- Object Culling
- RIVA128 & alpha channel
- Fast read from z-buffer
- Vertex Arrays and multitexturing??
- Display Lists or Vertex Arrays... mhh??
- SGI implementation
- glLockArrays()
- GL_TEXTURE_ENV for special combining issues..
- Animation
- 3ds Camera
- Video in OpenGL?
- 3dfx Logo (How do I get rid of it)
- Dynamic Lightmaps
- textures with win 98
- Outline Fonts and Face Culling
- Getting a texture map of the Windows Desktop
- 3DFX problem
- Drawing text
- rotating hemispheres to the viewer
- Collision Detection
- Height Field Maps and Contouring
- Perspective Correction and Orthographic projection
- Speed Problem
- skinning md2 models
- Selection mode and Stencil buffer
- Vsync problem in linux
- Display list size problem
- Can you try this gl4java applet ?
- Easy to use VRML 2.0 parser
- Trackball rotations
- Multitexturing problem with LightMaps
- multitexturing on/off
- glDrawElements()
- 3D Engine Structure
- Alternative to gluLookAt()
- draw sharp edges
- Generating MipMaps
- nurbs patches
- large textures
- NVOPENGL Exception
- 1.Textures 2.Screenmode switch
- Finding the screen coords of a 3D point?
- lightwave object loader
- glBindTexture question
- Opened new OpenGL forum!!!!
- saving what type of polygon
- Core out a Cylinder
- Loading X 3d files: How? Where can I get this?
- glReadPixels and Win NT screen saver
- Linux, glXSwapBuffers, and VSYNC
- ActiveX and OpenGL...
- vertex arrays and tri fans
- Mipmap Borders
- edge-data structure
- Opacity Maps
- Transparency problem?
- Stencil buffer and clearing
- Outlines to 3D objects ?
- Omni Light?
- gluUnProject
- Multiple RCs on a single DC
- overwrite alpha values only
- GetPixels
- How to find the two adjacent faces of an edge?
- AVI texture problems
- Getting a device context for the back buffer
- Help Forum or Fudge Forum?
- help with DIB and opengl
- Blending makes the edges appear
- Gamma corection
- vertex animation questions
- aliasing problems
- I need drivers!!!!!!!
- glLightModel
- Rendering without Display
- Complex shadows
- Winged-edge structure
- getting quadric verts
- Are PC Games dying? Is OpenGl doomed?
- particles vs. points
- Collison Detection and Response
- culling
- Direction of flight
- glXSwapBuffers() timing
- Switching windows
- How to change textures while glDrawElements?
- Video memory to system memory
- CreateContext probs...
- GL_S3_s3tc
- GeForce and Vertex Arrays
- Screwey glFinish()?
- gluBuild2DMipmaps -> question on format
- Triangle Stripping
- COMBINE_EXT
- object level clipping planes
- Black area around left and bottom edges of window
- GL_NV_vertex_array_range
- Performance gain with AGP and large textures
- sphere and cylinder
- Help: Material Properties
- Opengl: Indexed Vertex arrays and glLockArrayExt, is it crap?
- Motion blur?
- Multitexturing & VertexArrays
- Texture units.
- New website about Virtual Reality
- Fast Lighting?
- Oodles of Questions
- Setmon?
- Saving to bitmaps/printing
- How to find visible primitives?
- nurbs circle or cylinder
- IE50 & OpenGL
- How can I make this happen
- free modeling soft
- Need Thoughts
- Determining what extensions have hardware support
- putting 2D pic into 3D pic
- Texture magnifiaction filtering
- How to render Quake 3 volumetric fog
- Anyone know of a good sound lib?
- Masking textures with other textures
- OpenGl engine
- What's the easiest way to display simple text. .
- morphing problem
- need help with projection matrix
- 32bit textures look like they're being displayed in 16bit colors
- Quake 3 rendering
- Acessing to the textures data of the OpenGL driver
- MAYA export problem
- GL and X and windows managers
- nurbs collision detection
- Coordinate system question
- display lists
- Transparency and the depth buffer
- Texture Coord Generation
- NVidia Register Combiners
- New OpenGL && general coding forum
- Best Opengl and Engine combination
- view frustum culling and determination
- Portals
- extensions
- Cockpit/UserInterface
- Evaluating NURB surfaces
- glutGameMode
- glut Platonic solids
- Materials Vs Color
- How to...
