PDA

View Full Version : OpenGL coding: advanced



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 [19] 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68

  1. DX Effects - would be nice if GL had something like this
  2. Per-Pixel Lighting + Soft Shadows Demo
  3. mulitexture crossfading
  4. glMultiDrawArraysExt
  5. Reflexion problem
  6. link error with WGL_ARB_render_texture
  7. wglUseFontBitmaps font position
  8. OT: GeForce3 slow?
  9. GLUT is great! but -- how to break the message loop?
  10. MeshViewer 2002 - Free demo
  11. Md2 animation - frame organization
  12. GL_MIN_EXT and background color problem
  13. Detonator driver updated and problem
  14. Matrix
  15. Per pixel lighting and custom shaders
  16. nv texture shader and line stippling
  17. glReadPixels
  18. GL_EXT_fog_coord not work.
  19. Bezier interpolation
  20. drawing knots need faster render times
  21. vertex arrays
  22. glCopyTexSubImage2D + Pbuffer
  23. Can glReadPixels fail because of the video card?
  24. Creating an OGL stereoscopic wrapper..
  25. Storage of 24 bit textures .... 32 bit aligned?
  26. Pbuffers in different resolutions
  27. How to calculate optimal distance for camera?
  28. EXT_lod_bias & display list problem
  29. GL2.0 shading language
  30. Importance of Link Lists
  31. Help, switching OS/New project
  32. Engine questions
  33. Dynamic cubemapping woes
  34. Nice card - but Matrox have trouble with GL, don't they?
  35. is this possible?
  36. Polygon offset on light points
  37. GL_ARB_multitexture && GL_TEXTURE_ENV_COLOR
  38. porting opengl from linux to windows...
  39. fragment shader to implement paletted texture
  40. OT - DLL or EXE
  41. how to load 3DS files with jpeg texture
  42. Ext & VAR ?
  43. problem with var, vertex program and gl_short streams
  44. GL_NV_occlusion_query and portal rendering
  45. wglShareLists
  46. Odd-size images with gluBuild2DMipmaps
  47. texture_env_combine, yet again
  48. Evaluators and Multitexturing
  49. 3d texturing, where is it defined?
  50. QUAD_STRIP
  51. Display Lists are running slower than immediate mode
  52. trouble installing detonator
  53. devicedriver_position@opengl.org
  54. no light with light class
  55. linker error need help!!!!!!!!!!!!!!!!!!!!!!!
  56. page fault in glut
  57. reading in from an infile
  58. importing uv mapped model
  59. (OT) Dual display GF2GTS/TNT2 bluescreen
  60. Terrain
  61. TexGen mathematics
  62. Stereo confused.
  63. Position_invariant not so invariant
  64. glutInitDisplayString speed
  65. Subtextures and MipMapping
  66. picking + pusmatrix
  67. How to include texture from picture to gluSphere?
  68. Very Thin triangles hides/seek
  69. DC, RC, and virtual resolution
  70. Correct selection of projection matrix + scaling to get an object to fill the screen
  71. Asynchronous glReadPixels across multiple pbuffers
  72. how to map texture jpeg or bmp file ?
  73. Raw and texture
  74. OT (perhaps), Ray\Box intersection........
  75. Tesselator algorithm
  76. problems with WGL_ARB_render_texture
  77. opengl 1.3.1
  78. Bizzare texture seam problem on LOD terrain.
  79. Weird problems (shaking, no rasterization)
  80. How do I draw Hatching using OpenGL?
  81. Raytracing acceleration
  82. import wrl into OpenGL
  83. A stupid question about texture coordinate.
  84. user clip planes & evaluators issue
  85. glLoadProgramNV
  86. Problem using glCopyTexImage2d
  87. >2 Octaves of Noise in a vertex shader ?
  88. reverse engineer a displaylist
  89. How to import *.3ds into OPENGL
  90. nvparse - unresolved externals
  91. Doom 3, lighting/shadows, and BSPs
  92. UK/EU discussion forum
  93. Projecting a shape on a surface
  94. Tesselator callbacks - Please help
  95. ATI drivers still suck?
  96. How to generate a meadow and a tree? Thanks greatly!
  97. Saving and Opening Files
  98. how can i use the mipmap function?
  99. Preventing screensaver in glut app
  100. use SetDIBitsToDevice with OpenGL Wnd
  101. I use texture , but see just white rectungle . what is the problem ? Thank's
  102. Client Server Opengl
  103. Vertex program
  104. Specular light
  105. Multitexture problems??
  106. Advice on data storage
  107. Vertex Arrays and Normals
  108. Nvidia driver problems?
  109. large terrain
  110. max texture sizes
  111. another problem about mipmapping
  112. Cube map sampling problem
  113. about nvidia, fullscreenantialiasing or about fake and false propaganda
  114. is this possible?
  115. wglCopyContext and pbuffers
  116. OpenGL wrapping DX8
  117. Multiple cameras over 3 monitors
  118. ATI_fragment_shader parser anyone?
