- TexGen not working in multitexture mode?
- i am looking for Optimisation !
- OpenGL programming as a profession
- Extensions IP status question ...
- EMBM on GeForce/Geforce2
- normals&texture
- I made a new demo(md2 viewer)
- Clipping plane
- alignment on a Geforce 3
- Binary Spatial-Partition Tree with STL?
- 3D sprites, textures sizes...
- glDepthMask(GL_FALSE) on Geforce2 GTS
- textures in displaylist
- problem with TNT2 and glu32.dll
- selection mode not working on my Linux Suse 7.0
- No VAR on GeForce2 MX PCI?? :(
- vector to anges ???
- Vertex Array Range....Why??
- HT&L
- Q: a math library?
- How to generate rainbow colors in OpenGl?
- New RadeON ocean demo ...
- Where defines GL_TEXTURE_CUBE_MAP_NV GL_TEXTURE_CUBE_MAP_POSITIVE_X_NV ?
- Sorry, off topic but... 12.40?!?!
- Terrain Shadow Maps ?
- GL_ARB_texture_env_crossbar & GL_ARB_texture_env_dot3
- Is re-use of display lists like this ok ?
- Polygon smooth mode
- multithreading in MFC OpenGL problem
- Inadequate documentation for PIXELFORMATDESCRIPTOR
- Rotations from matrix?
- glDrawElements: fast but not flexible?
- Opengl32.dll, Glu32.dll and Win95/NT4
- AGP memory allocation problem
- Normal per vertex or normal per face ??
- Conditional execution of display list
- drawing lines
- resetting the scene
- Fitting a lightmap correctly on a polygon
- Question about state changes
- per-pixel normalization with register_combiners!
- glDrawElements vs glDrawArrays
- Interleaved array question.
- landscape generation
- pbuffers+glCopyTexSubImage
- Intersection of lines in 3d space
- Consoles
- Matt, Cass... what's up with the rdev-rel site?
- glDepthRange()
- Model display and rotation
- Volumetric textures
- Some trouble with multitexture, alpha blend and lighting
- Interpolating Curve
- have OpenGL support lighting index table
- texture objects in multithreded program
- Projecting a point using gluProject...
- How to generate two viewports in one window and one for 3D the other for 2D?
- Some Problems with GldrawElements ...
- gluLookat , where to use it ?
- Link to OpenGL32.dll
- Creating a professional demo
- Image processing
- 101 Things to do in Vertex Shader :)
- question about texture shaders
- model animation; what is the best way?
- Spring simultation problem!!
- gouraud texturing
- glColorPointer & glDrawElements
- State sorting order
- Slow quad for gradient background
- Try my Winamp plugin
- 3D triangle interpolating
- Algorithm for UV Coords generation for grid
- how many?
- We're playing a guessing game...no?
- Sorting list of particles
- opengl drivers again...
- Rendering to texture
- .Net (Microsoft *DOT* Net) and OpenGL - Is it safe?
- Ideal OpenGl model loader
- memory allocators(not exactly ogl-related,sorry)
- GL_CLIP_VOLUME_CLIPPING_HINT_EXT bahavior on NVidia chips...
- Accessing the Colour Buffer
- Ok, WTF? (more of render to texture)
- Bézier patch (NURBS) culling
- hardware acceleration slower
- Texture borders problem with blending
- My model library is finally available...for free!
- TEXTURE OBJECTS
- Off Topic (sorry): Gymbal Lock
- 3D Explosions
- I want to save an image from an openGL View
- Did open gl support clustering ?
- 2D and graphics associated...
- Zooming Problem
- GL_MODULATE Vs GL_BLEND
- Hardware T & L - problem (VertexArrrayRange)
- Radial fog on Radeon?
- Combining realtime raytracing and hardware rendering
- Multitexturing - Problem solveable?
- Do you want to test my game?
- Why does GluLookAt is more slow than his own matrice
- Does Glut is too slow to make 3D engine with it?
- Do glvertex functions block until the painting is finished?
- Few questions...
- PixelStore
- TNT xor stencil buffer bug
- A questions regarding glDrawElements
- OpenGL with MFC Scrollview
- the TGA loading chronicles...grrr
- compiled vertex arrays
- Vertex array and glTexCoordPointer
- Sphere mapping
- strange problem(opengl+mfc)
- how can I display a splash screen bitmap while my game is loading?
- Heightfields and caves/overhangs
- Context switching speed question ?
- Texturing and System Load??
- Move the origin of the scene
- Lighting problem
- multitexturing and blending function
- Drawing a Sphere
- why are we all wasting our time...?
