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  1. Object Culling
  2. RIVA128 & alpha channel
  3. Fast read from z-buffer
  4. Vertex Arrays and multitexturing??
  5. Display Lists or Vertex Arrays... mhh??
  6. SGI implementation
  7. glLockArrays()
  8. GL_TEXTURE_ENV for special combining issues..
  9. Animation
  10. 3ds Camera
  11. Video in OpenGL?
  12. 3dfx Logo (How do I get rid of it)
  13. Dynamic Lightmaps
  14. textures with win 98
  15. Outline Fonts and Face Culling
  16. Getting a texture map of the Windows Desktop
  17. 3DFX problem
  18. Drawing text
  19. rotating hemispheres to the viewer
  20. Collision Detection
  21. Height Field Maps and Contouring
  22. Perspective Correction and Orthographic projection
  23. Speed Problem
  24. skinning md2 models
  25. Selection mode and Stencil buffer
  26. Vsync problem in linux
  27. Display list size problem
  28. Can you try this gl4java applet ?
  29. Easy to use VRML 2.0 parser
  30. Trackball rotations
  31. Multitexturing problem with LightMaps
  32. multitexturing on/off
  33. glDrawElements()
  34. 3D Engine Structure
  35. Alternative to gluLookAt()
  36. draw sharp edges
  37. Generating MipMaps
  38. nurbs patches
  39. large textures
  40. NVOPENGL Exception
  41. 1.Textures 2.Screenmode switch
  42. Finding the screen coords of a 3D point?
  43. lightwave object loader
  44. glBindTexture question
  45. Opened new OpenGL forum!!!!
  46. saving what type of polygon
  47. Core out a Cylinder
  48. Loading X 3d files: How? Where can I get this?
  49. glReadPixels and Win NT screen saver
  50. Linux, glXSwapBuffers, and VSYNC
  51. ActiveX and OpenGL...
  52. vertex arrays and tri fans
  53. Mipmap Borders
  54. edge-data structure
  55. Opacity Maps
  56. Transparency problem?
  57. Stencil buffer and clearing
  58. Outlines to 3D objects ?
  59. Omni Light?
  60. gluUnProject
  61. Multiple RCs on a single DC
  62. overwrite alpha values only
  63. GetPixels
  64. How to find the two adjacent faces of an edge?
  65. AVI texture problems
  66. Getting a device context for the back buffer
  67. Help Forum or Fudge Forum?
  68. help with DIB and opengl
  69. Blending makes the edges appear
  70. Gamma corection
  71. vertex animation questions
  72. aliasing problems
  73. I need drivers!!!!!!!
  74. glLightModel
  75. Rendering without Display
  76. Complex shadows
  77. Winged-edge structure
  78. getting quadric verts
  79. Are PC Games dying? Is OpenGl doomed?
  80. particles vs. points
  81. Collison Detection and Response
  82. culling
  83. Direction of flight
  84. glXSwapBuffers() timing
  85. Switching windows
  86. How to change textures while glDrawElements?
  87. Video memory to system memory
  88. CreateContext probs...
  89. GL_S3_s3tc
  90. GeForce and Vertex Arrays
  91. Screwey glFinish()?
  92. gluBuild2DMipmaps -> question on format
  93. Triangle Stripping
  94. COMBINE_EXT
  95. object level clipping planes
  96. Black area around left and bottom edges of window
  97. GL_NV_vertex_array_range
  98. Performance gain with AGP and large textures
  99. sphere and cylinder
  100. Help: Material Properties
  101. Opengl: Indexed Vertex arrays and glLockArrayExt, is it crap?
  102. Motion blur?
  103. Multitexturing & VertexArrays
  104. Texture units.
  105. New website about Virtual Reality
  106. Fast Lighting?
  107. Oodles of Questions
  108. Setmon?
  109. Saving to bitmaps/printing
  110. How to find visible primitives?
  111. nurbs circle or cylinder
  112. IE50 & OpenGL
  113. How can I make this happen
  114. free modeling soft
  115. Need Thoughts
  116. Determining what extensions have hardware support
  117. putting 2D pic into 3D pic
  118. Texture magnifiaction filtering
  119. How to render Quake 3 volumetric fog
  120. Anyone know of a good sound lib?
  121. Masking textures with other textures
  122. OpenGl engine
  123. What's the easiest way to display simple text. .
  124. morphing problem
  125. need help with projection matrix
  126. 32bit textures look like they're being displayed in 16bit colors
  127. Quake 3 rendering
  128. Acessing to the textures data of the OpenGL driver
  129. MAYA export problem
  130. GL and X and windows managers
  131. nurbs collision detection
  132. Coordinate system question
  133. display lists
  134. Transparency and the depth buffer
  135. Texture Coord Generation
  136. NVidia Register Combiners
  137. New OpenGL && general coding forum
  138. Best Opengl and Engine combination
  139. view frustum culling and determination
  140. Portals
  141. extensions
  142. Cockpit/UserInterface
  143. Evaluating NURB surfaces
  144. glutGameMode
  145. glut Platonic solids
  146. Materials Vs Color
  147. How to...
  148. WGL question
  149. clipping
  150. Another Q3A question
  151. Stereo cursor
  152. Texture Coord Generation
  153. i'm thinking too complicated....
