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  1. A ? about header declarations
  2. local camera coordinate system - help
  3. Not recognizing Keyboard or Mouse interrupts
  4. Pixel perfect texture mapping problem. Nvidia vs A
  5. Question about blending
  6. Environment Mapping, updating texture coordinates
  7. animating texture maps
  8. How to place 3D text on the window
  9. bad texture quality on a sphere's outside, inside
  10. Getting User Input
  11. glGenFramebuffersEX SIGSEGV
  12. OpenGL plug-in causing white regions in host app
  13. Storing normals for a non-smoothed sphere
  14. How to set up proper perspective?
  15. Is the following function call valid?
  16. problem moving objects using glTranslatef()
  17. Get screen coordinates of a transformed point
  18. OpenGL texture/mipmapping question
  19. glutdisplayfunc() parameters or window reference
  20. Using a PBO to create a binary mask representing
  21. bounding box , how?
  22. rotating spotlight
  23. study techniques?
  24. Vertex buffer object, first attempt. Blank screen!
  25. Display List memory occupation
  26. Some questions about matrices
  27. How does lighting work?
  28. generate vertex index list for concave polyhedra
  29. Save Current Frame in 32bit-Bitmap -> How?
  30. Make object follow cursor
  31. How to know if multisampling is working?
  32. glOrtho problem
  33. Draw multiple objects? Save parameters?
  34. Harware accleration
  35. Simple vertex shader - weird behavior
  36. Array of shapes
  37. opengl 3.x questions
  38. Normals and VBO
  39. translate to boarder
  40. glVertex3f not drawing
  41. Simple Rotation Problem
  42. Post linking vertex attribute binding not stored
  43. Billiards game centre cue on ball
  44. Basic texturing problem
  45. Is it possible to use sync objects in openGL 2.1?
  46. I want to draw a line over a picture image
  47. How to set up light?
  48. Transparency problem
  49. Use of Framebuffers for HDR
  50. Transferring textures to GLUT Game Mode?
  51. Triangles or strips? Vertex array/VBO
  52. VBO/VertexArrays: The UV coords have to be unique?
  53. open gl help student
  54. Fragment shader - checkerboard?
  55. some questions about bump mapping
  56. some matters on glShadeModel(GL_SMOOTH);
  57. MacOSX/Cocoa Terrain on Xcode
  58. Color Array bound to Vertexs instead of Elements?
  59. Using PBO to write binary mask of rendered object
  60. library to load a video as a texture
  61. Can't get glDrawElements to draw what I want it to
  62. opengl rotation issue
  63. Bind Buffer best practice?
  64. problem with gluTessBeginPolygon
  65. How does OpenGL perform its rendering?
  66. How could I put a visual marker to show lights?
  67. TexCoord
  68. bitmap animations
  69. texture mapping
  70. Need help with drawing a line
  71. converting from ortho to perspective view
  72. To ARB or not to ARB
  73. How to learn OpenGL
  74. [Pls Help] Texture video from camera input, add...
  75. polygon storage class best practices?
  76. Texturing on triangles issue
  77. skeleton animation
  78. GLUT unicode keyboard input?
  79. [OpenGL ES 2.0] Point Lighting gone haywire
  80. Using alpha from another texture?
  81. Texture parameters, can be specified only once?
  82. Vertex Arrays and Lighting
  83. KeyBorad interaction!
  84. Specular Light Problem
  85. glFrustum Frustrations
  86. Can't access java drawable object outside of 4 fns
  87. floating point color buffer is not initialized
  88. GL_*****_SHADER vs GL_*****_SHADER_ARB?
  89. Slightly more C++ oriented but...
  90. batching draw calls
  91. hi
  92. problem in mapping values from cuda kernel to VBO
  93. Per-pixel shading, but still artifacts
  94. Texturing in one pass
  95. Additive Blending in particles
  96. How to read a bitmap file?
  97. OpenGL 3.3 sample code
  98. Fragment shader: use gl_FragCoord.z to show depth
  99. Creating a depth texture to use in GLSL
  100. transform feedback opengl 3.2 ways
  101. Drawing objects on screen over everything else.
  102. Writing a pbm file from buffer
  103. need help with camera transformations
  104. glClearColor and glClear under glFrustum
  105. tiling getting error C3861
  106. A couple of extensions questions
  107. Change bg color for main window from subwindow
  108. Need some help transforming coordinate systems
  109. Strange glColorf alpha value, texture interaction
  110. what ti invoke in the "main"
  111. File formats (*.obj, etc) suitable for mobile?
  112. question about glPrioritizeTextures
  113. Best OpenGl book/ebook for c++ on Mac OSX (xcode)
  114. how to rotate a cube an efficent rotate ???!!!!!!
