PDA

View Full Version : OpenGL coding: advanced



Pages : 1 2 3 4 5 6 7 8 9 10 11 [12] 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69

  1. Speedig up OpenGL with Assembler...
  2. using mouse cursor to draw lines
  3. Another physic problem : a dice falling on the ground.
  4. Converter from OpenGL metafile to GDI metafile
  5. Why it is so slowly?
  6. looking for tutorial
  7. paint program code
  8. Advanced OGL Programmer Needed
  9. Not related with OGL
  10. Sorting Vertex Array
  11. multi-texturing question
  12. vertex blending
  13. OpenGL 1.2 & glBlendColor
  14. how do i shut down the multitexture engine?
  15. Printing in OpenGL on CMYK printer
  16. Memory crunch with OpenGL
  17. ATI OpenGL capabilities?
  18. can't get Register Combiners working
  19. Vertex Array Range Issues
  20. Hud drawing
  21. Crashing problem with *cough* g450 dualhead
  22. How to compute a x,y,z pos, with a transformation matrix?
  23. Q: how to draw a disk (gluDisk) always facing the user?
  24. Hitman Codename 47 Game Editor
  25. Cel shading...
  26. U V Coords and Vertex Arrays
  27. 32 bit color mode problem
  28. skeletal animation and vertex skinning
  29. 2 millions of polygones
  30. GF3 Z-occlusion performance? (Sorry, not OpenGL releated)
  31. Glut can't it widen it's role
  32. programming in a large group
  33. Mipmapping with Texture Compression
  34. OpenGL and directx relationship
  35. complex bezier patch
  36. Compositing a camera matrix...
  37. How colors (primary and secondary) affect the pass
  38. Using OpenGL extensions in Visual Basic
  39. OpenGL game: float or double?
  40. could i be getting more?
  41. very important:can i move the camera in opengl?
  42. very important: how to make navigation in a 3_d object
  43. Collision between lines and triangles
  44. Depth Testing Problem
  45. Best Display Mode for Landscape?
  46. vertex array range invalid
  47. Intersection with cutting plane
  48. Volumetric Shadows and the Stencil Buffer!!!!!!!!!
  49. Algorithm for gluProject
  50. Compositing a camera matrix-Round 2
  51. Spider3D - my new website
  52. Volumetric Shadows..part 2
  53. Stipple pattern
  54. Problems with dynamic lighting
  55. HELP! Depth buffer setup for multiple passes
  56. 3D Studio Max
  57. Z-buffer precision
  58. Quaternion woes...
  59. Hardware occlusion culling
  60. Specular highlights and texturing.
  61. Using transformation matrices
  62. Map Storage For Worms-Like Game
  63. I'm stummped with: TRI_LOCAL_3DS
  64. lightmaps
  65. switching between fogs
  66. Detecting driver version
  67. test my ActiveX component
  68. Software rendering after a few destroy/create cycles
  69. Updating multiple GL view windows
  70. CSG
  71. gluScaleImage()
  72. Point Sprites
  73. view-frustum culling
  74. frame and depth bufer post mix
  75. Z-buffer precision with WS_POPUP
  76. 2-stage multitexturing with 2-colors?
  77. Large Scale Distances
  78. 3 Button mouse control rotating, pan and zooming
  79. IN DIRE NEED OF HELP!!!!
  80. Particle Systems
  81. Need help with register combiners
  82. Simple keyframed animations in files?
  83. 3D textures
  84. VAR pointer alignment
  85. Creatures from Unreal2 stolen from Jedi Knight ??
  86. Help:Blender -> OpenGL
  87. Making a camera or viewpoint?
  88. vertex array stride with VAR
  89. I NEED HELP! gluScaleImage
  90. Voxel tutorial using OpenGL??
  91. Voxel tutorial using OpenGL??
  92. Dot3 bump mapping on a GF2
  93. NV_vertex_array_range not working ..
  94. Terrain Tutorial
  95. Track point in world coordinates using ModelView Matrix
  96. GeForce 2 & 3D Texture
  97. TLBs
  98. animated character
  99. Are there any free (!) physic engine ?
  100. how do I texture on the inside of a sphere?
  101. Procedural Textures using splines for colour mapping
  102. how to use depth buffer to blend two meshes
  103. How can I render only in a part of a window ?
  104. Shadows
  105. Not gl related: directory browsing
  106. how to: double sided poly material
  107. Bitmap & Primitives together make lot of problem
  108. problems drawing with the mouse
  109. Modelling tool to OPENGL Application
  110. Using Texture Objects
  111. ActiveX control and pick problem
  112. HELP !! Terrain Level Detection
  113. Not directly ogl related: Visibility using trees.
  114. Endian issuses and rgb data
  115. Improving performance of 3d Racing Game (Clipping/LOD)
  116. Register Combiners and Fog
  117. Interpolating Rotation Keyframes
  118. Correctly use hardware OpenGL rendering
  119. Anyone working on a roam terrain engine in here?
