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  1. OpenGL with motif (glw)
  2. Cube Depth Textures
  3. fake bump mapping?
  4. Looking for MESA GL for Win98
  5. mach banding
  6. where find glx.h
  7. z-fighting (again?)
  8. Negative values for materials and color...
  9. z values in color buffer / texture
  10. jpeg files
  11. Texture in gluQuadric
  12. skyboxes vs skydomes
  13. skybox and horizon
  14. geometric self-shadowing
  15. help, OGL crash
  16. Beginner -> Advanced
  17. Slowing down a GeForce4!
  18. normal-transformation
  19. 'Blending' - using the accumulation buffer
  20. Trident XP4 - DX9 card for 99 dollars??
  21. WGL_ARB_render_texture and glGetTexImage
  22. C++ Dev Software
  23. GL_S3_s3tc
  24. GL_FLOAT, GL_INT or GL_SHORT: that is the question
  25. HELP! dialog outline remains after screen draw
  26. Cubemaps
  27. [Q] When the video file is texture mapped...
  28. CLIP_VOLUME_HINT
  29. vertical sync
  30. problem with transparency
  31. build a bridge
  32. benchmarking opengl
  33. OpenGL fullscreen refresh rate
  34. Leafy BSP-Trees
  35. GF2 MX 400 / XP = No acceleration.
  36. Texture Matrix Performance (bumpmapping)
  37. glut bugs ?
  38. Color Lookup Table via Dependent Textures
  39. I’ve just released my OpenGL game. Everybody invited to play and test.
  40. Slow stencil buffers?
  41. OpenGL rendering engine
  42. Spider3D v3 is starting to shape up
  43. Glaux Loftie Woods
  44. Arc interpolated cameras
  45. Multitexturing a heightmapped terrain
  46. Compositing 2 images
  47. Pixel Format vs. Display Format
  48. Multitexturing and vertex arrays
  49. Scissor for attenuated light
  50. intensity -> color table -> intensity?
  51. need help with glGetFloatv in visual basic 6
  52. How to detecting collisions using list
  53. Reply
  54. GL_EXT_color_table
  55. 3DADemo on OpenGL with 3Dstate Engine
  56. embm and ATI_fragment_shader
  57. symbols
  58. How use wglAllocateMemoryNV?
  59. Linking Glaux.lib in Borland 5.0 c++
  60. glClipPlane very slow
  61. vertex "shader" spotlights
  62. Back-buffer as a texture?
  63. Hardware Accelaration
  64. Texture coords...
  65. Bright lights
  66. Stalling pipeline?
  67. Triple buffering
  68. pointlight shadowmaps
  69. Urgent dll glut32.dll
  70. Gl Extension on Convolution
  71. pseudoSpherical Billboarding
  72. multitexturing and "non power of two"
  73. GL_LINE_LOOP ordering
  74. Vertex Array Range Performance Problem
  75. Radeon 9700 gamma corrected AA
  76. How use big texture?
  77. The relationship between glScalef() and light intensity
  78. gluPickMatrix
  79. shortest distance form boundingbox to camera
  80. 1D Texture
  81. Big frame drop with one more poly !!!
  82. extgl.h big problem
  83. Multitexturing and using DrawArrays.
  84. GL_LIGHT_MODEL_TWO_SIDE error with wireframe drawing
  85. glListBase errors
  86. World coordinate problem
  87. GlCommands Feature in Md2 files
  88. Depthbuffer and clear areas on a texture
  89. 3D texture size problem
  90. Performance and Vertex Array Range
  91. OT: fastest ray-triangle line -triangle intersection algo
  92. Affine transformations
  93. Possible to nest OpenGL inside OpenGL
  94. Draw ALpha Texture Problem
  95. projecting textures
  96. Is Copy Texture -> Texture possible?
  97. Fog problem
  98. QUAD_STRIP and Draw Elements
  99. compound alpha test
  100. Vertex programs w/multiple colored lightmaps
  101. True layered fog
  102. Static Quad
  103. Rendering to a texture?
  104. blending big trouble
  105. Can I let DirectX choose the acceleration card for OpenGL?
  106. texture matrix manipulation
  107. The layout of the modelview matrix
  108. State change cost?
  109. Are bsp maps drawn in immediate mode?
  110. unified lighting!
  111. Water transparency related to depth... ??
  112. Weird Specular
  113. Strange Radeons
  114. ARB_vertex_program
  115. OpenGL and transparency with bg windows
  116. Clipping planes implementation on GeForce3
  117. gluUnproject
  118. Gamma correction table
  119. OpenGL Windows Init more simple
  120. texture translation
  121. need an algo to move characters
  122. OpenGL program: DirectX / nVidia compatibilty bug(???) problem
  123. AntiAliasing
  124. What is the scale-bias matrix?
  125. GL_ARB_multisample restrictions?
  126. Tri-Strips Texture Coordinate PROBLEM!!!
  127. Tangent Vector
  128. ARB_vertex_program sample
  129. Velociraptor OGLmodel for download
  130. Fast Multi Page Flipping
  131. NVParse Register Combiner problems
  132. Bug with glOrtho ?
  133. OpenGL & Java Window resize problem
  134. Binoclar rendering
  135. lightmaps ...
