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  1. exact pixels in a perspective
  2. Hardware Problem???
  3. hidden line removal (by lines, not polygon)
  4. Problems with camera movement
  5. Textures and Pixel Transfer Operations
  6. Generating 2D textures from a 3D matrix (against the grain)
  7. Weird colors when texture mapping
  8. What do the professionals use
  9. Get Point Coordinate
  10. transparency
  11. How to retrieve bitmap bits using windows API ?
  12. Frustum view culling in opengl
  13. Texture stretching question
  14. GL_BLEND killing my little app performance? Is this right?
  15. How can I make my program to run at the same speed in 2 different PCs?
  16. I have VB5 - what OpenGL stuff do I need?
  17. events/states that would cause glGenlists to return error "Invalid Operation"
  18. help!
  19. GL_MODELVIEW & GL_PROJECTION
  20. Can you repeat textures across quadratics too?
  21. display
  22. OpenGL 4 ever ??
  23. home grown ogl library
  24. Camera in OpenGL
  25. glaux.dll
  26. Accessing the stencil or similiar buffer?
  27. Yet Another Rotation Question :)
  28. Display FPS - Problem with transparency
  29. Help for BSP
  30. "Depth fighting" with close polys
  31. Rotations and "flying" my eyepoing
  32. Problem compiling gl.h, glu.h, etc. w/MSVC++
  33. Documentation on GLAUX...
  34. Release key keyboard event in GLUT?
  35. Shading problem with GL_POLYGON..
  36. drawing pixelmaps(RGB arrays) to screen/textures
  37. Stencil buffer with alpha blending???
  38. clearing the matrix stack
  39. maintaining perspective when window resized
  40. Slowdown with cylinder?
  41. Model animation
  42. glutCreateSubWindow
  43. Transparency question
  44. compile problems
  45. A helical path
  46. 3D camera help needed ASAP!!! :-O
  47. 3d clipping
  48. How do i calculate the 3d Frustrum clipping pyramid?
  49. GL_BLEND quick question
  50. Question about transparent texture.
  51. mouse dragging
  52. 3D Desktop
  53. glGenTextures compiler error
  54. Lighting
  55. open gl screen saver
  56. More on how to maintain perspective
  57. Copy an image from texture memry to framebuffer
  58. Forcing OpenGL not to use available hardware?
  59. hi im nuts, please help me.
  60. trick question
  61. opengl not covering window...
  62. opengl in vb
  63. Do you know why this code is slow?
  64. OpenGL stub / passthrough DLL needed
  65. How do I do?:(
  66. My programm is to fast...help :)
  67. Make an object to disappear
  68. Tessellation in VC++/MFC/NT program
  69. Question about RGBA/Alpha Value
  70. Sun like attenuation
  71. Newbie ...
  72. pixel operations
  73. OpenGL w/o GLUT?!
  74. Accessing a DC's backbuffer
  75. opengl's matrix...
  76. Offscreen bitmaps
  77. Using OpenGL functions in other projects
  78. Copying OpenGL context to a MemDC (Windows)
  79. Spot light
  80. Importing 3D studio max models
  81. I need the source code...please
  82. Plane Determination
  83. Little help, Rotation
  84. Saving drawings in some format
  85. Transperancy when drawing to bitmap
  86. Calling openGL functions in Dialogbased application (vc++)
  87. Should I use microsoft visual c++
  88. rotating,translating, and scaling text
  89. Reading pixel data
  90. Matrices er whatever there called.
  91. new site & demo
  92. texture mapping
  93. Concave polygon tesselator
  94. GLUT game mode tutorial
  95. NeHe Tutorial
  96. how to write opengl programs in vc++?
  97. How to draw a line using OpenGL programme
  98. Text in Opengl .. question from newbie
  99. collision detection
  100. AAAAAHHHHH Where did NeHe go?
  101. DEM Files
  102. Windows 98, CBuilder, wglCreateContext prob
  103. Windows 98, CBuilder, wglCreateContext prob
  104. Drawing a circle with OpenGL
  105. Use Quadradric Objects with Selection?
  106. Frame rate too low! Why?
  107. Direction of axes.
  108. Bezier surfaces
  109. lighting
  110. OpenGL w/ glut
  111. jpeg.lib or gd.lib Any opinions out there?
  112. a question...
  113. Good C/OpenGL tutorial?
  114. Clarification please
  115. how do i find a rotation
  116. Draw Mirror in 3d?
  117. about diferent screen resolutions
  118. lighting
  119. how to implement weiler-atherton algorithm?
