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  1. Two Viewports
  2. How to identify if a point is inside a mesh
  3. The Redbook or not the Redbook?
  4. Camera with Orthographic View
  5. [2D/C#] Getting texturing to mount onto a 50x50 rectangle using glRectf()?
  6. drawing pixels
  7. glColor with unsigned int
  8. Augmented reality, how did he make it?
  9. Problem loading textures
  10. How is data stored in GL_DEPTH_COMPONENT24 texture?
  11. How is data stored in GL_DEPTH_COMPONENT24 texture?
  12. Multithreaded renderer
  13. warping cursor
  14. Render to Texture issue (SDL+OpenGL)
  15. light position problem
  16. Changing texture filtering on the fly?
  17. Examing pixels in 2D openGL game
  18. gluPerspective and glFrustum...
  19. Averaging normal vectors for TORUS
  20. Problems with the simplest code with opengl
  21. Best tool for 3D B&W line drawings?
  22. some question about glTexGen()
  23. ligjt
  24. Beginner Questions
  25. Where is the type FILE?
  26. opengl memory leak on windows?
  27. GLTVector3: undeclared identifier.
  28. OpenGL files
  29. Display List Problems
  30. 2D view only accepts Normalized co-ordinates
  31. driver problem.
  32. GL_CLAMP_TO_EDGE. Anyone knows it?
  33. Shading Language Uniform Locations
  34. Shading Language Compiler Quality
  35. Arcs and Circles
  36. Problems just resizing a cube
  37. Question to glGetIntegerv() function
  38. Little code (comented) to load an image and show it. It doesnt show well the image.
  39. Calculating position in a 3d space
  40. Square texture doesnt fit to square plane.
  41. Deep Exploration/Open GL problem
  42. several OpenGL conceptual questions
  43. Loading and setting a 3d object in Opengl.
  44. performance loss using textures in OpenGL 2.0
  45. drag a rectangle using mouse event
  46. Does OpenGL have a software reference rasterizer?
  47. FLICKERING PROBLEM.....Please Help
  48. PROBLEM
  49. setup in win2k with glut error??
  50. Speed Up
  51. Help with GLUTesselator
  52. Problem with NeHe Tutorial
  53. Compass +GPS
  54. Is SGIS_texture_lod support essential?
  55. glDrawArrays
  56. How many display lists can I create?
  57. Hardware Architecture Books
  58. Question about Augmented Reality
  59. Compass+GPS - Part Deux
  60. Enhanced Metafile
  61. Howto create a planet halo of light and a starfield
  62. How to read CT scan images with openGL, please help
  63. How to get the direction of the camera?
  64. Selection Problem
  65. Light Enabled, object gets invisible
  66. glCopyTexSubImage2D -> slow
  67. OpenGL extensions and QuakeIII
  68. Texture Stretching
  69. Drawing Arcs between two points on a globe
  70. Light not working
  71. >100 textures on one polygon?
  72. Texture data doesn't match Frame Buffer Contents
  73. Texture changing color after render
  74. opengl in C++
  75. Help me in my graduation project
  76. Full Screen Quad Quality
  77. term: software implementation on Windows
  78. OpenGL - graphics card
  79. Camera demo released
  80. Spotless spotlights :(
  81. Simple (?) problem OGL/win32
  82. glu tesselator
  83. hardware decoding of mpg/h264 - looking for a starter
  84. may i assign a data exceed [0,1] to the rgb value?
  85. Quaternion Camera demo released
  86. Vista ICDs
  87. OpenGL - The Begin
  88. This code rotates the square but not the texture. why?
  89. OpenGL multi sampling
  90. VBO's and unsigned short with large meshes
  91. Projection matrix
  92. Clipped polygons edges not reconstructed
  93. Fonts
  94. Drawing a rectangle using two mouse clicks
  95. Selecting part of an image.
  96. Charachter animation
  97. Hi..Point and click game question
  98. TRANSLATE
  99. Fake Plant
  100. Anyone know any tutorials on multitexturing and blending?
  101. Trailing charachter
  102. blending
  103. Trying to project a cube to an specific position.
  104. Bad Blending
  105. Model coordinates match pixel coordinates
  106. One vertex darker with lighting
  107. A way to delete the back OR front buffer?
  108. measure of text in pixels
  109. Stipple Problem - solve with textures?
  110. New to OpenGL and have a few questions before I begin
  111. problem ??
