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  1. Graphics Algorithms and technics
  2. more than 8 lights
  3. No exactly opengl q, but related to per-pixel-lighting
  4. Weird scerrated triangle effect on my meshes
  5. glSelectBuffer
  6. A way to get the color value from a picure file
  7. Ray Casting Example??
  8. How many OpenGL contexts are safe?
  9. NVPARSE & NVASM & Register Combiners
  10. fog not working on geforce2 ?
  11. glDrawPixels y-flip and speed
  12. BSP vs Portals
  13. Range limited lighting
  14. Tset ou my Flight Simulator
  15. Q: how to match colors?
  16. OpenGL Error:: Invalid Operation
  17. simple TERRAIN?
  18. Spider3D is Free again
  19. Looking for basic 3D graphics knowledge
  20. Texture distorsion
  21. Multi-viewport...
  22. green lines with geforce256 - error
  23. Stereo view question (2)
  24. Pbuffers,GLX, linux, nVidia
  25. ATI 8500- useability
  26. Destination alpha test
  27. no far clipping in fullscreen mode.
  28. Terrain Engine Math Problem
  29. OGL to VRML
  30. Strange 'wireframe'effect through transparent areas, but only on Geforce3?
  31. Fake dynamic lights
  32. HAPPY??!!!!!!!!! NEW YEAR ALL!!! ;)))
  33. moving left & right glulookat
  34. 6 degress of freedom for flight sims
  35. How to get the Opengl X & Y points in a mouse click ? not screen X & Y points
  36. Fast shadow silhouette generation.
  37. Text Picking
  38. auto tex coordinate generation and vertex arrays?
  39. stroked fonts
  40. problems with RTCW amd XP
  41. picking help please
  42. How can I calculate a view that displays my entire model?
  43. strange behavior
  44. Geforce2 zbuffer depth
  45. BSP - Nathan Dobbs
  46. Fastest way to determin which side of a triangle
  47. faking standard opengl t&l with GL_NV_vertex_program
  48. glClearColor with Gradient
  49. API for Video Card Inforamtion
  50. OML EXTensions..
  51. TexGen for (symmetric) objects
  52. Can OpenGL render directly to a Bitmap in Win32?
  53. multitexturing
  54. conflict with Fog + Blending
  55. (real) viewing
  56. Stretching the stencil buffer
  57. AVI video textures, NeHe concept
  58. STL format
  59. Compiling 'texture arithmetic expressions'
  60. Phong shading
  61. Lighting
  62. Job offer
  63. how to reinitialize
  64. 1-bit rendering
  65. when multitexture everything gets much darker
  66. Three-pass rendering with fog
  67. which graphics board support wich extensions
  68. What's the Philosophy behind multiple glStencilFunc() parameters???
  69. WGL_ARB_render_texture
  70. seemingly nonsensical syntactical error, polymormphism maybe?? please help!
  71. Question
  72. glulookat replacement
  73. How can I link to the nvidia OpenGL drive in windows2000?
  74. Why is my Q3 Level Renderer slow!
  75. int, float VS. GLint, GLfloat
  76. Quad setup
  77. 2 textbook classess reference each other within their declarations, how to compile???
