- not for beginner..pls need maxh's help
- A ? about header declarations
- local camera coordinate system - help
- Not recognizing Keyboard or Mouse interrupts
- Pixel perfect texture mapping problem. Nvidia vs A
- Question about blending
- Environment Mapping, updating texture coordinates
- animating texture maps
- How to place 3D text on the window
- bad texture quality on a sphere's outside, inside
- Getting User Input
- glGenFramebuffersEX SIGSEGV
- OpenGL plug-in causing white regions in host app
- Storing normals for a non-smoothed sphere
- How to set up proper perspective?
- Is the following function call valid?
- problem moving objects using glTranslatef()
- Get screen coordinates of a transformed point
- OpenGL texture/mipmapping question
- glutdisplayfunc() parameters or window reference
- Using a PBO to create a binary mask representing
- bounding box , how?
- rotating spotlight
- study techniques?
- Vertex buffer object, first attempt. Blank screen!
- Display List memory occupation
- Some questions about matrices
- How does lighting work?
- generate vertex index list for concave polyhedra
- Save Current Frame in 32bit-Bitmap -> How?
- Make object follow cursor
- How to know if multisampling is working?
- glOrtho problem
- Draw multiple objects? Save parameters?
- Harware accleration
- Simple vertex shader - weird behavior
- Array of shapes
- opengl 3.x questions
- Normals and VBO
- translate to boarder
- glVertex3f not drawing
- Simple Rotation Problem
- Post linking vertex attribute binding not stored
- Billiards game centre cue on ball
- Basic texturing problem
- Is it possible to use sync objects in openGL 2.1?
- I want to draw a line over a picture image
- How to set up light?
- Transparency problem
- Use of Framebuffers for HDR
- Transferring textures to GLUT Game Mode?
- Triangles or strips? Vertex array/VBO
- VBO/VertexArrays: The UV coords have to be unique?
- open gl help student
- Fragment shader - checkerboard?
- some questions about bump mapping
- some matters on glShadeModel(GL_SMOOTH);
- MacOSX/Cocoa Terrain on Xcode
- Color Array bound to Vertexs instead of Elements?
- Using PBO to write binary mask of rendered object
- library to load a video as a texture
- Can't get glDrawElements to draw what I want it to
- opengl rotation issue
- Bind Buffer best practice?
- problem with gluTessBeginPolygon
- How does OpenGL perform its rendering?
- How could I put a visual marker to show lights?
- TexCoord
- bitmap animations
- texture mapping
- Need help with drawing a line
- converting from ortho to perspective view
- To ARB or not to ARB
- How to learn OpenGL
- [Pls Help] Texture video from camera input, add...
- polygon storage class best practices?
- Texturing on triangles issue
- skeleton animation
- GLUT unicode keyboard input?
- [OpenGL ES 2.0] Point Lighting gone haywire
- Using alpha from another texture?
- Texture parameters, can be specified only once?
- Vertex Arrays and Lighting
- KeyBorad interaction!
- Specular Light Problem
- glFrustum Frustrations
- Can't access java drawable object outside of 4 fns
- floating point color buffer is not initialized
- GL_*****_SHADER vs GL_*****_SHADER_ARB?
- Slightly more C++ oriented but...
- batching draw calls
- hi
- problem in mapping values from cuda kernel to VBO
- Per-pixel shading, but still artifacts
- Texturing in one pass
- Additive Blending in particles
- How to read a bitmap file?
- OpenGL 3.3 sample code
- Fragment shader: use gl_FragCoord.z to show depth
- Creating a depth texture to use in GLSL
- transform feedback opengl 3.2 ways
- Drawing objects on screen over everything else.
- Writing a pbm file from buffer
- need help with camera transformations
- glClearColor and glClear under glFrustum
- tiling getting error C3861
- A couple of extensions questions
- Change bg color for main window from subwindow
- Need some help transforming coordinate systems
- Strange glColorf alpha value, texture interaction
- what ti invoke in the "main"
- File formats (*.obj, etc) suitable for mobile?
- question about glPrioritizeTextures
- Best OpenGl book/ebook for c++ on Mac OSX (xcode)
- how to rotate a cube an efficent rotate ???!!!!!!
