- need some help with stencil test.
- Blend as function of stencil
- "weird error"
- No way to apply shadow-mapping for point lights?
- volume clipping
- Pre-generate Shadow
- Render to a file
- EX2 instruction in ARB_vertex_program
- Dynamic memory allocation of arrayed char
- Dynamic memory allocation of arrayed char
- glScissor z inaccuracies
- OT: Collision detection. Does this sound fast enough for 60 FPS??
- polygon processing
- How to display shaded triangles and their edges?
- glCopyTexImage2D()
- OpenGL and Colors
- get depth by glReadPixels()?
- 9700 and texture units [OT]
- anyone know a good place for texture maps?
- color problem with glDrawPixels
- realtime hatching
- wglFreeMemoryNV (null); == crash ?
- Using NVIDIA Extensions with Windows 2000/XP
- blue&red 3D glasses
- 3d texture NVIDIA GF2mx Windows
- OT: GL game programmers in the Pittsburgh area...
- Help....mapping function - changing a value to a R,G,B Color
- where can I find a wxWindows+ Opengl example
- Steam effect
- 9700 extensions in current drivers
- Designing a Model Format
- how to use more than 2 texture on gf2mx
- [OT] GF4 and N30 emulation /linux
- REPLACE acts as MODULATE????
- Silhouette edge detection
- Force Software to Render
- Picking in multiple viewports
- What is NV_set_window_stereomode?
- Blending
- Probably easy glDrawElements question for you
- Using more than 8 bits to specify color
- OpenGL 1.4
- I will pay for help!!
- Setting Pixel Shader Constant with nv parse
- ASUS v8420 leaking handles
- Opinions Wanted on Scheme Based OpenGL Scene Graph
- (Slightly OT) Working on an OpenGL model format
- problems with retrieving the backbuffer
- NV30/r300: swap buffers by blit from float buffer?
- Way to adapt shaders to different hardware?
- How to get opengl1.2 /opengl1.3,or opengl1.4
- C#will become public,is it fitted to opengl
- Correct me if I’m wrong…
- nVidia nView - manipulating programmatically
- xdpyinfo and alpha
- skybox
- advanced vertex lighting
- Need for speed!
- Robotic Arm Simulation!
- flight simulator
- warcraft 3/multitexturing quesiton
- object clipped
- Faster contextswitch
- please help with skybox question!
- light state - is it object or eye space
- And the OGL 2.0 HLSL is!
- nVidia vertex program debugger?
- Stereo Rendering.
- 3DS ... How to attach Skeleton to Body using this file format ???
- NURBS intersection
- hello how can i develop a ray trace/dadiosity engine??
- flickering problem
- Cg Compiler
- Easy peasy bump mapping?
- demomaker effect
- Shared Buffers
- To use extensions
- textured heightfield problem
- NVidia Stereoscopic drivers
- performance on HP
- window refresh
- FPS or Time based??
- wrap around terrain
- sweep selection for multiple objects
- skybox and mirrors...
- Fragment Programs and Pbuffers
- stair climbing
- tangent space via cG / ARB_vertex_program
- Multisample from Floating Point Buffers ?
- terrain bitmaps
- skybox color prob
- Problem: Multitexture affect Lighting
- advanced alpha blending
- Render to anti-aliased texture?
- Quad Hit Test Information
- the flash problem of Antialiased line in Enable Depth Test 3D Scene!
- CPU and GPU idle...
- clamping a 3d texture
- ARB_vertex_program : nVidia/ATI
- GL_NV_pixel_data_range specification?
- WARNING: glGetError is VERY expensive
- wglbind, floating point pbuffers and fragment shaders
- Truncated GL_EXTENSIONS String
- GL_NV_fog_distance
- VAR parameter question
- OT - Trade Up
- Scan Fill Polygons
- Dualhead card
- 1D Texture
- Strips and degenerated triangles
- pbuffer bug on linux/nvidia?
- Mirrors
- glCallList & FullScreen Sloooow
- Check my demo : realtime hatching
- Stencil bufer with SDL
- Texture unit coords - driver internals
- ARB_Fragment_Shader
- glPushAttrib() glPopAttrib() ?
- Extended Swizzle in ARB_v_p
- ARB_fragment_program
- Optimizing shadows
- Shadow mapping for point lights demo
- popping artifacts with shadow volumes and smooth shading
- reflection accuracy
- DOH! Need help stapling texture to terrain map properly.
- Please help! GetColorPixel?????
