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  1. Simulating Rear View Mirror
  2. Implementing a shader parser/engine
  3. Texture Mapping
  4. View coords to world coords problem
  5. What are Register Combiners ???
  6. GL_VERTEX_ARRAY_NV and GL_VERTEX_ARRAY_NV2
  7. DXTC soft compression
  8. getting pixel value
  9. texture creation exception handling
  10. Display frame grabber acquisitions
  11. Dynamically allocated vertex arrays
  12. Making Noise - OT
  13. Getting the "projection angle" for a point on the screen
  14. Packed pixels
  15. Vp problem
  16. What the hell is Carmack's Reversed Unreversed Thing?
  17. .3ds animation in OpenGL ???
  18. Help me!
  19. Smoke
  20. clipping plane translation
  21. color leak on lightmap edges
  22. Quick question: why are simple vertex programs slower than fixed pipeline?
  23. Capping Shadow Volumes
  24. Very multipass rederning
  25. Should i use the depth-buffer?
  26. Strange GeForce2 MX200 64Mb OpenGL behavior
  27. GeForce4...
  28. Vertex arrays and colors
  29. Crashes on GF3
  30. Local rotation
  31. glDrawArrays: Voodoo2>20fps Geforce2<10fps. whhATT??!
  32. GeForce 256 Vs Geforce2 Mx
  33. Shadowmapping and PBuffers
  34. NURBS curve
  35. Depthmaps in textures
  36. Pick point on Nurbs surface
  37. matrix optimize
  38. OpenInventor issue?
  39. glCopyTexSubImage3D with GF3
  40. How to Draw Chinese Font on OpenGL Window
  41. How do I read the view frustum parameters?
  42. opengl32.dll
  43. multipass/multitexture blending
  44. overlapping polygons
  45. poring liquid effect
  46. how to draw a cylinder in specific position
  47. Headers/Lib for Opengl 1.3
  48. Do you know ...?
  49. Wolfman
  50. How to know if projection and modelview are changed?
  51. Color Pick full code post here please
  52. new NVIDIA extensino specs online
  53. GL_ARB_texture_env_dot3 / GL_EXT_texture_env_dot3 confusion
  54. local and global space camera angles rotatef function
  55. glBindTexture issues
  56. Help me with glReadPixel and mouse PPLLLLEEEAAASSSEEE
  57. 3d texturing
  58. installing opengl optimizer on VC++ 6.0
  59. the transparent object with light
  60. How did quake3 calculated dynamic vertex light on MD3 actor?
  61. collision-detection
  62. OGL 1.3 for Windows
  63. "new" extensions
  64. Pos. Invariant VP's not very invarient..?
  65. NV_vertex_array_range question...
  66. problem of opengl extention
  67. Any One Having Polytrans v2 ??
  68. camera position
  69. frustrum culling
  70. 0n multiple glut/opengl windows in multiple threads
  71. Couple q's about vertex programs & lights
  72. GeForce 4 shipping ?
  73. planar shadows /vertex programs
  74. Nvidia functions (wglMemoryAllocateNV)
  75. Fire
  76. NVidia, ARB_texture_env_crossbar
  77. GL_MODULATE internal working
  78. Textureing problem...
  79. had to write that
  80. Mat, Cass ...twin view on nvidia hadrware?
  81. Multitexturing and color with 2 tpus
  82. OpenGL Superbible 2nd Edition
  83. window coordinates of a vertex
  84. DOT3 Bump Mapping advices wanted :)
  85. Visual Studio 7 (.net)
  86. Who knows some instruction for transparent texture mapping?
  87. Weird ghosting effect in textures with some transparency.
  88. Futurism + pure opengl 2.0
  89. indexed vertexarrays slow, very slow ?
  90. ray casting
  91. Chroma Keying on original Radeon
  92. Simple'n' fast BumpMapping
  93. Determining front-facing vertex order
  94. ARB multitexturing problem
  95. How fast should this be (glDrawPixels)?
  96. How to check if the texture is resident in memory
  97. Depth-sorting translucent parts - question
  98. Shadowmaps and Cubemaps incompatible ?
  99. New versions of the OpenGL 2.0 white papers available
  100. Low-level mechanics of glFlush
  101. ChangeDisplaySettingsEx
  102. Nurbs Surface texturing
  103. How much polygon in each frame.
  104. Screen Z goes from 0 to 1?
  105. Order of displaying transprent and nontransparent objects ?????
  106. Elastic String Simulation
  107. Structure for SmoothingGroups
  108. Depth Buffer - How do I get the pixel's Z coord
  109. triangle -----> triangle_strip ????
  110. Moving objects in an octree
  111. tutorials about using t&l efficiently?
  112. NURBS texturing problem
  113. 2D Texture of any size
  114. efficient DrawRangeElements dataset
  115. OpenGL 2.0 PixelStore suggestion
  116. D3D OpenGL wrapper - part 2
  117. VAR memory manager
  118. Parts of a runway dissapear randomly - why
  119. combining lightmaps and shadow volumes
  120. Casting Ray from Mouse to Plane....?
  121. how to create the optic lens
  122. Extruding gluPartialDisk()
  123. Keyframe animation in OpenGL?
  124. GL2 glCopyImage2D
  125. Register combiner math question
  126. Engine design theory question
  127. dual monitor support?
