- extract RBG color value from texture
- REGISTER_COMBINERS
- GL_ARB_multitexture decaling
- Applying a weighting to pixel values using projection texture mapping
- Sorta OT, but EnumDisplayDevices question...
- GetProcAddress
- Lighting in OpenGl....
- developing OpenGL mid level api
- vertex program and texture mem
- New ATI OpenGL extensions documented.
- Changing Alpha Values in memory?
- help - OpenGL SDK
- nurbs trouble
- Merging textures
- why quake?
- Make one spec. color appear as Transparent
- Flight sim type game
- [3TE]-Weapons section updated!
- 3ds loading
- Can you tellme more about glTexEnvf (...)?
- Forward Shadow Mapping
- glTexGen
- Fighting
- alpha values in smooth shading
- DirectX, help!!! How an Ortho W-Friendly Projection Matrix must look???
- Applying Single Texture over Quad Strip
- From 3DS to OpenGL.c++
- Lighting a dark hallway
- Benchmarks on CopySubTexImage vs RenderToTexture-
- I can't figure it out(dynamic lights/textured)
- Rippling the Stencil Buffer
- nothing happens......??
- Bumpmapping large scenes
- Colored Backround
- Is it possible to turn off matrix operations in OpenGL?
- Texture3D and compression
- Shadows Volumes & Convex areas
- Texture switching
- NV_vertex_program support
- Texture Matrix
- Animation
- Texture Mapping
- BSP tutorials
- Interpreting glGetError() results... drv differences?
- OpenGL in multi threaded application
- Combining lightmaps
- OGL extensions questions
- Page Flip
- ARGH!!!! Cube Envirnoment Mapping
- GLUT window movement callback?
- RGBA Images in OpenGL
- GLU
- NURBS
- Texture Update with multithreading
- Object_Linear and Eye_linear
- Problems with glDeleteTextures
- is there any way to say the screen from the OpenGl window to bitmap or other picture
- Fadeout on the whole frame
- Sacrilege, or a 2D engine
- Rendering Problem
- I need a very special Matrix/Cam transformation
- From 3DS to opengl (again)
- fast inverse kinematics
- glCopyTexSubImage2D and alpha values
- Applying textures on NURBS
- How to avoid unnecessary re-render?
- TGA loading...
- Wanted : Physic Engine
- 3d texturing
- UTmap file format
- GeForce3 - Why the bad results?
- Terrain + water
- What am I missing here?
- Rigid Body Dynamics is an amazing topic!
- Designing 3D Robots
- Volume slicing of a 3D object
- New job
- 3D-Texturing depends on hardware ???
- ATI Radeon &3D-texturing
- Volume for a closed mesh ??
- Maximum Intensity Projection(MIP)-3D Texture
- BSP tutorials needed
- 3d studio .ASE loader
- Vertex + Pixel Shaders on other cards than a Geforce\Radeon?
- Finding available memory
- what is the map format better for the carmageddon style game
- How expensive are several passes, when rendering?
- glBlendEquationEXT(GL_MAX_EXT)
- Specify texture order with CVA's
- Dot3 Bumpmapping
- Drawing a brush which represented by planes
- BSP Collision Detection
- Unreal .t3d texture coordinats
- wgl extensions
- Matrix trouble......
- Quake1 SOURCES
- Matrices in OpenGL.. (memory org.)
- Rotation issue in OpenGL Window
- TGA blending... GAHHHHH!!!!!
- Optimizing for FPS
- filling display lists
- Java Binding........
- separate blend functions
- How efficient do You use your texture units
- help with 2 things
- Finding text length
- Gourad Interpolation of Alpha channel ??!
- 1000% off-topic, but i need to know :)
- Object selection
- Shooting an enemy
- Near plane clipping
- Need help stopping and redrawing a object..
- Texture coordinates & Display Lists
- Memory Loss !!
- GL_DEPTH_TEST question
- OpenGL on Irix and Porting
- BRDF materials
- Matrix Math and 3D rotations
- GLU Tesselation callbacks
- Rotation within a rotation
- GL Extensions under Linux / Solaris
- Depth problems
- More explain needed for FAQ 9.070 issue
- OpenGL and POV Camera
- Mixing RGBA and Paletted Textures
- MS3D...