  120. orientation of objects
  121. HardWare vs Software rendering
  122. I want to use OpenGL 1.2
  123. By god, there's a lot of rotation q's on here
  124. Viewport is clipping...
  125. I cant get the ".h" files to work ********NEED HELP********
  126. Trig question with OpenGL?
  127. 24 bit offscreen rendering possible in 8 bit mode in Windows? (for picking)
  128. how to load objects?
  129. I can't use my OpenGL Library
  130. Smooth Shading + glColor4f + Alpha blending = impossible?
  131. OpenGL for rage IIc AGP 3D card?
  132. Color Won't Change!!
  133. Where to get the SDK?...
  134. stereo and auxiliary buffers
  135. HELP!!
  136. Need help with Lighting and Colors
  137. OpenGL 1.2
  138. Opengl DOCS..the ones that explain
  139. shadows
  140. Lighting a quad
  141. Compiling Problems, Borland C++ 5.02
  142. Boolean operations...
  143. Lighting a sphere
  144. interactive scene
  145. Matrox G200 + bugs
  146. Hmmm
  147. Triangle strips
  148. How can i texture a mesh with different textures?
  149. Subwindows in GLUT - New section available in the GLUT tutorial
  150. GLAUX.DLL?
  151. DirectDraw and OpenGL
  152. My openGL program wont link!
  153. repainting a part of a Displaylist ---- Stencil buffer
  154. Spheres and quadratics
  155. AHHH!!! HELP!! :confused:
  156. Linear Algebra Book
  157. How to set up glut with VC++ 6.0
  158. Looking for OPENGL 1.2 Help File
  159. Alpha blending a texture?
  160. OBJ loader
  161. Putting on textures on a WireSphere
  162. 3D Modelling
  163. Motion with the mouse with the open gl mouse function
  164. .dll problem with glut
  165. Subdividing a textured quad
  166. Background Color loads in like 2 seconds Help
  167. Reading Pixels from buffer
  168. hard slow down when adding a triangle
  169. Depht Test Working ?
  170. writing to image files??
  171. keeping scale using glOrtho call
  172. performance of SwapBuffers in Windows
  173. draw a cone
  174. How do you draw Objects? (Spheres, Cones, etc)
  175. what are strips?
  176. glut texture
  177. bump mapped texture
  178. Draw a point with a mouse click
  179. environment mapping over a texture
  180. Skybox distorsion
  181. No true darkness?
  182. Drawing a cube
  183. Meshes
  184. triangle fans and polygons
  185. Triangle Strips
  186. Stars
  187. How to handle large textures on old cards?
  188. Deploying
  189. Localised fog
  190. How do you figure out the viewing frustrum?
  191. I feel stupid
  192. detect current position
  193. detect current position
  194. gluTessVertex in a nested loop, the holes don't show up!
  195. dynamically drawing
  196. texture problems
  197. visual c++
  198. Bounding box calculation ?
  199. 2 problems, one with GeForce2, another with Win2K
  200. BX chipsets
  201. Where to begin?
  202. that awesome chrome look
  203. Collision Detection
  204. how to fing rotation angles from 3d points
  205. displaying bitmapfont and a texture
  206. Drawing Open GL in an arbitrary window
  207. Not really an openGL question...
  208. I need help.
  209. Stair effect on shared edges
  210. Ok I give up...
  211. QGL
  212. Help me please!!!
  213. Removing color
  214. Colour with lighting
  215. timer
  216. basic animation questions
  217. Link Errors: PLEASE HELP!
  218. Dose OpenGL support only 16bit color?
  219. Why do i find glbindtexture so damn slow???
  220. cylindrical mapping
  221. Fog
  222. QGL and textures
  223. Creating and Importing Models to Render
  224. This should work but doesn't ! HEEELPP !
  225. glDrawPixels .... HELP!!!
  226. Open GL using Visual C++ 6
  227. rotation/translate vs. gluLookAt
  228. Material Parameters...???
  229. Water suggestion/question
  230. Flame tutorial
  231. Can I get help???
  232. SGI's opengl.dll
  233. compiling problems
  234. importing 3D graphics files...
  235. Planet textures (semi off-topic)
  236. HELP:java and opengl
  237. What's wrong with my code???
  238. RGBA or BGRA ?
  239. OpenGL Appwizard
  240. Subtract using glBlendFunc
  241. Ada and opengl
  242. Lighting
  243. glVertex3s
  244. Printing text
  245. glRotate/glTranslate in animation, is this good ??
  246. First-chance exception Reports
  247. Basic is basic
  248. ASE loading question
  249. Lighting a darned cube...
  250. general game stuf