- Two Viewports
- How to identify if a point is inside a mesh
- The Redbook or not the Redbook?
- Camera with Orthographic View
- [2D/C#] Getting texturing to mount onto a 50x50 rectangle using glRectf()?
- drawing pixels
- glColor with unsigned int
- Augmented reality, how did he make it?
- Problem loading textures
- How is data stored in GL_DEPTH_COMPONENT24 texture?
- How is data stored in GL_DEPTH_COMPONENT24 texture?
- Multithreaded renderer
- warping cursor
- Render to Texture issue (SDL+OpenGL)
- light position problem
- Changing texture filtering on the fly?
- Examing pixels in 2D openGL game
- gluPerspective and glFrustum...
- Averaging normal vectors for TORUS
- Problems with the simplest code with opengl
- Best tool for 3D B&W line drawings?
- some question about glTexGen()
- ligjt
- Beginner Questions
- Where is the type FILE?
- opengl memory leak on windows?
- GLTVector3: undeclared identifier.
- OpenGL files
- Display List Problems
- 2D view only accepts Normalized co-ordinates
- driver problem.
- GL_CLAMP_TO_EDGE. Anyone knows it?
- Shading Language Uniform Locations
- Shading Language Compiler Quality
- Arcs and Circles
- Problems just resizing a cube
- Question to glGetIntegerv() function
- Little code (comented) to load an image and show it. It doesnt show well the image.
- Calculating position in a 3d space
- Square texture doesnt fit to square plane.
- Deep Exploration/Open GL problem
- several OpenGL conceptual questions
- Loading and setting a 3d object in Opengl.
- performance loss using textures in OpenGL 2.0
- drag a rectangle using mouse event
- Does OpenGL have a software reference rasterizer?
- FLICKERING PROBLEM.....Please Help
- PROBLEM
- setup in win2k with glut error??
- Speed Up
- Help with GLUTesselator
- Problem with NeHe Tutorial
- Compass +GPS
- Is SGIS_texture_lod support essential?
- glDrawArrays
- How many display lists can I create?
- Hardware Architecture Books
- Question about Augmented Reality
- Compass+GPS - Part Deux
- Enhanced Metafile
- Howto create a planet halo of light and a starfield
- How to read CT scan images with openGL, please help
- How to get the direction of the camera?
- Selection Problem
- Light Enabled, object gets invisible
- glCopyTexSubImage2D -> slow
- OpenGL extensions and QuakeIII
- Texture Stretching
- Drawing Arcs between two points on a globe
- Light not working
- >100 textures on one polygon?
- Texture data doesn't match Frame Buffer Contents
- Texture changing color after render
- opengl in C++
- Help me in my graduation project
- Full Screen Quad Quality
- term: software implementation on Windows
- OpenGL - graphics card
- Camera demo released
- Spotless spotlights :(
- Simple (?) problem OGL/win32
- glu tesselator
- hardware decoding of mpg/h264 - looking for a starter
- may i assign a data exceed [0,1] to the rgb value?
- Quaternion Camera demo released
- Vista ICDs
- OpenGL - The Begin
- This code rotates the square but not the texture. why?
- OpenGL multi sampling
- VBO's and unsigned short with large meshes
- Projection matrix
- Clipped polygons edges not reconstructed
- Fonts
- Drawing a rectangle using two mouse clicks
- Selecting part of an image.
- Charachter animation
- Hi..Point and click game question
- TRANSLATE
- Fake Plant
- Anyone know any tutorials on multitexturing and blending?
- Trailing charachter
- blending
- Trying to project a cube to an specific position.
- Bad Blending
- Model coordinates match pixel coordinates
- One vertex darker with lighting
- A way to delete the back OR front buffer?
- measure of text in pixels
- Stipple Problem - solve with textures?
- New to OpenGL and have a few questions before I begin
- problem ??
- Mouse Coordinates
- Learning OpenGl programming
- glutFullScreen won't clear screen on exit
- Texture failure with glTexCoord2f but not glTexCoordPointer
- Mixing 2 blending functions for 1 scene 2d
- 32bit->64bit
- Triangle won't render
- Size Of Texturing
- glTexCoord2f texture mapping weird
- Writing a slideshow program...
