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  1. need some help with stencil test.
  2. Blend as function of stencil
  3. "weird error"
  4. No way to apply shadow-mapping for point lights?
  5. volume clipping
  6. Pre-generate Shadow
  7. Render to a file
  8. EX2 instruction in ARB_vertex_program
  9. Dynamic memory allocation of arrayed char
  10. Dynamic memory allocation of arrayed char
  11. glScissor z inaccuracies
  12. OT: Collision detection. Does this sound fast enough for 60 FPS??
  13. polygon processing
  14. How to display shaded triangles and their edges?
  15. glCopyTexImage2D()
  16. OpenGL and Colors
  17. get depth by glReadPixels()?
  18. 9700 and texture units [OT]
  19. anyone know a good place for texture maps?
  20. color problem with glDrawPixels
  21. realtime hatching
  22. wglFreeMemoryNV (null); == crash ?
  23. Using NVIDIA Extensions with Windows 2000/XP
  24. blue&red 3D glasses
  25. 3d texture NVIDIA GF2mx Windows
  26. OT: GL game programmers in the Pittsburgh area...
  27. Help....mapping function - changing a value to a R,G,B Color
  28. where can I find a wxWindows+ Opengl example
  29. Steam effect
  30. 9700 extensions in current drivers
  31. Designing a Model Format
  32. how to use more than 2 texture on gf2mx
  33. [OT] GF4 and N30 emulation /linux
  34. REPLACE acts as MODULATE????
  35. Silhouette edge detection
  36. Force Software to Render
  37. Picking in multiple viewports
  38. What is NV_set_window_stereomode?
  39. Blending
  40. Probably easy glDrawElements question for you
  41. Using more than 8 bits to specify color
  42. OpenGL 1.4
  43. I will pay for help!!
  44. Setting Pixel Shader Constant with nv parse
  45. ASUS v8420 leaking handles
  46. Opinions Wanted on Scheme Based OpenGL Scene Graph
  47. (Slightly OT) Working on an OpenGL model format
  48. problems with retrieving the backbuffer
  49. NV30/r300: swap buffers by blit from float buffer?
  50. Way to adapt shaders to different hardware?
  51. How to get opengl1.2 /opengl1.3,or opengl1.4
  52. C#will become public,is it fitted to opengl
  53. Correct me if I’m wrong…
  54. nVidia nView - manipulating programmatically
  55. xdpyinfo and alpha
  56. skybox
  57. advanced vertex lighting
  58. Need for speed!
  59. Robotic Arm Simulation!
  60. flight simulator
  61. warcraft 3/multitexturing quesiton
  62. object clipped
  63. Faster contextswitch
  64. please help with skybox question!
  65. light state - is it object or eye space
  66. And the OGL 2.0 HLSL is!
  67. nVidia vertex program debugger?
  68. Stereo Rendering.
  69. 3DS ... How to attach Skeleton to Body using this file format ???
  70. NURBS intersection
  71. hello how can i develop a ray trace/dadiosity engine??
  72. flickering problem
  73. Cg Compiler
  74. Easy peasy bump mapping?
  75. demomaker effect
  76. Shared Buffers
  77. To use extensions
  78. textured heightfield problem
  79. NVidia Stereoscopic drivers
  80. performance on HP
  81. window refresh
  82. FPS or Time based??
  83. wrap around terrain
  84. sweep selection for multiple objects
  85. skybox and mirrors...
  86. Fragment Programs and Pbuffers
  87. stair climbing
  88. tangent space via cG / ARB_vertex_program
  89. Multisample from Floating Point Buffers ?
  90. terrain bitmaps
  91. skybox color prob
  92. Problem: Multitexture affect Lighting
  93. advanced alpha blending
  94. Render to anti-aliased texture?
  95. Quad Hit Test Information
  96. the flash problem of Antialiased line in Enable Depth Test 3D Scene!
  97. CPU and GPU idle...
  98. clamping a 3d texture
  99. ARB_vertex_program : nVidia/ATI
  100. GL_NV_pixel_data_range specification?
  101. WARNING: glGetError is VERY expensive
  102. wglbind, floating point pbuffers and fragment shaders
  103. Truncated GL_EXTENSIONS String
  104. GL_NV_fog_distance
  105. VAR parameter question
  106. OT - Trade Up
  107. Scan Fill Polygons
  108. Dualhead card
  109. 1D Texture
  110. Strips and degenerated triangles
  111. pbuffer bug on linux/nvidia?
  112. Mirrors
  113. glCallList & FullScreen Sloooow
  114. Check my demo : realtime hatching
  115. Stencil bufer with SDL
  116. Texture unit coords - driver internals
  117. ARB_Fragment_Shader
  118. glPushAttrib() glPopAttrib() ?
  119. Extended Swizzle in ARB_v_p
  120. ARB_fragment_program
  121. Optimizing shadows
  122. Shadow mapping for point lights demo
  123. popping artifacts with shadow volumes and smooth shading
  124. reflection accuracy
  125. DOH! Need help stapling texture to terrain map properly.
  126. Please help! GetColorPixel?????
  127. Radeon 9700 stability
  128. Cg and Opengl Rendering Contexts
  129. Per Pixel Lightning : problem
  130. Thanks for Help!
  131. eye space or world space?
