- offset texture 2d problems
- Is it a difficult thing?
- Dot3 Performance
- S,T, R & Q planes. How do they work?
- Regarding VAR and buffer batching
- wglCreateBufferRegionARB
- Fixing meshes...
- Comparing 2 Images
- Delphi color picking
- [OT]: Is openml still in development?
- how can i create global lighting model?
- Vertex programs & TexGen
- How much bandwidth on AGP 4x?
- How to get the coorrdinate lists?
- drag object with mouse?
- Use of C++ structures with Opengl?
- Interactive multi-selection with OpenGL
- wglMakeCurrent() & "clipping operation not supported"
- GL_UNPACK_* problems (driver bugs?)
- Voxels
- Looking for an ideal higher level OpenGL API
- Options For GL/Linux Development
- VB - Keyboard Input
- dynamic simulation
- Backside should be black right?
- Blend Shadow
- OpenGL extensions library
- Looking for flight-interested co-programmers
- Bug: No distance fog when using glDrawElements
- Getting NV Point Sprites to scale properly..
- Demo
- Trying to mask parts of 3D quads after projection on a 2D image
- NV 40.72 - can't install drivers ...
- SEPARATE_SPECULAR_COLOR limitation?
- Hi... About 3d math...
- fragment program eye coord
- Feedback problems
- Getiing "wrong" Mouse-Coordiantes ?
- Open source Tri Stripper (vs NvTriStrip)
- GL_TEXTURE_ENV_COLOR/Multitexturing with TNT2
- Lightweight Java Game Library Alpha 0.3 Released
- ARB_vertex_program and glInterleavedArrays
- Please Try My 3D Game
- a problem about ROTATION, help plz.
- Error when creating context which is too big
- How do you apply more than one light for bump-mapping?
- Seeking for semitransparent effect samples
- dot3 bumpmapping, and arb_vertex_program
- GL_ADD_SIGNED_EXT washing out colors?
- fovy question
- Coloring both sides of a quad
- Object space bump mapping
- Vertical Retrace Reset
- how to use GLM toolkit?
- size of compressed texture in memory
- 3D Model Blending
- 3D Tool
- Normal Maps -> MipMapping
- nvparse bug
- Luminance Rendering Without Shaders
- Floating Point Image Formats and Art Applications
- Offer source code: basic functionality incl. console for OGL/Win32 apps!
- GL_EXT_shared_texture_palette
- General animation questions.
- The fastest way to draw pixels using OpenGL?
- How do I make a screen saver out of an OpenGL program?
- Per-Vertex Tangent
- Software Rendering Engines & Pixel and Vertex shaders
- ps and vs on Geforce 2
- How to make gradient-color or image background?
- DOT3 Bump mapping problem...
- How to eliminate back projection?
- Performance with NVIDIA "go" chipset?
- Simple Vertex Program
- Glu 1.3
- Some doubts
- glPolygonOffset & stencil buffer problem?
- Saving large images to a file using OpenGL Imaging Subset
- Fastest way to draw geom on Radeon 9700
- MultiTexture & glDrawArrays
- Senior Project Ideas?
- glDrawArrays doesn't work like glDrawElements
- maya sdk develop
- Is XSI easy to develop plugin for game
- sorting polygons
- bug opengl with geforce
- NV_vertex_program and aliased attributes.
- GL_NV_element_array performance
- OT: Rotation Math.
- Floating point formats in opengl
- Getting at 9700 fragment shader goodies
- glScissor + glClear(depth|stencil) + render to shadow buffer == broken
- funky lines on the surfaces of my objects
- mesh models
- CgFX viewer
- Displacement mapping and other ATI's future extensions.
- Multitexturing
- how can i make an program that suport stereo with opengl
- NV_VERTEX_ARRAY_OBJECT (?) ^^
- 2D texture processing/evaluation
- NVIDIA CG Toolkit
- Can you do phong shading without a vp or fp?
- PerPixelLighting using NV_vertex_program & NV_register_combiners
- Bad display list performance and solutions
- Ugly multitexture on TNT2
- I can't dl the cg toolkit!
- How do I use GetProcAddress()/wglGetProcAddress() without type cast?
- projecting 1D texture for depthmapping
- OT: Bug in VC++ 6 Processor Pack
- Dynamic Vertex ?
- Possible Nvidia driver bug?
- Shadow volumes
- quadtree terrain
- im looking for a unique textured model
- about polygon stipple pattern
- how to texture map with an image of 450*720?
- Camera and quaternions
- How did you guys learn vertex programming?
