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  1. extract RBG color value from texture
  2. REGISTER_COMBINERS
  3. GL_ARB_multitexture decaling
  4. Applying a weighting to pixel values using projection texture mapping
  5. Sorta OT, but EnumDisplayDevices question...
  6. GetProcAddress
  7. Lighting in OpenGl....
  8. developing OpenGL mid level api
  9. vertex program and texture mem
  10. New ATI OpenGL extensions documented.
  11. Changing Alpha Values in memory?
  12. help - OpenGL SDK
  13. nurbs trouble
  14. Merging textures
  15. why quake?
  16. Make one spec. color appear as Transparent
  17. Flight sim type game
  18. [3TE]-Weapons section updated!
  19. 3ds loading
  20. Can you tellme more about glTexEnvf (...)?
  21. Forward Shadow Mapping
  22. glTexGen
  23. Fighting
  24. alpha values in smooth shading
  25. DirectX, help!!! How an Ortho W-Friendly Projection Matrix must look???
  26. Applying Single Texture over Quad Strip
  27. From 3DS to OpenGL.c++
  28. Lighting a dark hallway
  29. Benchmarks on CopySubTexImage vs RenderToTexture-
  30. I can't figure it out(dynamic lights/textured)
  31. Rippling the Stencil Buffer
  32. nothing happens......??
  33. Bumpmapping large scenes
  34. Colored Backround
  35. Is it possible to turn off matrix operations in OpenGL?
  36. Texture3D and compression
  37. Shadows Volumes & Convex areas
  38. Texture switching
  39. NV_vertex_program support
  40. Texture Matrix
  41. Animation
  42. Texture Mapping
  43. Interpreting glGetError() results... drv differences?
  44. BSP tutorials
  45. OpenGL in multi threaded application
  46. Combining lightmaps
  47. OGL extensions questions
  48. Page Flip
  49. ARGH!!!! Cube Envirnoment Mapping
  50. GLUT window movement callback?
  51. RGBA Images in OpenGL
  52. GLU
  53. NURBS
  54. Texture Update with multithreading
  55. Object_Linear and Eye_linear
  56. Problems with glDeleteTextures
  57. is there any way to say the screen from the OpenGl window to bitmap or other picture
  58. Fadeout on the whole frame
  59. Sacrilege, or a 2D engine
  60. Rendering Problem
  61. I need a very special Matrix/Cam transformation
  62. From 3DS to opengl (again)
  63. fast inverse kinematics
  64. glCopyTexSubImage2D and alpha values
  65. Applying textures on NURBS
  66. How to avoid unnecessary re-render?
  67. TGA loading...
  68. Wanted : Physic Engine
  69. 3d texturing
  70. UTmap file format
  71. GeForce3 - Why the bad results?
  72. Terrain + water
  73. What am I missing here?
  74. Rigid Body Dynamics is an amazing topic!
  75. Designing 3D Robots
  76. Volume slicing of a 3D object
  77. New job
  78. 3D-Texturing depends on hardware ???
  79. ATI Radeon &3D-texturing
  80. Volume for a closed mesh ??
  81. Maximum Intensity Projection(MIP)-3D Texture
  82. BSP tutorials needed
  83. 3d studio .ASE loader
  84. Vertex + Pixel Shaders on other cards than a Geforce\Radeon?
  85. Finding available memory
  86. what is the map format better for the carmageddon style game
  87. How expensive are several passes, when rendering?
  88. glBlendEquationEXT(GL_MAX_EXT)
  89. Specify texture order with CVA's
  90. Dot3 Bumpmapping
  91. Drawing a brush which represented by planes
  92. BSP Collision Detection
  93. Unreal .t3d texture coordinats
  94. wgl extensions
  95. Matrix trouble......
  96. Quake1 SOURCES
  97. Matrices in OpenGL.. (memory org.)
  98. Rotation issue in OpenGL Window
  99. TGA blending... GAHHHHH!!!!!
  100. Optimizing for FPS
  101. filling display lists
  102. Java Binding........
  103. separate blend functions
  104. How efficient do You use your texture units
  105. help with 2 things
  106. Finding text length
  107. Gourad Interpolation of Alpha channel ??!
  108. 1000% off-topic, but i need to know :)
  109. Object selection
  110. Shooting an enemy
  111. Near plane clipping
  112. Need help stopping and redrawing a object..
  113. Texture coordinates & Display Lists
  114. Memory Loss !!
  115. GL_DEPTH_TEST question
  116. OpenGL on Irix and Porting
  117. BRDF materials
  118. Matrix Math and 3D rotations
  119. GLU Tesselation callbacks
  120. Rotation within a rotation
  121. GL Extensions under Linux / Solaris
  122. Depth problems
  123. More explain needed for FAQ 9.070 issue
  124. OpenGL and POV Camera
  125. Mixing RGBA and Paletted Textures
  126. MS3D...
  127. Antialiased "fat" connected lines
  128. changing textures colors
  129. Banked Texture Management
  130. Looking for a good glFrustum tut.
  131. Aux buffers on current consumer hardware?
  132. gluNurbsSurface and Display Lists
  133. 3ds model library update and demo
  134. A quick question: Shaders
  135. PER PIXEL LIGHTING (WITH BUMPMAPPING)
  136. Calculating the camera -> pixel distance
  137. textures...
