- Clip when Wc is negative
- reading the depth buffer.
- Issue with FBO and ARB_shadow on nvidia hardware...
- Best method to Shadow large terrains
- Create a sphere?
- problems with gl_FragData[x] and NVidia
- Histogram of colour levels
- SwapBuffers! On Windows
- Too slow
- ? Z buffer misunderstanding ?
- Which values do I need to extract for light frustum?
- newbie light question
- how to get the data of hidden-surfaces ????
- how to get the data of hidden-surfaces from depth buffer????
- ERROR: GL 1.1 and up are not supported
- Increasing Brightness/Contrast of an Image
- Polygon line over Polygon
- OpenGL Lights
- Point sprites not responsive to projection changes
- Convert console to MFC
- Printing out a BMP Header file.
- Vertex Arrays added to Display Lists
- Colors and Texturing
- viewing problem...
- How to create a semi-transparent image?
- Matrix
- Frame Limiter???
- Which is better for lighting quality?
- glClear with glScissor
- Rotation Problem
- Clipping before Culling
- Normal Independent Lightning
- making a spiral
- cant correctly texture a sphere
- Camara
- Compressing 3D Textures for S3TC
- glMultMatrix
- Resizing a texture?
- opengl 2.0 with shader
- Drawing a circle in pixels
- "Floating Camera" Algorithm
- using gluLookAt properly
- Problem Texturing Quad with two textures
- Creating motion trails with glCopyTexSubImage2D
- Multitexture problem!
- Making a glTriangle visible on both sides
- just some help for how to start
- gluPerspective alternative?
- Is there a NOP texture function available?
- Example of 2D (or 3D) complex polygon fill
- Interpreting a Wavefront Obj...
- Pan view with bad ratio
- How do you get the point?
- Efficient Terrain Mapping
- How to get card memory?
- Some basic questions
- how to set up window larger than current screen size
- Rotation Matrix about z
- Moving agents around the map
- Rotating a third person camera
- Textures disappear after full screen toggle
- Spherical Mapping: Texture Creation
- Alpha parameter in glClearColor()?
- How to draw a bezier curve through its control points
- Problems Drawing a Tilted Quad at specified distance....
- what are teh minimal steps for inserting objects independently of each other into the
- [solved] 3D Object visualisation problem
- vertex arrays, culling for a performance boost
- "cropping" 2d texture
- Box selection instead of picking
- VBO's -> data parameter
- Display List Confusion
- Opengl compile error on linux?(undefined reference to `glutInit')
- Lighting Confusion
- Rectangle layout and occlusion avoidance
- Measuring Performance of GPU
- Loading a model from a file
- Loading a model from a file
- What files are needed to start??
- Compressed Texture Loading (Sort of )
- Slooooow OGL on new notebooks
- Opengl mouse interaction problem
- Zooming and Preserve aspect ratio
- Installing OpenGL and GLUT on a Mac?
- Rookie rotation issue?
- glBlendFunc help please....
- How to read models from different files and arrange them in a scene?
- clipping the viewing volume
- lib3ds
- VBOs, display lists,... ???
- Vector or Textures?
- error LNK2001: unresolved external symbol _auxDIBImageLoadA@4
- sphere
- displaying some standard symbols
- Get OpenGL width/height view units
- Subdividing/Tesselating GL_QUADS
- Text
- Texture and Transparencies
- Shader maximum vertex constants
- glTexImage2D causes problem to opengl color
- picking
- Masking woes....again!
- Upside-down bitmap
- Shaded objects does not look consistent
- Texture Mapping
- deprecated functions?
- GL light or Color problem..
- gluPerspective problem, with real numbers to work with
- convert cg 1.2.1 to 1.4 compiler
- LuminaceAlpha vs Luminace+Alpha_lookuptable
- gluLookAt question
- glBuild2DMipmaps
- texture showing up as color set by glColor? help!
- glColorTable
- calling glVertex*() on local coordinate system
- How to control the size and view port of the model reading from a model file?
- [codesnippet] The most easiest way to draw a string in opengl ! (without glut etc)
- Gl_POLYGON
- make some pixels transparent
- How to use glColorTable(attach code)
- faster
- Urgent: Need help on this tutorial
- glEnableVertexAttribArrayARB: global or per program?
- texture question
- Loading/Saving bitmaps?