- csb file format
- MFC + OpenGL freezes
- Renderer design
- Are pbuffers really useless?
- glDrawPixels and register combiners
- has this been done before?
- Rendering Textures wont work!
- Texture mapping w/vertex & fragment shaders
- Aditional clipping planes in world coordinates
- ATI -ALT-TAB problems
- Multiple view problem
- Code examples for vertex/fragment shaders?
- shadow volumes
- Shadow mapping question.
- Irritated with Nvidia Demos
- generating vertices with vp
- RGB Normal Vector to HILO
- How to modify z-values in depths buffer using OpenGL function
- How to enable w-buffering in OpenGL
- ARB_vertex_program and glext.h
- Size of display lists - come back
- GeforceFX
- VS .NET vs VS C++ 6.0
- OGLs Matrix layout
- This might interest a few (my new demo)
- cube maps abc
- silly noob question...
- How to insert image for make the Background in OpenGL ?
- problem with glTexImage2D()
- MD3 Reading Problem
- FIFA 2002
- Faceted tangent space problem
- rendering to multiple targets
- Problem calling GDI after SwapBuffers()
- lookup table
- glutPostReDisplay() and object loading
- GAME DEVELOPMENT help!
- ATI Radeon 9700 & Linux
- Stencil buffer no wroks in my programs
- Moving in 3d-space
- Portal Clipping Options
- Help with MFC
- my rotation with the z axis is flat!
- HELP: Stencil buffer problem
- Please help explain part of bump map demo
- Subtracting a cylinder from a cube
- Stanford's RTSL got updated
- Circular specular highlight problem
- multitexture transparency
- Crappy Programming Examples
- An ati alternative to Register Combiners?
- ATI ARB_VERTEX_PROGRAM Bug?
- Doom 3 md5mesh
- Vertex shader billboard
- Cliping/culling problems 8-|
- Texture "jumping" around at high-texture-coordinats
- Fun with EXT_vertex_shader
- Does anyone have a link or code for rotations with mouse?
- Modelmanagement
- Shaders
- Compiling OpenGL on HP-UX 10.x
- GLUT.DLL
- glBlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ZERO); with glPolygonMode(GL_FRONT,GL_LINE);
- opengl programs in a web browser
- texture question
- Diffuculty with character kerning and GL
- 16-bit grayscale on a 3D card?
- Quake map file
- Slug Production : New website site ! Many programs with source code (PPL, Lightmappin
- How big should textures be?
- Dynamic texture loading
- To ICD Authors (ATI, NVIDIA, etc)
- Soft shadows: the revenge..
- What is the best image format for textures?
- glClear() and GL_AUX0
- Specular lighting
- normal mapping with ARB_vertex_program
- flexible projection matrix
- opengl and stereo
- VTune
- cubemap reflection not perspective correct
- faster movie playback
- New 3D web game takes advantage of OpenGL
- glreadpixels too slow
- View Dependent Bump Mapping
- Cheap Motion Capture
- Textures.
- different results when rendering image in parts
- glDrawPixels / WGL_ARB_buffer_region (with nVidia drivers)?
- mouse user control
- Guru's - DIB sections?
- glDepthRange Madness!
- glass environment map
- Video memory and AGP memory problem
- ARB_vertex_program typo
- Cubemaps & ARB_texture_compression
- Soft shadows on geforce2
- 3D integration in VB6 for visual loading of trailor
- depth component able to select a mipmap?
- Special Vertex Array use...possible?
- Rotation Matrices, very weird
- GL_TEXTURE_3D
- Similation Time-Keeper -- URGENTLY NEED HELP!!!
- picking woes...
- What's wrong here?:(
- ARB_fragment_program: number of ALU instructions
- Movement of skeletal animated character
- Exception error in visual C++, in debug mode
- CG: Using fog with shaders
- dynamic dual paraboloid env map
- directional works, positional only draws 1st time through
- fractal brownian motion terrain
- LCD subpixel rasterization
- Quake III Source
- Old extensions specs
- Extensions under SGI/IRIX
- Best way to draw a grid
- Is fog calculated per pixel, or per vertex?
- attach camera to terrain PLEASE HELP
- small md5mesh & md5anim loader class
- MD3
- Formats
- Pixel Data Range problem
- Is there anyway to do local update display in opengl?
- How do I query GeForce memory size?
- HLSL only for windows ??!
- allocation of ancillary buffers
- NVOGLNT.DLL and 0xC0000096 exception on geforce2
- EXT_texture_compression_s3tc on Wildcat VP
- Specular on GF4Ti
- Blending
- what is win-9x-me-717.exe