- Colour diffs ... HP SV6 vs SGI O2
- Save the zbuffer
- Radeon 9700 color dept problem - desired: 32 bit, get: 16 bit
- multi-viewport problem!
- Max. 3D texture size??
- Soft shadows - demo
- BSP vs Portal systems
- OpenGL Oval Logo
- How to use arrow keys
- Texturing problems;
- glIsTexture with Cubemaps
- OpenGL and callback function
- PocketGL & iPAQ
- dot product bump mapping
- Using VRAM and AGP RAM at the same time
- Texture compression, mipmapping and ATI
- Set clip plane background
- WHY @NV drivers (75 Hz)
- Radeon 9700 & PBuffers
- Help with multitexturing
- Perspective division fun (ATI R200 specific?)
- OpenGL + MFC + glTranslated = black screen
- rectangle texture and paletted texture problem
- New Version Of My 3D Game
- Good tutorial for morphism?
- Vertex selection
- Different order of triangle rendering?
- Rendering errors
- color index mode in overlay plane
- Transparent Objects
- Problem with GL_PROJECTION / GL_MODELVIEW matrices
- NV_texture_shader and dot products
- How can I access the final Buffer?
- moving around in 3d space
- Please, I need some help!!!!
- extensions files parser
- Register Combiners and Vertex Programs
- Vertex Arrays and Multiple Normals
- Opposite of Scissor Test?
- oops!! stumbled in a pool of 3d points... pls help!!
- AGP pixel upload/download
- texturing md2s
- How to make one window for dual displays?
- Is there a command that I can use that tells the OpenGL to stop applying rotations?
- Ray-tracing (very interesting)
- Normal glFog vs Register Combiner Fog
- ARB_window_pos and 2d font display
- OT: gmax + exporting
- Sharing Vertex/Fragment Programs across Rendering Contexts
- Some advice wether I should use a vertex array?
- Speed up cloud rendering
- multipass lighting with alpha
- 3DS and ASE File Loader - C++ - Help Plz
- Error defining Varible
- Windowless OpenGL
- why was the nv_evaluators extension discontinued in NVIDIA's detonator 40 driver?
- Shark Movement help
- problems with antialiasing of lines
- Blending over white background
- Lightmaps and the Z buffer.
- Control Points + Quadric ?¿
- How expensive are clipping planes?
- Problems with gluLookAt and Calculating Frustum
- Orienting the camera without gluLookAt
- Win32 printing using metafile
- You know that little thing that tells you what object you selected!!! RIGHT!
- You know that little thing that tells you what object you selected!!! RIGHT!
- How to draw a Nebulae?
- High Dynamic Range Resources + cube maps
- glTexImage2D speed
- Well Gurus, how is OpenGL 2.0 coming along?
- VAR: One big memory chunk or some smaller ones?
- OpenSceneGraph?
- update object buffer with ATI VAO
- custom projections
- Oblique Projection
- I'm confused
- My program is slow on some computers
- Determine affine transform of object and apply it to other
- Pixelformat Descriptor ...
- it worked on my machine but rendered as ... triangles?
- Shadows and lights.
- Shadow Maps
- Register combiners and blending?
- yet another gluUnProject question...
- a place to find materials and/or lights ?
- glOrtho problem
- HW compitability
- Search For Example
- Scene Graphs?
- Per-pixel distance attenuation on GeForce2?
- OpenGL Tesselation Bug?
- writing to tgas with alpha
- Projective texture mapping.
- SetPixelFormat -- what is the descriptor for?
- Is glHint(GL_FOG_HINT, GL_NICEST) not implemented in Redhat?
- Problems with glVertexPointer
- Need for a live chat forum.
- dependent textures
- Triple Buffer
- Drawing infinite shadow volumes confusion
- importing 3dsmax model into my opengl app
- Latest APPLE extensions
- Wildcat VP OpenGL 2.0 experience anyone?
- Doom 3 lighting effects.
- User Clipping planes on GF4
- 1D texture or vertex color?
- VAR confusion
- vp matrix loading
- A little problem with gluUnproject..
- Screen to world transform, without gluUnproject
- problem with gluUnProject
- physics engine
- Particle Engine
- Can I use dual head 3d card to do opengl
- long undocumented NVidia extensions
- GeForce FX
- Alternative to paletted textures
- define double-monitor window
- Wierd glLockArraysEXT() segfault occurring.
- Blending offscreen rendered textures
- How to get intersection points?
- Erroneous cylinder normals with "glu_inside"
- Problem with GL_TEXTURE_RECTANGLE_NV
- D3D or OpenGL...How about...BOTH?
