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  1. offset texture 2d problems
  2. Is it a difficult thing?
  3. Dot3 Performance
  4. S,T, R & Q planes. How do they work?
  5. Regarding VAR and buffer batching
  6. wglCreateBufferRegionARB
  7. Fixing meshes...
  8. Comparing 2 Images
  9. Delphi color picking
  10. [OT]: Is openml still in development?
  11. how can i create global lighting model?
  12. Vertex programs & TexGen
  13. How much bandwidth on AGP 4x?
  14. How to get the coorrdinate lists?
  15. drag object with mouse?
  16. Use of C++ structures with Opengl?
  17. Interactive multi-selection with OpenGL
  18. wglMakeCurrent() & "clipping operation not supported"
  19. GL_UNPACK_* problems (driver bugs?)
  20. Voxels
  21. Looking for an ideal higher level OpenGL API
  22. Options For GL/Linux Development
  23. VB - Keyboard Input
  24. dynamic simulation
  25. Backside should be black right?
  26. Blend Shadow
  27. OpenGL extensions library
  28. Looking for flight-interested co-programmers
  29. Bug: No distance fog when using glDrawElements
  30. Getting NV Point Sprites to scale properly..
  31. Demo
  32. Trying to mask parts of 3D quads after projection on a 2D image
  33. NV 40.72 - can't install drivers ...
  34. SEPARATE_SPECULAR_COLOR limitation?
  35. Hi... About 3d math...
  36. fragment program eye coord
  37. Feedback problems
  38. Getiing "wrong" Mouse-Coordiantes ?
  39. Open source Tri Stripper (vs NvTriStrip)
  40. GL_TEXTURE_ENV_COLOR/Multitexturing with TNT2
  41. Lightweight Java Game Library Alpha 0.3 Released
  42. ARB_vertex_program and glInterleavedArrays
  43. Please Try My 3D Game
  44. a problem about ROTATION, help plz.
  45. Error when creating context which is too big
  46. How do you apply more than one light for bump-mapping?
  47. Seeking for semitransparent effect samples
  48. dot3 bumpmapping, and arb_vertex_program
  49. GL_ADD_SIGNED_EXT washing out colors?
  50. fovy question
  51. Coloring both sides of a quad
  52. Object space bump mapping
  53. Vertical Retrace Reset
  54. how to use GLM toolkit?
  55. size of compressed texture in memory
  56. 3D Model Blending
  57. 3D Tool
  58. Normal Maps -> MipMapping
  59. nvparse bug
  60. Luminance Rendering Without Shaders
  61. Floating Point Image Formats and Art Applications
  62. Offer source code: basic functionality incl. console for OGL/Win32 apps!
  63. GL_EXT_shared_texture_palette
  64. General animation questions.
  65. The fastest way to draw pixels using OpenGL?
  66. How do I make a screen saver out of an OpenGL program?
  67. Per-Vertex Tangent
  68. Software Rendering Engines & Pixel and Vertex shaders
  69. ps and vs on Geforce 2
  70. How to make gradient-color or image background?
  71. DOT3 Bump mapping problem...
  72. How to eliminate back projection?
  73. Performance with NVIDIA "go" chipset?
  74. Simple Vertex Program
  75. Glu 1.3
  76. Some doubts
  77. glPolygonOffset & stencil buffer problem?
  78. Saving large images to a file using OpenGL Imaging Subset
  79. Fastest way to draw geom on Radeon 9700
  80. MultiTexture & glDrawArrays
  81. Senior Project Ideas?
  82. glDrawArrays doesn't work like glDrawElements
  83. maya sdk develop
  84. Is XSI easy to develop plugin for game
  85. sorting polygons
  86. bug opengl with geforce
  87. NV_vertex_program and aliased attributes.
  88. GL_NV_element_array performance
  89. OT: Rotation Math.
  90. Floating point formats in opengl
  91. Getting at 9700 fragment shader goodies
  92. glScissor + glClear(depth|stencil) + render to shadow buffer == broken
  93. funky lines on the surfaces of my objects
  94. mesh models
  95. CgFX viewer
  96. Displacement mapping and other ATI's future extensions.
  97. Multitexturing
  98. how can i make an program that suport stereo with opengl
  99. NV_VERTEX_ARRAY_OBJECT (?) ^^
  100. 2D texture processing/evaluation
  101. NVIDIA CG Toolkit
  102. Can you do phong shading without a vp or fp?
  103. PerPixelLighting using NV_vertex_program & NV_register_combiners
  104. Bad display list performance and solutions
  105. Ugly multitexture on TNT2
  106. I can't dl the cg toolkit!
  107. How do I use GetProcAddress()/wglGetProcAddress() without type cast?
  108. projecting 1D texture for depthmapping
  109. OT: Bug in VC++ 6 Processor Pack
  110. Dynamic Vertex ?
  111. Possible Nvidia driver bug?
  112. Shadow volumes
  113. quadtree terrain
  114. im looking for a unique textured model
  115. about polygon stipple pattern
  116. how to texture map with an image of 450*720?
  117. Camera and quaternions
  118. How did you guys learn vertex programming?
  119. csb file format
  120. MFC + OpenGL freezes
  121. Renderer design
  122. Are pbuffers really useless?
  123. glDrawPixels and register combiners
  124. has this been done before?
