- Finding area on a mesh
- Problem Render in Backbuffer on GForce 3
- Stencil and depth buffer questions
- Correct Texture Generation
- .3ds
- multitexturing with vertex arrays
- GeForce3 Paging Problem?
- Terrain engine
- How to know if OpenGl is Rendering in HW or SW
- New NV extensions...
- Per-pixel lightning
- GeForce, GeForce Ti 200, GeForce Ti 500
- confused about redenring cylinder
- Bug in WGL_ARB_buffer_region on GeForce3 ?
- Uniformly tessellating a sphere or a disk.
- CubeEnvMap on static and moving objects
- OpenGL in ActiveX ?
- NvTriStrip assert - anyone had anything similar?
- SGIS_generate_mipmap
- How can I detect a surface on 3D object by mouse click?
- 3d text
- Shadow casting
- How to draw decals over a Skin
- Octree partitioning heuristic for line segments
- about LOD in MD4
- tremble of animation
- Rotating a scene relative to the screen
- Load multiple images on a single 3D Object question
- Tired of the WGL_pixel_format extension !
- NVIDIA nvImageLibrary
- Projective Texture problem:REVERSE PROJECTION
- rendering to DC colour problem
- VIA chipset may not be running AGPx4...
- GeForce driver problem??
- why does not glTexSubImage2D function
- normals and matrixes
- Refresh just a part of the scene
- The texture matrix
- VP compilers?
- glRotate* vs glMultMatrix*
- mipmap level residency
- Nvidia, stencil buffers and 16bpp
- Please can you test this program?
- updated z depth
- Vertex Program Problems: texture matrix tracking
- Object Rotation Problems
- Large Mesh VAR Performance
- Need openGL vid card...
- TERRAIN PATCH! CULLING!
- Materials and Vertex Arrays
- why is the rendering 3D model so slow
- Resizing problems in Splitter Views (MFC)
- Rotating scene in MFC?
- Different Results between No Accel. and Full Accel.
- Thread Safety - not a problem, just curious.
- GL_HP_occlusion_test
- TERRAIN - CULL ONLY THINGS YOU WANT!
- GL_INTERPOLATE_EXT lighting problems
- State changes and sorting speed issue
- Importing DXF
- Problems with glVertexPointer
- Error Reading File BMP File Size ?
- Shadow volume capping
- Direct3D like shadows using OpenGL
- GLYPHMETRICSFLOAT in DELPHI?
- Speed Mesh Extension
- reason for opengl.org being down
- how to draw a solid cylinder with gluCylinder?
- Multiple Monitors / Graphics Cards with OpenGL
- How to find the centre of a polygon?
- Texture Priority Problem
- Texture compression issues
- state sorting, fill efficiency...
- Solid+Wireframe in the same time
- MSVC Relase build and OpenGL blending
- How can solve the message mapping problem in MDI appplication for more than one win?
- How to render each pixel of a surface with a diffrent color?
- wglcreatecontext failed
- MATH: Image (2 Colors) to Vectors
- Manual world-to-screen conversion
- NV & WGL_ARB_render_texture
- Cubemapping and gluLookAt()
- Quarternion question
- bump mapped bullet hole
- OpenGl and laptops - error?
- Cube Maps and the Projection Matrix
- glDrawPixels problem
- Intentional Ghosting and loss of sync
- Optimizations
- Intersection area
- Is this possible with vertex programs and/or texture shaders?
- VAR and dynamic geometry
- octrees with frustum culling question
- How to implement the Smooth shading ?
- 8K x 8K screenshot
- What is difference between GL_SPHERE_MAP and GL_REFLECTION_MAP_NV (env.mapping)?
- Automatic Coordinate Generation With Culling On?
- Latest OpenGL .h files
- Faint line between triangles
- HELP!!! Bezier Deformation and Math...
- YUV output
- MATHS: Converting a normal and angle to orthonormal basis
- DEMO: Terrain, a bit of bump mapping, and some Java
- surface.c from the Redbook + Geforce3 problem...
- 3D Scanning and "Surface Matching"
- how can I get the bottom rectanle of the frustum
- help with register combiners
- Max to opengl
- Approximating curved surfaces cheaply
- why the 3ds mesh has transform??
- GeForce 2 GO and stereo drivers
- Culling in Display List
- latest redbook
- Perhaps off-topic - GeForce2 and WinTV.
- Carmack's reversed Problem
- GeForce video card detection
- Can I use GDI drawing routines in an OpenGL window (e.g. a button)
- using own camera matrix vs gluLookAt
- geforce3 rules - screenshots
- I need opengl 1.2 header for delphi 6.
- Why
- What would be the best VertexObject class?
