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  1. Use glColor and Lighting together
  2. abt glGetString()
  3. if I buy a card with 512 MB RAM...
  4. Vertex sharing
  5. Displaying characters
  6. Frames Overlap
  7. How to draw the cal3D model with VBO?
  8. Something about glut keyboard input
  9. How to map texture to a half sphere?
  10. 2D mouse input and 3D detection
  11. Vertex Buffer and Index Buffer
  12. Texture problem using custom shader program
  13. Convert a .3ds object to an OpenGL display list
  14. Seamlessly split image between two displays
  15. pbuffer Download
  16. 2D font display problem!!!!
  17. Tesselator.
  18. glDeleteLists in two OpenGL window !!!
  19. OPENGL2.0 not supported
  20. CPU instead GPU
  21. Any tutorials/books on 2D arcade games using OpenGL?
  22. glDrawElements + glEnable(GL_TEXTURE_2D), no glTexCoordPointer
  23. What's wrong with glut function?
  24. glLineStipple gap colour filling..
  25. 3D spectrogram...
  26. Display text efficiency
  27. how to send multiple texture coordinates to a shader?
  28. FullScreen flicker problem
  29. Larges FBOs
  30. Texture types and formats
  31. Individual Triangles or Fan?
  32. large textures
  33. Change screen display
  34. GLUT in C++
  35. Picking and moving the camera position
  36. toogl
  37. render to texture
  38. Turning on fullscreen
  39. Changing fog settings at runtime
  40. glGetError
  41. Problem using a Vertex Shader with glTexGen (with GL_LINE_STRIP and 1D texture)
  42. Question about clipping
  43. Problems with Win32 and Linux
  44. Textures invisible on some graphic cards?
  45. Bitmaps inside Display Lists
  46. Adative blending
  47. colored Texture & Light & GL_DECAL/GL_MODULATE
  48. loading png into a texture
  49. Interpolating textures?
  50. Transform from window coordinate to OpenGL coordinate
  51. value returned by gluUnProject
  52. Display lists and threads
  53. Mandelbrot on GPU
  54. How do I get the handle fo an OpenGL window?
  55. is something wrong with this Cg shader?
  56. Render position
  57. gluUnproject and gluProject
  58. transformation of coordinates
  59. Questions on Depth buffering and fragment shader
  60. header files !!
  61. PPO
  62. Linking problem
  63. Draw Text
  64. units of length in opengl
  65. NPOT with GL_TEXTURE _RECTANGLE_ARB
  66. NPOT with GL_ARB_texture_npot
  67. Reinitializing OpenGL and SDL
  68. Display list & Multitexturing
  69. Particles
  70. textures not deleted?
  71. Questions on Blending with Textures
  72. Detecting the graphic card
  73. Problems with textures
  74. Proplem with an example from the red book
  75. Strange bug using glVertex2i()
  76. Lighting questions and problems
  77. OpenGL Super Bible Companion CD
  78. Simple Q: vertex colors + lighting?
  79. 3D scenery ques.
  80. Problems with (selection mode) picking
  81. Drawing Curves
  82. fbo + cubemap + depth
  83. Please help me.
  84. Point particles
  85. Breaking Rendering Chunks into Objects
  86. Map Editor
  87. Texture Rotation with OpenGL
  88. light at camera position
  89. Newbie with gluLookAt
  90. gluLookAt or glRotatate-glTranslation- glScale ??
  91. subtracting polygons
  92. Help to rotate a cube pushing a key
  93. Loading a Blender model
  94. What is a Vertex Array anyway?
  95. DIsplay Lists Question
  96. OpenGL Blue Book
  97. How to rotate a 2d shape around it's center.
  98. drawing several multipolyline
  99. Multi-operation of model and view
  100. Intersecting polygons and clipping
  101. Origin problems - rotating shapes
  102. Rendering to Texture
  103. From 0
  104. Depth light/shadow map
  105. Automatic Texture Compression
  106. Getting Started
  107. Questions about gltexImage2D()
  108. Regularly Fluctuated Polygon
  109. A glVertex3f question
  110. not working?
  111. Count the no of Z fail
  112. retrieve frame buffer color and intensity value
  113. OpenGLĀ® Shading Language, Second Edition
  114. Is there such a thing as 'Normal Arrays'?
  115. how to rotate object in local coordinate space?