  115. Representing a grid and rotating around it
  116. Tiling multiple textures
  117. bicycle wheel movement
  118. VBO particles only rendering at 0,0
  119. CubeMap
  120. Clearing a part of the window
  121. Problem loading hdr image
  122. How to draw a cylinder
  123. Texture objects memory duplication
  124. Move an Polygon
  125. Ebook for open Gl needed
  126. opengl flickering image in labtop
  127. OpenGL Display "issues"
  128. screen coordinates to world coordinates
  129. Lighting problem on different computers
  130. Problem during Mesa installation
  131. Code to draw triangle won't work
  132. macro #define GLUT_DISABLE_ATEXIT_HACK
  133. [solved]Depth Buffer configuration
  134. Offscreen texture rendering to bitmap
  135. [GLSL]Transfer texture to fragment shader
  136. Drawing 2 quads with 2 different textures
  137. AntiAliasing
  138. OpenGL for non realistic photo rendering
  139. gluLookAt and glFrustum help ..
  140. gluPerspective and gluLookAt help..
  141. glDrawPixels for an image sequence
  142. two side lighting
  143. Rotation
  144. glEnable(GL_CULL_FACE) and glEnable(GL_DEPTH_TEST)
  145. char arrays..??
  146. request: Complete Game In OpenGL
  147. help plz
  148. [GLSL] 2 beginner's questions
  149. Can not find glaux.h
  150. 3.2 core & PushAttrib
  151. Multisample window isn't?
  152. Problem during compiling Mesa demos
  153. Projection Matrix
  154. How to diplay proportianal correct texture image?
  155. Inside of a cube (quad)
  156. glOrtho in display function not working
  157. Learning current OpenGL spec
  158. Arc ball rotation with viewing direction
  159. Loading Bitmaps
  160. rotating and transforming specific part of 3dmodel
  161. Book about shaders?
  162. anti aliasing techniques
  163. change texture color
  164. Linux/Windows
  165. RTT using FBO shows scene as if light was enabled
  166. pleas help,thanks!
  167. fill with color?
  168. displaying field values on a surface
  169. Multi-Texturing and .... normal texturing?
  170. glNormal3fv
  171. Simple mask - fill with colour?
  172. Texturing Images without an Alpha
  173. [SOLVED]VAOs and conditions/loops (if, for)
  174. PNG transparency
  175. serial port
  176. Opening a .GIF Image
  177. How to do these effects?
  178. GL_XOR
  179. Change polygon texture dependent on elevation
  180. Best drawing option ?
  181. Corrupted image when the mesh gets larger.
  182. light
  183. glDrawArrays triggers Access Violation
  184. Position text with glrasterpos
  185. Viewing volume
  186. How to ensure a vertex inside the window?
  187. how to move object at random direction
  188. How to get mouse coordinates of only polygon area
  189. Mouse XY to 3D XZ?
  190. opengl es help.
  191. Multisampling parameter ques.
  192. gltranslate and black screen
  193. select/pick object
  194. How to get data only inside polygon using opengl
  195. Vertex data in a texture
  196. [GLSL] Texture2D in fragment shader
  197. Very confused with transparent parts of texture?
  198. Fixed Function Multitexturing (Warcraft 3 like)
  199. crossplatform & extentions
  200. Move view or camera in 6 degrees of freedom
  201. Confused about blending !
  202. [Resolved] glNormal3f for a quarter cylinder
  203. Moving object along z axis
  204. masking in 3D?
  205. resizing my function
  206. Environment Cube Mapping
  207. using glVertex3{fd}{v} !
  208. moving objects with mouse in 3D
  209. 2D Stretch Image
  210. opengl with serial port
  211. OpenGL background gradient
  212. Alpha for 2D sprites
  213. new to 3.2, VBO problems
  214. Gradient background in shader
  215. how to get rid of GL_ARB_compatibility
  216. Floating point texture retrieval
  217. Using GLEE with Borland C++ Builder 6?
  218. Rotating an object with mouse *math*
  219. Cannot generate window to view fractal animation
  220. Calllists and variables?
  221. multiple texture vertices
  222. OpenGL own window system
  223. glBlendFunc() confusion
  224. Ok, please please could somone explain this?
  225. why wont this draw anything
  226. Is it possible to get the pixel color?
  227. Handling Multiple Windows
  228. Hilighting within a stack
  229. how to draw at right position?
  230. Write to Memory
  231. just checking, rotated objects and normals?
  232. keep the rendering on the window
  233. shadows? Best way and advise on "pauls projects"?
  234. Lighting objects more realistic?
  235. need help in glm
  236. map a glutSolidSphere?
  237. about rotate on Y axis!
  238. Alpha Buffer / Alpha Bits
  239. about pictures with alpha component!
  240. Object "size" vs render speed
  241. Database connectivity
  242. writing text in Opengl
  243. glutMainLoop
  244. mtl file to opengl
  245. Flickering model
  246. Camera & Quaternions
  247. Display List question
  248. draw list
  249. About pixel-space and object-space!
  250. About glUnProject!