- Radeon 9700 stability
- Cg and Opengl Rendering Contexts
- Per Pixel Lightning : problem
- Thanks for Help!
- eye space or world space?
- OT? 3DS normal map generator, did it ever exist?
- specular + diffuse lightmapping in a single operation
- OT: Hidding textures?
- Color-Banding Problem (NV RCs / DOT-3)
- Light shapes
- OpenGL geometry benchmark released..
- Per Pixel Lightning : the same problem but source code available
- How to support dual monitor in my OpenGL app?
- Poly Size?
- Creating a particle display
- ARB_Frag... hmmmmm?
- Vertex shader
- Masking almost working fine, just a little bug
- Z-Buffer imprecision in shadow volumes
- wglAllocateMemoryNV
- ARB_vertex_program string building syntax
- I want to draw onto multiple forms.
- Strange specular phenomenon
- using OpenGL in multiple threads
- bezier surfaces
- Texture state changes no more expensive?
- Offset shadow volumes
- Shadow Map with non static models ?
- HILO question
- alpha blend
- win32 dll that should: glGetString(GL_VENDOR)
- Soft shadows, part II
- DDHelp invalid page fault !!!
- Creating surfaces from medical data???
- texturing a checkerboard
- speed of GL_QUADS
- Drive mode
- Question about ARB vertex and fragment programs
- Transparent Child Window
- 3D curves and splines
- Tex Coord for Middle of a Texture Rectangle
- strange GL Error (VPs and glGet)
- OT! Control TV-OUT via NVIDIA drivers or else
- NV_POINT_SPRITE, 40.71
- WGL_ARB_render_texture gives bad performance?
- projective texture in 2D
- Can you guys recommend a graphics math book?
- The end of vertex programs?
- Texture Co-ord Generation from VP to FP
- Loading a Compressed TGA
- Rendering to an Existing Window
- tangent space...grrr
- How to redraw some objects while not redraw others?
- correct address of wglCreatePbufferARB
- Drive mode
- How Can I Define Any Normal For Any Face
- How Can I Animate Parts Of an Object In a 3ds File In OpenGL
- OT: source giveaway
- Shadow Effect
- openGL can it be web-based???
- Power: NV_fragment_program, DX9, ARB_fragment_program
- Mobility Rage lighting problem
- NV_VAR limitations
- Using combinations (Alt+... and AltGr+...) for my console
- GL_ARB_text_texture_env_combine...almost
- Opengl Ocx
- Replay OpenGL OCX
- surface with opengl
- Graphs using OpenGL?
- OT : nv gl driver pb (40.x)
- free cross-platform fonts
- OT: I am looking for a 3D (Game) Map builder, but....
- environment mapping
- Trackball
- Faster method than glReadPixels ()?
- picking in ortho
- display bug on GeForce3
- Problems with Voodoo 5
- Worldspace to eyespace
- wglShareLists question.
- Triple Buffer
- Inflate a polygon
- Clipping Problems
- glTexImage2D/glCopyTexImage2D not working!
- where can I find free code source for 3d graphics?
- sorry ... once again z-fighting
- GLUI + Linux + redraw Problem?
- MFC Buttons, etc, with OpenGL
- [OT] Q3 loader + bump + funny bug = ...
- why it's very very slow when i do the walk through(Perspective view)?
- Depth Peeling, Deep Shadow Maps (NV30emu)
- SwapBuffer problem/ bug?
- Reflection maps
- lighting with texture 3d
- Matrix Conversion
- rotations relative to object
- gl.h for OpenGL 1.4
- How to enable AntiAlias mode
- OpenGL Extension
- auxSolidCone in MDI application.
- enhcnaced GLUT dll's
- 1D texturing v.s. 2D texturing
- Lightwave Bones
- Antialiasing
- Particles without using masking
- nvidia overlay using GLX
- Two viewport inside a unique glut window
- ATI VAO beneficial for purely dynamic geometry?
- DOUBLE BUFFER BUILDING
- Triangulating Complex Polygons (Nonconvex)
- How can I use DirectX .X File in OpenGL
- Why is glViewport slow?
- Somewhat OT: Testing new base code
- How can I read the 3D Max file??? Thanks
- texture coordinate generation
- OGL 2.0 questions
- 30.000 triangles
- OT: shadow-maps plugin for 3dsmax
- Sept. Meeting notes
- underwater effect
- Pixel and texel coordinates
- Texture problem
- HOW CAN I READ DXF FILES??THANKS!!!
- Tangent space: negative area polys?