and coordinate and normal
  200. OpenGL extensions in Borland C++ Builder 6.0
  201. Display Lists and VAR
  202. Ray Picking and Normal To Plane problem..
  203. Closed volumes?
  204. problem with mass-masking
  205. how tu use (C)VA(R) with multi-texturing (ARB) ?
  206. GLU callbacks in c++
  207. High Precision Textures
  208. Mousespeed in Delphi & OpenGL
  209. "Camera" transformations.....
  210. OffTopic: 3ds Max plugin error
  211. strange but nice behaviour of GL_COMBINE_ALPHA mode on a GeForce 4 Ti
  212. GL_NV_extended_combiner_program
  213. Tips on my Engine (or what it is so far)
  214. outdoor-optimizing
  215. How to draw an Arc?
  216. newer version / alternative to glTrace (23a2)
  217. Xperimental NV GL Extension?
  218. GL_EXT_blend_func_separate on NVIDIA hardware
  219. Help with VAR.
  220. Zooming in Open GL
  221. from voronoi-faces to voronoi-diagram in pixel-space??
  222. ARB_fragment_program parameters: cost of updating?
  223. Little problem with gluUnProject
  224. render to image/texture
  225. Problem with function paramneteres
  226. millisecond accuracy
  227. Mapping mouse points to OpenGL
  228. opengl rendering's lack of precision
  229. How long have you been programming?
  230. .nvb file format specifications
  231. Help with Rotation Matrices
  232. wglGetExtensionsStringEXT vs. wglGetExtensionsStringARB?
  233. severe ARB_vertex_program problem on ATI
  234. Problem with selection
  235. how do we get GL_VIEWPORT_MATRIX
  236. arb multitexturing
  237. Performer under Windows
  238. ATI driver bug ?
  239. Polygon Stipple
  240. GPU guts
  241. selection methods
  242. dynamically load opengl
  243. DrawPixels with float buffers...
  244. It's raining bugs!
  245. the best way to build triangle strips
  246. vertex program issues
  247. Quad color shading
  248. my program display a black window !
  249. Taking full advantage of hardware T&L
  250. how to learn vertex programming