  112. Mouse Coordinates
  113. Learning OpenGl programming
  114. glutFullScreen won't clear screen on exit
  115. Texture failure with glTexCoord2f but not glTexCoordPointer
  116. Mixing 2 blending functions for 1 scene 2d
  117. 32bit->64bit
  118. Triangle won't render
  119. Size Of Texturing
  120. glTexCoord2f texture mapping weird
  121. Writing a slideshow program...
  122. glEnable(GL_DEPTH_TEST); weird problem
  123. Frame rate limited?
  124. projection of quads in a 3d scene
  125. Where to start?
  126. OpenGL rendering stopped working
  127. BMP texture Mapping appears pale
  128. Some problems in our turtle!
  129. Getting rotating, scaling and translating data from the modelview matrix?
  130. Multiple Viewports
  131. Querying remaining available texture memory ?
  132. Blending, pixel format, FPS, ...
  133. Same scene in multiple viewports? Without re-render?
  134. Texture Projection
  135. Please, tell me my error?
  136. where can i get the header files?
  137. Fireworks Simulation
  138. Accelerated pixmap filtering... how?
  139. visible diagonal lines
  140. basic rotation and textures question
  141. OpenGL Files
  142. FLTK texture problem
  143. something about the shadows
  144. Construct a wired cube
  145. glRasterPos3f not accpeting a variable for y value
  146. object position
  147. OpenGL and VS .NET Winforms
  148. glDrawPixels with GL_COLOR_INDEX
  149. floating buffer and fbo perfomance issue
  150. simple performance question
  151. OpenGL - Using Dual Processor
  152. problem converting from win coordinates to object coordinates
  153. Prgram crashes with nvoglnt.dll
  154. Texturing problem
  155. Performance on Linux
  156. Finding location on a polygon?
  157. Drawing on a surface
  158. glDrawPixel + transparency
  159. A question about glPointParameterARB
  160. accumulation buffer banding
  161. Portable sync to vblank?
  162. Vexing display list problem
  163. c++ win32 multiple windows
  164. more problems with ALPHA_TEST
  165. Standardizing performance on different systems
  166. Scale speed problem
  167. Display list efficiency
  168. Something about light
  169. Twisted cylinders
  170. Glut Window Error
  171. GL_POLYGON_SMOOTH and quads
  172. How to calculate the texture coordinates?
  173. Landscape lighting looks a little.. odd
  174. Transparancy on black in BMP
  175. Best Compiler?
  176. viewing volume clipping
  177. Perspective not in the middle of the screen
  178. Cloud gate geometry
  179. making a series of cubes
  180. What causes these seams
  181. high FPS
  182. please Help me the noobs of noobs!
  183. Seamless textured VBO triangle strip
  184. glDrawPixels with Qt
  185. Texture compression
  186. openGL in console
  187. Viewport
  188. 3D Mesh based on magnitude
  189. how to draw a win32 gui while using glut.
  190. true colour transparency
  191. Extensions in Mac OS/Qt
  192. Texture Artifacts
  193. 2D text
  194. creating a roadway
  195. Internal matrix representation
  196. Textures
  197. Create a opengl project in Visual Studio 2005
  198. Camera class problem
  199. Pause after GL_LINE_STRIP
  200. Transparent window in opengl
  201. Rotation Problem
  202. How to position a sphere and click on it
  203. Render Target
  204. glBitmap
  205. Shell + OpenGL window
  206. C++ MEX-file Errors
  207. speed of glPrint
  208. Copying the depth and color buffer?
  209. Problem with VBOs
  210. screen door transparency
  211. Need help with perspecive problem
  212. clip coordinates
  213. Particle System: Depth and Blend
  214. glColor3f(,,) wash out?
  215. Problem with fog
  216. Fullscreen Question
  217. glBitmap or glDraw/ReadPixels
  218. Problems within VBO and PBuffer
  219. alpha blending problem
  220. cannot load non-square image as texture!
  221. Overlay/Underlay planes in depth?
  222. Text Rendering
  223. load Texture problem
  224. Alpha blend problem in Age of empires mod
  225. Doubt in Blending in red book example
  226. Third Person Camera Demo
  227. Textured GL_POINT?
  228. scissor test
  229. texturing under os X
  230. Viewport/Ortho Issues
  231. rendering a solid with hidden line feature
  232. Color Masking
  233. HUD Always draw on top?
  234. HUD Always draw on top?
  235. Pan on a scene
  236. possible ati driver bug?
  237. antialias on arc
  238. Multiple viewports
  239. Just starting
  240. Stencil bitplanes/glReadPixels() - pixel per byte or pixel per bit ?
  241. Stop blending
  242. Vertical perspective corrections
  243. GlutInit without command line arguements?
  244. 2D texture or 3D texture
  245. glColorMask() question
  246. Matrices in arb program vs. glsl
  247. Draw seasurface
  248. glViewport Question
  249. Viewports with different background colors
  250. dds textures in opengl