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  1. Need Help!
  2. Installation on Vista
  3. Run time error with Vista
  4. Problem with glut
  5. Fragments - can't find a clear definition of it
  6. help on texture mapping!!!!
  7. Create vertices indices
  8. I on't understand this simple matrix stack example
  9. GL_POINTS array issue
  10. display lists off their positions
  11. Quaternion rotations not working right
  12. Can anybody help me?
  13. Can I draw PointSprites from a Texture Atlas
  14. Keyboardfunc
  15. Texturing a sphere
  16. Oddly blended textures.
  17. Rotating a cube with the mouse.
  18. Slicing the 3D shape to a number of slices
  19. opengl 1.2 or higher for ATI Radeon X850
  20. Moving and Rotating Objects
  21. Lighting effect with culling backface
  22. Efficiency problem with OBJ loader
  23. video memory
  24. How slow is glBindFramebufferEXT?
  25. Different types of Vertex Arrays
  26. day-night cycle light
  27. Flickering Light
  28. memory checking between glNewList() and glEndList(
  29. texture problem--transition layers on the boundary
  30. how to draw triangle on viewfinder in symbian ?
  31. Calculating normals of closed objects
  32. Applying textures
  33. How to execute a display list in another context
  34. Where do I download the lastest open gl
  35. Subwindow with transparent background
  36. problems with 16bit float textures and rendertarge
  37. illumination
  38. OpenGL Projection
  39. Simple application - only produces a black screen?
  40. How to load a 3D image file in using OpenGL
  41. JOGL: all gl method calls return "GL_INVALID_ENUM"
  42. Q on glOrtho / zooming in orthographic projection
  43. View List in an other application
  44. volume rendering , ray casting
  45. Camera work
  46. Global Light problem
  47. Camera work v1.1
  48. create npot texture
  49. GLShaderLanguage
  50. camera work (serious)
  51. Turn off the lights
  52. Projecting a plane onto a cylinder
  53. Interaction of 2 Shapes
  54. Noob has problem
  55. gluPerspective
  56. Mixing/adding multiple textures to one object
  57. Where are the pixels of the current scene stored
  58. 2D texture problem - lines between textures?
  59. How to manipulate Matrixs in GL3?
  60. gluPerspective(few more)
  61. I need to make this
  62. Question about texture display
  63. backgroundcolor in raycasting(volume renderining)
  64. Manually create a model-view matrix?
  65. Vertex Functions...
  66. combining frustum and ortho views
  67. fast transfer of video frames into graphics card
  68. Error:Multiple triangles inside one glBegin-glEnd
  69. Mouse picking (GL_SELECT) not registering
  70. Selection buffer problem: All depths = 2147483648
  71. GL_LINES with lighting enabled
  72. opengl on multiple windows bad performance
  73. OpenGL in VC ++
  74. Opening UG(unigraphics file ) in Opengl
  75. OpenGL coordinate conversion
  76. offscreen rendering without a window
  77. How implement resize of 2D bitmap texture?
  78. pbo depth problem
  79. GLUquadricObjh
  80. Khronos conformance test
  81. OpenGL 2.1 download
  82. Howto animate Bitmap Font
  83. Multiply current Matrix with the stacked Matrix
  84. matrixes for objects in a 3D world?
  85. Best Performance for CAD
  86. Drawing hermite curves in OpenGL
  87. A question about VBO
  88. Best way to draw a background image
  89. drawing a line with opengl 3.0
  90. about OpenGL 3.0 ?
  91. Culling error? Deferred Shading (Geometry Stage)
  92. Fragment Shader and Textures
  93. glTexImage2D - where does it copy from
  94. What is the Display list'slimit?
  95. Crazy Polygons?
  96. Movement and Coordinate System
  97. 3d/2d camera setup
  98. SwapBuffers is waiting for something?
  99. Performance 2d/display lists
  100. Visualization of moving triangulations and spheres
  101. Partly transparent textures (and planes)
  102. setup openGL 3.0 with window
  103. YUV to RGB color scaling design advice
  104. glGetError() always returns GL_INVALID_OPERATION
  105. internal format in glTexImage*()
  106. Tessellation!
  107. use gluUnproject to move object, and it doesn't ..
  108. Cube mapping
  109. How to set up multiple textures
  110. Transparency
  111. Raster Image Loading
  112. wglext doubts...
  113. Problems copying screen with glCopyTexImage2D
  114. Adding bmp image to gluSphere as texture
  115. OpenGL GLUT window not loading
  116. Problem with glReadPixels
  117. invoke key press function continuously
  118. texture to terrain
  119. Background Image in perspective mode
  120. drawing in orho and persp projection in same wivn
  121. Each scene redrawn for each frame?
  122. EXT_texture_compression_latc - Compressing
  123. View volume
  124. sphere mapping doesn't work but cube
  125. [HELP] Drawing with ALPHA channel on FBO ?
