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  1. Drape a bitmap on a surface
  2. Light Flares in UT
  3. magnifying glass effect
  4. octree, BSP ?
  5. How to use Z-buffer to compute tex-coords
  6. 32 bit z-buffer on the Radeon 9700 Pro?
  7. Bad painting with bezier curves
  8. glXAllocateMemoryNV parameters (last three)
  9. Why does my SGI workstation have a different gl.h??
  10. Screen to World
  11. OpenGL 2.0 - Shader Compiler
  12. Optimizing offscreen 2D text rendering.
  13. gltrace&playback
  14. Fly through
  15. Please Try My Game
  16. Please Try My Game
  17. 1D texturing
  18. Blending
  19. I need to rotate an object in the X,Y,and Z plane at the same time.
  20. 2d textrure lookup in NV
  21. Quaternion Library
  22. a problem about single and multi texture mapping
  23. How to know the virtual camera's focus length!
  24. textures
  25. How to mesh a block?
  26. Performance under cursor
  27. Evaluate NURBS surface at a given x,y,z
  28. Vector and Font problem!
  29. NV30 Software Rasterization on Vanta
  30. render to depth texture rectangle slower than copy tex sub image
  31. Displaying large textures
  32. multisampling antialias?
  33. Pocketmoon's Soft Shadow Cg Demo
  34. Cardinal Spline
  35. From Screen to bmp
  36. why the camera's parameters are not right?
  37. OpenGL and Java
  38. Specular 'warping' effect
  39. large texture problem
  40. Implementing wglUseFontBitmaps
  41. Shadow Mapping and PolygonOffset
  42. glVertexAttribPointer
  43. Anyone know how to make objects look like shiny steel?
  44. Image Processing : glConvolutionFilter2D
  45. Point Parameter Extensions Tutorial
  46. WHY ?
  47. TEXTURE RECTANGLE
  48. Rotations using the Mouse - please help
  49. ATI equivalent of TEXTURE_RECTANGLE
  50. Me and my (occluder depth) shadows ...
  51. need some advise
  52. Greenscreen effect
  53. Color conversion of mesh-vertex colors ...
  54. how can i generate shadow not using opengl extersion
  55. Soft Shadows using alpha buffer
  56. OpenGL benchmark 2 opinions..
  57. Intel's zone rendering
  58. Drawing concave polygons HELP!
  59. Wierd debug error concerning ESP not properly saved across functins call
  60. Non-uniform scaling of glucylinders in Linux
  61. Is there an up-to-date nvparse?
  62. "Open File" dialog with glut
  63. Spotlights
  64. read depth buffer content.
  65. how to draw a half space?
  66. Expanding 3D Objects!
  67. first person shooter - tips needed
  68. ATI demo's POF format?
  69. ARB_vertex_program: where did they get all the extra constants?
  70. State management, engine design
  71. texture mathematics
  72. S3TC question
  73. @NVIDIA: GF4 Z-Buffer problem in OGL?
  74. Bump (Texture) Maping
  75. Your thoughts on physics
  76. GL_422_EXT
  77. how to split agp memory
  78. glDrawElements with multitexturing
  79. Background scrolling of rendered landscape
  80. multi monitor rendering
  81. Pixel Shading in OpenGL
  82. how to read 16bit targa files?
  83. shadow volume question
  84. Shadow texture
  85. GL_CLAMP_TO_EDGE_EXT
  86. Weird Vertex Arrays Prob
  87. texture upload question
  88. GL_TEXTURE_COLOR_TABLE_SGI
  89. reading framebuffer in real time
  90. how can i draw a transparent bitmap
  91. Rendering the the back of the z-buffer
  92. searching for good bump mapping sources...
  93. glTexSubImage performance
  94. DOOM III screenshots
  95. red/green stereo with orthognal projection
  96. Classes in Open GL forming at Los Angeles School
  97. if a line crosses a box
  98. scene management
  99. Quake3 BSPs and Collision Detection
  100. glutDestroyMenu()
  101. Why do they call them Skinned meshes?
  102. MD2 Problems
  103. Best way to minimize multitexture overhead
  104. What's best used for temporarily static geometry?
  105. cutout of object
  106. NEWBIE: What lines of code do I need for setting up ARB_vertex_program?
  107. How to do volumetric rending
  108. Shadows...
  109. little problem with WGL_ARB_pixel_format
  110. can i store and restore the value in z-buffer
  111. Mirrors and render to texture
  112. Quaternions???
  113. Laptop with 3D Textures??
  114. Borland glut.h error: One set of overloaded "c" functions
  115. GL_POSITION_MAP_ARB ?
  116. A favour....
  117. intersecting plane with object
  118. depth tests
  119. Which is faster?
  120. computing vertex normals while maintaining sharp edges
  121. ARB_vertex_program: Attribute question
  122. OpenGL Game OS
  123. anyone don't know in this forum? wow
  124. Trying to get good fill rate…
  125. 1d texturing on a flat quad
  126. rotate vector about tangential axis
  127. Slug 3D 0.6a - Technologic Demo - Please try ...
  128. Can someone can test my demo?
  129. OpenGl auto generated texture coordinates
  130. lights position in post perspective
  131. Capturing Overlay Screen using Opengl
  132. how to display different things in 2 window at same time?
