- Drape a bitmap on a surface
- Light Flares in UT
- magnifying glass effect
- octree, BSP ?
- How to use Z-buffer to compute tex-coords
- 32 bit z-buffer on the Radeon 9700 Pro?
- Bad painting with bezier curves
- glXAllocateMemoryNV parameters (last three)
- Why does my SGI workstation have a different gl.h??
- Screen to World
- OpenGL 2.0 - Shader Compiler
- Optimizing offscreen 2D text rendering.
- gltrace&playback
- Fly through
- Please Try My Game
- Please Try My Game
- 1D texturing
- Blending
- I need to rotate an object in the X,Y,and Z plane at the same time.
- 2d textrure lookup in NV
- Quaternion Library
- a problem about single and multi texture mapping
- How to know the virtual camera's focus length!
- textures
- How to mesh a block?
- Performance under cursor
- Evaluate NURBS surface at a given x,y,z
- Vector and Font problem!
- NV30 Software Rasterization on Vanta
- render to depth texture rectangle slower than copy tex sub image
- Displaying large textures
- multisampling antialias?
- Pocketmoon's Soft Shadow Cg Demo
- Cardinal Spline
- From Screen to bmp
- why the camera's parameters are not right?
- OpenGL and Java
- Specular 'warping' effect
- Implementing wglUseFontBitmaps
- large texture problem
- Shadow Mapping and PolygonOffset
- glVertexAttribPointer
- Anyone know how to make objects look like shiny steel?
- Image Processing : glConvolutionFilter2D
- Point Parameter Extensions Tutorial
- WHY ?
- TEXTURE RECTANGLE
- Rotations using the Mouse - please help
- ATI equivalent of TEXTURE_RECTANGLE
- Me and my (occluder depth) shadows ...
- need some advise
- Greenscreen effect
- Color conversion of mesh-vertex colors ...
- how can i generate shadow not using opengl extersion
- Soft Shadows using alpha buffer
- OpenGL benchmark 2 opinions..
- Intel's zone rendering
- Drawing concave polygons HELP!
- Wierd debug error concerning ESP not properly saved across functins call
- Non-uniform scaling of glucylinders in Linux
- Is there an up-to-date nvparse?
- "Open File" dialog with glut
- Spotlights
- read depth buffer content.
- how to draw a half space?
- Expanding 3D Objects!
- first person shooter - tips needed
- ATI demo's POF format?
- ARB_vertex_program: where did they get all the extra constants?
- State management, engine design
- texture mathematics
- S3TC question
- @NVIDIA: GF4 Z-Buffer problem in OGL?
- Bump (Texture) Maping
- Your thoughts on physics
- GL_422_EXT
- how to split agp memory
- glDrawElements with multitexturing
- Background scrolling of rendered landscape
- multi monitor rendering
- Pixel Shading in OpenGL
- how to read 16bit targa files?
- shadow volume question
- Shadow texture
- GL_CLAMP_TO_EDGE_EXT
- Weird Vertex Arrays Prob
- texture upload question
- GL_TEXTURE_COLOR_TABLE_SGI
- reading framebuffer in real time
- how can i draw a transparent bitmap
- Rendering the the back of the z-buffer
- searching for good bump mapping sources...
- glTexSubImage performance
- DOOM III screenshots
- red/green stereo with orthognal projection
- Classes in Open GL forming at Los Angeles School
- if a line crosses a box
- scene management
- Quake3 BSPs and Collision Detection
- glutDestroyMenu()
- Why do they call them Skinned meshes?
- MD2 Problems
- Best way to minimize multitexture overhead
- What's best used for temporarily static geometry?
- cutout of object
- NEWBIE: What lines of code do I need for setting up ARB_vertex_program?
- How to do volumetric rending
- Shadows...
- little problem with WGL_ARB_pixel_format
- can i store and restore the value in z-buffer
- Mirrors and render to texture
- Quaternions???
- Laptop with 3D Textures??
- Borland glut.h error: One set of overloaded "c" functions
- GL_POSITION_MAP_ARB ?
- A favour....
- intersecting plane with object
- depth tests
- Which is faster?
- computing vertex normals while maintaining sharp edges
- ARB_vertex_program: Attribute question
- OpenGL Game OS
- anyone don't know in this forum? wow
- Trying to get good fill rate…
- 1d texturing on a flat quad
- rotate vector about tangential axis
- Slug 3D 0.6a - Technologic Demo - Please try ...
- Can someone can test my demo?
- OpenGl auto generated texture coordinates
- lights position in post perspective
- Capturing Overlay Screen using Opengl
- how to display different things in 2 window at same time?
