- OpenGL clarifications...
- SGIS_generate_mipmap and cubemaps
- Help!!! Detonator 10.5
- BSP tree help
- Question/Suggestion
- float vs. GLfloat
- super-sampling
- Can't glClear()!?!
- max multitexture units on geforce2
- Multitexturing with Vertex Arrays & Shaders (Quake III renderer)
- nvidia pbuffer example
- gluBuild2DMipmaps
- Bitmaps!!! please help!!
- Ext::VertArrays:: Multiple TriStrips instead of TriLists?
- buffers
- Generic lightmaps?
- Pixmap and OpenGL
- linking nvidia pbuffer's
- nVidia drivers and Anti-aliasing
- Can you verify this chunk address (3ds)?
- No glRotatef/Translatef within glBegin/End?
- How does OpenGl implement specular highlighting?
- Reflection using Environment Mappong
- Glut mouse Draw in C or C++
- OpenGL SDK from nvidia
- Forcing a redisplay
- Radeon's priority buffers
- 3DS format
- Computing inverse of model view matrix
- gluNurbsCurve & gluBeginTrim?
- Nvidia Driver information
- Increasing rendering speed
- Texture mapping issue
- Blood effect
- DooM3 lighting methodes
- Optimising using vertex arrays
- Cannot force a color with glPixelTransfer?
- Subtractive blending
- Geforce 2 supports vertex_program in hardware!?
- Blending projected textures on radeon card
- how to select an object
- Using live Video Feed for a texture in OpenGL
- Load & Save
- Quake3 Colision problems
- Shaking the screen
- Float vs. Double
- anybody using only GL_TRIANGLES?
- Is OpenGL bad?
- restoring vertex at each update ???
- window background
- Use BMP, PCX, TGA, JPEG for textures
- tesellation problem w/ Mesa
- how to reuse vertices?
- drawing 2d overlays and HUD's
- Is any part of the polygon in my view?
- Plotters
- Want to try my demo?
- throughput benchmark demo
- Vertex Program on Geforce2
- NVidia OpenGL SDK && Cube Environment Mapping
- Windows' fonts in OpenGL
- problem with lights
- A very simple performance question...
- PB Nvidia libGL.so
- ++++++OpenGL books online++++++
- OpenGL vs Direct3D
- Vertex Array does'nt work in release mode
- Preventing the GPU from being idle..
- Wireframe speed
- implementing mpeg
- depth buffer,,, why and how?
- depth buffer,,,,,,, why and how?
- Help!! gluNurbSurface problem! Help!!! Help!!
- Drawing color affected by texture color
- 3D Textures & Windows 2000
- intersection of structures
- Soft Shadows
- Weather effects -- rain&snow
- Interface Design
- GL & Windows & Fullscreen
- Using multi-texture, vertex array, and compression
- Tex coord gen on a grid. please help..
- gluProject gives diff values
- gluProject gives diff values
- Tangents and binormals
- Transparency Coloring & Concave Forms
- check on the point within opengl bounds
- Accessing the color buffer
- opengl on different PCs
- drawing a grid - lines or texture?
- Shadow Capping
- GL_VERTEX_STATE_PROGRAM_NV
- Using HDC after SwapBuffers(HDC hdc)
- GLenum values
- 3D Studio Max 4 and vertex shaders
- 3D Modeling Software Frustrations!!!
- Maximum GeForces
- about NV??
- nVidia's performance FAQ
- OpenGL formats in different modes
- Matrix Math (here we go again)
- Final Fantasy Clone
- GL_SGIS_multitexture
- Can i draw to metafile from OpenGL?
- edges of blended textures visible
- How can I load a 3dsmax scene?
- Tomb Raider Water
- Not directly OGL related.
- Problem importing 3ds files
- of SwapBuffers() and glFlush()
- Restoring desktop resolution during alt+tab
- Vertex array speed relative to compiled DL
- S3TC
- Using multiple code
- Camera position
- Vertex re-use with vertex arrays
- Keeping track of states
- State changes, vertex arrays, and performance
- Vectors & Matrices (not really a question)
- of 16 and 32 bit textures
- fp bugs may screw GL rendereing?
- Making a 3D engine?