  132. OT? 3DS normal map generator, did it ever exist?
  133. specular + diffuse lightmapping in a single operation
  134. OT: Hidding textures?
  135. Color-Banding Problem (NV RCs / DOT-3)
  136. Light shapes
  137. OpenGL geometry benchmark released..
  138. Per Pixel Lightning : the same problem but source code available
  139. How to support dual monitor in my OpenGL app?
  140. Poly Size?
  141. Creating a particle display
  142. ARB_Frag... hmmmmm?
  143. Vertex shader
  144. Masking almost working fine, just a little bug
  145. Z-Buffer imprecision in shadow volumes
  146. wglAllocateMemoryNV
  147. ARB_vertex_program string building syntax
  148. I want to draw onto multiple forms.
  149. Strange specular phenomenon
  150. using OpenGL in multiple threads
  151. bezier surfaces
  152. Texture state changes no more expensive?
  153. Offset shadow volumes
  154. Shadow Map with non static models ?
  155. HILO question
  156. alpha blend
  157. win32 dll that should: glGetString(GL_VENDOR)
  158. Soft shadows, part II
  159. DDHelp invalid page fault !!!
  160. Creating surfaces from medical data???
  161. texturing a checkerboard
  162. speed of GL_QUADS
  163. Drive mode
  164. Question about ARB vertex and fragment programs
  165. Transparent Child Window
  166. 3D curves and splines
  167. Tex Coord for Middle of a Texture Rectangle
  168. strange GL Error (VPs and glGet)
  169. OT! Control TV-OUT via NVIDIA drivers or else
  170. NV_POINT_SPRITE, 40.71
  171. WGL_ARB_render_texture gives bad performance?
  172. projective texture in 2D
  173. Can you guys recommend a graphics math book?
  174. The end of vertex programs?
  175. Texture Co-ord Generation from VP to FP
  176. Loading a Compressed TGA
  177. Rendering to an Existing Window
  178. tangent space...grrr
  179. How to redraw some objects while not redraw others?
  180. correct address of wglCreatePbufferARB
  181. Drive mode
  182. How Can I Define Any Normal For Any Face
  183. How Can I Animate Parts Of an Object In a 3ds File In OpenGL
  184. OT: source giveaway
  185. Shadow Effect
  186. openGL can it be web-based???
  187. Power: NV_fragment_program, DX9, ARB_fragment_program
  188. Mobility Rage lighting problem
  189. NV_VAR limitations
  190. Using combinations (Alt+... and AltGr+...) for my console
  191. GL_ARB_text_texture_env_combine...almost
  192. Opengl Ocx
  193. Replay OpenGL OCX
  194. surface with opengl
  195. Graphs using OpenGL?
  196. OT : nv gl driver pb (40.x)
  197. free cross-platform fonts
  198. OT: I am looking for a 3D (Game) Map builder, but....
  199. environment mapping
  200. Trackball
  201. Faster method than glReadPixels ()?
  202. picking in ortho
  203. display bug on GeForce3
  204. Problems with Voodoo 5
  205. Worldspace to eyespace
  206. wglShareLists question.
  207. Triple Buffer
  208. Inflate a polygon
  209. Clipping Problems
  210. glTexImage2D/glCopyTexImage2D not working!
  211. where can I find free code source for 3d graphics?
  212. sorry ... once again z-fighting
  213. GLUI + Linux + redraw Problem?
  214. MFC Buttons, etc, with OpenGL
  215. [OT] Q3 loader + bump + funny bug = ...
  216. why it's very very slow when i do the walk through(Perspective view)?
  217. Depth Peeling, Deep Shadow Maps (NV30emu)
  218. SwapBuffer problem/ bug?
  219. Reflection maps
  220. lighting with texture 3d
  221. Matrix Conversion
  222. rotations relative to object
  223. gl.h for OpenGL 1.4
  224. How to enable AntiAlias mode
  225. OpenGL Extension
  226. auxSolidCone in MDI application.
  227. enhcnaced GLUT dll's
  228. 1D texturing v.s. 2D texturing
  229. Lightwave Bones
  230. Antialiasing
  231. Particles without using masking
  232. nvidia overlay using GLX
  233. Two viewport inside a unique glut window
  234. ATI VAO beneficial for purely dynamic geometry?
  235. DOUBLE BUFFER BUILDING
  236. Triangulating Complex Polygons (Nonconvex)
  237. How can I use DirectX .X File in OpenGL
  238. Why is glViewport slow?
  239. Somewhat OT: Testing new base code
  240. How can I read the 3D Max file??? Thanks
  241. texture coordinate generation
  242. OGL 2.0 questions
  243. 30.000 triangles
  244. OT: shadow-maps plugin for 3dsmax
  245. Sept. Meeting notes
  246. underwater effect
  247. Pixel and texel coordinates
  248. Texture problem
  249. HOW CAN I READ DXF FILES??THANKS!!!
  250. Tangent space: negative area polys?