  125. Rendering Textures wont work!
  126. Texture mapping w/vertex & fragment shaders
  127. Aditional clipping planes in world coordinates
  128. ATI -ALT-TAB problems
  129. Multiple view problem
  130. Code examples for vertex/fragment shaders?
  131. shadow volumes
  132. Shadow mapping question.
  133. Irritated with Nvidia Demos
  134. generating vertices with vp
  135. RGB Normal Vector to HILO
  136. How to modify z-values in depths buffer using OpenGL function
  137. How to enable w-buffering in OpenGL
  138. ARB_vertex_program and glext.h
  139. Size of display lists - come back
  140. GeforceFX
  141. VS .NET vs VS C++ 6.0
  142. OGLs Matrix layout
  143. This might interest a few (my new demo)
  144. cube maps abc
  145. silly noob question...
  146. How to insert image for make the Background in OpenGL ?
  147. problem with glTexImage2D()
  148. MD3 Reading Problem
  149. FIFA 2002
  150. Faceted tangent space problem
  151. rendering to multiple targets
  152. Problem calling GDI after SwapBuffers()
  153. lookup table
  154. glutPostReDisplay() and object loading
  155. GAME DEVELOPMENT help!
  156. ATI Radeon 9700 & Linux
  157. Stencil buffer no wroks in my programs
  158. Moving in 3d-space
  159. Portal Clipping Options
  160. Help with MFC
  161. my rotation with the z axis is flat!
  162. HELP: Stencil buffer problem
  163. Please help explain part of bump map demo
  164. Subtracting a cylinder from a cube
  165. Stanford's RTSL got updated
  166. Circular specular highlight problem
  167. multitexture transparency
  168. Crappy Programming Examples
  169. An ati alternative to Register Combiners?
  170. ATI ARB_VERTEX_PROGRAM Bug?
  171. Doom 3 md5mesh
  172. Vertex shader billboard
  173. Cliping/culling problems 8-|
  174. Texture "jumping" around at high-texture-coordinats
  175. Fun with EXT_vertex_shader
  176. Does anyone have a link or code for rotations with mouse?
  177. Modelmanagement
  178. Shaders
  179. Compiling OpenGL on HP-UX 10.x
  180. GLUT.DLL
  181. glBlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ZERO); with glPolygonMode(GL_FRONT,GL_LINE);
  182. opengl programs in a web browser
  183. texture question
  184. Diffuculty with character kerning and GL
  185. 16-bit grayscale on a 3D card?
  186. Quake map file
  187. Slug Production : New website site ! Many programs with source code (PPL, Lightmappin
  188. How big should textures be?
  189. Dynamic texture loading
  190. To ICD Authors (ATI, NVIDIA, etc)
  191. Soft shadows: the revenge..
  192. What is the best image format for textures?
  193. glClear() and GL_AUX0
  194. Specular lighting
  195. normal mapping with ARB_vertex_program
  196. flexible projection matrix
  197. opengl and stereo
  198. VTune
  199. cubemap reflection not perspective correct
  200. faster movie playback
  201. New 3D web game takes advantage of OpenGL
  202. glreadpixels too slow
  203. View Dependent Bump Mapping
  204. Cheap Motion Capture
  205. Textures.
  206. different results when rendering image in parts
  207. glDrawPixels / WGL_ARB_buffer_region (with nVidia drivers)?
  208. mouse user control
  209. Guru's - DIB sections?
  210. glDepthRange Madness!
  211. glass environment map
  212. Video memory and AGP memory problem
  213. ARB_vertex_program typo
  214. Cubemaps & ARB_texture_compression
  215. Soft shadows on geforce2
  216. 3D integration in VB6 for visual loading of trailor
  217. depth component able to select a mipmap?
  218. Special Vertex Array use...possible?
  219. Rotation Matrices, very weird
  220. GL_TEXTURE_3D
  221. Similation Time-Keeper -- URGENTLY NEED HELP!!!
  222. picking woes...
  223. What's wrong here?:(
  224. ARB_fragment_program: number of ALU instructions
  225. Movement of skeletal animated character
  226. Exception error in visual C++, in debug mode
  227. CG: Using fog with shaders
  228. dynamic dual paraboloid env map
  229. directional works, positional only draws 1st time through
  230. fractal brownian motion terrain
  231. LCD subpixel rasterization
  232. Quake III Source
  233. Old extensions specs
  234. Extensions under SGI/IRIX
  235. Best way to draw a grid
  236. Is fog calculated per pixel, or per vertex?
  237. attach camera to terrain PLEASE HELP
  238. small md5mesh & md5anim loader class
  239. MD3
  240. Formats
  241. Pixel Data Range problem
  242. Is there anyway to do local update display in opengl?
  243. How do I query GeForce memory size?
  244. HLSL only for windows ??!
  245. allocation of ancillary buffers
  246. NVOGLNT.DLL and 0xC0000096 exception on geforce2
  247. EXT_texture_compression_s3tc on Wildcat VP
  248. Specular on GF4Ti
  249. Blending
  250. what is win-9x-me-717.exe