- RAM question
- coordinates
- Screen resolution Problem.
- Help on glutIdleFunc
- zbuffer notice....
- raw image file
- Screensaver
- Unresolved external symbol _main?
- 16-bit textures...
- Shading Irregularities
- can sis6326 4mb ram display card play Quake3
- drawing a cone
- Exception 0xC0000005: Access Violation in the GLUT tutorial... Why ?
- Axis of rotation
- include mui
- How to make a FOG like in q3dm4 ?
- Complete source for moving the camera
- drawing circle
- How to Make A Beam as the railgun in Quake3Arena
- my OpenGL window remains busy and white... why ?
- Height test question (for terrain)
- Using OpenGL with Dev-C++
- Camera/Object Rotations in Local Axes
- Using OpenGL without Glut
- Tesselation
- Lights not moving or Fog not moving - This way or that way a problem
- How to autogenerate Normals?
- I cant use multitexturing (Windows2k)! Help!
- How to prog a simple Quader in Visual C++ 6.0?
- text in openGL
- Preparation of VC++ MDI application to handle OpenGL functions
- quadrics messing up lighting
- Using glutSolidTorus or glutWireTorus?
- Mouse Visibility
- c++ question (OT)
- about glLookAt
- Help Needed.
- How to make Depth Buffers 32 bits?
- Where is the source for examples in OpenGL Super Bible?
- Oh no! More problems using multitexturing! (AGAIN!)
- Multiple lights in a scene (more than 8). Lights ala Unreal.
- Display list to display models...Should I use them?
- OpenGL and Java
- Simple polygon problem. . .
- Textures
- Blending and fog?
- where can I download glut32.lib, glut32.dll and glut.h
- slowness
- With which program can I create and save 32 bits TGA file?
- Glut and hardware acceleration
- Not repainting window properly
- creating an MPEG from an open GL animation
- IMPLEMENT OpenGL IN JAVA
- OpenGL parallel projection mode shear matrix
- I can't apply any texture
- GUI Text
- camera transformations
- Loading bmps
- Collision Dectection
- Smooth camera movement question...
- Multiple Rendering Contexts in Windows...
- Displaying text on 2D overlay
- Where can I read about lightmaps? how to use them?
- Zooming in Ortho
- Graphing
- Finding a good 3D modler?
- independent object in environment
- Is there any OpenGL's mesh?
- unexact decrementing GLfloat
- Blitting and direct video manipulation
- opengl's win9x problem, that works under win2k! this is weird!
- Alpha channel affectation
- Filling polygons with colors
- Viewport or multiple viewport in a window!
- OpenGL display disappears
- GUI - Seperate/Split window
- where is glActiveTextureARB()
- Hidden line display
- Positioning the mouse
- redrawing the window using glDrawPixels?
- Ahhhh What OpenGL book is worth buying?
- How to create a OpenGL full-screen?
- A .3ds files loader ?
- Cone intersect
- Bitmap font problem in fullscreen and when resizing screen
- Viewing edges in 3D object
- How do you stop texture mapping?
- Texture coordinates
- Drawing basic Geometrics
- How to control size of unit?
- Perspective Matrix
- Driver Problem
- Where to now?
- But...
- AHHHH!
- Directional Lighting ?
- depth
- OpenInventor
- photoshop & opengl fighting each other for resources?
- Particle Systems and a 'Cone of Deviation'
- How do I initialize a full screen window using OpenGL under Win32 ?
- WTF?
- cyan colored window
- rotations are messed up
- setting grayscale bitmaps to 3D
- Do I need 3D MAX Modeling?
- storing a solid in a file .
- 3ds max files loader
- VC++6.0SP4: Release = perfect, Debug = black screen
- dynamic binary tree
- Still a beginner but have a question about 3D Studio Max
- Reflection and Refraction
- VisualBasic and GL matrices
- Deciphering OpenGL's ModelView Matrix
- glBitmap();
- NeHe's site is down?
- wired facets
- C++ Question: Passing dynamic arrays (world's objects)
- 3d moon orbiting the planet
- Texturing a Sphere or Teapot.