  116. error message
  117. Gridline over Polygon
  118. Working with glutMainLoop()
  119. Antialiasing on texture
  120. Opengl Fundamental alignment problem
  121. Dynamic Lightmaps
  122. rubberband zoom
  123. Average of the pixels
  124. Problem with glDrawArrays() in .NET
  125. Flight Simulation transformation problem
  126. Per-pixel Lighting
  127. Rotation problem.
  128. Automatic texture generation is incorrect (updated)
  129. gluPickMatrix and glReadPixels
  130. Does anyone suggest me how to do bullet detection?
  131. Linker error
  132. glTexImage2D parameters
  133. Render pixel overflow on multiple image texture!
  134. Quick Question about Views
  135. World coordinates to screen coordinates
  136. Need help to supply colors as unsigned char...
  137. Continuous World / World Wrapping
  138. Shape to use for tree branches
  139. Is there a way to disable texture coordinate interpolation?
  140. Mouse Movement Question
  141. S3TC/DXT compression by CPU in thread
  142. Can't zoom in close enough
  143. selecting the selection Method...
  144. DDS Inverted - How to flip over the texture?
  145. What do I need to get "glGenQueries()" to work?
  146. Generate lightmap for triangle mesh
  147. Why am i outside the cube? .....just glTranslate question
  148. link errors with visual C++ 2005 pro
  149. DEPTH BUFFER QUESTION
  150. glRotatef scaling up and down on ortho projection?
  151. PBO and glReadPixels()
  152. floating point buffers and color clamping
  153. READING TEXT FILES WITH OPENGL
  154. Sound and OpenAL
  155. glTraslate, glRotate, a cube and some steps
  156. How to simulate motion blur?
  157. Texturemap is applied to surface I don't want it to
  158. Testing a charachter line
  159. Error
  160. JPEG Loading
  161. screen extrems of the geometry projected on the screen
  162. Shadow Mapping Problem
  163. BYTE type is causing this three errors (maybe)
  164. glGetError() between glBegin() / glEnd() ...
  165. Dynamic creation of display lists
  166. VBO indexing / non-indexing performance
  167. Advice on implementing a timer
  168. Spot light help
  169. Tnx to all........
  170. Rain simulation
  171. Rendering to buffer for off-line storage
  172. max range of point light
  173. assistance with texture conversion
  174. glTexImage2D unable to set border
  175. Overriding Rasterization and Pixel Perfect Zoom
  176. cube mapping
  177. edge coloring
  178. a question about OpenGL versions...
  179. Simple 3ds->opengl convertion sample, anyone can pass one?
  180. Element not rendering in JOGL
  181. I need some advice about importing .3ds models
  182. rectangle by specifying center point
  183. Rotating a 2d polygon around a point.
  184. display list
  185. Texture binding problem with Vertex Arrays
  186. Themes based GUI for OPENGL ?
  187. A simple helloworld question
  188. fps navigation
  189. Blitting between 2D textures?
  190. Boundry Boxes
  191. Triangle Strip
  192. color interpolation
  193. Keyframe animation interpolation and vbo
  194. Model Translations
  195. glReadPixels
  196. what about coordinate system?
  197. rendering performance question
  198. Texture and smooth with vertex normal average
  199. Depth buffer reading and depth buffer test
  200. translate z , get_z
  201. glReadPixels...--> Fliped image
  202. glDrawPixels blocks further drawing
  203. Axis Alignment
  204. specular lighting looks wrong
  205. Width and height of auxiliary color buffers?
  206. making 3d plots
  207. Is this normal!?
  208. "Ping-Pong FBOs" giving weird result
  209. some question about using VBO
  210. Opengl and 3ds
  211. Is there any way to obtain the data by OpenGL?
  212. An Alpha Light
  213. I cant see the textures of an exported object with Deep Exploration
  214. Skybox to Skydome
  215. Manual Rotation (i.e without glRotatef)
  216. How can i activate antialiasing?
  217. How to get the compute result of glEvalCoord*?
  218. Relationship between Normal list and FaceList in glDrawElement() ?
  219. FBO object and measuring performance....
  220. Screen redraw
  221. IDing OpenGL libs for install
  222. Getting glDrawElements
  223. glut Initialization?
  224. Display list problem
  225. Projected Textures Vs Shadow Maps
  226. Problem with clipping (glClipPlane)
  227. OpenGL color map mode
  228. C++ Win32 multiple GL windows
  229. advice on OpenGL widgets plz
  230. determining supported extensions
  231. a very strange glDrawElements bug
  232. Site trouble
  233. Strange display problem with game
  234. Setting up development environment (Windows)
  235. Camera Position / Camera Angle / Camera Target Position
  236. how to avoid colors blended ...
  237. Sharing Textures Between Classes
  238. Multi-texturing. Cross platform?
  239. Shadow Mapping Problems
  240. calibrating projector (2D to 3D)
  241. VBO with triangle-strips
  242. drawing/mapping textures
  243. how to set normal properly ..
  244. glWindowPos2i() and glWindowPos2iARB(), same function?
  245. Viewport problem in SIS card
  246. My scene is utterly blank, what am I doing wrong?
  247. Vertex Array Speed
  248. an HD image player
  249. Windows Bitmaps
  250. GL context and matrix operations (Win32)