- Texture Mapping
- drawing resizing issue(vc++ with opengl)
- Tetxture3D
- Projection Matrix: Mapping the Z
- Hiding the COMMAND PROMPT window behind my OpenGL app
- Surprise, The Frame Speed is varied all the time!
- how to change the length of a unit?thank you !
- glPixelStore results when drawing pixel array
- School computers & OpenGL
- Texture not appearing
- How to use Combined Texture?
- Fast Volume Rendering(to Klaus)
- Single Pixels
- Drawing stationary text in relation to the camera
- polygon render side problem
- Where to place my cube for my Light POV frustum
- How to display a small window(such as smaller than 32*32) correctly in glut?
- Pickdepth Question
- how to forbid the view to be redrawed triggered by mouse in glut?
- Changing the view
- OpenGl to image
- Reset all states
- OpenGL movies
- Software Occlusion Culling
- bitmap font not drawing....hmmm
- the colors of the texture change when i render
- Question about Augmented Reality and OpenGL
- homemade engine issues
- cutting out a surface; think drawing windows in a house
- draws what's behind other things
- Simple Sphere and Cube
- VBO->glVertexPointer()
- Exit Main Loop
- Fedora 5 Nvidia install problem
- 1D Textrue Color is Wrong ?
- Permission denied on new compilation after system reconstruction
- Vertex Normal Code - Help!
- how to compute volume of a set of points in space
- GL_POLYGON and colors
- Shadowmapping Large Terrains
- How large size does glTexImage3D support?
- Moving an Object
- glDrawPixels
- Selection Program Questions
- How to texture a terrain?
- Easy Videos
- Open formats for models
- Switching MS3D from glBegin/end to Vertex arrays
- DrawPixels Artifacts
- glEnableVertexAttribArray?
- Assign color to multiple cubes
- VBO+multitexturing
- Newb question: "Window.o"
- glClear (GL_COLOR_BUFFER_BIT)
- Fill rate limited?
- threading?
- program crashing when glubuild2dmipmap is called
- HELP!
- Object Selection Using the Back Buffer
- OT (ish) Spot the OCX UI elements?
- Collision methods?
- glGet
- Texture Problems
- performance issues, do they ever end?
- About glBlendFunc & multitexturing.
- GL_POLYGON and a bitmap image
- glGet (again)
- glReadPixels() placement in program
- World Color
- signaling glutmainloop from a separet thread
- GL_QUAD_STRIP + textures
- Registry Needs to be Updated
- glVertexAttribPointer indices?
- glutMouseFunc
- about Texture Coordinate
- printf and show text
- opengl32.a, cygwin, VBOs installation problems
- Pixel Shader, C++ or Java?
- Rendering semi transparent
- API for vs1.0 / ps1.0
- Help! glTexCoordPointer
- Materials and Lightning - Everything looks flat
- ATi vertex attributes aliases in OpenGL
- Version difference problem?
- Dirty closed loop fill-in?
- Heap Corruption occurring in gluTessVertex - Please help
- Rotating object by a vector
- Help no display
- What's a good GUI for OpenGL?
- sprintf and new line
- How to set Texture Border's Color?
- Rotate to look ahead
- Rotate bitmap fonts - yes/no/maybe?
- [Picking] hit-value returning all Objects
- Multiply 2 big matrixes using OpenGL
- gluTessCallback compile error on OSX
- Root window
- Cheap Dynamic Cloud Shadows
- Font size - cell vc character
- cg tutorial examples
- Exporting to a bitmap
- Drag an object with mouse
- Library for extensions
- Displaying a Bitmap
- Unhandled exception : Access Violation
- Vertex array properties
- OpenGL tutorials for linux!
- OpenGL program to connect to Orientation sensor (Euler Angles)
- 2D texture issue with pink lines appearing on the texture
- OpenGL and windows.h: how not to stop rendering
- Fading out a line
- How to move a vertexarray to another point in space?
- the way of Antialiasing?
- Newbie problem with glDrawElements/Arrays
- Problems with textures and borders
- Draw a 3d coordinate above a 2d coordinate. is it possible?
- x3d transparency to opengl
- HOW TO: opengl network game
- Image Processing
- Vertices and modelling transformations
- Rendering part of a texture with GL_REPEAT or GL_CLAMP?
- OpenGL for 2D
- Maximized window creation using OPENGL
- Displaying 3d images with console output
- GL_MAX_PROGRAM_PARAMETERS_ARB problem.