  136. Create Picture file format
  137. Loading an openflight file using OpenGL
  138. disabling color material
  139. How to avoid z-fighting in water plane
  140. Selective AntiAliasing
  141. blending + fade
  142. Shadow Volume fillrates
  143. Costs associated with compiled vertex arrays
  144. OT: floating point colors and old games
  145. need some help!!!!!
  146. Using Z-Buffer or W-Buffer ? not sure, what do you use ?
  147. 3D texture mapping
  148. Problem
  149. Draw cone in the direction of light
  150. PBuffer performance problems
  151. Dropouts? Is it a bug?
  152. NV30 Extensions
  153. glReadPixels, glDrawPixels
  154. Memory managment?
  155. questions...
  156. Max amount of VAR memory allocable?
  157. opengl : Modal window ?
  158. Optimising triangle meshes
  159. TechDemo showing scene graph shadows
  160. Borland C++ 4.5, I need help linking,
  161. overlay roads on terrain
  162. Shadows
  163. Time based blur
  164. Mandelbrot in fragment shaders?
  165. GL_NV_pixel_data_range?
  166. about hiberarchy of opengl
  167. single pass 6-way blend
  168. Combining RGB with alpha from other TMU?
  169. Quake1 with stencil shadow volumes & perpixel lighting
  170. secondary color and arb_texture_env_combine
  171. Using OpenGL within HTML
  172. displacement mapping
  173. Black Screen on Windows 2000.
  174. HELP! - Free Look Camera
  175. OT : how to load animations (Bézier, TCB) from ASE files
  176. using CVA & or VAR
  177. Color Index used in MFC
  178. How to use AGP memory
  179. unwanted visible polygon edges
  180. Frustrum Points Coordinates
  181. Shadow Volumes Silhouettes
  182. projective shadow problem
  183. texture animation
  184. Back face culling
  185. Separating Update and Render in threads
  186. Speed of dynamic triangle soup
  187. exp instruction in NV_vertex_program
  188. openGL 1.3 for Indygo 2
  189. Problems with GL_ARB_multisample and WGL_ARB_buffer_region in combination DriverBug?
  190. OT: glu 1.3 trouble on Windows
  191. OT: Sphere-Box intersection algorithm
  192. jpeglib question
  193. Normal map from shaded texture...
  194. VAR & VAR 2 ?
  195. [OT] Clustered BF Culling
  196. Attenuated shadow volumes
  197. Shadow Buffers and Direction Light (infinity)
  198. nvTriStrip
  199. [OT]: Upgrading video card, would like opinions...
  200. NV Vertex Program ?
  201. STencil Volumes in one pass...
  202. GL_CLAMP not working?
  203. The RenderMonkey approach
  204. Does Doom 3 calculate the shadows every frame again?
  205. Dynamic soft shadows
  206. glReadPixels and bitmap
  207. Async behaviour of SwapBuffers
  208. glext.h with NV30 extensions?
  209. Light plumes
  210. No New OGL Extensions. Waiting for DX9?
  211. How do the big boyz fix dis?
  212. radius of gluSphere/gluDisk
  213. Env Bump Mapping
  214. glReadPixels doesn't work anymore
  215. Qt vs Mfc? What should I pick. Please help soon
  216. Lightmaps :-(
  217. gl1.4 && ARB_texture_env_crossbar && NV_texture_env_combine && Nvidia
  218. Need ideas on how to "spray paint" object
  219. Windows transparent forms & OpenGL
  220. glext.h
  221. Culling the "outside polys" of a level
  222. Help: Drawing OpenGL to the desktop
  223. MultiTexturing
  224. test f-16 little beta
  225. Printing OpenGL image
  226. So what are Fragment Program Partial Derivatives
  227. need some HELP !! > How is Keyframe Part of 3DS structured
  228. EXT madness! :)
  229. Fragment program newbie (clueless)...
  230. WIN32 vs MFC
  231. NV30 Condition Codes
  232. slow vertex array
  233. ideas for eye-candy
  234. turbulence image distortion
  235. Jerky FPS with shadows
  236. Fragment Coverage?
  237. Anyone have a constructive solid geometry DLL?
  238. Selective translation, and rotation?
  239. Stencil INCR's
  240. OpenGl Volumizer!
  241. ARB_vertex_program and vertex attribute arrays
  242. question on Shadow Volumes...
  243. Timings while rendering a single big mesh
  244. gluProject()
  245. cutting into 3D texture with irregular shape
  246. Crash in writing to AGP/Video mem
  247. clipping plane
  248. Depth Buffer => TexImage3d
  249. Problems compiling with nvparse
  250. We are looking for Ed Benson from Hong Kong