- Representing a grid and rotating around it
- Tiling multiple textures
- bicycle wheel movement
- VBO particles only rendering at 0,0
- CubeMap
- Clearing a part of the window
- Problem loading hdr image
- How to draw a cylinder
- Texture objects memory duplication
- Move an Polygon
- Ebook for open Gl needed
- opengl flickering image in labtop
- OpenGL Display "issues"
- screen coordinates to world coordinates
- Lighting problem on different computers
- Problem during Mesa installation
- Code to draw triangle won't work
- macro #define GLUT_DISABLE_ATEXIT_HACK
- [solved]Depth Buffer configuration
- Offscreen texture rendering to bitmap
- [GLSL]Transfer texture to fragment shader
- Drawing 2 quads with 2 different textures
- AntiAliasing
- OpenGL for non realistic photo rendering
- gluLookAt and glFrustum help ..
- gluPerspective and gluLookAt help..
- glDrawPixels for an image sequence
- two side lighting
- Rotation
- glEnable(GL_CULL_FACE) and glEnable(GL_DEPTH_TEST)
- char arrays..??
- request: Complete Game In OpenGL
- help plz
- [GLSL] 2 beginner's questions
- Can not find glaux.h
- 3.2 core & PushAttrib
- Multisample window isn't?
- Problem during compiling Mesa demos
- Projection Matrix
- How to diplay proportianal correct texture image?
- Inside of a cube (quad)
- glOrtho in display function not working
- Learning current OpenGL spec
- Arc ball rotation with viewing direction
- Loading Bitmaps
- rotating and transforming specific part of 3dmodel
- Book about shaders?
- anti aliasing techniques
- change texture color
- Linux/Windows
- RTT using FBO shows scene as if light was enabled
- pleas help,thanks!
- fill with color?
- displaying field values on a surface
- Multi-Texturing and .... normal texturing?
- glNormal3fv
- Simple mask - fill with colour?
- Texturing Images without an Alpha
- [SOLVED]VAOs and conditions/loops (if, for)
- PNG transparency
- serial port
- Opening a .GIF Image
- How to do these effects?
- GL_XOR
- Change polygon texture dependent on elevation
- Best drawing option ?
- Corrupted image when the mesh gets larger.
- light
- glDrawArrays triggers Access Violation
- Position text with glrasterpos
- Viewing volume
- How to ensure a vertex inside the window?
- how to move object at random direction
- How to get mouse coordinates of only polygon area
- Mouse XY to 3D XZ?
- opengl es help.
- Multisampling parameter ques.
- gltranslate and black screen
- select/pick object
- How to get data only inside polygon using opengl
- Vertex data in a texture
- [GLSL] Texture2D in fragment shader
- Very confused with transparent parts of texture?
- Fixed Function Multitexturing (Warcraft 3 like)
- crossplatform & extentions
- Move view or camera in 6 degrees of freedom
- Confused about blending !
- [Resolved] glNormal3f for a quarter cylinder
- Moving object along z axis
- masking in 3D?
- resizing my function
- Environment Cube Mapping
- using glVertex3{fd}{v} !
- moving objects with mouse in 3D
- 2D Stretch Image
- opengl with serial port
- OpenGL background gradient
- Alpha for 2D sprites
- new to 3.2, VBO problems
- Gradient background in shader
- how to get rid of GL_ARB_compatibility
- Floating point texture retrieval
- Using GLEE with Borland C++ Builder 6?
- Rotating an object with mouse *math*
- Cannot generate window to view fractal animation
- Calllists and variables?
- multiple texture vertices
- OpenGL own window system
- glBlendFunc() confusion
- Ok, please please could somone explain this?
- why wont this draw anything
- Is it possible to get the pixel color?
- Handling Multiple Windows
- Hilighting within a stack
- how to draw at right position?
- Write to Memory
- just checking, rotated objects and normals?
- keep the rendering on the window
- shadows? Best way and advise on "pauls projects"?
- Lighting objects more realistic?
- need help in glm
- map a glutSolidSphere?
- about rotate on Y axis!
- Alpha Buffer / Alpha Bits
- about pictures with alpha component!
- Object "size" vs render speed
- Database connectivity
- writing text in Opengl
- glutMainLoop
- mtl file to opengl
- Flickering model
- Camera & Quaternions
- Display List question
- draw list
- About pixel-space and object-space!