- current state of glext.h
- 3ds model extra vertices problem
- Changing video modes
- WGL_ARB_render_texture crash
- Clipping issue using 'infinite' P matrix ( Radeon 8500 )
- Is there a limit to how much VAR mem you can allocate?
- Windows Mode OpenGL
- shadow mapping stuff...
- Fast pixel plotting with opengl
- explosion ?
- Camera Methods
- text display library and effects
- wglCreatePbufferARB()
- Dealing with Bad Posts
- I want a GL Extension! glDrawIndexElements_EXT !
- Halo from environment map
- gl*ClientState problem.
- Equivalent to matrix palettes?
- OpenGL WinNT problem
- Fuzzy Objects
- LOD Bias Ext problem
- How to open .obj/3dMAX file in OpenGL
- Projection to a non-perpendicular view plane
- VAR perfomance - need some help
- render texture..
- NVIDIA's simple_render_texture
- Render To Texture is slow (HEY CASS !!!)
- GeForce 3 slower than GeForce2 MX!
- near, far clipping
- My new GF4 slower than my old GF3!?!
- OpenGL 1.2/1.3 Headers and Lib
- prevent PaletteWatcher thread
- Rotating a texture
- Is this a good shadow mapping method?
- how can i create OGL window on Dialoge Box
- glXCreateGLXPixmap with XcopyArea troubles
- Maybe off topic - not too sure.....
- bug in GL_EXT_blend_color with 3Dlabs cards ?
- Polygon tesselation
- SGIX_shadow extension with clipping planes -Terribly slow!!
- Multiple tasks
- Multiple tasks
- Lightmap coordinates, planar mapping
- Directional Light
- extract MaxPayne data files from .RAS file
- vertex_program (general q)
- Newbie: Howto create a Screensaver
- Pleaz help me.
- Video Out!!
- Why the heck... is the quad black? Please help!
- Cube Mapping
- Can I test wether a texture has been already loaded?
- Register combiner normalization problem
- Alpha test with multi-texture......
- How do you enable a w-buffer?
- z buffer fight and decals
- Shadow volumes
- Where can i get the tutorials about ray tracing?
- bezier surface and elasticity
- VAR Weirdness and Write Combining
- opengl clipplane
- What IS anysotropic filtering?!
- Could you give me a link with .off files, please?
- Does GL_PACK_SKIP_ROWS and GL_PACK_SKIP_PIXELS do anything?
- Bitmaps in OpenGL?
- About progressive meshes
- how to handle two OGL windows
- Multitexture and Interleaved arrays
- Alphatest and MT with GF2 - Screen shot included!
- Distinct front and back face material properties
- get matrix
- bump_reflect_local_light
- GL_INTERPOLATE_ARB kills me
- TCB Keyframe Rot and OpenGL
- surface with irregular perimeter
- (OT?) Kyro2 and OpenGL
- printf (GLfloat) ??
- WGL_NV_render_ depth_texture Failure
- Vertex Weighting Extensions
- memory leak in "glDeleteList"
- GL_COMPRESSED_LUMINANCE
- Fuzzy Spotlight
- Keeping previous screen image
- clubing glade and gl together
- where can I find the MaxPayne SDK?
- glut window management
- Questions about projective texture
- gl_nv_texture_shader help
- dual projected texturing via multitexture on GF2
- Order independant transparency
- My OGL code runs slow on matrox 450 why ???
- Register Combiner - Can I use Alpha for RGB?
- running opengl with 3 displays using 3 gforce
- How to Blur in OGL
- GL_SGIX_generate_mipmaps
- Pleaz Help me with my ATI Radeon 7200 64mb AGP
- ROAM newbie questions
- clip planes & NVIDIA detonator XP driver problems
- Perspective `zoom' - where did it go?
- OGL Extensions
- Implicit suface rendering Optimisations
- Full screen textured quad EXT
- glTexGen*
- is this a driver issue?
- 24 bit RGB Color Comparison
- Render Algorithm
- glRotate to simulate gluLookAt...and more
- Texture filtering
- geforce2 o geforce4 compatiblity
- C vs C++ ?!
- Frustum Planes Culling
- a beginners question that may require expert knowledge
- intersecting planes.
- werewolf demo-tech stuff
- Removing Returns in a Wrapper
- accumulation buffer and bitmaps
- Hide Part of an Object?
