PDA

View Full Version : OpenGL coding: beginners



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 [87] 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126

  1. increase Texture details
  2. blending
  3. uv coordinates
  4. FreeGLUT with wxWidgets
  5. Generating draw data
  6. image loading
  7. GPU to GPU (copying data in vram using PBO's)
  8. Drawing complex objects
  9. converting rectangle into triangle strips?
  10. Zoom center point
  11. i need program for glutSolidCube(1) texturing
  12. glColor3 - Clamped to 0.0 to 1.0 ?
  13. problem in translation and rotation
  14. Render buffer copy
  15. translation rotation
  16. Rotating character
  17. Determining whether a point will be drawn.
  18. Flickering With Glut
  19. Anti-Aliasing Problem
  20. 16-bit float readback problem
  21. basic setup information
  22. Who have the EAI lib about Java and VRML?
  23. rotating model
  24. "blending position"
  25. Find color of point?
  26. glDeleteQueries is taking forever
  27. [SOLVED] GLU_TESS_VERTEX looping problem
  28. texture filtering
  29. Units in OpenGL
  30. after reshape some objects disappear
  31. vertically mirror screen?
  32. Strange performance issue
  33. glGenerateMipmapEXT vs. gluBuild2DMipmaps
  34. Very beginnner questions with OpenGL in SDL
  35. Simple rotation question
  36. rotate about static Y and Z axis
  37. Display Lists Limits
  38. GPU VBO copy
  39. PNG Texture bleding
  40. Multi File Programs
  41. Drawing 2D
  42. GL_PROXY_TEXTURE_2D ignores Internal Format ?
  43. Using Camera from 3ds
  44. Disabling 2D texture
  45. Windows Menu & OpenGL
  46. Texture Memory Usage
  47. Simple (?) Question On glDrawPixels
  48. glOrtho
  49. frustum problem
  50. Projective Textures
  51. Best choices in OpenGL for Dynamic Meshes?
  52. button help
  53. Shadow mapping the old way
  54. Disable Framerate limiting
  55. Draw distance?
  56. Bunch of linking errors: #2019
  57. Server side off-screen rendering with basic GL
  58. Trimming or cutting windows (holes) in polygons
  59. Static Linking
  60. Window with borderless or decorations
  61. Image Update
  62. Multiple Views?
  63. 2D rotatable icons from MS Windows resource
  64. Newbie question about rotate a picture using OpenG
  65. GLSL multiple lights
  66. Orientation starting point...
  67. Using Multiple Texture Units
  68. Generating normal field from a specific viewpoint
  69. Adding reflection to transparent fragments (GLSL)
  70. GLSL specular lighting
  71. Object seems to "disappear"
  72. Overlapping Rectangles
  73. function display
  74. Heading origin...
  75. Depth map - mipmaping
  76. Best way to organize GLSL programs?
  77. Simple problem with gluOrtho2D
  78. a bubble with refraction effects?
  79. GenList and GenTextures
  80. glIndex
  81. Explain viewport, object, glOrtho relationship
  82. roguelike rendering
  83. Put texture on a sphere
  84. glutInit and posix threads
  85. Drawing 3D coordinate system
  86. [SOLVED]Loading a bitmap as a texture
  87. viewing perspective problem
  88. Converting an int to const GLvoid
  89. "translate" volume position
  90. Drawing A Bitmap From File
  91. Cube mapping artifacts
  92. Maximum Number of Texture Objects
  93. suggest me openGL api reefernce ebook
  94. precision problems
  95. Hiding Mouse Cursor
  96. FBO & cube map multitexturing
  97. Texture image one color
  98. glrotate geometric question
  99. Cutting holes within shapes
  100. how to fade a textured object in/out ?
  101. Framebuffer object gone wrong
  102. Draw a checker floor
  103. glCallLists()
  104. vs2005 link err about LIBC.lib
  105. glFramebufferTexture2DEXT slow
  106. Scope of glTexParameter, glTexEnv, glPixelStore.
  107. calculate reverse translations
  108. Global Display Lists?
  109. Read in 16/18 bit Bitmap
  110. rotations
  111. glOrtho, viewport for large scale objects
  112. Real-time mesh editors with VBOs
  113. cut frustum
  114. draw a circle??
  115. HDR cube maps & OpenEXR
  116. Slowdown using GL with SDL?
  117. 3d house window?
  118. load identity after gluLookAt?
  119. WGL_ARB_pbuffer and wglGetPixelFormatAttribivEXT
  120. world coords problemo
  121. glOrtho coordinates
  122. suggestions
  123. pixel size
  124. textures and colors
  125. Evaluate matrix stack
  126. Drawing outline of a display list
  127. [Help] Recognize face application
  128. Detect what the user clicks on
  129. Stencil and Blending problem...
  130. Objects aren't always drawn
  131. How to drag a 2D selection rectangle over 3D view?