  119. generating display list
  120. OpenGl cross thread calls under WIN32 OS
  121. 4 GraphicsCards, 4 Monitor, 1Game
  122. mipmappnig and unwanted artifacts
  123. testing the z buffer
  124. Radeon GL_NORMALIZE bugged ?
  125. Sound problem
  126. Synchronising Swapbuffers with vertical retrace
  127. nv_var_mem_mgr
  128. Fill rate, memory bandwith, and performance
  129. Vertex Array Rande (nvdia) Problems!!
  130. new nVidia extensions?
  131. multitexturing, combiners, and lighting...
  132. see-thru tile problems
  133. Drawing partly outside of window and display problems
  134. OT: The Gathering 2
  135. Stencil Test - this is what I'm doing, where am I screwing up?
  136. try my demo
  137. Enabling FSAA at runtime
  138. glReadPixels gets an overlapping window
  139. polygon smooth vs FSAA
  140. Using NV_fence
  141. LIGHTING ATTENUATION problem...
  142. DTED files???
  143. Specular not wanted
  144. Optimizing performances !!
  145. nv_occlusion and syncing
  146. not a develop question:Supported extentions..
  147. OpenGL Scene Management
  148. is it correct
  149. GL_QUAD_STRIP
  150. Modify the 3d->2d projection equations
  151. glReadPixels differing speed
  152. Blending clouds and sun
  153. Quality of OpenGL
  154. Multi-threaded on win98 !
  155. Vertex Shader 'Perlin' Noise - better than this?
  156. Have I to pay any using royalty or license for making a 3D engine using OpenGL?
  157. Linux problem
  158. eye linear texture coords
  159. hiding mouse
  160. Stereo Mode with OpenGL
  161. Windows XP, Visual Studio .NET and GLUT (OpenGL)
  162. per pixel operations/static geometry
  163. Infinite Projected Vertex
  164. This will be the last time I pimp Spider3D here...
  165. latest nvidia driver
  166. positional light doesnt work right
  167. Modulate2x
  168. CPU usage
  169. AGP(PCI mode) Off-topic, plz ignore if it bothers you.
  170. display list question
  171. Algorithms for generating texture coords.
  172. Translucent reflections and nvidia
  173. Terrain Editor
  174. Material per vertex
  175. Intensity problem with multi-texturing
  176. pixel shaders on nVIDIA hardware
  177. Complex collision detection/correction
  178. Tangent space calcualtion
  179. discussing shadows
  180. Version of opengl32.lib
  181. What was added.
  182. QuickHull and OrientedBBox
  183. broken libpshade ? (on linux)
  184. Mapping object coordinates
  185. voice chat support in opengl?
  186. Use Extension glDrawRangeElements
  187. Blending errors on Nvidia GF4MX460 (OT?)
  188. NVidia nView Technology!!
  189. alpha test for texture
  190. GlutEnterGameMode();
  191. glDrawRangeElements
  192. fogCoordEXT
  193. Emboss bump, HELP please....!!
  194. non planar projection
  195. Does anyone recognize this?
  196. Multiple 3D Texture on different texture unit question
  197. Setting a vert's secondary color
  198. [OT] Parhelia OpenGL extensions
  199. overlapped space
  200. z-fail with open objects ?
  201. picking and vertex array
  202. www.3dworldclub.com
  203. [OT] Axonometric projection matrix
  204. write stencil buffer
  205. problem with nVIDIA's register combiner language
  206. glReadPixel
  207. Software mode ...
  208. OpenGL for Dolphin Smalltalk
  209. raster feedback
  210. VAR&VA&Imidiate mode
  211. glut lib vs. glx lib.
  212. What can you make?
  213. Blurring shadow maps
  214. Forcing flush with a ddraw lock ?
  215. Fast silhouette detection for shadow volumes
  216. TexGen or VertexProgram?
  217. flash in Dialog
  218. Convolution hang!
  219. Dose glPixelStore affect convolution?
  220. gluUnProject
  221. Making a hardware driver for openGL
  222. NURBS Modeling
  223. OpenGL and Poser
  224. can I get the address where the framebuffer starts???
  225. How to Bilinear scaling?
  226. Beginning Advanced?
  227. Bending Pipe
  228. TS3
  229. 2d display
  230. NURBS Modeling in VC++
  231. Random Vectors
  232. subtract textures
  233. 2 Octave 3D Noise Vertex Shader Demo
  234. Does glTexEnvf not work accross several glDrawElements passes?
  235. Particle Engine
  236. blend multi ppl
  237. Still problem with directional lighting, please help!
  238. libglut for Sun machine
  239. Do you feel lucky to be in the age of computers?
  240. Parallel/Distributed OpenGL Rendering
  241. TexGen + TexCoordPointer
  242. Vertex Array Range (nvidia) Problem!!
  243. How to let my texture looks better under 16 bit mode
  244. 16bit rgb image
  245. (Modulate Bump & Base) + Bump = Specular?
  246. mipmaps and baselod (driver bug or normal behaviour)?
  247. Lightmaps
  248. Multitexturing ...
  249. Demo scenes ...
  250. max tris a second