  154. glVertexPointer: Stride?
  155. GL_EXT_texture_compression_s3tc mipmaps
  156. Usage of OGL-extensions simplified
  157. Texture Coordinate Creation Trouble!
  158. compare normals with view vectors
  159. view frustum problem
  160. Read *.dat files
  161. Urgent Help Required
  162. Help! Angles to Vectors
  163. how to diaplay slanted text
  164. gluScaleimage slow, looking for options
  165. Voodoo3 and NeHe's tutorials
  166. Rotating a poly to face camera using dot product?
  167. OpenGL engine
  168. 2nd approach :)
  169. fast 2D blitting?
  170. Please help! - using vectors to calculate normals
  171. Copying the depth buffer
  172. How to rotate a 3D - Cube by Mousemoves?
  173. How do I texture map a Triangle Strip?
  174. Bump Mapping - How?
  175. How lighting effects textured polys
  176. Rendering Problem: "swimming verticies" ?
  177. Lighting Model question
  178. How to save OpenGL scenegraphs as BMP or JPG...
  179. Smoke Visualization
  180. Arithmetics operations between 2 images (mix or Blend) using hardware acceleration.
  181. Rotating around an arbitrary vector
  182. trees and polygons and tnl
  183. Playing a video on a texture problem
  184. 16bit textures....what parameters again?
  185. OpenGL and MFC
  186. cube vs dual paraboloid environment mapping
  187. Internal parameters of the camera
  188. draw lines on parasolid body
  189. glVertexPointer Stride
  190. Drawing to Depth Buffer per *pixel* instead of per vertex?
  191. Help for printing in 2000, NT, 97, 95
  192. Positional Light Attenuation w/ voodoo?
  193. Rotation
  194. OpenGL 1.2 and Extensions
  195. windowed and full screen mode
  196. Microsoft OpenGL & DST_ALPHA
  197. Bitmap for two byte fonts
  198. Adjusting the Brightness of the VideoCardīs Output?
  199. Animations
  200. Perspective Environment Mapping
  201. What's up with my textures?
  202. EXT_vertex_weighting
  203. OpenGL v1.2 for Win 98?
  204. Clipping depth...
  205. Can I use FeedBack IN texture?
  206. Skydome effect?
  207. TNT stencil buffer quirk
  208. ERROR: contains invalid OMF record, type 0 x 21...
  209. Using camera data in ASE File
  210. 2d mouse,3d object, how do I tell mouse is over it
  211. Selection buffer???
  212. glTexImage2D probs..
  213. Error with WGL using Voodoo5
  214. wglUseFontBitmaps
  215. What is the correct blending-mode for lightmaps?
  216. software / hardware rendering?
  217. Togl (Tk OpenGL widget)
  218. Multiple views and screens
  219. gluPerspective(...)
  220. OpenGL on 3DFX cards?
  221. Depth buffer problems (z fighting)
  222. Can an HWND be obtained from a GLUT window?
  223. Rendering a lot of triangles
  224. Centering bitmap Font
  225. z-biasing
  226. crash when I call glutDisplayFunc()
  227. lines lying on polygons
  228. glReadPixels/gluUnproject problem
  229. Vertex arrays and ... texture arrays
  230. Odd TNT2 behavior, or normal?
  231. wglMakeCurrent + PIXELFORMAT
  232. Stencil Buffer Problems
  233. GDI Access Violation using OpenGL in DLL
  234. Trilinear and Ansitropic filtering?
  235. Special polygon question...
  236. Urgent:Matrices....I need help!
  237. Resource leaks in wglCreateContext()
  238. Collision Detection in Delphi
  239. Bone movement
  240. Selection buffer pointer
  241. Mixing ActiveX and OpenGL
  242. glFog and alpha
  243. Random silent GDI32 exceptions with OpenGL related functions
  244. wglMakeCurrent
  245. Problems with glTexGen
  246. how to set the window to be __glutcurrentwindow
  247. Texture lighting VS vertex ligthing
  248. How do I change to 16-bit for voodoo cards?
  249. Bitmap color problem
  250. glLoadMatrix