- glFrustum
- close glut window
- Manipulating Objects
- Bitmap in OpenGL
- Reshape window...
- hrmm, my ortho's clipping again...
- Links to Other OGL sites.
- textures with bezier patches
- How can I draw a circle on an existing object's surface?
- drawing using mouse
- c coding problem
- how do i create different views with glortho and glperspective
- Ability to Trim a Cone
- Rendering of Complex Shapes
- Near and Far clipping ratios
- Best way to track moving objects
- polygons defined in text file
- undeclared identifier errors
- Source code of "Sky Fly" ?
- mipmap
- Positioning with high accuracy
- When I almost thought I understood I stumbled on . . . . . . . . (HELP!)
- Having an object follow a path
- Particle Engine Calamity!!!
- auxDIBImageLoad
- General OpenGL questions
- for anyone who likes a challange...
- default gluPerspective?
- colors
- GeForce Texturing Win9x vs WinNT4
- sample code for graphing
- clear color not the current color?
- making swapbuffers only copy
- whats the best way to store animation data?
- Transparent Texture Map question
- importing 3ds files ???
- OpenGl will not use hardware accelaration? Please help
- 3D modeling project
- Camera Position Switch
- Quad Normals
- Accessing an element in the Modelview Matrix
- Character Drawing In OpenGL
- OpenGL in threaded program
- drawing circles in opengl
- dragging OBJECTS under the mouse
- OpenGL program execution problems in C++ Builder
- Taskbar always visible, in games like w3 too, but they turn it off, ...
- Calculating Normals
- OpenGL lockups!
- Friends, Romans, Countrymen .............
- enable vsync for bufferswapping
- Koch Snowflake
- glut error
- OpenGL & Windows Resolution
- Threads crash on swapbuffer(hdc)
- Skeletal or model based character movement
- Crazy glColor problem
- Lighting performance
- GPU for matrix maths?
- Light a beizer grid
- using 3DFX Voodoo2
- Importing animations from 3ds file...
- Full screen windows
- graphing data
- OpenGL 1.2 SDK for Win32
- Alan Watt's book
- Display Lists in multiple contexts
- How do I create text?
- GLUT VS PURE OPENGL
- MaxScript
- OpenGL Related Web Links...
- Curves
- Masking
- How to use gluUnproject
- OpenGL Background BMP
- Change sceen in a demo
- viewing perspective
- scaling
- OpenGL library for Java (Windows)?
- OpenGL Graphics Acceleration
- Source code for the dlls
- Multiple Viewport Hell
- Libraries, 3D Engines, Game Engines ...
- display list efficiency
- Free Memory on exit...
- glBegin disables GL_TEXTURE_2D when it shouldn't?
- Problem with displaymode switching
- texturing questions
- continous display lists to render a terrain! how?
- Texture Mapping / Environmental Mapping.
- volume vertex selection out of display list
- Rotational Matrices
- BSP trees
- glBitmapFont
- Compiled Vertex Arrays (CVAs)
- http://yaircoding.terrashare.com ---anyone wanna write opengl tutorials?
- Lens Flare..
- How do I do this ???
- Screen Shift Problem with 3dfx board
- GLUT and Builder5
- Is this bad OpenGL?
- getting GLUT32.LIB to work in BORLAND 5
- Frustum Culling Tutorial Available
- Text in OpenGL, UNIX enviroment
- Good old 3dfx.
- collision detection
- frozen particle systems
- Texture coordinates
- New tutorial site
- Disappearing faces, objects
- drawing verticle lines
- drawing a circle
- Object picking...
- What is Trilinear-Filtering, and how do it work ???
- Rotating a moving object
- compiled vertex arrays & glDrawElements
- partial cylinders
- md2 interpolation optimizations....
- Libraries FSG (Fahrenheit Scene Graph)
- Texture and Environmental Mapping ?
- Problems with CodeWarrior and GLUT
- FLTK and VC++
- Particle Engine
- Where to find MD2 specs ??
- Environment mapping
- my vertex arrays code! what is wrong here?
- Common controls in an OpenGL window
- Mesh animation: update normals each frame?
- OpenGL Lighting!
- I'm stumped!