  132. How to flip color buffer during/before glReadPixel
  133. beginner question about dots
  134. getting position relative to normal
  135. teximage1D with a size more than GL_MAX_TEX_SIZE?
  136. question about scaling??
  137. HELP low performance in PBO readback !!
  138. Skybox problem
  139. how to load images
  140. Most effecient method for modifying textures?
  141. what's the fastest way to upload large texture
  142. Drawing a hole in something
  143. visualization problem
  144. Draw polygon
  145. color fill... pls help
  146. Rendering Numerous Quadric Help
  147. texture coordinates
  148. how to manage the keyboard
  149. perspective rendering
  150. Odd Texture
  151. Using VBOs (and PBOs)
  152. Confused with lighting effects
  153. Draw Object non- Transoprent
  154. Scaling plane to view all points
  155. Noob install question
  156. Radeon x2400 Mobility extension support?
  157. how to solve pincushion distortion in VR?
  158. Beginners texture problem
  159. Odd artifacts when rendering to FBO
  160. z-buffer work around
  161. MD2 comes out sideways
  162. compiling error in glext.h??
  163. MIDI file
  164. Getting graphics information
  165. 1st time coder needs help ?
  166. FTGLPolygonFont Smooth Rendering Problem
  167. Need some colors...
  168. shader file call in .osg file
  169. glBlendFunc and fading frame buffer to color
  170. Lucky im not the only beginner here!!!
  171. Export OpenGL models to .OBJ
  172. Overlapping lines and blending
  173. help me about Nate Robin's sgi example - null
  174. Gradient background
  175. Rendering error when translating far.
  176. GL_LINEAR_MIPMAP_LINEAR & GL_LINEAR
  177. Bug with multipass to overcome z-fighting. solved
  178. How do you write "bulletproof" OpenGL apps?
  179. 'glBlendEquation': identifier not fou
  180. why not transparent?
  181. Picking and selection
  182. Implementing torch-like light
  183. Problem multitexture/shaders: GL_INVALID_OPERATION
  184. lines that shouldn't exist!
  185. How to draw front- and back-scene by GL_DEPTH_TEST
  186. Problem with glCallLists
  187. Using indexed vertex arrays?
  188. texture coordinates generation
  189. Displaying a part of BMP image
  190. my pixel transparency problem
  191. multiple glStencilFunc
  192. Calling glBufferSubData is crashing machine?
  193. gl_Linear with 3d texture?
  194. SGI OpenGL Performer display color
  195. gluLookAt() and Aspect Ratio
  196. Number of TEXTURE UNITS occupied by CUBEMAP
  197. textures fade out on Vista
  198. Behaviour of glReadPixels outside viewport ?
  199. Wrong image after multitexturing and GLSL
  200. Reset view at origin
  201. Redrawing Scene
  202. Drawing a texture with separate alpha mask.
  203. Best Method for Off-Screen Rendering
  204. lfEscapement problem
  205. First VBO Program
  206. MRT efficiency to avoid useless rendering
  207. Memory occupied by GL_LUMINANCE with 1 component
  208. How to insert a .bmp format Image to my 3D applica
  209. Unable to get the cat to turn towards the rat
  210. opengl Extension
  211. glut colormap
  212. I want to insert a ball in polygon
  213. motion of a triangle or polygon inside a polygon
  214. half-float texture values problem
  215. movement of the object in polygon
  216. perspective issue (transformation along Z axis)
  217. Dunno if I'm being daft (textures)
  218. vertex buffer arrays, one normal per polygon?
  219. Undo transformations
  220. how to remove an object at runtime from the displa
  221. VBOs and Materials
  222. wgl
  223. Problem with drawing Twisted Cubes
  224. Problem about Texture Mapping
  225. problem with glutKeyboardFunc(keyboard);
  226. FBO's and alpha
  227. GL_EXT_convolution 'red' book tease
  228. md2 models with sdl textures
  229. Texture Blending
  230. Bitmap Font Color
  231. perspective view problem
  232. Create a loupe for one aplication Artoolkit
  233. about filling colors to a polygon
  234. add scaled texture color to another texture
  235. OpenGL bible
  236. DIsplaying text in GLUT
  237. Texture gap filtering in Z
  238. Surface triangles
  239. Passing arguments to display function
  240. opengl window with edit control
  241. Transparent Window
  242. freeImage example code
  243. Automatic hidden surface removal?
  244. ATI's hardware tess unit is there support yet?
  245. Display List support on GL3.0?
  246. How to find the content of gluUnProject.html
  247. Data type and performance
  248. Very large crowd visualization,Higher level librar
  249. line of width 2.3 mm on a printer
  250. Picking Problem with screen re-drawing