- Antialiased "fat" connected lines
- changing textures colors
- Banked Texture Management
- Looking for a good glFrustum tut.
- Aux buffers on current consumer hardware?
- gluNurbsSurface and Display Lists
- 3ds model library update and demo
- A quick question: Shaders
- PER PIXEL LIGHTING (WITH BUMPMAPPING)
- Calculating the camera -> pixel distance
- textures...
- fog / gluPerspective problems
- Reflections look bad!!!
- Attenuation / torch simulation
- Text blending
- fonts
- To get the XY Coord from the shadow of a 3D object
- CUBIC ENV MAPPING
- What is "Access Violation"?
- Bezier Patches
- possible bug with nv_evaluators
- glDrawElements suck for strips!! ;)
- Detecting Overflow in Accumulation Buffer
- ARB_IMAGING subset
- Dependent Texture Reads and Mipmaps
- Can't compile nvparse?
- Where can I learn about lighting models
- A challenge
- pbuffer performance question
- Seriously, is it worth it?
- Here's some sample code for 3ds file reading
- Stable OpenGL card for Development?
- Shooting an enemy
- Transformed and Lit Vertices
- gluNurbsSurface - Nvidia vs SGI ...
- Varying line widths
- download this whole disscucion board!
- Changing Depth Buffer while Rendering
- OpenGL and Poser4
- blackout from 32bit -> 16bit
- First real speed test
- Need Someone Else
- Retrieving Coordinates after rotations
- Retrieving Coordinates after rotations
- GL_NV_texture_rectangle extension...
- Lights Flickering.
- How to calculate thickness of an object?
- bmp loader for glut?
- Problems getting the size of a texture...
- Keyframe animations from *.ase
- GLUT & Preloading Images
- How does OpenGL store it's states?
- points and triangles
- GL_TEXTURE_RECTANGLE_NV problems
- Smooth running while fps goes up and down
- evaluators and texture mapping
- Lightmaps
- CHECK THIS OUT
- How can I find the light intensity on a surface?
- gluNurbsCurve
- Animated Sprites
- Blending problem
- float vs. double
- Volumetric Fog , ..... again
- Texture Wrapping
- Z-fighting
- Driver bug with GForce 2 GTS / w98 / IE5 ?
- OpenGL and Phigs
- GL_NV_fence extension missing?
- OpenGL Lighting: Dynamically Located Lights
- Read texture pixels
- MFC problem (not really OpenGl related... please help)
- *.x - files reading - please help!
- Bump mapping
- a question about fast backface culling
- Selection Buffer problem ... Please help
- Sphere mapping
- problems with nurbs
- How do you do this...(Screenshot link attached)
- 21.100 How can I perform light mapping?
- particles visible through my objects
- Generating env mapping tex coords
- Radiosity help
- PN_Triangles & NV_Evaluators
- List/strips disappear when rendering to BMP
- To buy, or not to buy.....that is the question
- Problems with GL/GLUT used with OO
- Gibmal Lock
- Bug win2000?
- CVA's and VAR in a huge terrain engine
- Draw selection line on object
- New Radeon EMBM demo
- How do I disable ALT + TAB in Win32?
- GL_ADD with glTexEnv() and texturing
- Geforce 3 woes.
- Rendering Bezier Surfaces
- Strange problem
- multitexturing blues
- benifits of glDrawRangeElementsEXT
- dancing man
- Polygon Offset for Special use
- Golden cube mapping?
- BSP docs
- Vertex arrays
- Compiled Vertex Arrays
- Bump mapping
- passing colors: using bytes vs. float
- Mixing Vertex Array Range & 'normal' vertex arrays
- GLUT OPENIL and kernel32.dll
- gluBuild2DMipmaps - when can "internal format" be used?
- Hardware Accelerated -VS- Software Rendering
- How to paint on textures?
- opengl graphing toolkit
- Radeon ATI_vertex_transform ?
- Points and ATI
- Detecting what you ‘shot’
- Converting handedness
- about "Game Programming Gems"
- ATIX_pn_triangles question for the ATI guys.
- Random fog ?
- Need TexGen tut's
- Strips vs. Meshs vs. Nurbs
- gluBuild1DMipmaps bug?
- client rect