PDA

View Full Version : OpenGL coding: beginners



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 [96] 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120

  1. Alternative for glReadPixels()?
  2. Writing and reading directly to/from buffers
  3. Light Position in eye's cordinate?
  4. reflection without scalf scissor
  5. depth test problem in OpenGL 3.x
  6. vertex program question
  7. questions about camera
  8. I dont understand what glutPostRedisplay() does
  9. lights don't work in my project
  10. why i get a screensnap with OpenGL is black?
  11. draw a line on a cube
  12. [VBO][GLSL] Problem with texturing
  13. Donut Shaped Object
  14. help with text display
  15. draw a line on a plane
  16. [VBO] Multi-texturing for skybox not working
  17. Object Tagging in color buffer
  18. Problem drawing a 3d dimand shaped object
  19. default FBO resource usage
  20. load and display multiple 3d model
  21. Quad vs Tri ??
  22. Difference between view and Model Transformation
  23. 16-bit Signed Integer (GL_SHORT) Texture Upload
  24. texture mapping: Ch 7 BOGLGP by D Astle & K Hawki
  25. z-buffer resolution in openGL, how many bits?
  26. Drawing primitives:
  27. How to zoom gradually around the mouse pointer..??
  28. Drawing Line Bresenhem midpoint algorithm
  29. Regarding glut.h is not shown in /usr/include/GL
  30. i want opengl library source files
  31. Tiny difference in Z coordinate
  32. How to move camera in Perspective with the mouse ?
  33. need some performance hints!
  34. Where can I get a list of all released versions?
  35. extra quads are being displayed with GL_QUADS...
  36. Gl3.2 and Matrix - am I doing this right?
  37. Question about movement in 2D games
  38. GLUT with Multisampling
  39. creating non overlaping triangles?
  40. Crashes with ARB_texture_buffer_object
  41. Displaying dae files in openGL
  42. Drawing on a 2D texture
  43. draw without paint
  44. Accessing texture in shader without binding?
  45. Perl Drawing of Cylinder
  46. OpenGL 3.2 Context in SDL
  47. How to setup OpenGL on Borland 5.02 on Vista
  48. scale textures without anti aliasing
  49. Problem rotating an object
  50. Implementing a "Pan Hand."
  51. [Memory Wasting] OpenGL + GLut
  52. Loading bitmap of format 1 bit per pixel
  53. Maybe a OpenGL Version Problem?
  54. How to optimize display performance..??
  55. Occlusion query with depth disabled pass
  56. Vertex Blending
  57. FBO fails after rendering to the screen
  58. interactive mouse & drawing points
  59. Getting Projection Matrix
  60. SimpleOpenGLControl
  61. deconstruct the Renderer and the Window
  62. Transform and Rotate an Object at the same time
  63. Need help with my solar system
  64. Help needed regarding glortho
  65. GL_QUADS not how they should be
  66. vertex program light works but i can't understand
  67. Get the id of the currently bound texture object?
  68. OpenGL Programming Guide 7th edition / samples
  69. Picking not working...
  70. VBO Java
  71. glVertexAttribPointer with interleaved VBO
  72. Question about openGL 1.1 and later versions.
  73. glGetAttribLocation returning -1
  74. simulate DirectX texture op: D3DTOP_MULTIPLYADD
  75. very simple texture problem
  76. reg:drawing in plane
  77. Can't draw points
  78. gluPerspective
  79. open GL texure load problem
  80. viewports not working
  81. object to screen center
  82. rotate with fixed lighting
  83. Way to render a large terrain without z-fighting
  84. Gui help
  85. How to build 3D mesh from a line?
  86. Mouse Drawing
  87. texture problem
  88. Problem with OpenGL sample code
  89. Question on VBO
  90. simple viewport explanation
  91. Is it C or C++ or what is this?
  92. Error changing projection matrix?
  93. another texture thing, transparency
  94. Hz and Resolution
  95. The legal rights
  96. one-point perspective
  97. Is it possible to make a script run constantly?
  98. Book for beginners
  99. moving object with mouse after rotate camera
  100. Problem in Sample program from REd book
  101. Setting up a camera using gluperspective
  102. Transformations Without Using OpenGL
  103. How to get eye (observer) position in space ?
  104. glMaterial with GL_COLOR_INDEXES
  105. Problem with form pixels and open gl
  106. How to get point attenuation to work in OpenGL ES?
  107. Problem getting VAOs to work
  108. rotating triangles
  109. Need Help ...HomeWork ...Programming In OpenGl
  110. Converting 24 bit to 16 bit color information ?
  111. making cut faces visible
  112. clock time as the current time ??
  113. Any good classes or libraries for quaternion's?
  114. window reshape without clipping?????
  115. What is the maximum range of glGenList() ?
  116. Guide For Complete Beginners
  117. Difference between INT_8_8_8_8 and BYTE in texture
  118. Free camera placement and coordinate transformatio