- register combiner registers
- OpenGL Error With glDrawElements
- change mouse pointer look to our own graphic.
- Fence_NV, glGets, and performance
- Multipass vs. Multitexturing
- Can fractal-generated geometry be accelerated by vertex programs?
- S3 TC
- Use hardware Acceleration GForce2Mx.
- Texture Download...
- Buffer trouble
- Bugs with lights.
- AGP memory
- depth buffer
- 16 bit textures
- Buing NVidia Cards? Which One?
- glOrtho problem
- include an animation of a 3DS file into the OpenGL code
- Urgent help needed on fixing object coordinates
- Depth buffer artefacts on Geforce 2 hardware
- Textures mirrored repeat
- pixel ownership and the backbuffer
- increasing the size of objects on the fly
- Rotating camera / scene
- Z-buffer transfering and clipping. there are many questions. ...?
- Pointers to Functions of a Class
- opening and saving images using intel jpg library
- Object Rotations
- Reading the Z buffer.
- the TRUE z-value, how can I compute it out?
- Problem with lightmaps
- Movies in OpenGL
- extrude and revolve
- Per-pixel lighting problem?
- RGB value of a Lightbulb........
- polygons formed by lines
- where is a problem
- Texture format for speed
- Rotation around him, but around the axis world
- about wglAllocateMemoryNV
- I'm gonna hold off on releasing my model library
- agp and video memory
- Screwed up textures
- ARB_texture_compression extension
- circular tubes (snakes)
- Extensions and texture sizes
- Number of texture object LOD
- Self Contained Win32 OpenGL Benchmarking
- Camera control with mouse
- Help on using 16-bit textures
- Texture Mapping theory needed
- Camera
- Portable render-to-texture?
- Problem in loading texture bitmap in OpenGL screen saver (win32) programming
- Radeon dynamic per-pixel lighting demo
- OK,what exactly are Pixel and Vertex shaders?
- Antiliazing
- color clambing
- GeForce 3 PixelPipeline
- EEK! 100fps->40fps!
- Secondary Colour Array Crash
- Text in OpenGL
- How to show Text on OpenGL window?
- More than one adapter under OpenGL
- The direction vector in directional lights.
- 1bit textures
- About XBox specs
- A bizar problem with directional light PLEASE HELP
- I need help ?in making a game in 2d
- Text in OpenGL
- Selec Buffer
- Loading a 3DS file
- 3d world creation
- Updating Mulitple Windows
- projecting a ray from mouse position
- gluscaleimage
- Getting Quad to fill viewport
- Engines & theory
- Projected Textures and Fog
- lighting and normals
- Depht
- From 3DS to OpenGL c++ source code
- another BSP question
- Multiple display lists?
- locking textures?
- Memory Leck On Win 2K
- Cross platform Real-time
- Need tutorial on making a 2d game like mariobros
- Dynamic Cube Mapping
- How to Get a OpenGL image from window?
- 3ds Morph Targets for GL renderer
- Degenerate Tri-Strips vs Tri-Lists Again
- opengl -mesa and MPI
- BSP Tree
- OpenGL 1.2 under Windows
- Transformations
- What we need is a FAQ
- COLOR-INDEX ... What does it mean?
- Movment limitationson a quad
- Using T&L
- display lists vs. vertex arrays - quickest???
- C-code for 2D Delaunay triangulation
- drawing outline of clipped shape
- PCI memory overflow on AGP
- Source code for partial cylinder.
- Outlines of glucylinder?
- Regarding Palette
- BSP & PVS
- Texture Matrix
- [OT] Image Based Rendering
- GL_LUMINANCE
- Link Call
- Lightwave LWO object format + Endomorphs
- Linear Algebra or Matrix Theory?
- nVidia drivers and the fact that I might be an idiot
- Game engine
- Problem with Cube Maping
- "Please Wait" screens
- Palette loading
- Our game project's site is now open.
- HELP!! 3D Math - How can i calc intersection of two line/ray?
- Windows 2000 Black Screen
- Object Rotations in space
- Shadow in racing game
- Cubic bezier curve picking
- Transparent objects?
- Swapbuffers() fails
- How an Ortho W-Friendly Projection Matrix must look???
- OpenGL in Winasm...