- 3D Camera movement??
- double window management
- More than 8 lights
- depth test doesn't work?
- need help with alpha problem
- Overlay frame buffer use
- glutcreatemenu + textures = crash why? how to debug
- Funny phenomenon(maybe related to perpective?)
- texture mapping - help!
- Lighting is confusing...
- MIA: GLU
- Link error while trying to use timeGetTime
- Selective/Partial Scaling??
- Color manipulation
- problem with Rotate() and Translate()
- how can i implement mouse moving event using GLUT?
- near values and far values
- math with Gl datatypes
- glDrawPixels and transparency
- How do I get info from controls?
- Problem with code!
- collision detection
- Textures and Lightning
- drawing with white as transparent
- create and extrude face from user input
- convolution filters
- gluTessCallback
- Is there an application to install the OpenGL drivers?
- Unwanted transparent terrain
- Does ATI support the fog correctly?
- Numerical stability
- help me
- Any one reading "Interactive Computer Graphics: A Top-Down Approach with OpenGL"?
- Drawing a simple rectangle as raster font background
- Getting the pixel data from HDC
- Rendering the content of depthbuffer
- glPixelZoom
- can not compile
- OpenGL Overloads
- Shading pattern for Bars and Cones
- help understanding glTexCoord2f parameters
- OpenGL + Windows controls
- raw mouse motion events (no pointer)?
- GUI
- What's the meaning of the secondary color?
- transparancy question
- directly retrieving modelview matrix?
- bitmap images, plz help!!!!!!!!!!!!
- CPU usage is about 100%
- winAPI functions
- animating image
- timer
- linux gl extension compile errors
- problem while using nvidia card
- Revolve/extrude a 2D mesh into 3D?
- 1D Texture mapping
- 1D Texture mapping
- How can I run a C code on GPU using openGL?
- Handling big images
- I got a hole in my sphere!
- initialization failure ddraw.dll
- Problem of drawing line
- Why should we use from OpenGL?
- glViewport every frame?
- Texturing with TGA images
- question on texture maping
- 8 bit bitmap
- How to light up textures if I use GLUT functions
- Slot Game Development
- ARB_Multitexture Extension affecting consequent drawing
- glReadPixels addressing or indexing problem
- a problem about glBlendEquation function
- Problems with glDrawPixels()
- Only Last Texture Works
- How Do I Bind a Texture to a GLUT Object?
- torus uv mapping need help!!
- Using gluUnProject to render from a digital camera
- problem trying to sync motion...
- 2d console question
- Problem with gluLookAt
- Convert Photoshot colour to OpenGL
- Performance Question
- Quad Strips Question
- picking in 3d enviroment
- Only one light working
- Display List, If statement
- Quad Strip Textures
- Headers
- ATI depth testing issues
- Adding text
- Generating a rounded 2D profile of points
- Two Questions About Textures
- sort by depth, what about shaders?
- skies and env
- single buffer visual.
- Using Textures for Non-Visual Data?
- OpenGL header files and libraries.
- Which one is responsible drawing.
- how to know max amunt of texture blended?
- openGL and spline rendering
- Draw Line
- flickering
- Making 3d rotational figure
- Computer for game creation
- OpenGL remote run
- Different quad with same vertexes...
- Does glXMakeCurrent switch buffer?
- How do I start?
- moving Pattern
- Increase performance
- projected texture problem
- interleaved vertex arrays with multitexturing
- how to move based on time ??
- Problem Aligning Textures
- stippling masks and the bitmap format
- Using windows colour macros in openGL
- Movement
- Looking for samples
- glaux.h?
- undefine ?
- Float texture formats - how manage ?
- varying in 1 D Evaluator as elapsed time
- Multitexturing Question..
- Tessellation Callback Functions
- Jumping?
- Eclipse + CDT + OpenGL How-To?