- GL_OCCLUSION_TEST_HP usage
- TexGen coords not clamped
- Carmack's reversed vs unreversed
- glut
- seemingly small problem with extuding an ngon along a path in a local cord system
- Optimizing in C++
- Realtime bouncing, undepending on angles.
- how to eliminate z-fighting in dense building model
- About OpenGVS
- Matrix filter
- Vertex programs: cached ?
- FMOD question
- Getting device Caps - use DirectX?
- Modifying gamma correction in Opengl
- GL_NV_occlusion_query
- To who doesn't develop videogame applications
- Opengl 2.0 VertexArrayObject
- NVFence question
- NTSC & OpenGL buffer realtime mixing !
- Multi-Texture, Repeated, with Mip Maps - NVIDIA bug?
- Rendering hardware and transformations...
- WIERD VC6 compiler problems!
- GL_NV_evaluators and many questions!
- OpenGL 3D Object to DXF file
- matrix camera
- Register Combiner code prob
- Portal Stuff
- GForce4 extensions
- CubeEnvMap with MipMap on Radeon
- Quadro & stereo pixelformat
- OpenGL rendering over NTSC video stream !!!
- Thanks plus another question ...
- stitching (hidden line removal)
- texture blending
- Accessing the Video buffer of a capture card
- can some one help me please confirm this you know if you are in to that kind of thing
- Using the VRAM of a capture card
- strafe
- ATI texure sizes ... power of 2 or not?
- question about rendering order of 2 passes
- Lighting theory question
- How can avoid the center point problem in Zooming as well as in Rotation..?
- GF3 Vertex Prog - how to implement...
- large terrain texturing
- Texture Proxy & glGetTexParameter()
- World Saver 3D version 2.0 - testing requested
- help with data management
- GL_EXT_texture3D problems on GF3
- Perpixel specular thoughts
- would you like to explain it for me ?
- plot drop out
- nVidia stat driver
- MFC Object Viewer + Bug = I don't like it !
- Question about vertex array transformation handling...
- Vertex Programs and display lists
- trying to implement stencil shadows
- Antialiasing
- Deep shadow maps
- converting 2D screen coordinates to a 3D world vector
- Vertex programs on a GF2/GF3/GF4
- Problem interpreting depth values
- VAR - good on GF2mx, bad on GF3ti
- Using Extensions
- OpenGL and DirectX together?
- Questions about SIMD
- Problem with WGL_ARB_make_current_read (Geforce3)
- Octree junctions
- What would be considered state of the art in shadow rendering?
- Help! GL_TEXTURE_GEN_S wont stop..
- Reading the framebuffer - fast
- Carmack's .plan
- why would it be that i can't get shadow volumes and raster fonts to work simultaneous
- anybody familiar with blind data editors and exporters supported by maya for instance
- quadtree balancing algorithms
- rotate, zoom and panning in ogl steps
- glMinmax
- 'stealing' rendering context
- Vertex/pixel shaders
- maybe you want to have a look
- Gouraud Texture shading
- Implementing Galactic Dust Lanes ...
- glutEstablishOverlay (what does it do ?)
- Flight simulator project
- nurbs-knots
- Blank taskbar button after screensaver preview
- Stencil Shadow Volumes
- Multitexturing / Diffrent Cards
- Need help with Rotating my Sphere??
- OpenGL & GUI ?
- overlay a semi-transparent window on an OpenGL window
- another texture memory management post
- Luminance Texture Compression Problem
- help please! (gf3 texturing)
- glError : GL_INVALID_ENUM
- How to Read & Display the Depth Buffer's Contents
- Fog in register combiners using nvparse
- Determine if Stereo is supported under GLUT
- Simple matrix problem
- OGL programs in IL?
- blending 2 textures based on alpha
- Polygon's winding, and sil' edges winding
- Blending/Depthtes probs
- Is the pixel shader able to do this?
- Mathematical Question
- Multi Monitor Support
- light and texture
- Render to texture
- How i can avoid the clearing problem ???
- what is faster? fill front and back or only front
- Wolfenstein fog
- MFC Doc\RC View\DC
- NV_evaluators and divide by zero error
- Monitoring the VRAM status...
- vertex array and color
- register combiners
- Building a 3D image
- Correct VAO usage
- FFT/drawpixel speed test
- A HEAP of interesting questions
- GUI toolkit like GLI...
- wave effect
- Viewport and Camera
- Polygon Picking ??
- Sticky projective textures
- Oooiii e_e anyone know what would cause 850+ link errors completely out of the blue..
- Shaders, multitexturing, and interleaved arrays
- Dynamic collision detection
- Draw objects with texture