- Edge Dimension or Edge Size
- getting current raster pos problems
- glSampleCourageARB
- Source Code for Complex Models?
- How to display a simple text
- select and move object
- looking for vertex data
- Can anyone explain glPolygonOffset?
- GL_NV_evaluators implementation software or hardware
- How can i subload DXTC compressed textures ?
- 2D Shooter
- what's wrong with this?
- OpenGL & Xbox
- 2D & 3D Graphs help required..
- Mysterisou problem. What evrything can kill an OK initialized OpenGl engine ?
- Can I make multithread program with glut on Linux
- grasping
- glBlendColorEXT problem on GeForce 3
- glCopyTexImage2D Problem -> Texture to copy bigger than frame buffer
- faster opengl display times
- display list memory
- GL_NV_texture_env_combine4 or Register combiners
- Calculating UV Mapping coordinates
- In need of speed
- AlphaBlending in a single pass ?
- The theory and method of OpenGL Trimming Surface
- Threads - any useful in CG programming
- Demo of Carmacks reversed with source
- new technique paper - for stenciled shadow volumes
- light position, need help
- Minimizing texbinds / Optimizing arrays
- Rendering BIG pictures
- Multitexture without blending
- a shtit question about data in vram
- move object with a mouse
- explosion & fire special effects
- wglShareLists() with dummy window
- free delete crash?
- Best way to get max SAMPLES_ARB (Antialiasing)?
- does gl back face culling have anything to do with the passed normal ie glNormal3fv()
- WGL_ARB_MULTISAMPLE question
- VAR: Amount of video memory allocable ?
- Are HOS slow ?
- Use of EnumDisplaySettings under VC++
- Background rendering
- (glTexGen) M*p' = p : Which modelview matrix ?
- Operating with multiple z-buffers
- How to set the alpha of multitexture?
- Six Million Vertex GL_LINE_STRIP
- OT just saying sorry to whoever it was that replied to the post i deleted..
- gluProject not working properly
- Using GL_NV_vertex_array_range
- help me with opengl accumulation buffer
- drag and place 3d object
- coloring glu complex objects
- VAO probs :)
- XGL (formerly WholeGL)
- register combiner problem
- Why Clear the stencil for each light with shadow volumes?
- Vertex/Pixel Programming
- fragment_shader_ATI problem(s)
- Two Sided Lighting, need help
- Multithreading with openGL displaylists
- Rotating Problem
- 3D-Rotating Algorithm
- OT (sorry) - GeForce 4 Grace demo
- Computing face normals in each render
- create and manipulate 3D world
- Selection with ray from mouse
- An idea: Hardware accelerated tree-based visibility test
- EXT_vertex_shader and fog coordinates
- is it possible to have vertex normals or even face normals using triangle strips nt
- right handed matrices
- OpenGL Matrices .....
- About Motion Blur
- sharing lists between different Rendering contexts
- OpenGL solid models
- Vertex and Face normals in Interleaved arrays.
- Rounding issues with tiles
- transition to openGL 2.0
- VAR problems when using AGP rather than VRAM
- Register Combiner and 3D Texture border
- GeForce 2 Pro broken fog?!?
- Volume Clipping
- rotate around selected object
- GeForce2 vs Riva TNT
- wglAllocateMemoryNV
- page buffer and sync
- OT questions about bmp file format
- wglShareLists() not working :(
- Error DDERR_INVALIDRECT while starting cad-app
- How to use SGIX_pixel_texture extension?
- How to interrogate 3D card driver via OpenGL ?
- missing polygons with 3d texture data
- using timer with glx?
- OT: Principle Axis Of Inertia of Tetrahedron
- detail textures
- Object implement to OpenGL
- 136 M verts/sec on GeForce4 Ti ?
- Possible to change screen resolution with OpenGL ?
- Feedback when out of window
- View-Plane Coordinates in World Co-ordinate System
- rotation and picking problem
- Problem with "RobustShadowVolumes"
- Back FACE lighting????
- wglAllocateMemoryNV
- render to texture
- NVidia Header Incompatibilities :-/
- extensions missing?
- How to draw a line with width less than 1.0?
- Weird issue with SwapBuffers()
- How to get mesh data?
- ChangeDisplaySettings Vs GL_BUFFER_BITS
- Texture start/stop inside strips and fans
- combining objects
- Video Cards and AGP slots
- Genaric collision detection & responce?
- hiding surface behind
- Unashamedly OT ... This forum is SH#T
- Why do glTranslate()'s not affect the modelview matrix?