- ReadPixels
- Linux and Register Combiners
- Why does running on Vodoo Rush is to slow?
- Rotating a polygon into y=0 plane
- Software rendering with accumulation buffer
- Shaky ground
- linking fortran and c object
- Texture Object Contents
- What can various 3D cards do with OpenGL?
- cubic splines on triangles
- Programming Paradims for Games
- vertex program trouble
- what are the limits on texture size for opengl
- Once & Again: glDrawElements
- Billboarding around a specific vector ?
- Valid transformation matrix
- WOW, I think they are cheating...
- laser bolts
- WANTED: 3d Rotating Scatter Plot design lib for delphi or c++
- Thoughts about TRUFORM?
- What is the optimal way to store/submit your vertex data?
- Multitexturing with Vertex Arrays
- Realistic models in OpenGL
- Spider3D has a HOW-TO doc now!
- hello ! Question about Culling !
- ARB_texture_compression and gluBuild2DMipmaps
- latest version of my game
- Diagonal Streak in Texture Mapping a GL_QUAD
- Pendulm Physics Simulation
- The Best Method ?
- anybody know any radeon optimisations?
- Calculating UV coordinates for a Bezier Patch
- Fast fonts...
- My GeForce2MX gets stuck!!!
- glDrawElements and friends....
- Clipping (not clipping) in opengl
- Utilizing Graphics Card
- Effects Browser problem
- Rendering problem
- matrix stack
- Why i can't write the depth info into image file
- where can i find "Opengl programming for windows 95 and windows NT" electronic copy
- request for image morph reference
- GlDrawElements again ! and always :)
- Probs initilialising KyroII
- UDP Packet Communication Callback
- Which 3D Card to Buy?
- making triangle strips?
- Black Bar on right and bottom and double buffer
- simulating smoke...
- Shadows but not shadows ???
- How would you emulate OS X 's AQUA ?
- Non OpenGL - Where can I get skybox bmps for a space game
- Need some help on glfeedbackbuffer
- how to convert .ply binary data file to triangle strips and display
- Sphere mapping
- Mapping problem
- Vertex Rendering
- multiple GL windows
- ARB_vertex_blend
- OpenGL points alternatives
- CopyTexSub & FullScene AA (Quincux)
- Environment mapped ~180 FOV Projection Techniques
- (wgl/glX)AllocateMemoryNV
- shutting down multitex & combine_ext
- Ordering of lighting operations
- matrix decomposition !!!!
- Split Screen on any platform?
- How do I mesh a model properly?
- OpenGl crashes on ATI card
- How much video card memory takes a 256kb texture?
- Nurbs renderer speed question
- vertex_array_range_NV
- Threaded Texture Download Problem on NVidia
- ARB_Multitexture
- 12.41 drivers are available...
- lighting problem in my vertex program
- Download and test.. :)
- Drawing negative
- Texture compression problem on a GeForce2
- glDrawElements vs glDrawRangeElements
- combination outdoor - indoor
- OT: What would you do?
- ID map with shared vertices
- ARB_texture_compression rocks!
- Changing up vector used by OpenGL
- glEvalMesh2 and Vertex Shader - Should they work ?
- Nurbs and curved surfaces
- glTexImage2D question.
- texture mapping problem
- NV_vertex_program extension
- EMBM with 3d textures- ATIX
- Weird Texture Problem
- URGENT! Nv shader contest...
- WIN32 and Window-Resize
- How do I go about Texturing a Road
- Strange FPS problem
- vertex_array_range problems, again :)
- Spider 3D - demo source code released
- VAR and Linux
- sample code needed
- Radiosivity question
- Texture-On , Texture-Off
- Texture corruption - Detonator bug?
- lookup tables
- blending artifacts
- Writing for different graphics cards
- glTextCoordPointer with anything but GL_FLOAT
- GL_NV_vertex_program exposure w/ GF2
- Does the GeForce DDR accelerate fully general texture matrix setups ?
- volume fog and lights
- My order for optimal primitive sorting:
- How to Make a Simple Game Menu
- Video format and opengl windows
- FPS with OpenGL(NOT GLUT!!!!)
- Cube mapping disabling VAR...
- 3D Textures
- Texture mapping on face model
- Render in dialox box
- I can't get the depth
- eye vector
- Disabling Floating Point Exceptions
- PLEASE HELP ME GUYS WITH glDrawPixels
- Overlays
- How to implement Joystick Support
- GeForce3 display lists compilation slower ?
- Exact representation of images...