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  1. geforce2 gts with NT4 lockup
  2. ARB meeting minutes are up!
  3. Possible nVidia Stereo Bug
  4. interleaved arrays are supposed to be faster, aren't they ?
  5. There must be a trick???!!!
  6. Multitexturing (again).
  7. Windows XP Taskbar Problem!
  8. M$ have rights over an extension? Someone explain this one to me!
  9. Cilp problem
  10. glDrawElements() question
  11. Un-possible! (aka, The Feasability of Automatic Multi-Pass)
  12. Dot3 Specular
  13. Now this is just weird
  14. Microsoft IP claim
  15. Memory leaks
  16. Vertex program woes
  17. GeForce2 16-bit display issues
  18. 2D graphics overlay over 3D Graphics
  19. Ray-point intersection
  20. Weird White Lines
  21. Quaternion rotating my camera
  22. Technology - TMUs, what do they do
  23. Flat rendering with index arrays?
  24. eye-space lighting
  25. putting a frozzed picture
  26. NVidia VAR question
  27. Shadow volumes sooo slow...
  28. Can I use same context for F buffer and Pbuffer?
  29. tuxracer ice reflection
  30. Quad-Buffered stereo --> using only 2 buffers
  31. Rendering to a image (Screen Dump)
  32. Another question regarding stereo -> using nVidia driver
  33. glTexImage2D
  34. Buggy GeForce TMU's
  35. OT: download this
  36. OpenGVS
  37. CG instead of register combiners + texture shaders
  38. How Does Carmack use the OpenGL 2.0 already?
  39. Screen saver tutorials
  40. post thoughts
  41. GLU: not maintained anymore?
  42. Perpixel Attenuation
  43. Photo Realistic Rendering info
  44. making a texture glow from another mask
  45. RenderMonkey
  46. Flexporter
  47. OpenGL's Demise
  48. have a problem about texture mapping??
  49. Is fog supposed to be this expensive?
  50. question about OpenGL in the 3D dynamic simulation
  51. mesh skinning/skeletal animation
  52. Vertex program & p-buffer
  53. Extracting color buffer from an OpenGL app.
  54. Can I use Quadro Frame buffer and pbuffer simultaneously?
  55. Vertex Array Range Memory Mangement
  56. Can I Compile Register combiners....
  57. Volume textures
  58. glutMouseFunc :error message under Borland C++ Builder 6.0
  59. Selection problems
  60. fog and specular highlights problem
  61. OT- Intersection of two Cones/ Frustums
  62. Non-POW2 textures
  63. idSoftware engines
  64. glVertexPointer and stl...
  65. polygon offset constant
  66. sharing texture objects
  67. Selection problems 2
  68. is glSetup still alive?
  69. OT: Who works for whom?
  70. sos
  71. Intel 410 chipset GL driver + DirectSound = Crash = /
  72. > 64MB texure & GF4
  73. glvertex3f help! Very Urgent
  74. OpenGL 1.4
  75. HLSL vs Cg = The Poll
  76. wglCreateContext failure
  77. GLUI
  78. can't get antialiased points
  79. Object-Space Transform
  80. help on VAR's
  81. Lightmap problem
  82. speed up an opengl application
  83. Multithreading in Opengl under windows
  84. glutSetCursor
  85. Solid Geometry
  86. glDrawArray vs Normal Render
  87. Carving objects against each other
  88. Initializing WGL Extensions
  89. Wellbore algorithm
  90. [OT] (NVIDIA/ATI/...)-SDK && comercial applications
  91. Pixel/vertex-shading and clip planes
  92. Transforming local coordinates to world coordinates.
  93. arrays drawing fine under display list, but not out of them ???
  94. Shadow mapping and Closest Percentage Filtering
  95. Printing image
  96. PixelFormat-Problems
  97. object shaking
  98. Matrix Multiplication
  99. OT - Nvidia CineFX Architecture (R300 response?)
  100. parallel contour interpolation
  101. doubling color values
  102. Dual monitor with OpenGL ?
  103. GL_ARB_MULTITEXTURE + GL_SPHERE_MAP
  104. NURBS writes cabalistics codes to my term !
  105. NURBS and picking
  106. Render weapons in players viewport
  107. Job Opening
  108. Dynamic Range
  109. HW texture-modification on < gf3?
  110. multipass rendering aphas...
  111. Detecting AGP Memory Size
  112. Nvidia Open-Sources Cg Compiler
  113. Strange Problem With Rendering Speed...
  114. Borland OpenGL Users Help Needed
  115. Cutting thru a model
  116. CVA questions
  117. Problems with glPushAttrib(GL_LIGHTING_BIT)
  118. Displaying in greyscales? Urgent, please help!
  119. Register Combiner question
  120. WinXP becomes Dull when remains idle for long
  121. ARB_vertex_program
  122. problem with glDrawArrays
  123. Collision Response Woes
  124. questions about stencil buffer
  125. Determine if Software-Rendering is used
  126. NV_evaluators
  127. Flip entire framebuffer upside down?
  128. Vertex shaders acting strangely...
  129. Intersectionpoint of plane and ray
  130. Simple Per-Pixel Lighting Question?
  131. compressing the light vector?
