- Speedig up OpenGL with Assembler...
- using mouse cursor to draw lines
- Another physic problem : a dice falling on the ground.
- Converter from OpenGL metafile to GDI metafile
- Why it is so slowly?
- looking for tutorial
- paint program code
- Advanced OGL Programmer Needed
- Not related with OGL
- Sorting Vertex Array
- multi-texturing question
- vertex blending
- OpenGL 1.2 & glBlendColor
- how do i shut down the multitexture engine?
- Printing in OpenGL on CMYK printer
- Memory crunch with OpenGL
- ATI OpenGL capabilities?
- can't get Register Combiners working
- Vertex Array Range Issues
- Hud drawing
- Crashing problem with *cough* g450 dualhead
- How to compute a x,y,z pos, with a transformation matrix?
- Q: how to draw a disk (gluDisk) always facing the user?
- Hitman Codename 47 Game Editor
- Cel shading...
- U V Coords and Vertex Arrays
- 32 bit color mode problem
- skeletal animation and vertex skinning
- 2 millions of polygones
- GF3 Z-occlusion performance? (Sorry, not OpenGL releated)
- Glut can't it widen it's role
- programming in a large group
- Mipmapping with Texture Compression
- OpenGL and directx relationship
- complex bezier patch
- Compositing a camera matrix...
- How colors (primary and secondary) affect the pass
- Using OpenGL extensions in Visual Basic
- OpenGL game: float or double?
- could i be getting more?
- very important:can i move the camera in opengl?
- very important: how to make navigation in a 3_d object
- Collision between lines and triangles
- Depth Testing Problem
- Best Display Mode for Landscape?
- vertex array range invalid
- Intersection with cutting plane
- Volumetric Shadows and the Stencil Buffer!!!!!!!!!
- Algorithm for gluProject
- Compositing a camera matrix-Round 2
- Spider3D - my new website
- Volumetric Shadows..part 2
- Stipple pattern
- Problems with dynamic lighting
- HELP! Depth buffer setup for multiple passes
- 3D Studio Max
- Z-buffer precision
- Quaternion woes...
- Hardware occlusion culling
- Specular highlights and texturing.
- Using transformation matrices
- Map Storage For Worms-Like Game
- I'm stummped with: TRI_LOCAL_3DS
- lightmaps
- switching between fogs
- Detecting driver version
- test my ActiveX component
- Software rendering after a few destroy/create cycles
- Updating multiple GL view windows
- CSG
- gluScaleImage()
- Point Sprites
- view-frustum culling
- frame and depth bufer post mix
- Z-buffer precision with WS_POPUP
- 2-stage multitexturing with 2-colors?
- Large Scale Distances
- 3 Button mouse control rotating, pan and zooming
- IN DIRE NEED OF HELP!!!!
- Particle Systems
- Need help with register combiners
- Simple keyframed animations in files?
- 3D textures
- VAR pointer alignment
- Creatures from Unreal2 stolen from Jedi Knight ??
- Help:Blender -> OpenGL
- Making a camera or viewpoint?
- vertex array stride with VAR
- I NEED HELP! gluScaleImage
- Voxel tutorial using OpenGL??
- Voxel tutorial using OpenGL??
- Dot3 bump mapping on a GF2
- NV_vertex_array_range not working ..
- Terrain Tutorial
- Track point in world coordinates using ModelView Matrix
- GeForce 2 & 3D Texture
- TLBs
- animated character
- Are there any free (!) physic engine ?
- how do I texture on the inside of a sphere?
- Procedural Textures using splines for colour mapping
- how to use depth buffer to blend two meshes
- How can I render only in a part of a window ?
- Shadows
- Not gl related: directory browsing
- how to: double sided poly material
- Bitmap & Primitives together make lot of problem
- problems drawing with the mouse
- Modelling tool to OPENGL Application
- Using Texture Objects
- ActiveX control and pick problem
- HELP !! Terrain Level Detection
- Not directly ogl related: Visibility using trees.
- Endian issuses and rgb data
- Improving performance of 3d Racing Game (Clipping/LOD)
- Register Combiners and Fog
- Interpolating Rotation Keyframes
- Correctly use hardware OpenGL rendering
- Anyone working on a roam terrain engine in here?