- WGL question
- clipping
- Another Q3A question
- Stereo cursor
- Texture Coord Generation
- i'm thinking too complicated....
- glVertexPointer: Stride?
- GL_EXT_texture_compression_s3tc mipmaps
- Usage of OGL-extensions simplified
- Texture Coordinate Creation Trouble!
- compare normals with view vectors
- view frustum problem
- Read *.dat files
- Urgent Help Required
- Help! Angles to Vectors
- how to diaplay slanted text
- gluScaleimage slow, looking for options
- Voodoo3 and NeHe's tutorials
- Rotating a poly to face camera using dot product?
- OpenGL engine
- 2nd approach :)
- fast 2D blitting?
- Please help! - using vectors to calculate normals
- Copying the depth buffer
- How to rotate a 3D - Cube by Mousemoves?
- How do I texture map a Triangle Strip?
- Bump Mapping - How?
- How lighting effects textured polys
- Rendering Problem: "swimming verticies" ?
- Lighting Model question
- How to save OpenGL scenegraphs as BMP or JPG...
- Smoke Visualization
- Arithmetics operations between 2 images (mix or Blend) using hardware acceleration.
- Rotating around an arbitrary vector
- trees and polygons and tnl
- Playing a video on a texture problem
- 16bit textures....what parameters again?
- OpenGL and MFC
- cube vs dual paraboloid environment mapping
- Internal parameters of the camera
- draw lines on parasolid body
- glVertexPointer Stride
- Drawing to Depth Buffer per *pixel* instead of per vertex?
- Help for printing in 2000, NT, 97, 95
- Positional Light Attenuation w/ voodoo?
- Rotation
- OpenGL 1.2 and Extensions
- windowed and full screen mode
- Microsoft OpenGL & DST_ALPHA
- Bitmap for two byte fonts
- Adjusting the Brightness of the VideoCardīs Output?
- Animations
- Perspective Environment Mapping
- What's up with my textures?
- EXT_vertex_weighting
- OpenGL v1.2 for Win 98?
- Clipping depth...
- Can I use FeedBack IN texture?
- Skydome effect?
- TNT stencil buffer quirk
- ERROR: contains invalid OMF record, type 0 x 21...
- Using camera data in ASE File
- 2d mouse,3d object, how do I tell mouse is over it
- Selection buffer???
- glTexImage2D probs..
- Error with WGL using Voodoo5
- wglUseFontBitmaps
- What is the correct blending-mode for lightmaps?
- software / hardware rendering?
- Togl (Tk OpenGL widget)
- Multiple views and screens
- gluPerspective(...)
- OpenGL on 3DFX cards?
- Depth buffer problems (z fighting)
- Can an HWND be obtained from a GLUT window?
- Rendering a lot of triangles
- Centering bitmap Font
- z-biasing
- crash when I call glutDisplayFunc()
- lines lying on polygons
- glReadPixels/gluUnproject problem
- Vertex arrays and ... texture arrays
- Odd TNT2 behavior, or normal?
- wglMakeCurrent + PIXELFORMAT
- Stencil Buffer Problems
- GDI Access Violation using OpenGL in DLL
- Trilinear and Ansitropic filtering?
- Special polygon question...
- Urgent:Matrices....I need help!
- Resource leaks in wglCreateContext()
- Collision Detection in Delphi
- Bone movement
- Selection buffer pointer
- Mixing ActiveX and OpenGL
- glFog and alpha
- Random silent GDI32 exceptions with OpenGL related functions
- wglMakeCurrent
- Problems with glTexGen
- how to set the window to be __glutcurrentwindow
- Texture lighting VS vertex ligthing
- How do I change to 16-bit for voodoo cards?
- Bitmap color problem
- glLoadMatrix