- let me explain in detail about last problem
- simulate vertex transformation
- VAR, read-frequency and memorysize
- wglDeleteContext acting weird
- rendering, saving and recalling
- Math problem, calculate slope of triangle.
- gl or glu source?
- extension string rules
- Cube Maps flipped at origin
- I am using push/pop matrix and I appear to have a memory leak.
- bump mapping techniques ???
- draw a graphic in the memory
- A few questions relating to OpenGL, C++ and VB
- Texture LOD issue
- OT: Some line math help?
- OT: C++ peformance timers.
- How long does it take to become an OpenGL master? Any masters out there?
- Passing member function pointers to GLUT
- silhouette algorithms
- Your advice : PPL vs Dynamic Lightmapping ?
- object space normal map
- Extensions and 1.4
- Shaders and Tools
- How to get sharp light/dark boundary on a lit sphere?
- Texturing
- modulate black shadow with fragment's color
- real FULLSCREEN?!
- nailboard rendering???
- glDeleteProgramsARB() : I don't understand it's purpose
- Software weighting as fast as Hardware
- NV driver bug confirmation requested
- Working in screen space
- 3D Space Environment
- OT: ODE and other RigidBodyDynamics API's
- Re
- display list causing CPU cycles
- Displaying multiple VB ActiveX OpenGL Controls in a single form
- Keeping track of vecor that is parallel to screen horizontal and vertical??
- planar reflections
- OpenGL on Amiga?
- Problem - Event Handling for an OpenGL window - and MFC/Win32 App
- How to solve the "sawtooth" shape?
- Shadowing Oddity...
- help me...
- Shadow volume bug
- help a fellow coder in need
- Efficient "C++" to draw some images with glDrawPixels!
- distance from point to spline
- Code for Tangent Space
- How to make shading effect with OpenGL?
- About ray casting and selection mode
- YUV -> RGB in hardware
- Mipmapped glCopyTexImage2D() s-l-o-w. why?
- Spider3D for the general public is no more
- Texture Memory Limit... what happens?
- GL_NV_pixel_data_range
- SDL(Simple Direct Media Layer)
- Multitexturing Questions
- Tricky Blending Q 4 U
- Is OpenGL Thread-Safe?
- Paging Texture - Useful or not?
- alpha testing a blended texture
- Losing Windows DC ?
- using Register Combiners for DotProduct Bump Mapping...
- Using OpenGL from Win2k Service
- nehe-tutorial 36 (blurr) works under vc6.0 but NOT under vc7.0 !! how is't possible?
- VB How?--> DevIL OpenAL OpenML GLUT<--Examples?
- clearing a float buffer, unclamped?
- gluProject & glReadPixels
- learning_VAR performance
- Objects selection
- Can I get texture address in memory from glBindTexture?
- Can wglCreateLayerContext be used for multiple RC's?
- Imaging subset (color matrix) performance
- What is wrong with this code?
- How can I do this shadow effect?
- Fastest method to draw pixels on screen!
- Very dark after multitexturing
- Enumerate Adapters
- viewing volume problem
- How to avoid clamped fragments color ?
- Problem: Display an image in visual fortran windows application
- texture_env_combine formula?
- The conection between multitexturing and GPU...
- OpenGl .x file loader/viewer code?
- why wont this texture map!!!!!!!!!!!!!!!!!
- Doom 3 preview
- Texture Mixing Between Objects!
- Fading volumetric shadows
- Code speedups and FPS
- Vertex color with texture mapping
- I finally figured out how to draw on more than RC.(Here is the code)
- OpenGL community forum + Console tutorial
- swtiching OpenGL to Direct3?!?!
- ARB_vertex_program samples
- Flash points and lines?
- ARB_fragment_program: indexed TEX?
- Possible nv30 emulation bug?
- MD2 model shadow volume wierdness
- Degenerate tris show up in wireframe display...
- depth buffer
- shadow volume of cube
- 3D Textures and Transformation
- a very simple shader, but it dosent work!!
- lighting + shadow
- Fast refresh using offscreen buffer
- [OT]: Does anyone have an indy game done and published?
- Problems with different PC setups
- Shadows in a Foggy Room
- Hi, experts, help me!
- using GL_LUMINANCE16 without loss of data
- antialiased lines and hp-ux
- How do you determine if a window is hidden?
- Is it possible load a bmp and make it transparent?
- I am trying to compile a cylinder.
- 2d font to follow 3d point?
- Slug Production - BIG Update - Many cool programs ...
- WIN32 Question / Advice