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  1. current state of glext.h
  2. 3ds model extra vertices problem
  3. Changing video modes
  4. WGL_ARB_render_texture crash
  5. Clipping issue using 'infinite' P matrix ( Radeon 8500 )
  6. Is there a limit to how much VAR mem you can allocate?
  7. Windows Mode OpenGL
  8. shadow mapping stuff...
  9. Fast pixel plotting with opengl
  10. explosion ?
  11. Camera Methods
  12. text display library and effects
  13. wglCreatePbufferARB()
  14. Dealing with Bad Posts
  15. I want a GL Extension! glDrawIndexElements_EXT !
  16. Halo from environment map
  17. gl*ClientState problem.
  18. Equivalent to matrix palettes?
  19. OpenGL WinNT problem
  20. Fuzzy Objects
  21. LOD Bias Ext problem
  22. How to open .obj/3dMAX file in OpenGL
  23. Projection to a non-perpendicular view plane
  24. VAR perfomance - need some help
  25. render texture..
  26. NVIDIA's simple_render_texture
  27. Render To Texture is slow (HEY CASS !!!)
  28. GeForce 3 slower than GeForce2 MX!
  29. near, far clipping
  30. My new GF4 slower than my old GF3!?!
  31. OpenGL 1.2/1.3 Headers and Lib
  32. prevent PaletteWatcher thread
  33. Rotating a texture
  34. Is this a good shadow mapping method?
  35. how can i create OGL window on Dialoge Box
  36. glXCreateGLXPixmap with XcopyArea troubles
  37. Maybe off topic - not too sure.....
  38. bug in GL_EXT_blend_color with 3Dlabs cards ?
  39. Polygon tesselation
  40. SGIX_shadow extension with clipping planes -Terribly slow!!
  41. Multiple tasks
  42. Multiple tasks
  43. Lightmap coordinates, planar mapping
  44. Directional Light
  45. extract MaxPayne data files from .RAS file
  46. vertex_program (general q)
  47. Newbie: Howto create a Screensaver
  48. Pleaz help me.
  49. Video Out!!
  50. Why the heck... is the quad black? Please help!
  51. Cube Mapping
  52. Can I test wether a texture has been already loaded?
  53. Register combiner normalization problem
  54. Alpha test with multi-texture......
  55. How do you enable a w-buffer?
  56. z buffer fight and decals
  57. Shadow volumes
  58. Where can i get the tutorials about ray tracing?
  59. bezier surface and elasticity
  60. VAR Weirdness and Write Combining
  61. opengl clipplane
  62. What IS anysotropic filtering?!
  63. Could you give me a link with .off files, please?
  64. Does GL_PACK_SKIP_ROWS and GL_PACK_SKIP_PIXELS do anything?
  65. Bitmaps in OpenGL?
  66. About progressive meshes
  67. how to handle two OGL windows
  68. Multitexture and Interleaved arrays
  69. Alphatest and MT with GF2 - Screen shot included!
  70. Distinct front and back face material properties
  71. get matrix
  72. bump_reflect_local_light
  73. GL_INTERPOLATE_ARB kills me
  74. TCB Keyframe Rot and OpenGL
  75. surface with irregular perimeter
  76. (OT?) Kyro2 and OpenGL
  77. printf (GLfloat) ??
  78. WGL_NV_render_ depth_texture Failure
  79. Vertex Weighting Extensions
  80. memory leak in "glDeleteList"
  81. GL_COMPRESSED_LUMINANCE
  82. Fuzzy Spotlight
  83. Keeping previous screen image
  84. clubing glade and gl together
  85. where can I find the MaxPayne SDK?
  86. glut window management
  87. Questions about projective texture
  88. gl_nv_texture_shader help
  89. dual projected texturing via multitexture on GF2
  90. Order independant transparency
  91. My OGL code runs slow on matrox 450 why ???
  92. Register Combiner - Can I use Alpha for RGB?
  93. running opengl with 3 displays using 3 gforce
  94. How to Blur in OGL
  95. GL_SGIX_generate_mipmaps
  96. Pleaz Help me with my ATI Radeon 7200 64mb AGP
  97. ROAM newbie questions
  98. clip planes & NVIDIA detonator XP driver problems
  99. Perspective `zoom' - where did it go?
  100. OGL Extensions
  101. Implicit suface rendering Optimisations
  102. Full screen textured quad EXT
  103. glTexGen*
  104. is this a driver issue?
  105. 24 bit RGB Color Comparison
  106. Render Algorithm
  107. glRotate to simulate gluLookAt...and more
  108. Texture filtering
  109. geforce2 o geforce4 compatiblity
  110. C vs C++ ?!
  111. Frustum Planes Culling
  112. a beginners question that may require expert knowledge
  113. intersecting planes.
  114. werewolf demo-tech stuff
  115. Removing Returns in a Wrapper
  116. accumulation buffer and bitmaps
  117. Hide Part of an Object?
  118. ATI GL FIRE 8800 - graphics card owners!!
  119. copy from one compressed texture to another ?