  126. Source, destination in glBlendFunc
  127. drawing a smooth circle
  128. PBO's & multithreading
  129. Curve
  130. Extensions
  131. OpenGL and 3D scenes in Visual C++
  132. Has anyone had luck loading .obj files?
  133. Window and Research
  134. when don't you want a virtual function?
  135. programming classes .h only or .h and .cpp?
  136. unresolved symbol for glTexImage3D
  137. Moving selected objects in OpenGL
  138. Polygon reduced model lit differently
  139. Wrong function prototype in gluTessCallback
  140. light effect is somehow disabled.
  141. Deprecated : Fixed Pipeline Vertex Procesing ???
  142. Question regarding glIsEnabled() constants
  143. png Programme
  144. Mapping Screen Coordinates to a Parallel Plane
  145. GL_TEX_RELATED
  146. Fog prerequisites
  147. paint on 3D objects
  148. Data types
  149. Vertex Buffer Object and Indices
  150. Enable & Disable Lighting
  151. Problems with textures
  152. How to define Point Size in openGL ?
  153. Multiple texture problem with PFD_DRAW_TO_BITMAP?
  154. Stencil operations when stencil is disabled
  155. Jerky Mouse Input Rotation
  156. GLUT/GLUI program not compiling in Release mode
  157. glGetError Always Returns GL_INVALID_OPERATION
  158. Animate only one of two rectangles (quads)
  159. ATI and glGenerateMipmap not working?
  160. What should I start with?
  161. Texture Flicker (Orthographic 2D)
  162. ?? recovering Pixel from world coordinates
  163. glviewport query
  164. opengl matrix query
  165. How to include a picture and print it?
  166. Detecting Texture RAM
  167. Need to poke holes in my renderer
  168. Attempting perfect edges in Ortho
  169. Why canīt I print a GL_POINTS?
  170. Problem with OpenGL and ATI
  171. How to set up JOGL?
  172. PBO - glBufferSubData(): offset questions
  173. Loading Images Faster
  174. How to render background image in GL3?
  175. Great OpenGL 3.1 tutorial
  176. Background Changing Colour and Images Messed Up
  177. Surface
  178. Game-ready model shops
  179. OpenGL with C#
  180. Need help with glPixelStorei (and glTexImage2D)
  181. GUI System Advice
  182. Extension
  183. Projecting textures and remapping [-1,1] to [0,1]
  184. Nice looking fog effect
  185. glVertex3fv() and two dimensinal array parameter?
  186. Best way to render a frame?
  187. Other than normalized texture coordinates.
  188. Irritating gotcha with textures
  189. How to rotate a triangle?
  190. How to draw a 3D globe?
  191. OpenGL registry????
  192. openscenegraph OSG
  193. Undefined Reference Error Message
  194. Organizing data and technologies
  195. Distance between tetris shape-cubes varies...
  196. Trouble getting VBOs to work
  197. Seperate OpenGL Rendering Function
  198. True transparency
  199. Textures are white, then they're not?
  200. Changing texture targets
  201. glyphs & fonts for music notation display
  202. Getting viewport boudries
  203. Problem in vertex_buffer_object
  204. Opengl & Motif: GLwCreateMDrawingArea available?
  205. Efficient rendering of static geometry?
  206. double buffering and selection
  207. how to get teh gripper for images in OpenGL
  208. Build a mask
  209. GLSL shader management - splitting and merging
  210. Measuring GLSL shader program running time
  211. vertices with coordinates < 1.0 being rounded to 0
  212. any one luckky here to use glDrawElements
  213. FP related problem
  214. Rotate in local coordinates
  215. glBindAttribLocation with Cg
  216. I got cg Toolkit now how
  217. Trouble with simple shooting range.
  218. Fan rotation example
  219. Display Image
  220. OpenGL purely for image processing.... ?
  221. Display lists and functions - difference
  222. Clipping problems with GL setup
  223. Looking for tutorials on OpenGL simulations
  224. Gradientt Background
  225. missing two lines.. anyone see why?
  226. Indexed Vertex Array error (GL_INVALID_ENUM)
  227. Performing Color Picking when using Vertex arrays
  228. GL_SHININESS does not work. Can't find a mistake..
  229. glGetError and CPU/GPU concurrency
  230. Loading 3D textures (JOGL)
  231. OpenGL vs DirectX in intel i915 driver
  232. VBOs
  233. flat shading with VBO
  234. Textured Terrain Rendering
  235. Vista 64 problem: OpenGL window is transparent.
  236. Most common way to move around in a 3D world?
  237. close program and exit
  238. Legacy to non-Deprecated migration guide?
  239. Using OpenGL to implement Canny Edge Detection
  240. glDrawPixels working intermittently
  241. Shifting the entire scene?
  242. [HELP]Getting a black screen(C#-GL.glReadPixels)
  243. openGL in windows using netbeans
  244. can't understand one line of Cg
  245. Texture mapping - doesn't work
  246. prog Work but # is Complicated Cg
  247. Missing pixel at rectangle
  248. No Display(list) without glu-primitive. Why?
  249. opengl redundant calls
  250. Triangle cutouts in my cube