  78. ZDConverter
  79. Shader for car paint?
  80. Zooming and clipping
  81. Different color on each side of a polygon
  82. GL_COMBINE_EXT problems
  83. Linux fine, windows **** ?
  84. Chinese Characters display in OpenGl
  85. OpenGL RTS Game Engine Work in Progress
  86. Weird VAR observation
  87. OO based Bitmap loader
  88. Texture stages / Texture units ??
  89. compressed textures tutorial
  90. cube maps for nomalisation
  91. dudx
  92. Hmm all the transformation's passed to opengl
  93. Rotation equation
  94. poor triangle throughput
  95. Performance: CVAs or glInterleaved arrays
  96. What is the correct way to pan, zoom and rotate?
  97. VAR memory allocation
  98. nvidia opengl sdk function list
  99. wglAllocateMemoryNV problems
  100. Decaling with Stencil (Programming with OpenGL: Advanced Rendering )
  101. Blinking and depth buffer
  102. Register Combiners
  103. It's a big subject, and i need help (collision detection
  104. What are dependant texuture reads?
  105. How to get the OpenGL Co-Ordinates ?
  106. What's faster : 1 quad or 2 triangles ???
  107. Different capabilities - different boards confusion!
  108. interchange front and back of gluNurbsSurface
  109. SIGGraph '95 Conference proceedings FA
  110. Texture quality
  111. Lightning "Logic"
  112. Grabbing the content from one window and pasting it as a texture
  113. Lightmaps & shadows
  114. Flags effecting Transparency
  115. Lighting problem.
  116. Rotation
  117. Loading Maya or Softimage object ?
  118. Line widths
  119. Question about creating faces
  120. how to use light when with texture on the surface
  121. Graphic Engine Architecture
  122. animation questions
  123. Fog (visibility)
  124. division by zero when using vertex array
  125. Multi textures ...
  126. Designing a
  127. MSVC debugger & OGL
  128. NV_evaluators and two-sided lighting?
  129. Mesa3D Licensing
  130. GL_EXT_point_parameters
  131. locate-highlight
  132. Nurbs
  133. Yet another multithreading issue...
  134. z-fighting
  135. Kyro II Selection Buffer problems
  136. NVidia StereoE.exe
  137. A question about light
  138. Water colour using a cube map
  139. ATI TRUEFORM
  140. NV: Early Z-Reject vs Depth-Modify-Shader
  141. How to Draw Pixel with XOR OR AND...
  142. question for a programmer in a company
  143. GL_LINE_LOOP and glDrawArrays doesnt work!
  144. z-buffer and GeForce 2
  145. Re-render for One object changing?
  146. lamer alpha blending question
  147. Using nv_texture_shader as color table
  148. How to implement select-pick operation using VC++6.0?
  149. Splitting polygon in BSP
  150. Looking for example code of true water
  151. Z-Buffers on Radeon 8500
  152. Is GLUT Dead?
  153. Writing to AGP Memory using VAR
  154. Testing an OpenGL Driver
  155. Any other transforms req'd for tangent space?
  156. Missing export GDI32.DLL:GdiSwapBuffers
  157. about glGetIntegerv()
  158. where is this wrong?
  159. pick some points
  160. glTexSubImage2D fighting glCopyTexSubImage2D
  161. Multitexturing with GL_ADD
  162. GLU 1.3 ??
  163. OT: CLOD partitioning
  164. Tex combine problem
  165. Lighting computation problem
  166. Adding 2 vectors & normalizing result in RegCombiners using nvparse
  167. infrared vision
  168. problem with using of glCopyTexImage2D.
  169. Generating univeral UV coords
  170. Shadow Depth Buffers on Radeon 8500
  171. SGI patent scare
  172. Vodoo3 3000 and windowed hardware accelerated opengl
  173. Screen saver backbone?
  174. Hardware/Software rendering
  175. How to get displayed object's vertices in a Buffer ?
  176. Alpha correction
  177. Is not a common way of putting arrays on AGP o Videomemory?
  178. Correct Texturing
  179. Projective Texture problem
  180. SGIS_Shadow & Cube Maps = No 'R' Coordinate
  181. GLU_TESS_COMBINE
  182. MPEG movies with openGL
  183. picking with vertex arrays
  184. Need Expert (Contract) in Toronto
  185. glColorPointer PROBLEM!!
  186. Generating surfaces algorithmically
  187. How to draw a 3D object at a fixed screen location
  188. Handling camera position for full scene
  189. Portals in OpenGL
  190. nope
  191. NVIDIA DDS PhotoShop plugin: new filters
  192. CLAMP, CLAMP_TO_EDGE and CLAMP_TO_BORDER
  193. How to draw a image of OpenGL on a Dialog?
  194. glutTimerFunc()?
  195. Hi, anybody knows how to get the current Z-buffer?
  196. Where to find the microsoft OpenGL ICD DDK ?
  197. shadow volumes and portals.. anyone ?
  198. Color problem?
  199. Distance Point\Plane
  200. Top or bottom?
  201. color problem
  202. The best data structures for my application
  203. ATI FireGL2
  204. strange vertex program behaviour
  205. Sharing a single Rendering Context
  206. Shadows for point lights
  207. Tha Nagao filtering
  208. strange color
  209. Pixel RGB Transformation
  210. Sphere mapping for NPR outlining...
  211. How to draw a image?
  212. mpeg2dec for glTexSubImage2D
  213. Wierd things going on on different PC's...
  214. How to choose the texture which is not in rectangular form?
  215. WGL_ARB_render_texture, sharing contexts
  216. How do I rotate an object around the global axes instead of local?
  217. HLR and Shadows using BSP
  218. Cap stencil volumes - new technique ?
  219. Lighting and alpha blending
  220. Help needed
  221. Help!!! OpenGl and CreateDIBSection
  222. Questions on Stencil and Dissolve
  223. shaders
  224. Why it doesnt works?? - multiple height maps
  225. Windows Palette
  226. OpenGL 1.3 stuff - your opinion
  227. glDisable(GL_TEXTURE_2D) has no effect when using multiTexture ext's
  228. The innards of area coverage for anti-aliasing
  229. How to accelerate texture compression speed?
  230. Multiple Textures...
  231. Image Processing subset
  232. Fog bug.., yes or no ?
  233. AllocateMemoryNV always return null
  234. ARB_vertex_belnd
  235. algorithms for CSG
  236. crash by WGL_ARB_buffer_region in pBuffer in NVOGLNT
  237. Using own defined transformation matrices
  238. HELP:glHistogram does not work
  239. Collision, sphere moving down a slope?
  240. Clipping planes
  241. Help me please - height map loading
  242. Bad polys per second...
  243. Bad VAR/Fence performance?
  244. Tangent Space.
  245. mixing lightmaps ?
  246. drastic fps drop on highest detail mip w GF3.
  247. How do you convert ICO into BMP for texturemapping on a 3D object?
  248. Fastest way to cull bounded box in frustrum
  249. nVidia driver bug ??
  250. Texture mapping