PDA

View Full Version : OpenGL coding: beginners



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 [95] 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120

  1. Triangle cutouts in my cube
  2. camera position from modelview matrix
  3. Output openGL rendered sequence to movie
  4. OpenGL Setting FPS
  5. example code "Advanced Graphics Programming..."
  6. extraction using glReadPixels
  7. Linking: Contains glClientActiveTexture?
  8. question over sine wave
  9. Mesa 3D
  10. model from photos
  11. 3d network visualization
  12. OpenGL 3.2 on the way?
  13. Coordinates in 3D on Mouse clicked Object
  14. Using glDrawPixels
  15. arcball camera, eye position
  16. Rendering OpenGL in a video stream : how to?
  17. gl function,how to???
  18. Vertex array with differ-normals of one vertex
  19. Multitextureing+Mask
  20. Download OpenGL
  21. Equilateral triangle
  22. Blender, OpenGl, effects & models
  23. Texture map (non power of two)
  24. GetActiveUniformsiv params
  25. can someone check this code and tell me problem?
  26. Texture map (1000000*1000)
  27. glMapBuffer/glUnmapBuffer
  28. Copy Color data
  29. Uniform block binding points
  30. 3D
  31. Source code for Red Book / Sixth Edition
  32. VBOs and culling?
  33. FBO: access violation read location 0x00000000
  34. Lighting appears backwards?
  35. Png image rendering slower in my OGL App
  36. Drawing on a transparent window
  37. how to start
  38. How dynamic must dynamic data be?
  39. Help me understand viewing transformations
  40. 3ds float assignment according a file
  41. Display list question
  42. 2D Photoshop-like paint program using OpenGL?
  43. Problem about skybox shader
  44. Spline interpolation
  45. I need an Edge Dilation Filter GLSL!!
  46. gluLookAt is not responding
  47. create depth texture , nearplane, question
  48. SIGGRAPH 2009 - OpenGL BOF Presentations?
  49. Bitmapped Character
  50. Need advices with 2D lighting
  51. Newbie in Over-Head
  52. Why is 2D view slightly off
  53. OpenGL 1.2 or higher
  54. BUFFERS in OpenGL
  55. copying texture to an array
  56. store a lot of textures for later use
  57. OpenGL 3.0 textured quad
  58. ViewVolume and Clipping in OpenGL 3.x
  59. fading problem
  60. Please help me someone
  61. rotate about the mouse clicked point
  62. problem with passing textures to GLSL Shaders
  63. Spec & environment
  64. Win32 or Console Environment?
  65. going from immediete mode to vertex array
  66. gluPerspective problem
  67. Lights
  68. working with OGL 3.x
  69. Bind Texture to a sphere?
  70. Checking for GL_MAX_TEXTURE_IMAGE_UNITS
  71. Texturing / Geomipmapping Issue
  72. Apply circular alpha state to quad
  73. How do I rotate the camera around an object?
  74. Movable and Immovable objects problem !
  75. HOW TO CREATE 3D MODEL FROM 2D HORIZENTAL POLYGONS
  76. Introduction to OpenGL 3.2
  77. moving checkerboard surface
  78. Projecting the right view of the world
  79. Object Movement
  80. Rotations sequences
  81. Practical to use Occlusion Query as sync object?
  82. Problem with pan!
  83. Need help on OpenAL
  84. Sounds( OpenAL ) in OpenGL
  85. OpenAL Initialization Problem
  86. Reverse quad - how?
  87. Is there code to draw a teapot without GLUT?
  88. what kind of "wait" will glMapBuffer() do?
  89. 2D Mouse Clicking
  90. Loading an image??
  91. GLException: Unable to select one of the provided
  92. Blending makes my entire texture disappear!
  93. Rendering of a texture tooooo slow
  94. Point Mesh visualisation
  95. vsync and three contexts, same window
  96. WinAPI menu
  97. Rendering a texture with material properties
  98. Fixing a 3D object in relation to the camera
  99. NON Coding Question
  100. depth problem caused by changing gluperspective
  101. fast dynamic mesh
  102. Vertex shader texture fetching problem
  103. GL_ATI_texture_compression_atitc
  104. Playing sound in OpenGL
  105. Binding multiple shader objects to program object.
  106. Linker Errors
  107. glTexImage2D and glGetTexImage Issue
  108. Moving a Scene
  109. drawing geometric objects
  110. drawing geometric objects---2
  111. Capture Screen OpenGL & Vista
  112. high Cpu usage with windows api
  113. distorted screen
  114. generate a path in a 3d world
  115. How to improve my volume rendering ?
  116. link error
  117. Reading a 3ds max file
  118. Problems with Opengl 3.1 context
  119. Error while compiling
  120. viewport dimensions in vertex shader
  121. Need some advice
  122. Is there any serious support for OpenGL in GTK+?
  123. stdafx.h ??
  124. trying to make my own 3D modeling tool
  125. Is there a list of OpenGL 3.x commands?
  126. help
  127. Saving OpenGL screen as bitmap?
  128. Mouse move in OpenGL
  129. glFont / glBlendFunc help needed