- Matrix to Quaternion
- Continious Mouse Rotation (like Quake)
- 3D Texturemap Verdict
- Blending, alpha testing, clipping performance question...
- PS2 as an OpenGL development Platform...
- Problems to apply textures in OpenGL with ASE file !
- Major GL Terrain Problem - Help!
- 16bpp GeForce fails 32bpp ok
- two cameras per view
- Fast *Dynamic* Cubic Environment Map
- Fog and texture probs? Anyone feel like testing this?
- joining two points
- Blending of paint colours - Algorithm Required
- Shadow Mapping in OpenGL
- Stencil Buffer Problem
- Texture border
- Texture border (2nd try...)
- specular lighting
- Making a detail texture automatic
- Two textures on one face
- Win a GeForce3!
- off-topic: how to calculate lightmaps
- I need someone with MAX
- wglGetProcAddress crossplatform
- Performance numbers for various hardware combos
- Soft Shadows
- Points disappear when glScaling....
- OpenGL & NVidia extensions
- Blending paint again
- All Zoom
- animated meshes..how do YOU do it?
- Detail textures....
- Trimmed surface performance
- per-pixel lighting and translucence
- Accuracy problems with gluLookAt()?
- glu's generate mip map not good enough...
- Camera
- Create a image file (BMP, JPG) from a OpenGL view
- texture object naming
- AGP performance
- What PC buy for OpenGL development and gamming???
- Is glRotate faster?
- glColorTable on nVidia hardware (TNT2)
- bucket-based priority queues
- Vertex array and stride problem - help plz
- Bad Frame Rate Problem
- OpenGL extensions for use in final year project
- per pixel lighting and bumpmapping
- Radeon / GeForce performance question
- Arbitrarily positioned view planes
- Texture Repeat ?
- glCopyPixels Efficiency?
- projecting a vertex into camera space
- GL_ATIX_envmap_bumpmap question
- glDrawPixels???
- drawing trees recursively (and rotation)
- Use of glPixelZoom
- How can i texture a polygon with more then 4 edges ??
- Z-Buffer in OpenGL
- encoding directional lights with environment mapping
- how i can scale a image from a opengl view
- Performance question
- Vertex Array in GL
- Simplifying gluUnProject
- Matrix4x4 question
- AGP memory
- Display List problem
- CALL TO ANY PHYSICS GENIUSES!!!!
- Register Combiner Confusion
- Matrix scale decomposition
- open gl demo
- Vertex arrays or display list?
- how i can create a image from a opengl view
- 3D chart
- 3D Model file format
- Matrix Math
- Camera Posistion
- OBJ Format Question - Should be easy
- Quaternion orthogonalization?
- GL_EXT_compiled_vertex_arrays & LockArrays
- looking for feedback
- Texture Blending Capabilities
- vector alignment
- halo / lens flare
- triangle batch size and performance
- Reflections & off screen rendering
- Enhancing OpenGL Performance
- Motion Blur Help!
- I want to save a image (BMP, JPG, ...) from the OpenGL view
- Helicopter Sim
- Black Bar on right and bottom
- Max 3D export proggie needed.
- GF3 z-occlusion speculations
- Does anyone have or know where to find...
- Blending irregular shapes...
- glAlphaFunc
- Thank
- nv effects browser 2.0
- rotation at the specified pivot point
- Geometry performance FAQ
- Calculating frame rate
- Z-Buffer
- Slowdown on the 22nd glDrawElements
- Problems with wglCreateContext and wglMakeCurrent
- A bit of topic: cubemaps?
- GL_ATIX_ENVMAP_BUMPMAP
- multiple windows with MFC?
- Bad implementation!
- Red Book
- Water reflections
- windows resizing problem
- Win2K SP2 still ships OpenGL 1.1
- Cloth modeling
- Texture and a wall !
- ATI 128 execute problem
- GL_DOT_PRODUCT_TEXTURE_1D_NV texshader
- Norm of a Quaternion?
- wglUseFontOutlines Error
- 3D Graphics Cards
- I burned myself on my Riva TNT card!
- Math - Algebra - counterclockwise
- jpeg Textures
- source code of NV_ROTATE_DEMO
- DO YOU KNOW ? Movie in OpenGL
- Aligning a frustum view with an ortho view
- depth buffer values
- Direct3D must die
- Link to the driver
- geforce3 and cost
- strange MAX exporting problem...
- console system