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  1. Automatic Tour (camera question)
  2. Hardware Acceleration on secondary adapter
  3. OpenGL ES 2.x dev kits
  4. Pick-ray selection and window reshape
  5. filling polygons
  6. gradients
  7. Transition from Linux to Windows!?!
  8. Problems Drawing Letters With GL_LINE_STRIP
  9. Display list is not "EXECUTE"d in MSVS VC++
  10. Blending modes (textures and masking)
  11. Tessellation Memory access error.
  12. The second window is fully transparent!
  13. Flickering Problem with Display Lists
  14. Various reasons why OpenGL wouldn't work
  15. opengl performance measurement
  16. Blending problem
  17. Detecting if a change occurred somewhere
  18. TrueType Fonts in OpenGL ES 1.1
  19. [RESOLVED] Where is GL_GENERATE_MIPMAP?
  20. Draw objects at the same position
  21. Menu subwindow doesnt disappear after I select it.
  22. Problem with blending
  23. GLSL & depth texture
  24. Visualizing magnetic fields
  25. camera position in objectspace
  26. Alternate method to Ray Picking
  27. Lighting normals/color ignored with GL_REPLACE.
  28. Wrong shadow map coordinates
  29. how to add textmap on glutSolidCube
  30. Need a little help understanding rotation
  31. seamless tiled textures
  32. representing a 2D array as colored points
  33. black window and time delay: Sync X and GL?
  34. Translation Matrix - Urgent Please
  35. How to do multitexturing and tessellation together
  36. sleep necessary?
  37. Using Lighting with Textures..
  38. Problems with glPushMatrix and glPopMatrix()
  39. Problem Texturing with GL_TEXTURE_RECTANGLE
  40. Always on top (in front) sphere
  41. DepthRangedNV - DepthBoundsdNV
  42. opengl extension problem
  43. Trouble compiling first openGL code in VS2005
  44. Outline Font and FOG problem
  45. Default vertex/fragment shaders.
  46. OpenGL graphic design -- basic animation -- HELP!
  47. Problem with Camera ?
  48. Texturing problem in python
  49. drawing texture part / zooming
  50. VBO. Different number of Vertices and TexCoords
  51. Preserve a texture's size
  52. glDrawPixels
  53. Writing a hand-drawn cel-shader
  54. Implementing GL_COLOR_MATERIAL in vertex shader.
  55. Creating two windows
  56. Retrieving data from display lists
  57. Resize after drawing points with glVertex
  58. Textures and a Camera (and Newb Qs)
  59. GL_DEPTH_TEST -> What am I doing wrong?
  60. OpenGL State weirdness...
  61. problem with rts library
  62. OpenGL C++
  63. glui - column width
  64. Problem with particle system
  65. GL_ELEMENT_ARRAY_BUFFER_ARB ???????
  66. C++ type-cast
  67. Rotation about y-axis using glLoadMatrixf
  68. Messageboxes (background rendering)
  69. Can you use Outline font in 2d environment?
  70. I cant generate what i want or i just cant see it
  71. eror cant keep learning starter code chapt 02
  72. Zooming out
  73. Best trick to keep a sphere of the same size
  74. Infinite Zoom
  75. glAlphaFunc, reference and float<->integer
  76. Can't see cube using gluLookAt
  77. How to use extensions?
  78. Sweep Selection in OpenGL
  79. C++ projection direction, gluLookAt and etc.
  80. Post-order multiplication question
  81. GLSL Book Online..
  82. OpenGL in Windows and Linux
  83. Getting axis coordinates
  84. Convert camera with target to 4x4 matrix
  85. Using OpenGL to draw in 2D
  86. Newb : glVertex2fv(vertices[edges[i][1]]);
  87. Installation without Glut
  88. renderer in separate thread
  89. Image Loading backwards....Please help
  90. "Snapping" during rotation and translation
  91. Using OpenGL for calculation only
  92. Display Image File
  93. Mixing 2d and 3d
  94. depth & gltranslate & wah?!
  95. need open model format suggestions
  96. Displaying Image Files using Texture mapping
  97. Doesnt look like a crystal ball
  98. Can OpenGL do this?
  99. OpenGL install and upgrade
  100. Render to buffer that is never displayed?
  101. glIsQuery bug?
  102. Starting a DMA Pixel Buffer transfer and then?
  103. Matrices....
  104. update texture problem
  105. Code loads one image but not another
  106. glMap1, glEvalCoord funcrions
  107. glColorPointer with monochrome color data.
