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  1. Clip when Wc is negative
  2. reading the depth buffer.
  3. Issue with FBO and ARB_shadow on nvidia hardware...
  4. Best method to Shadow large terrains
  5. Create a sphere?
  6. problems with gl_FragData[x] and NVidia
  7. Histogram of colour levels
  8. SwapBuffers! On Windows
  9. Too slow
  10. ? Z buffer misunderstanding ?
  11. Which values do I need to extract for light frustum?
  12. newbie light question
  13. how to get the data of hidden-surfaces ????
  14. how to get the data of hidden-surfaces from depth buffer????
  15. ERROR: GL 1.1 and up are not supported
  16. Increasing Brightness/Contrast of an Image
  17. Polygon line over Polygon
  18. OpenGL Lights
  19. Point sprites not responsive to projection changes
  20. Convert console to MFC
  21. Printing out a BMP Header file.
  22. Vertex Arrays added to Display Lists
  23. Colors and Texturing
  24. viewing problem...
  25. How to create a semi-transparent image?
  26. Matrix
  27. Frame Limiter???
  28. Which is better for lighting quality?
  29. glClear with glScissor
  30. Rotation Problem
  31. Clipping before Culling
  32. Normal Independent Lightning
  33. making a spiral
  34. cant correctly texture a sphere
  35. Camara
  36. Compressing 3D Textures for S3TC
  37. glMultMatrix
  38. Resizing a texture?
  39. opengl 2.0 with shader
  40. Drawing a circle in pixels
  41. "Floating Camera" Algorithm
  42. using gluLookAt properly
  43. Problem Texturing Quad with two textures
  44. Creating motion trails with glCopyTexSubImage2D
  45. Multitexture problem!
  46. Making a glTriangle visible on both sides
  47. just some help for how to start
  48. Is there a NOP texture function available?
  49. gluPerspective alternative?
  50. Example of 2D (or 3D) complex polygon fill
  51. Interpreting a Wavefront Obj...
  52. Pan view with bad ratio
  53. How do you get the point?
  54. Efficient Terrain Mapping
  55. How to get card memory?
  56. Some basic questions
  57. how to set up window larger than current screen size
  58. Rotation Matrix about z
  59. Moving agents around the map
  60. Rotating a third person camera
  61. Textures disappear after full screen toggle
  62. Spherical Mapping: Texture Creation
  63. Alpha parameter in glClearColor()?
  64. How to draw a bezier curve through its control points
  65. Problems Drawing a Tilted Quad at specified distance....
  66. what are teh minimal steps for inserting objects independently of each other into the
  67. [solved] 3D Object visualisation problem
  68. vertex arrays, culling for a performance boost
  69. "cropping" 2d texture
  70. Box selection instead of picking
  71. VBO's -> data parameter
  72. Display List Confusion
  73. Opengl compile error on linux?(undefined reference to `glutInit')
  74. Lighting Confusion
  75. Rectangle layout and occlusion avoidance
  76. Measuring Performance of GPU
  77. Loading a model from a file
  78. Loading a model from a file
  79. What files are needed to start??
  80. Compressed Texture Loading (Sort of )
  81. Slooooow OGL on new notebooks
  82. Opengl mouse interaction problem
  83. Zooming and Preserve aspect ratio
  84. Installing OpenGL and GLUT on a Mac?
  85. Rookie rotation issue?
  86. glBlendFunc help please....
  87. How to read models from different files and arrange them in a scene?
  88. clipping the viewing volume
  89. lib3ds
  90. VBOs, display lists,... ???
  91. Vector or Textures?
  92. error LNK2001: unresolved external symbol _auxDIBImageLoadA@4
  93. sphere
  94. displaying some standard symbols
  95. Get OpenGL width/height view units
  96. Subdividing/Tesselating GL_QUADS
  97. Text
  98. Texture and Transparencies
  99. Shader maximum vertex constants
  100. glTexImage2D causes problem to opengl color
  101. picking
  102. Masking woes....again!
  103. Upside-down bitmap
  104. Shaded objects does not look consistent
  105. Texture Mapping
  106. deprecated functions?
  107. GL light or Color problem..
  108. gluPerspective problem, with real numbers to work with
  109. convert cg 1.2.1 to 1.4 compiler
  110. LuminaceAlpha vs Luminace+Alpha_lookuptable
  111. gluLookAt question
  112. glBuild2DMipmaps
  113. texture showing up as color set by glColor? help!
  114. glColorTable
  115. calling glVertex*() on local coordinate system
  116. How to control the size and view port of the model reading from a model file?
  117. [codesnippet] The most easiest way to draw a string in opengl ! (without glut etc)
  118. Gl_POLYGON
  119. make some pixels transparent
  120. How to use glColorTable(attach code)
  121. faster
  122. Urgent: Need help on this tutorial
  123. glEnableVertexAttribArrayARB: global or per program?