  138. fog / gluPerspective problems
  139. Reflections look bad!!!
  140. Attenuation / torch simulation
  141. Text blending
  142. fonts
  143. To get the XY Coord from the shadow of a 3D object
  144. CUBIC ENV MAPPING
  145. What is "Access Violation"?
  146. Bezier Patches
  147. possible bug with nv_evaluators
  148. glDrawElements suck for strips!! ;)
  149. Detecting Overflow in Accumulation Buffer
  150. ARB_IMAGING subset
  151. Dependent Texture Reads and Mipmaps
  152. Can't compile nvparse?
  153. Where can I learn about lighting models
  154. A challenge
  155. pbuffer performance question
  156. Seriously, is it worth it?
  157. Here's some sample code for 3ds file reading
  158. Stable OpenGL card for Development?
  159. Shooting an enemy
  160. Transformed and Lit Vertices
  161. gluNurbsSurface - Nvidia vs SGI ...
  162. Varying line widths
  163. download this whole disscucion board!
  164. Changing Depth Buffer while Rendering
  165. OpenGL and Poser4
  166. blackout from 32bit -> 16bit
  167. First real speed test
  168. Need Someone Else
  169. Retrieving Coordinates after rotations
  170. Retrieving Coordinates after rotations
  171. GL_NV_texture_rectangle extension...
  172. Lights Flickering.
  173. How to calculate thickness of an object?
  174. bmp loader for glut?
  175. Problems getting the size of a texture...
  176. Keyframe animations from *.ase
  177. GLUT & Preloading Images
  178. How does OpenGL store it's states?
  179. points and triangles
  180. GL_TEXTURE_RECTANGLE_NV problems
  181. Smooth running while fps goes up and down
  182. evaluators and texture mapping
  183. Lightmaps
  184. CHECK THIS OUT
  185. How can I find the light intensity on a surface?
  186. gluNurbsCurve
  187. Animated Sprites
  188. Blending problem
  189. float vs. double
  190. Volumetric Fog , ..... again
  191. Texture Wrapping
  192. Driver bug with GForce 2 GTS / w98 / IE5 ?
  193. Z-fighting
  194. OpenGL and Phigs
  195. GL_NV_fence extension missing?
  196. OpenGL Lighting: Dynamically Located Lights
  197. Read texture pixels
  198. MFC problem (not really OpenGl related... please help)
  199. *.x - files reading - please help!
  200. Bump mapping
  201. a question about fast backface culling
  202. Selection Buffer problem ... Please help
  203. Sphere mapping
  204. problems with nurbs
  205. How do you do this...(Screenshot link attached)
  206. 21.100 How can I perform light mapping?
  207. particles visible through my objects
  208. Generating env mapping tex coords
  209. Radiosity help
  210. PN_Triangles & NV_Evaluators
  211. List/strips disappear when rendering to BMP
  212. To buy, or not to buy.....that is the question
  213. Problems with GL/GLUT used with OO
  214. Gibmal Lock
  215. Bug win2000?
  216. Draw selection line on object
  217. CVA's and VAR in a huge terrain engine
  218. New Radeon EMBM demo
  219. How do I disable ALT + TAB in Win32?
  220. GL_ADD with glTexEnv() and texturing
  221. Geforce 3 woes.
  222. Rendering Bezier Surfaces
  223. Strange problem
  224. multitexturing blues
  225. benifits of glDrawRangeElementsEXT
  226. dancing man
  227. Polygon Offset for Special use
  228. Golden cube mapping?
  229. BSP docs
  230. Vertex arrays
  231. Compiled Vertex Arrays
  232. Bump mapping
  233. passing colors: using bytes vs. float
  234. Mixing Vertex Array Range & 'normal' vertex arrays
  235. GLUT OPENIL and kernel32.dll
  236. gluBuild2DMipmaps - when can "internal format" be used?
  237. Hardware Accelerated -VS- Software Rendering
  238. How to paint on textures?
  239. opengl graphing toolkit
  240. Radeon ATI_vertex_transform ?
  241. Points and ATI
  242. Detecting what you ‘shot’
  243. Converting handedness
  244. about "Game Programming Gems"
  245. ATIX_pn_triangles question for the ATI guys.
  246. Random fog ?
  247. Need TexGen tut's
  248. Strips vs. Meshs vs. Nurbs
  249. gluBuild1DMipmaps bug?
  250. client rect