- ATI GL FIRE 8800 - graphics card owners!!
- copy from one compressed texture to another ?
- Texture Problem
- GL_EYE_LINEAR
- Confused with game objects initialization in OO
- NURBS
- xwindows, glut & OpenGL
- Problem with changing display settings
- getting mapscale
- Problems in texture space :(
- When will openGL2 come out??
- OT: GF4 aniso perf issue.
- (OT) Multithreading Performance revisited
- Practical and Robust Shadow Volumes
- how to plot coordinates from a file the has been drawn on a cad system
- Select single vertex with the mouse
- Behind glVertexArrayRangeNV
- Bones animation?
- OT: Det drivers 28.32
- Gray in blend particles
- bitmap-type in opengl to eps file
- OpenGL "window manager" for XLib XWindows?
- Hierarchical Picking.......
- matrox G450 problem - I think
- tangent of a spline at any point
- problem with glutFullScreen
- What does the slider bar in troubleshooting tab do?
- Quad with multiple vertices
- frame-by-frame ("realtime") OpenGL
- gluPerspective and field of view
- Key input Delay with Glut
- Mouse projection
- OT: SSE implementation in C++
- Alpha blending using multi-texture
- How is GL's multmatrix so fast?
- PixelProgram
- What is the optimal size for vertex arrays passed to glDrawElements?
- Texture mapping a NURB surface - Urgent
- TnL
- Mirror using a texture is slow
- All accelerated pixelformats give 64 bit accumulation buffer...
- Where to get Occlusion Culling Tutorials?
- Multitexturing and colors
- GL_COLOR_MATRIX on what HW is ist supported, how to emulate
- Texture Coord Generation with Multitexturing
- Adding alpha value to texture
- All about using TEXTURES
- Using Input In OpenGL.....
- Projective texturing
- Z Fighting - I know, I know, use polygon offset, but...
- alphablending + light problem
- Table or Matrix
- B spline with openGL.
- someone please help
- Getting 3DExtent of a 3DCircle
- Transformation Matrix
- Accumulation Buffer
- slow clip planes
- MultiTexturing Additive
- Is this displacement mapping?
- OpenGL 1.2 SDK
- About Dot3 Texturing
- GL_SPHERE_MAP question
- video card trouble
- Per Pixel Lighting question
- text overlay
- Texture Caching
- {CreateDC(GetDesktop());} - GLShell
- shading
- 3d texture
- viewed volume
- soft or hard ?
- Opengl limitations on number of primitives?
- Does software stencil force a software rasterization path?
- Render to texture...
- Texture Coordinates
- Contrast on texture
- wglUseFontOutline and text color bug?
- How to show float numbers?
- low level Mesa questions
- picture using list
- change register combiner's mux operator
- Performance with Stride in GL Arrays
- Render to Texture with new Detonators...still Sucks !!!
- Lighting and Rotation
- texture problems
- GLUI on Solaris
- Vertex Program (NV) problems
- Platform Detection Algorithm
- buffer region
- Vertex Programm
- // ;-p
- 3dLabs new GPU
- Physics of a ball
- VAR optimization or depth sorting?
- Vertex Skinning
- Ambient light
- What do you experts think of this guys statement?
- Fence problem
- Car class..
- seek people for joining a team
- multitexture with 3DFX
- Programmability...the double edged sword !!
- Comments on the P10 anyone? Matt?Cass?
- Are all vertex programs compatable with both DX and OpenGL?
- Old code...large raster = slow
- How to implement smooth ZOOM???
- Secondary color Alpha(GL_NV_secondary_color_alpha) Question
- Graphic card benchmarking?
- Bow waves / stern wake effects
- doom 3 and opengl 2.0 questions
- Remote display NT->Irix for stereo display
- Win XP
- How to Scale DSDT per pixel?
- framebuffer
- 3 performance questions
- Pitfalls of rendering to texture.
- Can glDeleteLists crash?
- Mesa on unix without Xwin?
- Glossmap for per pixel lighting
- applying decals onto a surface
- VAR performance
- Border depth for depth textures.
- Fullscreen, Regions and OpenGL viewports
- VAR and shared vertices
- 3D textures
- clor \ material problem
- Problem with: DIB rendering context + opengl extension
- www.3dworldclub.com
- distorted polygons
- Zoom
- Overlay plane alternative(s)
- GL commands with no RC