  124. texture question
  125. Loading/Saving bitmaps?
  126. Texture Mapping
  127. drawing resizing issue(vc++ with opengl)
  128. Tetxture3D
  129. Projection Matrix: Mapping the Z
  130. Hiding the COMMAND PROMPT window behind my OpenGL app
  131. Surprise, The Frame Speed is varied all the time!
  132. how to change the length of a unit?thank you !
  133. glPixelStore results when drawing pixel array
  134. School computers & OpenGL
  135. Texture not appearing
  136. How to use Combined Texture?
  137. Fast Volume Rendering(to Klaus)
  138. Single Pixels
  139. Drawing stationary text in relation to the camera
  140. polygon render side problem
  141. Where to place my cube for my Light POV frustum
  142. How to display a small window(such as smaller than 32*32) correctly in glut?
  143. Pickdepth Question
  144. how to forbid the view to be redrawed triggered by mouse in glut?
  145. Changing the view
  146. OpenGl to image
  147. Reset all states
  148. OpenGL movies
  149. Software Occlusion Culling
  150. bitmap font not drawing....hmmm
  151. the colors of the texture change when i render
  152. Question about Augmented Reality and OpenGL
  153. homemade engine issues
  154. cutting out a surface; think drawing windows in a house
  155. draws what's behind other things
  156. Simple Sphere and Cube
  157. VBO->glVertexPointer()
  158. Exit Main Loop
  159. Fedora 5 Nvidia install problem
  160. 1D Textrue Color is Wrong ?
  161. Permission denied on new compilation after system reconstruction
  162. Vertex Normal Code - Help!
  163. how to compute volume of a set of points in space
  164. GL_POLYGON and colors
  165. Shadowmapping Large Terrains
  166. How large size does glTexImage3D support?
  167. Moving an Object
  168. glDrawPixels
  169. Selection Program Questions
  170. How to texture a terrain?
  171. Easy Videos
  172. Open formats for models
  173. Switching MS3D from glBegin/end to Vertex arrays
  174. DrawPixels Artifacts
  175. glEnableVertexAttribArray?
  176. Assign color to multiple cubes
  177. VBO+multitexturing
  178. Newb question: "Window.o"
  179. glClear (GL_COLOR_BUFFER_BIT)
  180. Fill rate limited?
  181. threading?
  182. program crashing when glubuild2dmipmap is called
  183. HELP!
  184. Object Selection Using the Back Buffer
  185. OT (ish) Spot the OCX UI elements?
  186. Collision methods?
  187. glGet
  188. Texture Problems
  189. performance issues, do they ever end?
  190. About glBlendFunc & multitexturing.
  191. GL_POLYGON and a bitmap image
  192. glGet (again)
  193. glReadPixels() placement in program
  194. World Color
  195. signaling glutmainloop from a separet thread
  196. GL_QUAD_STRIP + textures
  197. Registry Needs to be Updated
  198. glVertexAttribPointer indices?
  199. glutMouseFunc
  200. about Texture Coordinate
  201. printf and show text
  202. opengl32.a, cygwin, VBOs installation problems
  203. Pixel Shader, C++ or Java?
  204. Rendering semi transparent
  205. API for vs1.0 / ps1.0
  206. Help! glTexCoordPointer
  207. Materials and Lightning - Everything looks flat
  208. ATi vertex attributes aliases in OpenGL
  209. Version difference problem?
  210. Dirty closed loop fill-in?
  211. Heap Corruption occurring in gluTessVertex - Please help
  212. Rotating object by a vector
  213. Help no display
  214. What's a good GUI for OpenGL?
  215. sprintf and new line
  216. How to set Texture Border's Color?
  217. Rotate to look ahead
  218. Rotate bitmap fonts - yes/no/maybe?
  219. [Picking] hit-value returning all Objects
  220. Multiply 2 big matrixes using OpenGL
  221. gluTessCallback compile error on OSX
  222. Root window
  223. Cheap Dynamic Cloud Shadows
  224. Font size - cell vc character
  225. cg tutorial examples
  226. Exporting to a bitmap
  227. Drag an object with mouse
  228. Library for extensions
  229. Displaying a Bitmap
  230. Unhandled exception : Access Violation
  231. Vertex array properties
  232. OpenGL tutorials for linux!
  233. OpenGL program to connect to Orientation sensor (Euler Angles)
  234. 2D texture issue with pink lines appearing on the texture
  235. OpenGL and windows.h: how not to stop rendering
  236. Fading out a line
  237. How to move a vertexarray to another point in space?
  238. the way of Antialiasing?
  239. Newbie problem with glDrawElements/Arrays
  240. Problems with textures and borders
  241. Draw a 3d coordinate above a 2d coordinate. is it possible?
  242. x3d transparency to opengl
  243. HOW TO: opengl network game
  244. Image Processing
  245. Vertices and modelling transformations
  246. Rendering part of a texture with GL_REPEAT or GL_CLAMP?
  247. OpenGL for 2D
  248. Maximized window creation using OPENGL
  249. Displaying 3d images with console output
  250. GL_MAX_PROGRAM_PARAMETERS_ARB problem.