  132. question about frozzed picture
  133. Half-Vectors
  134. Deleting an object
  135. Simple Register Combiner question
  136. LOW-LEVEL API OPENGL DEVELOPER WANTED FOR HIGH SALARY
  137. How does ID do that??????
  138. GL_NV_vertex_array_range2
  139. Benzier curves rendering WAY too fast
  140. Antialiasing
  141. Display list problem...
  142. vertex arrays and textures
  143. terrain rendering for flight simulator - many questions
  144. Setting up 2D
  145. win2K and slow opengl?!?
  146. Setting up and using tripple buffer?
  147. NV dependant AR reads.
  148. Paint with OpenGl-Help!!
  149. performance of glBindTexture() vs transforms
  150. CALCULATING DEPTH FOR A NEW VIEWPOINT - IBR
  151. terrain rendering for flight simulator - many questions
  152. Direct3d and 3dsMax objects in OpenGL???
  153. having trouble with NvTriStrip :(
  154. Clip-Planes as Polygons
  155. gluUnProject
  156. Corresponding points in different viewports.
  157. pb with VC++ and running opengl prgms
  158. Compiling Error using DirectX8.0 SDK with C++Builder
  159. Adaptive Shadow Maps
  160. the process of texturing
  161. Wierd VAR Performance!
  162. collision with terrain
  163. glCopyTexImage2D
  164. 1 * x != x ?
  165. strange problem with vertex arrays
  166. New RC question
  167. ROAM and compiled vertex array
  168. performances
  169. Cg Questions
  170. what's is wrong in my program with glutKeyboardFunc ?
  171. help me, with the rotations according to global axis !
  172. Cube Map Question
  173. OT but any ideas?
  174. OpenGL 1.4
  175. new doom3 screens - wierd shadow on panel
  176. OT: stripifying grids
  177. Texture Matrix - one stack for each unit?
  178. glPushAttrib save active texture unit?
  179. glPixelTransferf
  180. Glittering effect in opengl
  181. GL_FILL and GL_LINE at once?
  182. How to use software vetex processing?
  183. how to set up GL_PROJECTION from Camera Calibration
  184. [OT] OpenML && video replay
  185. Cubic shadow map
  186. Floating-point renderable buffers
  187. OT: MIDL in MSVC++ 7.0
  188. ARB_vertex_program on SGI
  189. Textures and Colors
  190. OT: algorithms behing NV_evaluators
  191. Nehe Bump mapping tutorial question.
  192. single-pass bumpmapping
  193. The use of inline functions
  194. wireGL
  195. Collsion respone
  196. nv_vertex_program and nv_vertex_array_range
  197. Attenuation Cube maps ??
  198. Bumpmapping with topography data
  199. World VS Model Space....
  200. texturing matrix problem
  201. OpenGL video overlay
  202. glext for OpenGL 1.4
  203. BSP Visibility Problems
  204. compiled vertex array - no performance gain?
  205. Pixel Shaders
  206. color matrix from arb_imaging
  207. White textures if don't use mipmapping...
  208. 3d textures too dark
  209. quake3 sky rendering optimization
  210. Accurate Matrix Inverse
  211. compiled vertex array - just released my code
  212. Vertex weighting and/or manipulating skeletal models
  213. Error Diffusion
  214. Stereoscopic view and images scale and bias
  215. drawing 2 vectors ...
  216. gfx-boards of the whole world
  217. nvTriStrip
  218. GLX error with glh_genext.h
  219. Cg == vertex programs
  220. Possible Shadow Idea?? Question.
  221. OpenGL/Java problem?
  222. vertex shaders
  223. Rendering to multiple HWNDs
  224. Skybox
  225. octree optimizations
  226. Texture mapping onto a curved surface
  227. new opengl tutorial
  228. Shadow Maping..
  229. drawing a bitmap
  230. Particle Engine Question
  231. OpenGL X Servers on Windows
  232. GDI lag problem (nvidia thing ?)
  233. Cartoon shading
  234. getting the L and H vectors?
  235. Real Time Mapping of Windows NT Windows Onto an OpenGL object
  236. audio visualization
  237. Extension problems
  238. bevel in text
  239. Shaderstudio TBN generation
  240. "Second" backface culling
  241. volumetric fog
  242. borders around lightmaps
  243. sky and gluPerspective depth
  244. OT-Normal Map Generator For 3ds Max
  245. Inno geforce 3 video card
  246. Detailed OpenGL vs. DirectX Comparison
  247. Stencil buffer for visibility
  248. isosurface extraction
  249. Indy game jam
  250. cg and pixel shaders