  128. anything special one needs include in a GL app to take advantage of their 3Dcard???nt
  129. texture mapping versus vertex coloring in an octree.
  130. How to derive "texture space" for normal maps?
  131. Polygone Crossing
  132. Problem with massive load/unload textures on high-end systems ...
  133. how to copy ENTIRE framebuffer into a texture ??
  134. TE troubles (add_signed_arb/dot3_arb)
  135. Stuck on mipmapping!
  136. how to make the scene seems no boundary
  137. non rectangular scissor, how ??
  138. Intersection of a line and a cone?
  139. Moving objects in an octree (2nd part)
  140. Texture map format and speed
  141. NV_POINT_SPRITE
  142. Why is VAR so slow?
  143. Bug in NVIDIA stereo driver for quadro, quadro2
  144. Detail texturing on the GPU ?
  145. Puzzling doubts over texture space for per-pixel lighting...
  146. Vertex Shaders(do I understand?)
  147. Drawing for Picking
  148. lighting and vertex colours
  149. Second-depth shadow maps
  150. PerPixel Lighting
  151. ATI Radeon bug report
  152. Indexed vertex arrays
  153. NURB surface -Material Properties
  154. Euler to Quaternion conversion issues
  155. glGetTexLevelParameteriv not return compressed texture size
  156. Rendering text: problems
  157. Whinge about OpenGL extension headers
  158. Functional OpenGL?
  159. texture management
  160. i'll paypal 10$ to the first person who can tell me how to extrude along a path :(
  161. GDI Coordinate system
  162. bump mapping + and texture space
  163. quake like collision detection system
  164. HELP: Fast picking?
  165. DXTC compression
  166. Vertex Arrays
  167. Perfomance question
  168. Vendor's Opengl Driver - linking direct
  169. contour algorithm
  170. Disabling GL_MULTISAMPLE_FILTER_HINT_NV for a partial frame?
  171. Hooray!! got glReadPixel to work in Visual Basic
  172. Performance Problem
  173. NV_vertex_array_range?
  174. Selecting Vetrices
  175. Rotation Origin...
  176. State question
  177. mipmap level sampling filters
  178. {wgl|glX}GetProcAddress() and core functions
  179. GL_TEXTURE_3D filtering
  180. I need help ! light intensity
  181. C++ Class's Init / Shutdown
  182. OGL + MSVC problem (semi OT)
  183. ideas for a course project
  184. texture dimension problem
  185. Multitexturing high dynamic Range
  186. How accurate are gluProject and gluUnproject?
  187. RGB to GRAYSCALE
  188. zNear/zFar problem
  189. Strange phenomena in OpenGL console app
  190. NV_flushHold
  191. OpenGL 1.1 header
  192. glTranslate
  193. Z sort vs. min texture state changing.
  194. OpenGL Performance Become Super slow after intense color drawing
  195. how can I rotate a vector around x axis
  196. Refresh problems under Win32
  197. nv_evaluators and non-Bezier patch
  198. Z Buffer
  199. Enumerant value
  200. display opengl coordinates in a window
  201. quck WGL question
  202. Depth Test
  203. NV Register Combiners questions
  204. Is my computer color blind?
  205. User Interface
  206. Textures Motion Blur and Skybox
  207. Display Rotation and OpenGL
  208. Quadro 4 cards
  209. what is the fastest algorithm for mapping texture space to file space?
  210. Is my computer color blind ?
  211. Reg Combiners ... Clueless
  212. GL Texture data memory issues
  213. fast vector math and SIMD
  214. GD Library
  215. Status Menus
  216. wgl Extension
  217. Cubemap Vertex Array
  218. using 2 graphics card in windows
  219. Reg Combiners ... Part II
  220. printing on monochrome printer
  221. glCompressedTexSubImage2DARB ...
  222. S Buffer Method
  223. light intensity, part 2 : physical intensity
  224. Sharing List...
  225. mipmapping 3-D textures
  226. OpenGL version 1.2 under Windows 2000
  227. game download
  228. dependent 3D-textures
  229. opengl 1.3 headers
  230. How to get Texture Space Normal?
  231. 32 vs 16 bit speed on GF2/MX400
  232. Shut Down problem in windows 2000 when OGL view created ???
  233. Return RGB value up to 127 as byte
  234. questions - updates, particles, multimons etc.
  235. Register combiner code
  236. rubber-banding
  237. Need help with making new Data Type for VB to work with OpenGL smoothly
  238. Strange NV_vertex_array_range bug!
  239. yet another bumpmap question :)
  240. 3D text rendering
  241. OpenGL Corruption?
  242. [OT] C++, fstream
  243. If any one having polytrans v2 for max ...
  244. Framebuffer difference
  245. what an angry little clique of programmers.
  246. HW Global Illu screenshot
  247. OpenGL/NVIDIA memory leak ?!?
  248. WholeGL
  249. Rotating with Euler artifacts...
  250. glGetString(GL_VERSION) return Null... argh !