  120. Texture Problem
  121. GL_EYE_LINEAR
  122. Confused with game objects initialization in OO
  123. NURBS
  124. xwindows, glut & OpenGL
  125. Problem with changing display settings
  126. getting mapscale
  127. Problems in texture space :(
  128. When will openGL2 come out??
  129. OT: GF4 aniso perf issue.
  130. (OT) Multithreading Performance revisited
  131. Practical and Robust Shadow Volumes
  132. how to plot coordinates from a file the has been drawn on a cad system
  133. Select single vertex with the mouse
  134. Behind glVertexArrayRangeNV
  135. Bones animation?
  136. OT: Det drivers 28.32
  137. Gray in blend particles
  138. bitmap-type in opengl to eps file
  139. OpenGL "window manager" for XLib XWindows?
  140. Hierarchical Picking.......
  141. matrox G450 problem - I think
  142. tangent of a spline at any point
  143. problem with glutFullScreen
  144. What does the slider bar in troubleshooting tab do?
  145. Quad with multiple vertices
  146. frame-by-frame ("realtime") OpenGL
  147. gluPerspective and field of view
  148. Key input Delay with Glut
  149. Mouse projection
  150. OT: SSE implementation in C++
  151. Alpha blending using multi-texture
  152. How is GL's multmatrix so fast?
  153. PixelProgram
  154. What is the optimal size for vertex arrays passed to glDrawElements?
  155. Texture mapping a NURB surface - Urgent
  156. TnL
  157. Mirror using a texture is slow
  158. All accelerated pixelformats give 64 bit accumulation buffer...
  159. Where to get Occlusion Culling Tutorials?
  160. Multitexturing and colors
  161. GL_COLOR_MATRIX on what HW is ist supported, how to emulate
  162. Texture Coord Generation with Multitexturing
  163. Adding alpha value to texture
  164. All about using TEXTURES
  165. Using Input In OpenGL.....
  166. Projective texturing
  167. Z Fighting - I know, I know, use polygon offset, but...
  168. alphablending + light problem
  169. Table or Matrix
  170. B spline with openGL.
  171. someone please help
  172. Getting 3DExtent of a 3DCircle
  173. Transformation Matrix
  174. Accumulation Buffer
  175. slow clip planes
  176. MultiTexturing Additive
  177. Is this displacement mapping?
  178. OpenGL 1.2 SDK
  179. About Dot3 Texturing
  180. GL_SPHERE_MAP question
  181. video card trouble
  182. Per Pixel Lighting question
  183. text overlay
  184. Texture Caching
  185. {CreateDC(GetDesktop());} - GLShell
  186. shading
  187. 3d texture
  188. viewed volume
  189. soft or hard ?
  190. Opengl limitations on number of primitives?
  191. Does software stencil force a software rasterization path?
  192. Render to texture...
  193. Texture Coordinates
  194. Contrast on texture
  195. wglUseFontOutline and text color bug?
  196. How to show float numbers?
  197. low level Mesa questions
  198. picture using list
  199. change register combiner's mux operator
  200. Performance with Stride in GL Arrays
  201. Render to Texture with new Detonators...still Sucks !!!
  202. Lighting and Rotation
  203. texture problems
  204. GLUI on Solaris
  205. Vertex Program (NV) problems
  206. Platform Detection Algorithm
  207. buffer region
  208. Vertex Programm
  209. // ;-p
  210. 3dLabs new GPU
  211. Physics of a ball
  212. VAR optimization or depth sorting?
  213. Vertex Skinning
  214. Ambient light
  215. What do you experts think of this guys statement?
  216. Fence problem
  217. Car class..
  218. seek people for joining a team
  219. multitexture with 3DFX
  220. Programmability...the double edged sword !!
  221. Comments on the P10 anyone? Matt?Cass?
  222. Are all vertex programs compatable with both DX and OpenGL?
  223. Old code...large raster = slow
  224. How to implement smooth ZOOM???
  225. Secondary color Alpha(GL_NV_secondary_color_alpha) Question
  226. Graphic card benchmarking?
  227. Bow waves / stern wake effects
  228. doom 3 and opengl 2.0 questions
  229. Remote display NT->Irix for stereo display
  230. Win XP
  231. How to Scale DSDT per pixel?
  232. framebuffer
  233. 3 performance questions
  234. Pitfalls of rendering to texture.
  235. Can glDeleteLists crash?
  236. Mesa on unix without Xwin?
  237. Glossmap for per pixel lighting
  238. applying decals onto a surface
  239. VAR performance
  240. Border depth for depth textures.
  241. Fullscreen, Regions and OpenGL viewports
  242. VAR and shared vertices
  243. 3D textures
  244. clor \ material problem
  245. Problem with: DIB rendering context + opengl extension
  246. www.3dworldclub.com
  247. distorted polygons
  248. Zoom
  249. Overlay plane alternative(s)
  250. GL commands with no RC