- creating a maze
- Dawing Strings
- Upgrading my OpenGl libraries
- Contours
- rotation matrix
- Does trident cyber-xp4 support OpenGL?
- compiler
- Displaying tesselation objects
- display list + 3d model
- Arrays...
- Changing resolution
- Rendering on Textures without window
- Draw line with width
- Nurbs Suface Fitting
- render to a buffer instead of screen and controlling the clipping
- Snapshots of the Screen
- Random points in OpenGL
- OpenGL glut window repaint problem
- display list
- texturing question
- Hardware Acceleration and Togl
- Trajectory Plotting
- 3D texture plane extraction
- Trying to create a 3d matrix plane
- Limiting the Size of Planar Shadows?
- using two windows with one context (not sharing!)
- Getting the Vertices of a Planar Shadow Polygon
- Hardware Acceleration
- Showing mapping region from data
- Regarding X-events, OpenGL, glX:
- Opengl Eats the screen
- Draw Border around texture - How ?
- Animated Models with OpenGL
- GLee does not work correctly
- glTranslatef not working
- are light bleeding and highlighting done as 2d or 3d effects?
- float textures and fbo's
- glTranslate
- separate problems with buffer objects and glDrawArray
- Matrix Problems
- Sphere With Lines
- question about glDrawElements
- Tricks from the Culling Gurus
- Start something new with C# OpenGL Framework
- LineTo and MoveTo
- Texturing - JPG Compression in Memory
- Need simple vector/raster program for testing
- Need Help With Fill Animation
- Link Error: unresolved external symbol _auxDIBImageLoadA@4
- Displaying Vertex Arrays
- Increasing viewing depth
- Spotlights
- color loss with OpenGL textures
- Problem with textures when loading 3ds file
- Transparency - multisampling
- Detect modifier key(s) without polling
- ABSOLUTE NEWBIE !! NEEDS PLAIN ASSISTANCE ....
- Video Processing Help
- URGENT!!!! OpenGL texture problem
- Copying the depth buffer back and forth from aux buffer
- Standard lighting with ARB vertex program.
- opengl 2.0 - beginner
- lightwave model loading
- Is this the right forum for me?
- Vertex color with lighting enabled
- opengl and intellisense
- MOvement wiht camera
- What's a good algorthim for loading images?
- yipes and double yipes
- about linking opengl32 lib
- need a little help
- DOT3 diffse bump map questions
- Spherical mapping math
- what is glNormalf ?
- Linear Filtering, Brightness and Contrast
- Emulation of Selection mode
- My Targa file loading function isn't working
- How to eliminate jagged edges ?
- Problem reading framebuffer object
- Quad strip textures
- Water Simulation
- Multisampling and double buffers
- PolygonOffset and triangles Normals
- Setting Colour to Brown
- fuzzy, yet accurate selection
- Partial screen transparency
- Motion Blur (copying the content of frame buffer to a texture)
- Floating Camera Algorithm
- Diagonal line across transluscent rectangle
- Fonts in OpenGL without display lists?
- GluPrject GluUnproject and ReadPixel
- glDrawPixels problem
- Display Lists
- Seams in Skybox
- Weird Color Behavior
- Rotating text
- Video games and OpenGl??
- Texture mapping doing funny things
- Frame Time
- Polygon help!!
- MFC & OpenGL
- opengl2 support
- drawing polygons and delete them
- OpenGL Headers
- Many textures in Delphi
- Moving the camera with a constant velocity
- display lists & animation
- polygon helps!
- Does anybody know how to load an .OBJ or .WRL file into an application?
- Need help setting the camera
- Polygons non-convex
- Tesselation!!! help
- GL_DST_ALPHA blending
- polygon non convex
- 3D Face
- Text using glCallLists
- teee help again
- gluLookAt() Z Axis
- OpenGL "inside" windows form
- Just a few questions about the very beginning
- Time of display
- Multitexturing in two passes
- what does opengl cover?
- selective redraw in opengl