  119. Redrawing Lines
  120. Coloring a 3D model loaded from .obj file
  121. Retrieving/calculating object coordinates
  122. Porting over existing program
  123. GLShadeMode
  124. Lightning
  125. My 3D graphics strech if my aspect ratio isn't 1:1
  126. Group Objects
  127. texture mapping to object
  128. glDrawPixels()
  129. Lighting not working
  130. Performance of changing texture clamping setting
  131. Rotate camera around scene or the likes
  132. Rotating an object
  133. glRasterPos2d(), rounding errors when zooming?
  134. Efficiency
  135. Cloud Simulation in OpenGL using C++
  136. Get the Polygon Mouse Position
  137. glCallList not working
  138. OpenGL & Windows Forms
  139. Not all polygons are drawn
  140. Problems with glBlendFunc()...
  141. zoom in/out
  142. OpenGL 3.1 - Color per polygon
  143. Drawing figures based on "closed" Bezier Curves
  144. benchmark differences
  145. FBO depth buffer confusion
  146. Better-than-GLUT keyboard/mouse handling
  147. Drawing behind another object
  148. problem with bitmap texture
  149. Is glut the best option?
  150. Translation using Math
  151. Persistent Linker Error
  152. Displaying only part of the image
  153. Light at objects
  154. help with shader please [SOLVED]
  155. 'glGenBuffers': identifier not found error
  156. Help with zoom camera
  157. Drawing obj file
  158. Access Violation Exception on registering MouseFun
  159. opengl es forums anywhere?
  160. texture dimensions from texture handle
  161. zoom control using mouse scroll
  162. Qt-OpenGL Zoom Problem
  163. OpenGl :- Problem in Mapping Cartesian Cordinates
  164. How to change projection..??
  165. OpenGl :- Problem in Making 1 Program
  166. Pan functionality
  167. read txt file for heighfield (terrain)
  168. Painting a circle on terrain
  169. occlusion query not working
  170. Advise on displaying textures
  171. drawing in xz plane
  172. Need Linux Source for Glut and openGL library....
  173. Ortho ?
  174. GLEE_ARB_texture_non_power_of_two
  175. Vertex Buffer object
  176. glDrawElements() draws only part of my mesh... :-x
  177. Change of representation: eye in object space
  178. FileDialog ?
  179. enable multisample
  180. texture : complied but texture not applied !!!!
  181. problem in deleting the group of lists
  182. Image dissaperence
  183. Redraw on Mouse Move
  184. Disable Texture Coordinate Generation
  185. Polygons disappear with transparency
  186. Glut/GL Camera or view point please help
  187. Radar Display
  188. Illumination changes when rotating camera
  189. Illumination problem
  190. Dissolve between 2 images and loading ppm file
  191. Display .ppm as gray scale image
  192. problem in creating glList dynamically.
  193. OpenGL, Vista, ATI and C++
  194. invalid operation after the glbegin
  195. I can't understand what is wrong exactly...
  196. Matrix translation help me!
  197. problem about the glTexImage2D
  198. glCallList() probelem
  199. How to draw Google SketchUp model in my OpenGL app
  200. what is the OpenGL Projection plane ?
  201. Copy FBO to another texture? Or similar?
  202. confused about versions
  203. "Shimmering" images
  204. Lighting and me dont get along
  205. Using glReadPixels and glDrawPixels
  206. Color Picking Method for selecting primitives..
  207. glScissor() and gluOrtho2D()
  208. Need help with a basic 3d Mesh
  209. doubt in glList
  210. Using green screen with opengl
  211. Zooming Vertexes
  212. Managing Different Objects
  213. What is The Best Method For Use Large Image?
  214. Problem with glu / confusion with void, int main
  215. Viewport position and scaling affects objects?
  216. help me plzzzzzzz
  217. Texture mapping
  218. Having a object move around the origin
  219. How to draw implicit surface?
  220. Flickiring in Fullscreen
  221. Printing Text
  222. Very Basic...Steps to get depth buffer values
  223. any one help me plz SOS
  224. silhouette of a cylinder
  225. How Create Texture From 8Bit BMP?
  226. Moving objects BIG distances
  227. is OpenGL a open source software?
  228. Problem with drag and drop
  229. bitmap creation using opengl
  230. no texture displaying with png image
  231. gluUnProject returning 0s?
  232. SuperBible 4th edition help
  233. 3D Text
  234. Texture Quality?
  235. mysterious delay in output
  236. How to smartly place text in window?
  237. vertex array
  238. problem with masking
  239. Model a fish in the aquariums
  240. glBlend help
  241. GL_COLOR_INDEX and glDrawPixels
  242. Problem with glew
  243. Rotation of lines wrt x-axis
  244. OpenGL Universe size
  245. drawText on opengl image
  246. Basic Drawing objects technique
  247. Loading different sized images
  248. How to get DXT1, DXT3 by glGetCompressedTexImage?
  249. Rocket Rotation
  250. glColorpointer