- glEnable(GL_DEPTH_TEST); weird problem
- Frame rate limited?
- projection of quads in a 3d scene
- Where to start?
- OpenGL rendering stopped working
- BMP texture Mapping appears pale
- Some problems in our turtle!
- Getting rotating, scaling and translating data from the modelview matrix?
- Multiple Viewports
- Querying remaining available texture memory ?
- Blending, pixel format, FPS, ...
- Same scene in multiple viewports? Without re-render?
- Texture Projection
- Please, tell me my error?
- where can i get the header files?
- Fireworks Simulation
- Accelerated pixmap filtering... how?
- visible diagonal lines
- basic rotation and textures question
- OpenGL Files
- FLTK texture problem
- something about the shadows
- Construct a wired cube
- glRasterPos3f not accpeting a variable for y value
- object position
- OpenGL and VS .NET Winforms
- glDrawPixels with GL_COLOR_INDEX
- floating buffer and fbo perfomance issue
- simple performance question
- OpenGL - Using Dual Processor
- problem converting from win coordinates to object coordinates
- Prgram crashes with nvoglnt.dll
- Texturing problem
- Performance on Linux
- Finding location on a polygon?
- Drawing on a surface
- glDrawPixel + transparency
- A question about glPointParameterARB
- accumulation buffer banding
- Portable sync to vblank?
- Vexing display list problem
- c++ win32 multiple windows
- more problems with ALPHA_TEST
- Standardizing performance on different systems
- Scale speed problem
- Display list efficiency
- Something about light
- Twisted cylinders
- Glut Window Error
- GL_POLYGON_SMOOTH and quads
- How to calculate the texture coordinates?
- Landscape lighting looks a little.. odd
- Transparancy on black in BMP
- Best Compiler?
- viewing volume clipping
- Perspective not in the middle of the screen
- Cloud gate geometry
- making a series of cubes
- What causes these seams
- high FPS
- please Help me the noobs of noobs!
- Seamless textured VBO triangle strip
- glDrawPixels with Qt
- Texture compression
- openGL in console
- Viewport
- 3D Mesh based on magnitude
- how to draw a win32 gui while using glut.
- true colour transparency
- Extensions in Mac OS/Qt
- Texture Artifacts
- 2D text
- creating a roadway
- Internal matrix representation
- Textures
- Create a opengl project in Visual Studio 2005
- Camera class problem
- Pause after GL_LINE_STRIP
- Transparent window in opengl
- Rotation Problem
- How to position a sphere and click on it
- Render Target
- glBitmap
- Shell + OpenGL window
- C++ MEX-file Errors
- speed of glPrint
- Copying the depth and color buffer?
- Problem with VBOs
- screen door transparency
- Need help with perspecive problem
- clip coordinates
- Particle System: Depth and Blend
- glColor3f(,,) wash out?
- Problem with fog
- Fullscreen Question
- glBitmap or glDraw/ReadPixels
- Problems within VBO and PBuffer
- alpha blending problem
- cannot load non-square image as texture!
- Overlay/Underlay planes in depth?
- Text Rendering
- load Texture problem
- Alpha blend problem in Age of empires mod
- Doubt in Blending in red book example
- Third Person Camera Demo
- Textured GL_POINT?
- scissor test
- texturing under os X
- Viewport/Ortho Issues
- rendering a solid with hidden line feature
- Color Masking
- HUD Always draw on top?
- HUD Always draw on top?
- Pan on a scene
- possible ati driver bug?
- antialias on arc
- Multiple viewports
- Just starting
- Stencil bitplanes/glReadPixels() - pixel per byte or pixel per bit ?
- Stop blending
- Vertical perspective corrections
- GlutInit without command line arguements?
- 2D texture or 3D texture
- glColorMask() question
- Matrices in arb program vs. glsl
- Draw seasurface
- glViewport Question
- Viewports with different background colors
- dds textures in opengl