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  1. How to generate texture-coordinates for a geosphere
  2. volumetric rendering with 3D Textures
  3. GL_RGB, GL_RGBA, GL_RGB8,..... what is what???
  4. open scene graph?
  5. Saving Register Combiner Output
  6. How about open inventor?
  7. Assembler problem ...
  8. problem with bliting
  9. GeForce 4 MX 440
  10. Pointer to Offscreen Pbuffer
  11. selection
  12. Multitexture "shadow" problem
  13. Quadro2/DCC overlay planes performance
  14. Vertex Program Problem
  15. Syncronization for what?
  16. VRML Loading
  17. Best approach to problem, help needed
  18. Why don't open osg site?
  19. Performance of Display Lists
  20. glRead/DrawPixels and AGP memory
  21. selection
  22. glDrawRangeElements
  23. Optimizations, Octrees and other things ;)
  24. GeForce 4 vs Quadro 4
  25. OT: Intel SpeedStep detection
  26. Font rendering transparency
  27. display lists and memory they occupy
  28. retrieving wgl functions (specifically multitex)
  29. multiple code paths
  30. I can't seem to load MD2 models?
  31. Scrolling stars / background?
  32. glscale problem
  33. wglUseFontBitmaps and SDL
  34. Static Model
  35. 3D Editor.. how do they work?
  36. T&L Memory Hopping, deadly or surviveable?
  37. 4th color component in glClearColor
  38. Nvidia Cg toolkit
  39. vertex prog vs. ogl
  40. OT: NVidia, plz don't be so windows-centric :/
  41. Disturbing an Environment Map
  42. Shadow Volumes and Volumetric Lights
  43. hardware t&l
  44. Cg useless until GeForce5 ?
  45. Point Occlusion with Stencil/Depth Buffer
  46. GL_COMPRESSED_RGB_ARB with GL_GENERATE_MIPMAP_SGIS
  47. Bug in Cg sample demo
  48. billboard textures: tiling problems in isometric lib
  49. Gf2 does vertex programs?
  50. Tell me what vertex programs can do =D
  51. texture offset
  52. how to avoid this kind of flickering
  53. opengl1.4?
  54. picking coordinates
  55. Texture coordinates interpolating
  56. Changing subjects a little bit
  57. glTexCoordPointer
  58. A simple trick
  59. Todays hardware and Lighting?
  60. Random vector\Gaussian Noise
  61. C++Builder OpenGL VCL project
  62. Physics-based modelling and reality
  63. glColorTableExt for gray scale palette
  64. Software Anti-Aliasing
  65. Another billboarding problem
  66. A problem with Radeon 8500's pixel shaders
  67. texture parameters && performance
  68. Error with glTexCoordPointer
  69. The Gathering 2002 - how was it for you ?
  70. glColorMask (nvidia driver 28.32)
  71. Borland C++ Builder and OpenGL
  72. element borders with textures
  73. Lighting/frustum question.
  74. Quake III vs Doom III - I think I'm going to pass out.
  75. gl lists and wglMakeCurrent
  76. picking and highlighting
  77. OGL Framerate Limited by DirectX?
  78. PixelMap & PixelTransfer speed
  79. Render to Texture goodness
  80. using NV_register_combiners
  81. ogldebug under windows
  82. Clipping?
  83. Maybe, it's most diffcult problem in OpenGL(Try it)
  84. CVA paramter question.
  85. OT: Some Cg effects not working
  86. models
  87. vertex array problem
  88. render to texture extensions
  89. number of general combiner stages?
  90. Linear Curved Trajectories
  91. a good lighting model (dot3)
  92. volume isosurface rendering
  93. CD-ROM staff ...
  94. Response to "Cg won't work" op-ed in The Register
  95. modulation with pixel/vertex/texture shading
  96. Higher quality DoomIII video
  97. Choosing the best way
  98. Getting smallest mipmap on ATI
  99. gl_texture_1d [0 1]
  100. CPU Load Balance
  101. depth buffer ...
  102. mutlitexturing ...
  103. Problem about rotate and scale objects
  104. Stereo on "ex-flat panel system" with Fire GL 2
  105. no more alpha channel...
  106. To draw and animate an object with a transparent background over the windows desktop
  107. OpenGL texturing very unexact?
  108. Any info about last ARB meeting?
  109. allocating >32MB of agp/video memory
  110. Problem using Multi-Texturing
  111. texture interpolating
  112. VAR, STL and a custom allocator?
  113. cube env mapping / spheremapping hardware bug in ATI-Radeon(VE) Cards?