  108. Current color not getting used? [solved]
  109. my first program is a crash
  110. Make A Copy Of A Exist Texture
  111. Tiling part of a texture.
  112. Drawing objects that are not visible strippled.
  113. Map 3D to 2D
  114. help required for displaying texture
  115. Perspective issues
  116. Mesh Intersecton
  117. Problems with glDrawArrays.
  118. Murbs Control Points problem
  119. Rotating a Cube randomly - which side is on top?
  120. gluSphere crashes if GLUquadric is member pointer
  121. Drawing a line on top of a texture image
  122. Help understanding glColorPointer.
  123. SDK download
  124. glIndexPointer & glDrawArrays
  125. Textured quad flickers at edges.
  126. Selection Buffer
  127. Image vanishes on resize
  128. problem with vertex buffer objects
  129. Need help with selection
  130. Rotating teh Screen
  131. Creating texture with GL_UNSIGNED_INT
  132. Dragging rotated object
  133. Distort an image in a grid with a bump map
  134. Texture a grid
  135. .dds file and GUIs
  136. Going from OpenGL to OpenGL ES
  137. API for finding screen size
  138. Intel GMA graphics cards & OpenGL Extensions...
  139. eye and up vector from view matrix
  140. OpenGL ES 2.0
  141. glCopyTexImage2D
  142. OpenGL book purchase help
  143. Gathering performance metrics
  144. Rendering lightnings in 3D
  145. issue of clipping plane with coplanar quad
  146. Charachter scrolling off of the screen.
  147. Exclude a 2D polygon from a 2D polygon
  148. What is the scope of OpenGL
  149. render-problem with vertexarrays and glDrawArrays
  150. fbo - read previous / write to current
  151. eye and clip coordinates
  152. Usage of glDrawPixels()
  153. reading data back from a fragment shader
  154. glReadPixels very slow on 6600gt
  155. Help with superBible chapter 2
  156. Colormask Question..
  157. Works for frame 1, but then fails?
  158. depth coordinate
  159. Dual Monitors - Windowed mode
  160. Incorrect displaying of Polyline&#65281;
  161. An odd shaped Clipped window inside a gl window
  162. projection matrix and canonical view volume
  163. Problem keeping depth-buffer in FBO
  164. The display inconsistency caused by light setting
  165. First steps in "virtual reality"
  166. Determining which face is clicked
  167. two quick question about glClipPlane
  168. Phongs illumination model
  169. Phongs shading
  170. PBO
  171. OpenGL fonts
  172. Jumping lines during rotation
  173. Line Cap for Polygon border lines
  174. gluLookAt
  175. Multitexturing does not works
  176. Very new to openGL
  177. OpenGL ES for Symbian
  178. Nested Clipping
  179. OpenGL on Solaris 10
  180. Creating white texture.
  181. Need Help on how to resize texture image...
  182. Terrain rendering - to use OSG or my own?
  183. CPU Utilization - OpenGL Task use is excessive
  184. showing step by step
  185. Screen coords
  186. gluUnProject question
  187. Terrain - Texture Coordinates / Shadow Map
  188. Difference between GLvoid and void
  189. Multisampling - gl_arb_multisample
  190. Starting opengl
  191. How to use OpenGL in managed C++(CLI)
  192. Inverted reverse subtractive blending
  193. glTexCoord and glNormal
  194. I don't know how to get a pixel data buffer.
  195. Difference between Raster and texturing
  196. Passing 3D POint in VB6
  197. Computing rendering in hidden window
  198. Performance slowing down over time
  199. how to pick objects with ray cast ?
  200. Help! How to get started under Win32
  201. Generating tri-strip indices
  202. copy from a texture to an other texture
  203. Rotation about Eye Co-ordinate's X and Y axis
  204. Dragging a 2D object with mouse help pls!!
  205. Question about glutTimerFunc
  206. Diagonal Non-drawn line through textures
  207. glClearColor and glClear
  208. gl.Scale and glu.Sphere
  209. Helpm Required for 3rd Person Camera Collision!!!!
  210. An overlay image
  211. trouble compiling glut
  212. opengl beginner problems with glDrawElements
  213. Transparent textures
  214. TexCoords gone mad with the help of VBO's
  215. GL_CURRENT_BIT vs. GL_COLOR_BIT vs. glGet
  216. Moving an Object
  217. Bizzare glColor3f() problem
  218. Vertex Count after the Z Order
  219. glScale and glTranslate
  220. Difficulty in reading values from depth buffer
  221. getting textures to work
  222. Can seperate app draw in the same window?
  223. shaders and GL_POINT_SPRITE_ARB
  224. Error Glui in linux
  225. disappearing floors, probably a easy fix
  226. OpenGL Lighting Problem
  227. Help starting out with MSVC 6
  228. Offline viewpoint rendering
  229. Drawing milions of points?
  230. Color update problem
  231. Lost in textures
  232. DLL Using OpenGl
  233. ? View Matrix: 1st person to 3rd person ?
  234. Problem in GLU Tessellation
  235. Problem with polygon offset
  236. setting up direction to projection
  237. About glFogfv
  238. filled gluCylinder
  239. weird zoom-in with simulated earth
  240. gluCylinder and clip planes
  241. Guidance Please! 3D Visualization of real-time dat
  242. Ortho and frustum question.
  243. textures : re-binding vs keep to different units
  244. Geting wrong coordinates with gluUnProject
  245. Continuous rotation of scene
  246. My first shader
  247. occlusion query and display list
  248. Render Image
  249. Z-buffer picking, gluUnProject picking not working
  250. How to determining which face is visible?