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  1. About Textured Smooth Terrain Surfaces...
  2. Changing color opacity
  3. opengl es HUD etc
  4. OpenGL for Windows Forms
  5. SpaceGame : Sphere for game area
  6. gluNurbsSurface limitation?
  7. Making actions on Lines
  8. glGetUniformLocation issues
  9. ARB asm shaders in GL3 ?
  10. cylinder help
  11. Easy question.Why is this glDrawArrays failing?
  12. Processing mouse wheel actions?
  13. Trackball - help
  14. Detect mouse movement beyond window size
  15. gluLookAt
  16. How are color arrays and textures combined?
  17. Port GLUT to GLX
  18. Clear screen in gradient mode instead of sky-dome?
  19. [solved]White out a scene? Disable lighting, etc?
  20. Advice on structure for opengl programs
  21. Using A Height Map
  22. Enabling blending clips texture ?
  23. GameEngines & 3D Models
  24. Single large VBO vs multiple VBO with switching
  25. Rendering 2D stuff with [0,0] at top left corner
  26. Tutorials for basic texture mapping from scratch?
  27. basic question
  28. Smooth Shading
  29. SSAO with GLSL
  30. small help needed
  31. Turning on lighting renders scene in greyscale!
  32. VBO/FBO design questions
  33. glVertex3fv question
  34. Texture help
  35. Square not being clipped correctly
  36. Using VBO's
  37. Textures with VBO
  38. Problem with an Example from OpenGL SuperBible
  39. N00b help - specifically viewing, transformations
  40. compiling source code from SuperBible
  41. Texture Atlas
  42. Changing, reload or unbinding textures
  43. GL_LINEAR
  44. [SOLVED] Skybox using cube map
  45. Color mapping texture pixel values
  46. Lighting (general)
  47. displaying an image from an array of values
  48. Use gluLookAt to navigate around the world
  49. Ray Tracing Help
  50. get vertices from gluSphere
  51. Solving PDE's in OpenGL
  52. save opengl buffer with freeimage
  53. Multiple OpenGL Windows, WIN 32 API (without MFC)
  54. How would I go about texturing this?
  55. My first code doesnt work -help needed
  56. how to get value from opengl calls
  57. Mouse Clicks
  58. Help - Create texture
  59. Problem with glut key press callback function
  60. How to check for context loss
  61. 3D Model Orientation
  62. problem with VBO
  63. I NEED HELP!!!
  64. opengl 3.0 and glut ??
  65. Drawing 3D heatmap surface based a set of vertices
  66. chars and unsigned chars: compiler warnings
  67. Sharing Textures Between OpenGL Contexts
  68. Beizer Curves : Questrion
  69. Vanishing Point of alLine
  70. Time Duration
  71. NPOTS
  72. are there any OGL 2.1 tutorials available?
  73. Push and Pop Matrixes
  74. Camera Class
  75. Matrix for reflecting points on the line y=x
  76. documentation for GL_GENERATE_MIPMAPS with borders
  77. how to transform using shaders without deprecated?
  78. Draw XYZ-axis in corner
  79. a simple question
  80. Hit Detection
  81. wglMakeCurrent
  82. Values for glMaterial
  83. Fastest possible way to draw 2D...
  84. Show and Move mouse pointer
  85. Loading an image
  86. Texture Mapping
  87. Dot product of world coordinates?
  88. Printing out the color value
  89. opengl graphs to be drawn
  90. Problem loading my graphic
  91. Use openGL without glutMainLoop
  92. 32-Bit/Texel HDR 3-component Color formats
  93. Rectangle repetition
  94. Picking trouble
  95. code in the OpenGL programming guide
  96. Capture OpenGL screen C#
  97. will OpenGL ES1.0 libraries run differently on HVG
  98. To Adapt OpenGL ES1.0 to a WVGA handsets
  99. Does any separate Conformance suite is available
  100. glm?
  101. glCopyPixel resulting in clamped values
  102. Translation of a texture
  103. different types of effects in opengl
  104. Glut Mouse Coordinates
  105. the aux.h file in OGL programming Guide'code
  106. polygon drawing for a noob
  107. Help : enlarge a triangle strip
  108. Problems understanding glFrustum()
  109. Need help drawing coplanar polygons
  110. GL_LINE wireframe... color
  111. openGL texture question.