  114. Display3DS error
  115. How to use gluLookAt() to implement tracking
  116. OT (sorry): Fixing tangent coordinates?
  117. Decomposing model view matrix
  118. Gouraud-Interpolation
  119. redundant state changes
  120. intersection of 2 lines
  121. Stereo
  122. Picking acts differently on different machines
  123. Advanced per-pixel lighting
  124. OT: NVidia Effects/Cg Browser Bugs
  125. Cg - nice, but makes me dislike NVIDIA
  126. CullFragment/TexKill and Shadow Volumes
  127. Light to close poly
  128. HLL vs HLSL
  129. Problem with building a Zoom Tool for a 3D World
  130. OT: Milkshape (dont read if you have high blood pressure)
  131. Any GeForce with less than 4x multitexturing?
  132. evaluators performances
  133. Register combiners - Bindable? Why soooooo slow?
  134. Weird slowdown when using compiled vertex arrays
  135. How exactly is projection matrix derived?
  136. Display Lists and DrawElements performance
  137. Windows Problems
  138. Creatures Demos
  139. Projected texture or something else?
  140. Hardware acceleration problem
  141. GL_EYE_LINEAR in a vertex program
  142. unsupported glPolyonOffset
  143. Reverse projection and shadow maps
  144. cgDuplicateProgram() missing?
  145. Using GL_GENERATE_MIPMAP_SGIS
  146. Projected Textures (dumb question about)
  147. Texturing Problem using GL_NV_vertex_array_range
  148. GL_TRIANGLE_FAN with glDrawElements
  149. glxGetProcAddress ( )
  150. Once again...
  151. How to draw arcs in 3D?
  152. how to build a surface........(help......)
  153. OpenGL Selection Picking Fails
  154. File format for OpenGL
  155. Stencil Shadow and Vertex Shader
  156. Brightness & Contrast of Texture
  157. S3TC, width has to be = height? Please help
  158. Unusual Z clipping plane problem
  159. Oxygen GVX1 + 3D textures --> very slow
  160. Off topic : A way to disable vert. sync.
  161. Selecting objects completely inside a region
  162. Bump Mapping, does this sound right?
  163. Wildcat VP extensions
  164. Controlpoint array for NURBS surfaces
  165. Partial transparency on tga texture map
  166. Back Buffer Selection Problems
  167. 32 and 16-bit Bitmaps
  168. 3D FlowerBox Code
  169. Does anyone know how to draw concave polygons quickly?
  170. Does anyone know how to draw concave polygons quickly?
  171. Pushing the polygon limits.
  172. Simple tangent space gen
  173. How can I write a tunel effect ?
  174. Bumpmaps with CG
  175. Carmack .plan: OpenGL2.0
  176. MDI MFC degrading performance
  177. Multitexturing woes, and the common man. AKA me.
  178. What would be faster??
  179. Proper usage of triangle strips
  180. [OT] big structs performnce issues
  181. Best to fake it?
  182. HP's Polynomial Texture Mapping (PTM)
  183. Plane + Frustum Intersection
  184. wierd bump mapping problem
  185. glColorTableExt against glPixelTransferi
  186. How can I write tunnel effect ?
  187. NEW WEBSITE http://bios3dworld.tripod.com/index.html
  188. Attenuation map trouble
  189. Scissor destroys z-buffer?
  190. is it possible to link a compile a dll file witha ini file to produce a complete dll?
  191. simple light shader
  192. How can I program the code to animate object with it's weights
  193. Do we need spotlights anymore ?
  194. OpenGL extensions file generator
  195. Any Developers Need An Extra Programmer?
  196. Windows Clipping Region
  197. static models ...
  198. Vertex programs?
  199. Multipass lighting and multipass texturing
  200. OT - My LightEngine prog
  201. Asynchronous buffer swap
  202. Vertex Shaders
  203. How to implement PAN smooth
  204. Help: Selecting verticies using the line equation
  205. Stereo Pairs
  206. Color matrix and color channel
  207. OpenGL Shader from SGI
  208. Writing text field with OpenGL.
  209. dPdx and dPdy from OpenGL 2.0 spec
  210. New OpenGl 2.0 papers at 3DLabs site
  211. Problems with ATI fragment shader
  212. Pixel Shaders with CG
  213. Lexicographic order?
  214. nVidia Vsync control????
  215. Visibility problem
  216. billboarding in Frustum
  217. Transforming Line Equations Between Viewports
  218. Multiple Viewports
  219. display colored rectangle
  220. Selective Opaqueness
  221. AutoTexture 3D Coord Gen Prob
  222. Midtown madness snow effect
  223. Fast YUYV (YUY2) -> RGB, RGBA conversion doen in OpenGl HW ??
  224. glGenTextures withing glNewList() glEndList()
  225. Can concatenate projection matrix with viewport transformation matrix?
  226. elevation mapping in different directions
  227. Help with picking
  228. Q3A-stlye shaders
  229. bufferregion + FSAA + nvidia 28.++
  230. Color missing in Pbuffer.
  231. OpenGL cards...
  232. c++/win32 - static and callback
  233. Virtual Rendering Device (disk writing)
  234. Memory management
  235. Accelerated pixel formats ... Tom Nuydens?
  236. Topmost Objects
  237. Tangent-Space????
  238. New WebSite - Looking for people to help me build this 3DWORLD
  239. Geomipmaps
  240. How can I set up the distance between the curve line (pixel) ?
  241. scaling and normal calculating
  242. How to get a fast collision detection with BSP-Files
  243. Bump Mapping (Tangent Space) calculation problems
  244. 360 render
  245. glCallList in debug mode = crash...
  246. VB.NET
  247. nVidia-focused developing in ogl
  248. Very stange TMUs
  249. Dumb question - GLclampf - why?
  250. Three things (a book, a link and Cg)