- Capping Shadow Volumes - Fast Angle detection?
- gluTess does not work?
- Perpixel lighting and transparent surfaces
- Sharing display lists
- tangent space for selfshadow and stuff
- Understanding Carmack's reversed
- OT - but it's so important that you will care, believe me
- windows fontsssss
- OT but important- sorry-
- Higher dimensional graphics
- degenerated meshes / vertexshader_shadowvolume
- About Tessellation Object
- Really wierd lens flare problem
- Vertex coords after rotation
- Shadow Buffers
- weird slowdown from gf2 to gf3..(maybe OT)
- Converting variable-interval input to fixed-interval output
- nvidia register combiners and multipass
- how to display 2d scene on top of 3d scene???
- How do you move vertices subtly?
- normalization
- Saving to a TGA file
- Vertex program, NV_register_combiners AND fog.
- Sky boxes à la Quake3
- Rotation Around Local Axes
- Skybox cloud layer (blah blah...)
- Possible error in shadow volume paper
- point vector rotation
- nvparse link problems with visual .net
- how to change color and depth bits using OpenGL for SGI stations?
- glaux and Visual C++.NET
- register cobiner questions
- Scaling along a vector
- converting a height map to a mesh of "planar" quads
- Depth Buffer frustration revisited
- GF3: My app in stereo w Nvidias 3D Stereo Driver
- Better way to do detail mapping than this?
- GL_EXT_multi_draw_arrays
- Getting textures from P-Buffers for use as cube maps
- Wrong Interpretation of y-offset in WGL_ARB_buffer_region ?
- register combiners in linux
- NVIDIA system restart problem ???
- Importance of alpha buffer in PIXELFORMATDESCRIPTOR ???
- Downsample normal map
- NV_VERTEX_ARRAY_RANGE (again ;)) usage with static and dynamic geom in 1 scene
- LOD Selection
- Boolean operations with 3D meshes
- Programmable hardware state managment
- draw a controlable hand with OpenGL?
- grasping and moving
- how too do hardware matrix multiplications without opengl???
- Fog along Y axis?
- Per-pixel operations
- Feedback during rasterization ...
- Texture Indices
- advanced glPolygonMode()
- loading DXT3 compressed mipmaps - invalid enums
- NV_vertex-program1_1
- PolyCount question???
- Fragment shader question
- Smoothing normals
- new nvparse lib and MFC
- render view to avi file
- www.3dworldclub.com
- animating joints
- OpenGL in NASM
- Want mutilple views of a scene
- texture shader texcoord length
- GF4 Ti4600 problems
- Importing models?
- game construction
- video capturing
- Texture Mapping on irregular mesh
- Blending and Color-Arrays!!!!
- SGIS_GENERATE_MIPMAP
- help with textures
- vertex program planet-bump example
- Transpose
- NVMeshMender
- How i can specify a Gradient background color rather than glClearColor() ???
- Attenuation
- Suggestions for 3D contour map
- Affine Transforms
- Bmp sizes?
- holy grail bump mapping
- Fahrenheit?
- Lighting Problem
- perpixel lightning?
- VRML converter
- Multihreaded OpenGL on Windows
- Clipping planes...
- Some questions for the gurus (images included)
- GL_NV_texture_env_combine4 ?
- Using both PFD_DRAW_TO_BITMAP & PFD_DRAW_TO_WINDOW
- Z-Correct Bump Mapping (OT?)
- Most senseful order?
- faster draw times
- multi video to texture
- Lack of simple 2D blt
- Curved Tubes/Cylinders
- OpenGL with elsa glorio
- High precision textures
- Being more specific (for the gurus!)....
- Texture shader bump mapping w/ combiners
- gluScaleImage problem
- Texture Blending with Register Cobiners
- dot3 and bumpmaps...
- Question about paletted texture extension
- swapbuffer, call in second thread ??
- color clipping
- Render To Texture demo
- glPolygonOffset problem
- XYZ coordinates on the bottom right corner of the screen
- How not to update the depth buffer..
- transparency problem
- Mipmap creation from the framebuffer
- secondary color - alpha channel
- Compatibility Problems (Permedia and Voodoo2)
- video capturing
- What's happened to the message boards?
- glPolygonOffset (more info required).......
- I'm confused :(
- infinite shadow volumes demo posted
- Total number of triangles rendered by opengl
- Offset_texture_2D with projected texture
- Single stencil pass shadows
- Are you developing CAD/CAE or Games?
- VAR and normal pointer not compatable?
- MipMapping and Dynamic Cube Maps
- Hope you don't mind!