  133. let me explain in detail about last problem
  134. simulate vertex transformation
  135. VAR, read-frequency and memorysize
  136. wglDeleteContext acting weird
  137. rendering, saving and recalling
  138. Math problem, calculate slope of triangle.
  139. gl or glu source?
  140. extension string rules
  141. Cube Maps flipped at origin
  142. I am using push/pop matrix and I appear to have a memory leak.
  143. bump mapping techniques ???
  144. draw a graphic in the memory
  145. A few questions relating to OpenGL, C++ and VB
  146. Texture LOD issue
  147. OT: Some line math help?
  148. OT: C++ peformance timers.
  149. How long does it take to become an OpenGL master? Any masters out there?
  150. Passing member function pointers to GLUT
  151. silhouette algorithms
  152. Your advice : PPL vs Dynamic Lightmapping ?
  153. object space normal map
  154. Extensions and 1.4
  155. Shaders and Tools
  156. How to get sharp light/dark boundary on a lit sphere?
  157. Texturing
  158. modulate black shadow with fragment's color
  159. real FULLSCREEN?!
  160. nailboard rendering???
  161. glDeleteProgramsARB() : I don't understand it's purpose
  162. Software weighting as fast as Hardware
  163. NV driver bug confirmation requested
  164. Working in screen space
  165. 3D Space Environment
  166. OT: ODE and other RigidBodyDynamics API's
  167. Re
  168. display list causing CPU cycles
  169. Displaying multiple VB ActiveX OpenGL Controls in a single form
  170. Keeping track of vecor that is parallel to screen horizontal and vertical??
  171. planar reflections
  172. OpenGL on Amiga?
  173. Problem - Event Handling for an OpenGL window - and MFC/Win32 App
  174. How to solve the "sawtooth" shape?
  175. Shadowing Oddity...
  176. help me...
  177. Shadow volume bug
  178. help a fellow coder in need
  179. Efficient "C++" to draw some images with glDrawPixels!
  180. distance from point to spline
  181. Code for Tangent Space
  182. How to make shading effect with OpenGL?
  183. About ray casting and selection mode
  184. YUV -> RGB in hardware
  185. Mipmapped glCopyTexImage2D() s-l-o-w. why?
  186. Spider3D for the general public is no more
  187. Texture Memory Limit... what happens?
  188. GL_NV_pixel_data_range
  189. SDL(Simple Direct Media Layer)
  190. Multitexturing Questions
  191. Tricky Blending Q 4 U
  192. Is OpenGL Thread-Safe?
  193. Paging Texture - Useful or not?
  194. alpha testing a blended texture
  195. Losing Windows DC ?
  196. using Register Combiners for DotProduct Bump Mapping...
  197. Using OpenGL from Win2k Service
  198. nehe-tutorial 36 (blurr) works under vc6.0 but NOT under vc7.0 !! how is't possible?
  199. VB How?--> DevIL OpenAL OpenML GLUT<--Examples?
  200. clearing a float buffer, unclamped?
  201. gluProject & glReadPixels
  202. learning_VAR performance
  203. Objects selection
  204. Can I get texture address in memory from glBindTexture?
  205. Can wglCreateLayerContext be used for multiple RC's?
  206. Imaging subset (color matrix) performance
  207. What is wrong with this code?
  208. How can I do this shadow effect?
  209. Fastest method to draw pixels on screen!
  210. Very dark after multitexturing
  211. Enumerate Adapters
  212. viewing volume problem
  213. How to avoid clamped fragments color ?
  214. Problem: Display an image in visual fortran windows application
  215. texture_env_combine formula?
  216. The conection between multitexturing and GPU...
  217. OpenGl .x file loader/viewer code?
  218. why wont this texture map!!!!!!!!!!!!!!!!!
  219. Doom 3 preview
  220. Texture Mixing Between Objects!
  221. Fading volumetric shadows
  222. Code speedups and FPS
  223. Vertex color with texture mapping
  224. I finally figured out how to draw on more than RC.(Here is the code)
  225. OpenGL community forum + Console tutorial
  226. swtiching OpenGL to Direct3?!?!
  227. ARB_vertex_program samples
  228. Flash points and lines?
  229. ARB_fragment_program: indexed TEX?
  230. Possible nv30 emulation bug?
  231. MD2 model shadow volume wierdness
  232. Degenerate tris show up in wireframe display...
  233. depth buffer
  234. shadow volume of cube
  235. 3D Textures and Transformation
  236. a very simple shader, but it dosent work!!
  237. lighting + shadow
  238. Fast refresh using offscreen buffer
  239. [OT]: Does anyone have an indy game done and published?
  240. Problems with different PC setups
  241. Shadows in a Foggy Room
  242. Hi, experts, help me!
  243. using GL_LUMINANCE16 without loss of data
  244. antialiased lines and hp-ux
  245. How do you determine if a window is hidden?
  246. Is it possible load a bmp and make it transparent?
  247. I am trying to compile a cylinder.
  248. 2d font to follow 3d point?
  249. Slug Production - BIG Update - Many cool programs ...
  250. WIN32 Question / Advice