  120. Matrix to Quaternion
  121. Continious Mouse Rotation (like Quake)
  122. 3D Texturemap Verdict
  123. Blending, alpha testing, clipping performance question...
  124. PS2 as an OpenGL development Platform...
  125. Problems to apply textures in OpenGL with ASE file !
  126. Major GL Terrain Problem - Help!
  127. 16bpp GeForce fails 32bpp ok
  128. two cameras per view
  129. Fast *Dynamic* Cubic Environment Map
  130. Fog and texture probs? Anyone feel like testing this?
  131. joining two points
  132. Blending of paint colours - Algorithm Required
  133. Shadow Mapping in OpenGL
  134. Stencil Buffer Problem
  135. Texture border
  136. Texture border (2nd try...)
  137. specular lighting
  138. Making a detail texture automatic
  139. Two textures on one face
  140. Win a GeForce3!
  141. off-topic: how to calculate lightmaps
  142. I need someone with MAX
  143. wglGetProcAddress crossplatform
  144. Performance numbers for various hardware combos
  145. Soft Shadows
  146. Points disappear when glScaling....
  147. OpenGL & NVidia extensions
  148. Blending paint again
  149. All Zoom
  150. animated meshes..how do YOU do it?
  151. Detail textures....
  152. Trimmed surface performance
  153. per-pixel lighting and translucence
  154. Accuracy problems with gluLookAt()?
  155. glu's generate mip map not good enough...
  156. Camera
  157. Create a image file (BMP, JPG) from a OpenGL view
  158. texture object naming
  159. AGP performance
  160. What PC buy for OpenGL development and gamming???
  161. Is glRotate faster?
  162. glColorTable on nVidia hardware (TNT2)
  163. bucket-based priority queues
  164. Vertex array and stride problem - help plz
  165. Bad Frame Rate Problem
  166. OpenGL extensions for use in final year project
  167. per pixel lighting and bumpmapping
  168. Radeon / GeForce performance question
  169. Arbitrarily positioned view planes
  170. Texture Repeat ?
  171. glCopyPixels Efficiency?
  172. projecting a vertex into camera space
  173. GL_ATIX_envmap_bumpmap question
  174. glDrawPixels???
  175. drawing trees recursively (and rotation)
  176. Use of glPixelZoom
  177. How can i texture a polygon with more then 4 edges ??
  178. Z-Buffer in OpenGL
  179. encoding directional lights with environment mapping
  180. how i can scale a image from a opengl view
  181. Performance question
  182. Vertex Array in GL
  183. Simplifying gluUnProject
  184. Matrix4x4 question
  185. AGP memory
  186. Display List problem
  187. CALL TO ANY PHYSICS GENIUSES!!!!
  188. Register Combiner Confusion
  189. Matrix scale decomposition
  190. open gl demo
  191. Vertex arrays or display list?
  192. how i can create a image from a opengl view
  193. 3D chart
  194. 3D Model file format
  195. Matrix Math
  196. Camera Posistion
  197. OBJ Format Question - Should be easy
  198. Quaternion orthogonalization?
  199. GL_EXT_compiled_vertex_arrays & LockArrays
  200. looking for feedback
  201. Texture Blending Capabilities
  202. vector alignment
  203. halo / lens flare
  204. triangle batch size and performance
  205. Reflections & off screen rendering
  206. Enhancing OpenGL Performance
  207. Motion Blur Help!
  208. I want to save a image (BMP, JPG, ...) from the OpenGL view
  209. Helicopter Sim
  210. Black Bar on right and bottom
  211. Max 3D export proggie needed.
  212. GF3 z-occlusion speculations
  213. Does anyone have or know where to find...
  214. Blending irregular shapes...
  215. glAlphaFunc
  216. Thank
  217. nv effects browser 2.0
  218. rotation at the specified pivot point
  219. Geometry performance FAQ
  220. Calculating frame rate
  221. Z-Buffer
  222. Slowdown on the 22nd glDrawElements
  223. Problems with wglCreateContext and wglMakeCurrent
  224. A bit of topic: cubemaps?
  225. GL_ATIX_ENVMAP_BUMPMAP
  226. multiple windows with MFC?
  227. Bad implementation!
  228. Red Book
  229. Water reflections
  230. windows resizing problem
  231. Win2K SP2 still ships OpenGL 1.1
  232. Cloth modeling
  233. Texture and a wall !
  234. ATI 128 execute problem
  235. GL_DOT_PRODUCT_TEXTURE_1D_NV texshader
  236. Norm of a Quaternion?
  237. wglUseFontOutlines Error
  238. 3D Graphics Cards
  239. I burned myself on my Riva TNT card!
  240. Math - Algebra - counterclockwise
  241. jpeg Textures
  242. source code of NV_ROTATE_DEMO
  243. DO YOU KNOW ? Movie in OpenGL
  244. Aligning a frustum view with an ortho view
  245. depth buffer values
  246. Direct3D must die
  247. Link to the driver
  248. geforce3 and cost
  249. strange MAX exporting problem...
  250. console system