  130. wglMakeCurrent - strange error
  131. Texturing Problem ( Basic )
  132. Frame Buffer and render to texture problem.
  133. How to make a 3D model "interactive"
  134. 3d texture x,y,z size
  135. glBindVertexArray freezes app
  136. Detecting gpu capabilities.
  137. Multiple GPU's seen as one device?
  138. How to simulate path with large number of points
  139. Diffuse Lighting Position Problem (long)
  140. High aspect ratio odd dimension 3D tex failure
  141. How draw a constant size object in all zoom?
  142. fast permanent texture to texture fast draw
  143. Please help! Need quick alternative to stencilling
  144. I need help with some FPS camera control code
  145. load tga image
  146. MFC:OpenGL in two MDI windowses
  147. Swapping green channels on graphics card output
  148. copy part of a texture to another bigger one
  149. How to use glTranslate to do "pan"?
  150. Silhouette style texturing
  151. php OpenGL code ??
  152. Porting OpenGL to a hobbyist platform
  153. glOrtho + -negative z depth + selection
  154. Fast image scaling
  155. rear view lines
  156. Rotating the camera
  157. [Solved] Picking oddities
  158. Rectangle
  159. Difference between GLSL 1.2 and 1.3(1.4)
  160. books without giving money????
  161. Catching up to cuda?
  162. make point-sprites quad compatible
  163. Controlling sprite speed
  164. TGA Texture Problem
  165. ModelView Vs Projection
  166. Basic Lighting for CAD
  167. Getting Evaluated Coordinates
  168. remove hidden surface
  169. UTM Coordinate System projection
  170. Problems using Pbuffer for water rendering.
  171. How to make 3ds max looking-like grid?
  172. Skeletal Animation
  173. XML Toolchain on Max OS X: failed to load extern..
  174. Cg chart
  175. How to draw north/east arrows..??
  176. view-dependent billboard clouds
  177. How to keep my passion alive for OpenGL
  178. Copying pixels from FBO to another texture.
  179. Backside of textures disappearing
  180. How to best approach an OpenGL-based moving map
  181. Rotation in 2 axes
  182. Combine Nurbs and straight lines
  183. "Sealed" OpenGL Command Blocks ?
  184. Drawing over an existing background
  185. how to change the control between two glut windows
  186. Rendering Objects
  187. polygons drawn from one side only
  188. fragment program words meaning???
  189. compile error glxext.h
  190. OpenGL dev tools
  191. fp's assembly related confusion
  192. Problem understanding glutMotionFunc
  193. Scissor query
  194. opengles iphone question, drawing a 2D HUD
  195. problems with rotations
  196. First time compiling in Xcode 3.2 in Snow Leopard
  197. texture problem?
  198. Understanding of glTexCoord*
  199. Making an object move in a landscape in 2D
  200. tiled offscreen textures?
  201. Writing to target alpha without changing colour
  202. Blurry glowing halo effects on objects
  203. OpenGL 3.0 and texture
  204. blending function problem with halo-effects
  205. loading and using ttf fonts
  206. Smooth shading failure - help
  207. tell me some more about collision detection
  208. Capture the screen with high performance
  209. VBO code problems
  210. what is FramebufferTexture1D for ?
  211. Convert mouse point to box2d point in opengl
  212. rotate 2D object
  213. OpenGL - game, NOT rendering objects, not in view.
  214. Drawing Progressive line in OpenGL
  215. How to enlarge..??
  216. How to draw a polygon in OpenGL ES ?
  217. Problem with a bounce ball
  218. AntiAlias + Light + Benchmark
  219. texture mapping quad issue
  220. directional light confusion
  221. ARB_texture_float dependant on type?
  222. how to set score increse in opengl
  223. Drawing Circle doesnt work (check Code)
  224. issue with GL_STIPPLE
  225. Immediate mode faster than using VBOs?
  226. high res mouse coordinates
  227. NPOTs - support / limitations etc.
  228. How to control lighting effects on objects?
  229. Visual Studio 2008 help
  230. Stupid OPENGL
  231. Translate + Rotate problem.
  232. UniformBuffers in OpnGL 3.0+
  233. spatial locations
  234. Drawing polgons
  235. rotating a texture
  236. texture coordinates issue !
  237. How to use special effects to show texture?
  238. OpenGL technical wiki
  239. Xcode begginer issues
  240. glReadPixels() with EXT_packed_depth_stencil
  241. glReadPixels behavior with multi windows/contexts
  242. LabView - OpenGL - collision detection
  243. Multitexturing (3) problem with shader recompile.
  244. Please help with blending
  245. Fill between lines?
  246. using spritesheets
  247. Can not change the loaded texture in OpenGL ES
  248. Does Light follow the glMultMatrixd rules ?
  249. Sending UV/Normal index info to glDrawElements
  250. Drawing Selection Marquee With Perspective Camera