  112. Draw and detect the polygon type
  113. Cubemap Texture loading
  114. glPushName vs glLoadName
  115. Problem loading 3D Model
  116. Simple Scene Picking
  117. Efficient buffer object usage
  118. OpenGL primitive as a c/c++ Class ?
  119. Help me run the first program (i'm beginner).
  120. I am new in GL. I can not understand MatrixMode
  121. help on animating a bug
  122. Problem with transparent diffuse
  123. Sleep in openGL
  124. Procedural mapping on a sphere...
  125. Valid context when canvas is hidden?
  126. Sound in OpenGL
  127. Polygon Coordinate Order
  128. Putting a picture onto my cube
  129. :glutIdleFunc flicker
  130. Display an image array
  131. Loading of Meshes from 3ds
  132. HOW to capture screen with JAVA
  133. setting up a project
  134. XYZ points in OpenGL
  135. quick question on #else WIN32
  136. Confuzed with ARB and Core extensions!
  137. Problems using textures
  138. quick question on texture mapping
  139. looking for help:how could i use OpenGL in 64bit?
  140. problems with glFrontFace() and glCullFace
  141. UV Mapping with large Pictures
  142. Textures on and instances of a sphere
  143. Screen capture with OpenGL
  144. Keep 2d relative to 3d
  145. texture mapping issues
  146. Initializing vertex array
  147. glut sky fly demo
  148. viewing my loaded object
  149. Choosing a frustum to guarantee point visibility
  150. particle sim and collision question (cylinders)
  151. Resizing Textures - Multitexturing
  152. environment/cube mapping
  153. Waterfall Display
  154. terrain mapping this time, not cube, lol
  155. maximizing screenshots
  156. sensor 3d simulation
  157. load 3d mesh or object
  158. Flickering Sphere when using Normals
  159. Many textures on 1texture or rendering screenshots
  160. glDrawPixels with a xbm image
  161. Problem with glReadPixels and glCopyPixels
  162. glCallList very slow
  163. urgent: drawing squares over an image
  164. How to convert raster and windows coordinate?
  165. Rotating individual objects
  166. glReadPixel and glPixelStore
  167. texturing
  168. Problem with transparent textures, when clipped
  169. Buffer? cpu-intensive rendering
  170. run time error
  171. Scene "eaten by black hole"
  172. Problem with glrotatef
  173. compile error, maybe to do with glaux
  174. glerror invalid operation
  175. glReadPixels type
  176. Display window opens then exits
  177. how to express a sphere w.r.t a quad *urgent pls*
  178. inverted image
  179. creating mmorpg
  180. glow effect with textures
  181. help incrementing a square
  182. problem getting output on display window
  183. GLSL Version 1.30 not available
  184. Curious about the OpenGl influence.
  185. font problem, and im out of ideas....
  186. Creating a "Correction" wrapper for obsolete HW?
  187. Blending Oddity (Related to Depth Buffer)
  188. draw circle in 3d and overlaying Font
  189. problem in set a byte array in texturing
  190. Draw EXACTLY in half frequency as frame rate
  191. setting up DevIL
  192. help with coding
  193. Basic gcc Makefile Question
  194. openGL with c++/cli.NET
  195. Problem getting my model into skymap
  196. noob question...libs
  197. drawing icosahedron problem (following redBook)
  198. Problem in viewport
  199. rotating camera in skybox
  200. wgl resizing window issue
  201. Cube Mapping
  202. Just need some advise as to why camera isnt workin
  203. spheres not centered?
  204. Problem with OpenGL rotate
  205. Transparency problems
  206. glGetFloatv not returning what I expect
  207. problem compiling a program
  208. Save screen as an image file
  209. Cannot work out why no texture mapping
  210. Opengl SDL resize window
  211. How to setup the parameters for facades
  212. Rotate specific area
  213. Texture Map coordinates
  214. GLIntercept
  215. Textures, bitmap and screen
  216. Assigning selection names to many objects
  217. Transition of Flight Simulator Code to 64-bit
  218. Help debuggin program
  219. Problem, Opengl renders the texture inverted..
  220. "Dynamic" trajectory graph in OpenGL
  221. can't get rid of incompatible pointer type warning
  222. why are used triangles and not quads?
  223. Creating an object
  224. ATI Shader Compilation
  225. glProgramStringARB causing GL_INVALID_OPERATION
  226. How to render a transparent textured object
  227. glMaterial parameters when texturing
  228. texturing a car model
  229. Something wrong with Vertex Buffer Object!
  230. Zoom problem
  231. Maximum size for diplay lists
  232. getting the raster pos
  233. glColorPointer
  234. Yet Another Blending Question.
  235. And now a scale/coordinate question.
  236. VBOs without the V.
  237. whats the right file format?
  238. combining glPushMatrix + glScale + glTranslate ?
  239. Identifying the Visible points
  240. How to achieve old TV effect
  241. Display text and menus in OpenGL
  242. GLext.h won't compile
  243. Light always coming from viewpoint.
  244. Obtaining vertices from a NURB surface.
  245. Collision detection
  246. GLU version is 1.3 or greater in Visual Studio
  247. GLUT Application can't run in other computer.
  248. What is in the OpenGL API blackbox?
  249. What is a _GLUfuncptr ?
  250. Using VBOs with large datasets