- OT: Destructable landscape.
- Projection Mathmatics
- VAR: FF vs Shader Performance
- I need an equation....
- Encapsulation and Collision detection
- Depth peeling
- Glut Display reload?
- Frustum Culling Theory
- GL_DOT3_RGB_ARB and GL_COMBINE_ALPHA_ARB
- NV driver errors in event viewer?
- ARB_fragment_program
- Learning how to use extensions.
- Vertex Program for n input values
- Driver Size Mismatch
- Fog NICEST appears enables in new NVIDIA Driver
- Gluunproject returning wrong coordinates
- Polygon Counter
- Vertex Extrusion
- Fisheye lens?
- What do we really gain from OpenGL 2.0?
- Antialiasing and glfinish
- Can i make a point transparents?
- how to draw few volumetric smoke cubes in a tunnel?
- Slope of a 3D line...HELP
- Problem with "Picking"
- Problem glX rendering into multiple windows
- Perpixel lit terrain artifacts
- Polygon trianglize arithmetic?
- Early Z-Reject and Depth-Modes
- 3d Modelling HELP PLEASE!!! ARRGHH
- how to cut image to samll?
- How to eliminate a hidden line?
- Texture Loader
- save/restore background in Modeling app
- depth buffer growth function
- Normal maps
- Camera issues
- Shadow volumes and nasty surfaces
- TK Library
- Fun stuff: cooking
- Editing textures in memory?
- N00b shadow question...
- OT: Fun way to re-boot your computer
- glDrawBuffer( GL_NONE ) expected behaviour
- Volumetric fog
- How to get rid og garbage?
- DX9
- Cg Final 1.0 Released
- Floating-point arithmetic precision
- Morphing
- OpenGL bump water
- How can I draw a coordinate axes fixed on the left-lower of the graphics window?
- texturedistortion when using texture borders
- Cross Platform OpenGL -HOW??!!
- Where Can I get good .rgb for sky & water
- GLX_NV_float_buffer
- Stencil Shadow Volumes problem
- Adding up on the gpu.
- Alpha Blending Question
- ARB_fragment_program specification question
- probable bug in nvidia linux drivers secondary_color
- about projection matrix calculation
- Terrain technology demo
- glAlphaFunc style function for colors?
- Most Efficient MultiTexturing
- Retrieve the center of a sphere
- NV_OCCLUSION_QUERY extention for occlusion culling
- Happy XMAS OpenGL coders..........
- Some questions about Alphatesting
- Shadow Volume Optimizations
- Render to 4 Windows - Problem
- Game engine
- IGES and STEP214 CAD format models
- relationship between mouse position and coordinate and normal
- OpenGL extensions in Borland C++ Builder 6.0
- Display Lists and VAR
- Ray Picking and Normal To Plane problem..
- Closed volumes?
- problem with mass-masking
- how tu use (C)VA(R) with multi-texturing (ARB) ?
- GLU callbacks in c++
- High Precision Textures
- Mousespeed in Delphi & OpenGL
- "Camera" transformations.....
- OffTopic: 3ds Max plugin error
- strange but nice behaviour of GL_COMBINE_ALPHA mode on a GeForce 4 Ti
- GL_NV_extended_combiner_program
- Tips on my Engine (or what it is so far)
- outdoor-optimizing
- How to draw an Arc?
- newer version / alternative to glTrace (23a2)
- Xperimental NV GL Extension?
- GL_EXT_blend_func_separate on NVIDIA hardware
- Help with VAR.
- Zooming in Open GL
- from voronoi-faces to voronoi-diagram in pixel-space??
- ARB_fragment_program parameters: cost of updating?
- Little problem with gluUnProject
- render to image/texture
- Problem with function paramneteres
- millisecond accuracy
- Mapping mouse points to OpenGL
- opengl rendering's lack of precision
- How long have you been programming?
- .nvb file format specifications
- Help with Rotation Matrices
- wglGetExtensionsStringEXT vs. wglGetExtensionsStringARB?
- severe ARB_vertex_program problem on ATI
- Problem with selection
- how do we get GL_VIEWPORT_MATRIX
- arb multitexturing
- Performer under Windows
- ATI driver bug ?
- Polygon Stipple
- GPU guts
- selection methods
- dynamically load opengl
- DrawPixels with float buffers...
- It's raining bugs!
- the best way to build triangle strips
- vertex program issues
- Quad color shading
- my program display a black window !
- Taking full advantage of hardware T&L
- how to learn vertex programming